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Titanfall 2 "tech test"
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I've never played the first game but I had fun playing the beta for this. I only played the Control mode. Moving around is great, I love how fast you go and how far you can slide but there don't seem to be that many opportunities to wallrun. The maps are balanced a bit strangely for Control: one side can always get to their closest point faster than the other team when the game starts. It's also too momentum-based: If it gets to the point where one team has summoned two titans and your team has none then you'd might as well leave.
One thing I really hate is how you fall out of the transport at the start of the match: when you start on the urban map on the A side there's a chance you'll land behind a wall and have to go around it to catch up with your team. It's completely random.
I might be interested in getting this game when it's cheap if it has more freerun courses like the one in the tutorial.
If it's anything like the last one it will be forgotten three weeks after release.
They're futuristic updated versions of GoBots!
They really turned ground combat into even more like COD. The grappling seems cool when it actually works. 50% of the time you'll drag your body across the ground instead of being pulled toward a structure like it were a fully realized Bionic Commando. As you're dragged from the side of the building you become a sitting duck to attacks. It's about what you'd expect from a Titanfall sequel. Outside of the grapple feature, I'm not seeing all that much improved from the previous game. Average at best and not likely something you'll pay at launch unless that single player campaign is somehow amazing. This seems like a wait and see how the community will hold up in a month like with Battleborn.
Jesus fucking christ, how do these fucks think that all mechs are toasters on legs slow?
Honestly if I wanted to grapple around like a faggot I'd just play Tribes 2.
top kek
It probably is just because Respawn got lazy. I see no reason for them lying about why they don't do a PC tech test. They explained it on the game's website, somewhere in the FAQ.
If it's like it was in Titanfall 2, I'm fine with it. They haven't developed it much further than what they did with Modern Warfare 2 and that gunplay isn't too shabby for a modern shooter
Now that's disappointing to say the least. I thought the guys at respawn understood that making everything a perk/ability isn't the way to go. Probably EA forced them to do something like this because of the poor sales of Titanfall 1.