The virtual and augmented reality market will reach $162 billion by 2020

Y'all faggots better start buying that VR shit right away then.

archive.is/2hVil

Other urls found in this thread:

en.wikipedia.org/wiki/Hollywood_accounting
twitter.com/AnonBabble

But will they have games that are actually fun?

Invest in VR stocks now

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That's given it doesnt pop by then. Say what you will about another vidya crash, but a VR crash is immanent if we dont get any real games sometime soon.

of course not, what a silly assumption

this is how the dream dies

>projected
I'll believe it when I see it.

Nice fucking misleading title faggot.
They said the total revenue is projected to hit $162 billion by 2020. There's a difference between that and the market being worth $162 billion.

hey, i didn't write the fucking article, i just posted it here for us to laugh

also, that total revenue is a LOOOOONG fucking stretch even for 2030 if this trend of fun VR games continue

also, nice recurring digits you have there, it would be a shame if something would happen to them

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There are two very different dreams as it relates to VR. One is an open ecosystem where anything is possible with cooperative work creating constant leaps in progress and open standards allowing for a 'wild west' situation similar to the early days of the dotcom era, that dream was a lie initially and won't begin to happen for another 5 years at least. Longer if VR in it current pathetic form can't sustain itself to become commercially viable which seems likelier with every passing month.

The other is a nightmare sold on hype where everything is tightly controlled by conglomerates and nothing happens outside of their approved app stores. Unsurprisingly there's not much being done asides for tech demos and low effort gimmicky garbage nobody wants to play or buy. Worst case scenario this becomes the new normal.

The original dream isn't dead yet as Facebook/Valve/Google only put it on hiatus for a decade or so.

This is like that Kickstarter tracker that projects big campaigns to finish at half a billion dollars after the first day.

Okay, that's as far as I need to go to know this is complete bullshit.

Sure it will, Schlomo

well they are not only for games.Imagine VR movies.

Motion control is the future of gaming!

invest now

Reminds me of the dot com bubble.

Nina Brink approves.

The worldwide box office for movies in 2015 was $38.3 billion. You really, seriously expect anyone to believe that niche specialty hardware is going to eclipse today's movie and game industries combined, by 50%, within four years? People can't be this retarded, right?

I'll buy it when it costs no more than $300 and there's more than 10 real games for it.

Doesn't the movie industry generate around $35-$40 billion a year?
Even if you combined the two, it's still insanely high.
Also, they're not talking about how much it generates a year. They're talking about the total revenue the industry has made.
So they're expecting it to make the industry to make $47 billion a year for 3 years 4 months? Like I just said, the movie industry generates $35-$40 billion a year, so they're expecting it to make more than the fucking film industry.

Top kek

I highly doubt it'll reach that overinflated number but it'll go up quite a bit, too bad all who wanted to profit did so years ago, you're just a sheep stock for jews.
videogames

Be smart consumers Holla Forums and don't buy into the first generation of this unproven hardware. Just wait, there Is no benefit to being an early adopter

The zeitgeist of this resurgence of "Virtual Reality" has been around for 5 years now, yet there are ZERO proven examples of worthwhile video game experiences exclusive to what a VR headset has to offer.

Half arsed tech demo's, early access scams, pewdiebait, Interactive movies, walking simulators and mediocre pornographic experiences (no porn on Ps4) are all that awaits you.

Not even going to get into how moronic you have to be to purchase a closed platform hardware peripheral, for a system that can't even get simultaneous 60fps/1080p, when its a proven fact that in order to get a CONVINCING and worthwhile VR experience you need extremely high framerate & resolution. (140fps+ and 1080p+) not forgetting an extremely low input time, which even the autistic power of Carmack hasn't been able to solve.

But best wishes to those who pre-ordered! I guarantee the 2 hours of entertainment you get before the novelty wears off will be worth it!

If they count VR compatible smartphones, consoles and PC hardware used for VR then it's not that ludicrous.

The movie industry makes a lot more than that but for tax/royalties avoidance they funnel it back into their parent companies by artificially inflating the budget through advertising. It's called Hollywood accounting.

en.wikipedia.org/wiki/Hollywood_accounting

Several example on that page of major movies that grossed a billion or more but never made any net profit.


Actually most early adopters were able to resell their devices for a decent profit. Take a look on /r/oculus or /r/vive and some people are still waiting for their preorders to this day.

I don't even give a shit.

I'm not a normalfag, I don't need to own the latest shit because of societal/peer pressure.

Playing Digital devil saga.

So that source is garbage, didn't talk about how much a consumer would be willing to spend on VR or how much a company is willing to spend to create VR/AR settings or ports. There is no magic auto settings to go from normal to VR. Without custom settings by the game devs anyone trying to play a unsupported game in VR will end up with parts of the game out of focus or get motion sick. This problem is what killed Nvidia 3D.
This generation of VR is lucky to have multiple markets rather than just movies or games. Remember they are saying $162 billion in revenue not profit. So no shit the hardware will be one of the biggest pieces of it. The question is once all the luxury service companies have bought them to offer as a service to customers will the price come down enough for consumers to want to buy them? Or will VR only be successful if its cost is bundled together with another service? Like the way a $800-$1,200 smart phone is subsidized by the phone company. Before we start looking at 5yr projections of VR how about we address the 1yr growth and list in what order the logistical problems that plague this will be addressed.

That's not how a market economy works. Shit gets cheaper when the industry booms. If anything, it would be "wait until it gets big and everything gets cheaper and easier to set up, and gets better-defined standards".

So reading between the lines they've accepted VR won't mean shit to core gamers and they're targeting AR games (i.e. Pokemon Go) and other casual mobile shit.

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i was >implying people need to start buying that now in order to reach 169 gorillion

and that's why your thread is shit, you decided to make a thread for laughs

It's called ((((Hollywood)))) ((((accounting)))).

Just like motion controls, which are still totally all the rage and didn't fade into obscurity years ago.

Step 1.: Convince some starry eyed dumbass in the education field that VR is going to make their dumbass kid the next einstein
Step 2.: Make the craptastic educational game drivel we all have come to know and love
Step 3.: git dat munny