Rogue Legacy

He did mention autism.

I found Rogue Legacy to be fun at the beginning where I still felt like my skill was helping me get better at the game, but the more I unlocked, the more boring it got.

The developers have not understood what Rogue is about. Rogue is what happens when you take a slow and bloated (not necessarily in a bad way) genre and reduce it to its core minimum. Rogue is the closes you will get to an arcade-RPG. At every run you have theoretically the same chance to beat the game, even the very first time you boot it up. When you lose you simply roll a new character and try over with the same chances of success (yes, I know about the RNG, but I'm trying to make a point here). It's like putting a coin into an arcade machine and there is nothing aside from your skill that will decide how far into the game you can make it. That's what makes Rogue so addictive, you can just pop it in, play for a while and then get on with your live. If you don't have it on your machine you just download it from your package manager (you are using Unix, right?), play it and when you are bored of it or you really need those 250kB you can uninstall it again. No need to cling to your five year old save files. It's a casual hardcore game.

Rogue Legacy doesn't deserve its name. It doesn't matter how good you are at it, there is no way you can beat the game on your first run; even if you have insane levels of skill you will get bored from hitting enemies always for only one point of damage. RL gives you the illusion of getting better by giving you permanent upgrades, the more you play it, the stronger your character becomes. It appeals to the modern treadmill gamer who expects to beat the game as long as they invest enough time, that's why it is popular with modern game reviewers. But for classic gamers who value skill over sheer time it's just a boring grind.

This is something FTL got right: even on your first run when you only have the lame ship you could still beat the game. You still have to unlock new ships, but those are just different "classes" rather than just blatant stat increases. I still don't like unlocking classes, but it's slightly better and you can also use a cheat tool to unlock all the ships. If it wasn't for the cheat tool I think I would have gotten bored in FTL as well.

And while I'm at it, I might as well shill Dungeons of Dredmor, it's a real roguelike with a quirky sense of humor and it has all the classes unlocked from the start.

I found Risk of Rain even more boring; killing anything took forever

ROR blows for the exact same reason BOI blows, skill means next to nothing, you're just at the mercy of dice rolls and hope the game doesn't throw an asshit of monsters at you

FTL, BOI, ROR, Don't Starve, played them all and I heavily dislike them all, but if I had to put them on a scale FTL is the worst by far, Don't Starve would be the best

But thats wrong. If you know how to play you can easily live. You can kite enemies around and ward them off hell even farm them decently. Especially in the underwater level.

Me and a friend did this constantly and would build up stats until we got overpowered. The only issue is the last two levels and thats only if you dont have the gear.

Fuck off, if you don't get any good power ups within 3 minutes you are absolutely fucked by enemies that take 100+ hits each time

nope