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The virtual and augmented reality market will reach $162 billion by 2020
There are two very different dreams as it relates to VR. One is an open ecosystem where anything is possible with cooperative work creating constant leaps in progress and open standards allowing for a 'wild west' situation similar to the early days of the dotcom era, that dream was a lie initially and won't begin to happen for another 5 years at least. Longer if VR in it current pathetic form can't sustain itself to become commercially viable which seems likelier with every passing month.
The other is a nightmare sold on hype where everything is tightly controlled by conglomerates and nothing happens outside of their approved app stores. Unsurprisingly there's not much being done asides for tech demos and low effort gimmicky garbage nobody wants to play or buy. Worst case scenario this becomes the new normal.
The original dream isn't dead yet as Facebook/Valve/Google only put it on hiatus for a decade or so.
This is like that Kickstarter tracker that projects big campaigns to finish at half a billion dollars after the first day.
Okay, that's as far as I need to go to know this is complete bullshit.
Sure it will, Schlomo
well they are not only for games.Imagine VR movies.
Motion control is the future of gaming!
invest now
Reminds me of the dot com bubble.
Nina Brink approves.
The worldwide box office for movies in 2015 was $38.3 billion. You really, seriously expect anyone to believe that niche specialty hardware is going to eclipse today's movie and game industries combined, by 50%, within four years? People can't be this retarded, right?
I'll buy it when it costs no more than $300 and there's more than 10 real games for it.