How do we make a good Pokemon clone?

How do we make a good Pokemon clone?

Dont

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If you're going to make a clone, you're going to fail, or people aren't going to give a shit. Look at Digimon. Do something fucking creative you fuck.

Make a Digimon game instead

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Pokemon is just an inferior clone of MegaTen in the first place.

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we already had a gorilla meme a couple years back remember? what is it about gorillas that makes them so memetic

SMT is shit as is the devil boy faggot.

Also, Pokemon is shit, kids games are shit, the OP is shit.

where would you make alterations?

music

gameplay

plot
>criminal organizations and crimes against humanity monsters, cutting the fine line between monster handling and monster exploitation, humanity of monsters and monsters of humanity,

You are shit, your post is shit and your life is shit.

weren't there some Holla Forums devs that were making a robot collector/builder/battler game?

No Megas
Actually good sprites
No name censors

Like about dodging bricks?

Yggdrasil
no trainer
medieval setting
you pick a class

Thats like asking how to make a good Grand theft Auto clone or a good Minecraft clone

These games defined their styles and genres so everytime someone steps up to make a "better" game with similar styles it gets disregarded and branded a shameless copy of the original thing

A good "pokemon clone" in my opinin would be something like Final Fantasy Advance, where you control your monsters in a Grid.

sounds shit, how are you going to monetize that to little kids and nostalgic numales?

Make it so you play the monsters, and you capture people.

Just make it so you can play the monsters.
Oh wait

You play as a monster and get captured by people, the object is to please your master.

sexy monster girls


we have had several

Find an audience. Who are you making the game for?
Find a competitive advantage. What sets you apart from the competition?
Make it good.

Example: Pocket Mortys.

But user, that's Real Life.

YOU'RE shit

It's a shame they didn't let that gorilla rip that niglet apart with its gorilla strength.

You'd have to take the good parts of Pokemon and replace the bad. Which, for me, would be keeping the whole "exploring a colorful cartoony game world to fight and collect wacky creatures" part, and basically throwing out all the gameplay specifics. No four moves or PP garbage, all battles would be real-time direct control, and ideally happen right where you were, instead of transitioning to a separate battle mode.

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I like the basic concept and presentation of the games a lot, but not so much the actual gameplay. In my opinion, Pokemon is about being a trainer collecting and battling Pokemon, not so much the specific gameplay mechanics of the battling itself. If you feel differently, fair enough, but for me it's good or the combat it has, pick one.

Find some amateur devs, find whoever was originally working on that Dismay pokémon collab game long ago on half/v/ before half/vp/ became a thing, and resume their work.

Or you could get real friends and play the tabletop

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Which one? I remember there being a few homebrewed books on /tg/.

There's a pokemon tabletop game?

Also, we already have two tabletop campaigns going anyway, we couldn't fit a third.

It was 4/m/ and all it was is a FRLG romhack with mechas and different types. I don't think they got anywhere because the scope of it was pretty stupid and they kept thinking you needed 1:1 correspondence to types, existing Pokemon lines, moves, etc.

Pokemon Tabletop United. There's multiple systems, but this is probably my favorite so far because it actually assumes that pokemon and trainers will interact during battles and stuff.
Plus they have a lot of weird ideas. Lots of cool sci-fi stuff.

Clones are boring.
Even hardcore Pokemon fans are begging for something new (but the younger generation filters in to be focused on instead, and to them the latest game is fresh and new).

Double battles, the Battle Frontier, the World Tournament (fighting against all gym leaders in-game, not the IRL world tournament), Pokemon Colosseum and Gale of Darkness are the few bits of innovation they had that changed the game.

If the latest Pokemon games were the first IP in a new series, it'd get average revue scores and piss poor sales. It lives on fans who should know better, casual players, and children.

To make a genuinely interesting Pokemon game, you can keep catching Pokemon, some of the stats and moves of the most recent generation (rebalanced if you wish) but all other bets should be off. And by that point- why not make truly new game?

Because you want to springboard off someone else' success to get your game more noticed, and relying on graphical assets from existing games because you can't make shit.


I'm a fan, and even I'm thinking of skipping Sun/Moon unless (genuine) reviews say it's something new.


To be fair, at least most Digimon games are different.
Digimon World was tamagotchi raising, getting Digimon back to the city to open up more options, a battle system where you only get more options with smarter Digimon, and the latest game will let you control 2 at once.

They've done classic turn-based RPGs, even a few fighting games. Some were good, some were bad. But they were always new.

Pokemon's done tactical games before. Now, don't ask me how good this is, because I don't have a clue. But they do shake it up every now and again. Just… not as much as they probably should.

Yeah, their spin off work has been ok. They've tried new things.

They just seem to abandon any good ideas they have and never incorporate them into the main games- nor do they carry on spin-off games with big potential.

How hard is this, Gamefreak?

Every region is different :^)
That is one of the things that burns me up, simple shit that every region would probably have is region specific.

Monster Raiser games don't need to be pokemon clones.

I've been playing around with the idea of a pokemon-like game where you catch ghosts. It would have a lighthearted spooky feel, say something like Luigi's Mansion or Ghostbusters.

Unfortunately I've been having problems coming up with an alternative to types, and you can't really make a pokemon-like game without types. I mean look at the Rick and Morty pokemon clone, that shit was just rock paper scizzors and it was boring as shit.

I'm sure I'll come up with something sooner or later, but so far I'm kinda lost.

This.
I love the idea of having 100 different options to make a team. That's all I want.

I don't need it so every enemy I see uses something I can use.

I don't need it to look like it's for kids.

I don't even need multiplayer if the single player is good.

I don't even need it to be turn based.

It is a big genre. It bothers me that everyone things that Monster Raiser=Pokemon Clone, hell, Pokemon is not even the original MR game

Gotcha Force is the game for you.


Ever played Telefang or Bugsite? They might give you different ideas for a typing system. Personally, I like Bugsite's the best, but I've played it the least so I don't know if later on I would hate it. It's pretty simple though. 5 types, neutral to same, beats 2 others and loses to 2 others. Still allows for some variety in team building.

I haven't, I'll give them a shot

Make it gritter and darker. Have the pokemon fight to the death and give the ability to catch other trainers Pokemon. Gamers want a more realistic vision of Pokemon.

It's called Touhoy Puppet Dance Performance

Ask /agdg/. They can at least aid in balance.

You also might want to dig into other culture's ideas of ghosts/spirits/specters/poltergeist/etc.

How about:

That's all I've got- if you want to say "all synonyms for ghosts are ghosts". You could cheat a little and have other monsters (Zombies, Vampires, Demons, Witches, etc) also be Ghosts. Decide on the weaknesses/resistances yourself. Remember: Making it easy to remember is key. Even if you have to give the player the mnemonic to remember it.

Insomiac tried their hand at it with a browser game. Unfortunately, to unlock later planets you needed to show an NPC one particular monster.
And to get it, you needed to hatch it from an egg, with a 30% chance of being the thing you wanted, and the other being other monsters.

That's pretty interesting, I hadn't thought of using different names for ghosts to differentiate them
Not sure about zombies and vampires, that might get a bit too goofy

Looking at Gotcha Force- have you tried the Gamecube Custom Robo?

I had a blast with it.

I was thinking of shit like Persona or Puzzle and Dragons where they say "All monsters are spirits/dragons" - but then they use anything and everything.

But yeah- your call man

Oh, and if those names are hard to remember ("Was it spirit or specter…?") you could just go with Basic, Warper, Shape-Shifter (or Shifter), Switcher, Illusionist, Possessor, and Moody.

Sadly Telefang is mostly Nip still but you should be able to play enough to get an idea of what the battle system is and what the typing is. Bugsite seems to have battles and mons translated but that one looks a little more straightforward. I don't remember how Dino Device has it's typing set up, but that has a lot of shit I don't know thanks to moonrunes. I don't remember Monster Rancher very well either, but I don't think species have typing advantages. I could be wrong.

*Touhou
Or just make a porn version of it

Make it a CRPG.

Never got into Custom Robo. It was fun for a while but I'm not as big on the customization of one bot and getting the best parts as I am of huge teams. And I never quite understood how to stun-lock your opponent, but all my friends did. Was never a great multiplayer experience for me.

Procedurally Generate it

Good taste

I know X game but as a Y spin-off is the oldest idea-guy trick in the book, but that's pretty cool.

I just realized a dumbed down version of that would basically be Pokemon Mystery Dungeon.

And this is why I shouldn't invest.

CRPG with Jagged Alliance combat when?

Make a Pokemon clone, and then add to it. Give it actual characters with arcs unlike your standard Pokemon game. Add something extra to the combat system, like SMT's press turn system. Add some actual roleplaying elements to it. IE: Let the player be Team Rocket if they want.
It's pretty simple, just do what Nintendo does with each new entry. Make your Pokemon clone, give it some nice defining features, give it some nice waifus(If your FeMC ain't waifu material you're doing it wrong) and don't forget to actually have fucking fun developing it.

I actually had an idea in mind not too long ago.

Basically, set up a world and make it abstract as fuck except for shit that's already written. Shit like the economy, reputatuon, political system, etc. are all numbers and all the characters play a role in them.

You are basically a god among humans. You capture as them as slaves and use their abilities to your advantage. There are other gods who do this, too, all trying to to achieve their own goal with the humans.

What you do with your slaves affects the outcome of the world. Have a slave with high charisma? Make him speak for you in front of other gods and their slaves. Have a slave with a high reputation, high intelligence, and maybe some economic skills? Make him king of whatever city you need to, but first conquer the city using your high strength slave.

Basically just an edgy Pokémon but with more stats and RPG.

Isn't there that fan pokemon game? It's pretty neat and better than pokemon black 2

Are you talking about Uranium?

That or Sage or Phoenix Reborn.

Uranium is released, but some designs look awful and radiation type is broken (especially if you use Nucleon who can turn normal type Hyper Voice into a Nuclear move- SE on all Pokemon except Steel).

Sage isn't out, but designs look nice. All original Pokemon. Was made on 4chan before the exodus. Not sure now.

Phoenix Reborn looks really good- but it's not out. Also heard they were doing interviews for their writer. (On top of the gall of that, that means they've developed the areas first and the story last. Sure that'll make it flow nicely.)

No nigger it's pokemon zeta or something, what the fuck is this