I wish there was more horror shooters...

I wish there was more horror shooters. Blood was a great game and is my personal favourite out of the build engine holy trinity entirely because of the horror aesthetics it has. FEAR is one of my all time favourite games and my favourite shooter hands down. FEAR had great shooting but made several breaks for it for some spooky set pieces that really made the game unique. The suffering is also a game I adore despite how glitchy the PC version I played was. The monsters were all fucked up and the game had a really spooky atmosphere assuming the sound didn't glitch out.

I want more of these kinda spooky shooters where they dont have to be scary or terrifying but just have that general horror look to them while being a really fun shooter. I have seen some that try like singularity which cant decide if it wants to be CoD or not. Then we have dead space which went the way of FEAR in that the third entry is a co-op shooter for some reason.
Any recommendations?

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There aren't really many games like Blood. Perhaps try its sequel or some Doom mods?

Spooking and shooting just really don't go hand in hand because horror heavily relies on your own feeling of powerlessness. Which in turn doesn't exist if you can shove a shotgun into the witch's face,

I guess painkiller was kinda horrory in some levels.

By the way what you say about having powerful weapons in a horror setting is not true at all, since in most SH games you can actually get a fucking shotgun and other firearms.

What Silent Hill did was simply give you a limited amount of ammunition, and also have monsters spawn infinitely while in the streets, additionally they wouldn't respawn indoors normally but certain events when progressing the story would respawn them, or even add/change them and their position.
On top of all that bosses really needed you to bring your top guns and tons of ammo with you.

So basically the games gave you big guns and ammo for them, but trapped you in a series of circumstances that forced you to only use them intelligently and sparingly, saving most of your stuff to face the bosses.
This can be replicated in a FPS just fine, the problem is that FPSes are usually done by western devs and for the most part western devs don't understand jack shit about balance and finesse when designing a video game so most of this is completely alien to them.

While not a full horror shooter, I think the Dam and Notre Dame levels of TimeSplitters 2 did a pretty good job. Especially the Dam level on hard because until the zombie outbreak, it's a pretty typical Goldeneye/Perfect Dark style mission.

I disagree, you can make a spooky shooter if there is a feeling of vulnerability. Though they aren't necessarily shooters per say, I would like to bring up the Forbidden Siren and the Manhunt games. In the Siren games, you generally don't start with any weapons at all, sometimes you'll have to sneak/run from enemies unarmed, you can't take a whole lot of hits, and since their versions of "zombies" can come back to life even after you think you got them down, the point is to complete objectives. And the same applies with Manhunt 1, guns genuinely feel lethal sometimes and can easily result in a game over.

I didn't mean to say that a gun automatically takes away the scare factor. If you've no ammo for it, you might as well not have a gun in the first place.

What really gets the gears grinding still is the powerlessness you experience towards the monster. In some horror games they are entirely unkillable, and in others like Silent Hill, there simply is no end to them so that they - metaphorically speaking - also are unkillable.

I think in harder difficulties they also spawn infinitely indoors, definitely adds to feeling powerlessness

Siren i think was a bit too extreme on the opposite end.

Never having any weapons, having all the enemies essentially immortal that you could only disable briefly, and often having to escort another character that is also unarmed, and the utter inability of picking up weapons from enemies, plus snipers everywhere…
I mean it did make for some interesting level design in terms of enemy placement, entire levels that are like "ok there's a guy here let me find a way to get past him with a complicated distraction" is a neat idea in theory, but very frustrating and boring from a gameplay perspective.

From Siren 2 onwards they tried to fix this by having you be able to at the very least pick up weapons from enemies, but there's some missions still where you're a child, and if enemies even just come near you it's insta-game over.

There's some neat ideas in the Siren series but gameplay wise there's many decisions that don't enrich the gameplay and are straight up detrimental to it.

I wonder what would be a nice middle ground, because I do agree it does get frustrating from time to time.

Stalker?

Doom 3 co-op is still one of the best horror experiences I've played.

In some places it could get somewhat spooky, but most of the time you're either steamrolling cheeki breekis or quickloading every time a dog so much as scratches you

-Start the player out with a weak melee weapon that can break, but never completely unarmed (aside the child level)
-Siren 2 style picking up enemy weapons
-Only one "child" level max per game (but make it good and memorable, like the infamous trapped in the house with the shibito family in FS1)
-Less NPC escorts
-Massively improve the AI of NPC escorts
-Either make NPC escorts able to dodge enemy attacks sometimes, or make them slightly more competent at combat in general
-Slightly more firearms
-Slightly more ammo for the firearms
-Make shibito brains even more dangerous
-Make shibito brains very beefy and tanky
-Make shibito brains faster in general
-If you kill a shibito brain, every other shibito in the level goes down permanently until you finish the level

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Unloved.

VERY unpolished at this point, but plays a bit like Doom. Just a little bit.

I've long since forgotten what I even liked about stalker. the shooting is iron sight, stop & pop garbage. The zone has never even been a quarter realized and has always been disappointing. The scripted segments feel cheap and underwhelming and predictable, the AI works on a good day 25% of the time, and the games all have a point where they clearly fall apart and the developers stopped giving a shit. SoC after the Bar, CS after the swamp (lmao nice job gsc), and CoP at least doesn't go to shit until pripyat, so 70% of the game is pretty alright, but call of pripyat is the easiest one with the least interesting iteration of the zone.

The more I think about it, the more I realize the games are propped up on the ethereal idea of atmosphere, which falls apart under any moderate level of scrutiny once you enter an area and see loners running around in circles panting with their head locked to their sights trying to kill something that had no reason to aggro them in the first place but during the loading process the level mismatched some numbers and forgot to consider that 6 ruined buildings occlude the AI from across the map that had aggroed it in the first place so you have a fucking clown shouting drunken slavic mumbles while the rest of their camp is having idle small talk.

Horror atmosphere but not horror gameplay games are great and there should be more of them in general. Unfortunately everyone's still caught up in tired post-apocalypse and/or FUCKDAPOLIZE edginess to do anything interesting with darker settings.

that's really nice textures you've got there… care to tell me which mod are you using?

And it's still better and more complex than most shooters out there.

STALKER is so popular because there is nothing out there that is trying to dethrone STALKER. Every other FPS out there is a Call of Duty clone.

Just play the Doom2 wad version. Its better in my opinion

Whoops meant to reply to

its really not complex at all, most other shooters are just as brain dead. A simple inventory system doesn't do much to make hold mouse 2 to make bullets go down the middle shooting particularly complex.

that's a bit of a retarded level of hyperbole there m8

Maybe what he was trying to say is that every FPS is trying to be a competitive multiplayer shooter?

he's still completely wrong?

So what are modern FPS games that are more complex than STALKER?

And don't pretend ARMA is a valid choice.

Well I don't personally play recent FPS games but I can't really think of anything that disproves him.

Try Undying. The focus is a lot more on the spooky than on the shooting, but it might be up your alley.

Let's start off with the fact that every Stalker game should be played in Master difficulty
Not really, sometimes you'll just have to advance on the enemy and hip fire away. Shooting from cover is an important aspect of any game that tries to at least a bit realistic, grenades and launchers being a way to spice things up.
Opinions
That's because they are, I don't think anybody liked Stalker for the storyline, at least I didn't
There are some official and unofficial patches that make it better, though it's not perfect in the slightest
Not really, SoC Pripyat was quite the ride, CS abandoned hospital kept me on my toes, but CoP does get weak once you find Strelok
It's the easiest one indeed, though there are still some interesting places to explore, the giant craters for example
Just another day in the Zone

not really interested in more complex games, interested in good games. Since shooting is the main mechanic of a shooter, stalkers shooting isn't much more complex than cod. At best it has some minor bullet travel which behaves a bit awkwardly until they finally made everything function like the vintorez with clear bullet patterns and visible tracers in call of pripyat. You have to mildly account for bullet drop, not really travel considering the bullets move fast enough that it's never too important to compensate for distance.

Generally you're gonna be playing the same if you're using any weapon in stalkers distinct categories. an AK74 may have a few pips lower accuracy than an F2000, but they'll still fulfill identical roles in combat. Same goes for any weapons from the same class of weapons.

I'd like to see shooters focus less on click the targets and more on creative movement options and elaborate level designs. Wouldn't even care if it simplified aiming and weapons behavior in order to put the focus on movement options.


resistance 3 was pretty great, lots of people have trouble getting over the fact it's on a console tho. Killzone Mercenary was also a good game, first good game in that franchise tbh. Was nice having stealth be a good option in it, and each style of play is well accommodated.

Oh, okay, so you got fuckall, now I can hide your ID without any regrets.

well you were easy. Nice to know you still can't criticize 5 year old games in a nearly 10 year old franchise

that webm holy fuck, post more STALKER shit nigga

I don't have as much as I'd like, but here you go

What about Cry Of Fear or Afraid Of Monsters? Do those count as well?

Also there really has to be more horror games with Harsh Noise soundtracks. Embed related for the sort of music that would belong on one.

What is wrong with killing them with a knife

cry of fear is a great comedy game that is very underrated

In your second run, maybe.
My first runs was legitimately unnerving. There's something about twitching low poly screaming assholes that makes me really uncomfortable.

That's actually how I dealt with the two burers in Jupiter, shooting them didn't do shit and they kept lobbing my grenades away

no i feel it establishes its tone as a comedy once this thing appears in the opening sequence

Yeah, nah.

Its a pretty good way of dealing with them in close quarters, what else are you supposed to do when one is right next to you and they just ripped your rifle out of your hands and threw it somewhere

boo

scared yet? spooky

Perhaps shooty horror games may not make you shit your pants in sheer terror (unless you are a massive scaredy cat to begin with), but they can at the very least unnerve you or keep you on your toes, like FEAR did. The horror sequences in FEAR weren't super-scary, but they were subtle and tense enough to make you pay attention to the game even if you weren't shooting things.
I'd love to see more games like Drakengard or EYE where you are just murdering everything and you have no exact idea what the fuck is going on anymore or what the fuck that thing is.


Was the guitar cover first placed in the game via a mod and then recorded? Because otherwise holy shit, nice attention to detail

This will never not anger me.

stalker is kinda like cod in the sense that if you dont iron sight you really have no idea where your bullets might go. soc had them locked to an obvious cone of fire in the crosshair but cs/cop made it cod style where not iron sighting means you're shooting with the gun upside down with reverse gravity

Shut up, nerd.

I tried shooting at them, got myself killed. Tried lobbing nades at them, got myself blown up. Tried to overpower them, got a pipe stuck in my head. At last I decided to pump meds and eat medkits like candy while wailing away at them with my trusty knife

That bleep is just sublime

face is almost as scary as cry of fear damn mod of the year A++ from moddb

I didn't understand a thing you just said but I agree.

Pic related. You guide yourself by the bullets instead of wasting time aiming on certain cases.
A snork charging at you point blank is one of those cases.

What? Unless you go full automatic for several seconds you know exactly where your bullets end up. I always hipfire headshot snorks

Shoot a few bullets to judge the direction and then fill your enemy with them. If you git gud you'll be able to do it in less than a second

just pointing out ways this brutal hardcore modern 10 year old pc gamemakes the game pretty easy


there's not a pattern the bullets follow, they have a cone of fire. hipfire doesn't really work and more or less exists to encourage you to not ever use it

The cone isn't that big, and if you upgrade your gun it'll become basically non-existent

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depends on the gun and yeah upgrades do make an already easy game kind of a joke

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gotta problem bitch

What about horror stealth?

What do you mean by horror stealth?

that's one smug gorilla

thief 3's the cradle and thief 2's trail of blood

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eh, really? The first two are much, much, much better. I strongly recommend them. Stealth in 3 felt so digital, but it's a truly analog experience in 1 and 2.

It's "were".
Stop talking like a nigger.

There's Doom mods, of course.

But what I'd really like to see is a Horror FPS that gives you an H&R topper with a side saddle, buttstock shell holder, and ammo sling.

There'd be no vacancy on them but that would be all you'd get for the duration of the game and the difficulty settings restrict which of those you can take along with you, with Easy allowing all three.

Explore a tomb, shoot revenants in the head, don't miss, and save enough for the final boss.

I know of Thief's spoopy levels, but I was wondering if there were more games/levels out there for stealth horror. Could a concept even work that well?

Yeah I know, though currently I lack the time to have fun in them. One needs quite a bit to insert oneself in the atmosphere and craft stealthy plans for breaking and entering

stealth is pretty conducive to horror considering the penumbra games and amnesia were built on combining stealth and horror with adventure game puzzles.

bump.

RE4 when it turns to night
All of a sudden you can barely see your enemies except for their eerie glowing bloodshot eyes in the dark
Those enemies are often pretty quiet too, and if you get close on accident, they explode into tentacle and blade gore monsters from inside the people
Also you have very limited ammo so no spray and pray

I wish I could throttle every last one of you retarded cunts.

Here's that songs original
It's better off at a lower volume

All effective stealth is a horror game by default since the core of a good stealth game is the player's fear of getting caught. That's what the game's tension revolves around, and if a game doesn't make the player apprehensive and frightened at the prospect of getting caught, it's a shit stealth game.

So any good stealth game is a horror game to some extent, although the ability to take down enemies generally reduces the full impact of this quite a bit, as does the usually more comfy atmosphere.

If you're into the atmospheric kind of horror shooter, Scorn is coming out next year.

scorn-game.com/

It will have ammo conservation and the such, but I can't see it being much worse than Resident Evil or Dead Space in that regard.

To anyone who has played it, how is The Darkness for this?

I have only played the sequel which was pretty shit honestly.

You are the scary thing, it's not horror at all.

I've only played the second one, practically nothing as far as horror and the gameplay is ok at best. If you're looking for a horror shooter I would not recommend, but it's alright for rip and tear if you just want gratuitous violence.

At least use something relevant like SS1/2 if you're going sci-fi horror.

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Play the game on a challenging difficulty then.

That only applies if the game is trying to induce fear. Horror and fear are not mutually inclusive.

I wish there was some actual gameplay because the game looks good but I dont even know if its going to be a shooter or an adventure game or something.

I finish the game on plain hard mode and it's still too easy, still get too much ammo from all sorts of places in fact I found so much I could sell half of it without problems. Once I beat it on hard I'm not interested in the next mode up because I just finished it, it isn't that great of a game that I desire to play it again. It's a mediocre hallway shooter where enemies aren't threatening at all even close by you, hell I had a dozen ideas to make them scary as all hell AvP 2000 got this right by making them sporadic in actions and actively avoiding you. There's thousands of people who got taken over to top it off why aren't the necro's randomly spawning all the time?

Even in impossible the game ends up giving you shitton of ammo if you're smart about what weapons you use. Dead Space is more action with horror inspired enemies than actual horror.

Then you must be very good at TPS, Hard was decent for me. Not really hard, but nowhere near easy.

The industry certainly imposed its shitty standards. If "Impossible" was available from the start - or if the original had Zealot - it would probably be challenging enough for you.

Really? Embed related is supposed to be scary or hard?

If that means Xenomorphs being too braindead to follow player once he starts moving on a Z-axis, as demonstrated at the beginning and the end of this video, than our ideas of getting things right vastly diverge.
Also, a long time ago a friend tried to argue that AvP is superior to AvP 2 (which did, in fact, got a lot of things right), but what he has shown me was a bunch of Xenomorphs running in circles like retards after he climbed a ladder.

Don't remember this from what I've been shown years ago, can't really see it in this video.

Okay, I guess I'm shit at TPS. Must be getting too slow due to age.

I wasn't arguing about that, just about the difficulty.

Play Underhell.

Chapter 2 never ever

I'm not so sure about that, there were some great moments of horror in Evil Dead 2

Although I much prefer a horror-ish aesthetic in shooters like Painkiller as opposed to a fps actually trying to scare me like FEAR which is a great game but the only remotely scary things to me in it were the few cheap jump scares

bump again

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oh shit entirely forgot about britbong simulator 2014.

Go and play Happy Time Circus 2 and Strange Aeons, both have guns, but are thoroughly horror based. Happy Time Circus 2 is overt horror, with terrifying monsters and encounters, while Strange Aeons is a mundane, Lovecraftian horror with emphasis put on ammo management.

muh absolute nigga
I think I've already argued with you in another thread about Singularity.
Jericho is supposed to be all over the place and not fai rat all, but I haven't played it.
RTTCW is good.
Bloodrayne is breddy dank, very early 2000s.
There was this one game set in WWII where both german and us soldiers are possessed by ghosts and you play as some smart ass quippy us soldier. I can't remember the name, but I recall you could dual wield different pistols.

Quake and Doom have that "look" to some degree.

youtube.com/watch?v=Aeefkjymv68

It doesn't even need to involve the flood, really, it could be purely with the covenant or ONI, or you could do cosmic horror shit with precursors and have it take place in the forerunner era.

Or fuck just do a game version of The Mona Lisa, the fucking story is already written: youtube.com/watch?v=36hTq2soGDE

Pretty much what said. I liked it a lot though, especially once I got the hang of the tentacles. Playing co-op is boiled down to you having a specific melee weapon and once Darkness power (de blag hole, locust swarm, etc.) and you go through mostly recycled areas of the main campaign. I only played it solo, wish I'd have had a chance to play it with friends.
No horror at all, just fun. execution animations can get annonying, you'll just have to filther them out mentally

In case anyone wants to be spooked:

nexusmods.com/fallout4/mods/11058/?

the horror

re4 is the most meme game I have ever played

Jump scares are to horror what tickling is to comedy.

I don't recall Doom3 having anything outside of jump scares.

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Ironically the flood were added to Halo CE because they needed another enemy type but didn't have enough time to program AI, so they just made them throw themselves at the player

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I fucking hate all you faggots

No but seriously I fucking hate all of you

I fucking hate all of you, you guys could drown in a swamp and I would put my foot on your head

Fuck all you gay faggots

When did you faggots find out you like cock?

You can post multiple images at a time

Posting multiple images is for the weak. You must be a transgender Mexican nigger Jew.

You gay nigger Jews wouldn't know a good horror shooter if it came on your face

I hope ISIS eats your moms fucking lungs out you Jew fags

I sincerely hate all of you

Not horror

Not a shooter

If only you had posted condemned 2, at least you can make a case of that one being a shooter

Not a shooter

Stick your dick in a waffle iron faggot. A first person game with guns is not a shooter? Die in a fire. Just because guns are sparse doesn't make it not a shooter.

Too bad no one played Jericho. In different hands, it might have been the original Left 4 Dead. I liked the oppressive setting as well.

I'm going to doxx all of you and rape your pets to death

My fucking nigga

Alright, this is my last post and I'll leave you gaymers alone. The Suffering is choice. The art design and character models alone are worth checking out. Not to mention its scary as piss. I hope all you faggots die.

Yeah, this is exactly what I want if they go down the "covenant only" route


Christ, this is the only game i've ever played that I think is honestly shit and worse then a 5/10

Holla Forums likes to call any game that's not great or that's merely mediocre as garbage but Legendary is just actually trash

It's a shame because the idea behind it is interesting

>tfw sequel NEVER EVER

This.

City of the Damned: Apocalypse is a great Doom mod that draws very heavily from Blood.

Not to be confused with just "City of the Damned" which is a Doom wad by the same creator which proceeded it. It has a lot of Blood textures, but is mostly a vanilla wad otherwise. Also not to be confused with the first episode of Heretic, which is also called "City of the Damned".

There was an attempt at a Doom conversion for Blood as well, with mixed results. There were some changes to keep it interesting, it's not a direct port.

Doom itself is in the action-horror genre, so not surprisingly there are some good Doom horror mods. Unloved. Nocturne in Yellow (actually a standalone freeware, but on a Doom source port). Aliens mods - you might have to search around a bit because there's a few; the old one from the 90s can still be found and still holds up, but there's at least one modern one that's really good, along with one or two that are less so. Ghoul's Forest mods (there's like 3), maybe. There's a bunch more that I'm less familiar with.

Jericho was so close to being good in so many ways. It's too bad you spend the whole game reviving your retarded teammates.

Hello shill.

Looks like what Dante's Inferno should have been

See, this attitude is why the horror genre is flooded with Amnesia clones.

One doesn't have to be completely powerless and unable to defend themselves for horror to work. I think many of the games listed in this thread are proof of that.

But the idea that this one kind of horror is just holier has become pervasive. I don't know if it's just because it's easier to make or because it gets popular because it's easier for youtubers to overreact to, so they get better exposure.

But they all focus on one approach. To use the literary terms, the device is actually terror, not horror. Terror is anticipatory, horror is reactionary. Terror is about what will, or might happen. Horror is about what is or has happened. Of course they both get wrapped into horror as a genre.

You don't need to be defenseless to be horrified. And even with terror, there's something to be said for challenge presenting it's own sort of anxiety.

Agony might be closer.

Or I can just fuck up everything.

What the fuck is going on today

reddit spacing

holy shit user for once you actually called out legit reddit spacing. Here I thought it was just a meme.
oh god

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What's reddit spacing?

Doom3 provides a lot more in the horror department than "jump scares". The latter is pretty scarce actually, I remember only one or two pretty well executed occurrences in the entire campaign.
(You know few imps spawning in from somewhere is not a "jump scare".)

when you reddit space

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Endless Ocean 2 is probably the closest thing you can get to that.
But you only shoot some kind of underwater-taser to calm the creatures down.

Does pic-related count for these kinds of games, because it was very campy.

A new way to disregard entire posts just because of the way a post is formatted.

That's what I did, two of them pulled all of shit outta my hands and knocked 70% of my health out of me.
And as I stood, cowering in my own piss in a bush with only my knife, I sprint out like a mad man and insert my knife into buerer 1 head before running and collapsing the next one's skull with another flurry of knife blows.
And, I never found my rifle after that.

Pretty sure you're talking about Necrovision.

There are also some other easteuropean/russian horror-fps games. But most of the time they're kinda shitty. Like You are empty, or Ubersoldier.

Can we stop using webms? They lost the video format war. mp4 won.

Breathe out, nigga.

That's WWI, not II.

Both Necrovision and its sequel, Lost Company, are great for the first half or so, then they get stupid and lose all the things that made them enjoyable in the first place.

Nosferatu: Wrath of Malachi is, despite its shortcomings, one of the best horror games I've ever played.

It's like they made a 3D Castlevania that was first person and used old timey guns, and also wasn't complete shit.

On that note, if you like shooting monsters with old-fashioned weapons, Betrayer is damn good too.

shit at video games tbh

If you haven't yet, you absolutely need to play Doom 64, It adds a genuine horror atmosphere and aesthetic to Doom that works incredibly well.

Most succesful and scary horror-games had weapons in them…

Horror and traditional shooter gameplay can go well together, but are there other lesser-explored genres that could be meshed with horror in interesting ways?
Racing, mecha, etc? People have been describing Thumper as a "rhythm violence" game that nails an atmosphere of dread (and the bosses look straight out of a nightmare).

Bump.

No. It's boring as fuck. You always end up hiding inside a closet and waiting until [THING] despawns, only for it to spawn again 4 seconds later right behind you. It halts the progression of the game and makes it really fucking annoying.

At least I wish they made enemies into constants, so they always stay in the map.

You and me both user.

Lebioshock XDDDD
But no seriously, play Narcosis and Soma you faggot.

stop shilling your shit game

don't play Soma user, it's shit, even the ocean floor part which is hort anyway