Ragnarok Online Thread: Forbidden Knowledge Edition

Agile and quick hitters, Thief's can do very well for a new player who's looking to get a bit more out of each fight. Using daggers or swords Thief's can learn double hit as a passive skill to sneak in a little extra damage per hit. They can also attempt to steal items off monsters even if they don't fight them at all! Thief's are built best with STR and AGI in mind with some DEX thrown in. There are other ways to build a Thief but that's just my suggestion.

Everyone's best friend. The main healer of the party. Acolyte's specialize in buffing and healing other members of their team. Build them with INT for stronger heals and more SP or be a combat Acolyte and put points into STR. Ether way, remember to buff your self and your party members.

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Taekwon's are a pretty interesting character type. They primary use no items to attack with other than their kicks. Leveling up Taekwon's skills are basically determined if you'll go ether Taekwon Master or Soul Linker. Level a Taekwon with STR, AGI or VIT and some DEX to help hit. You'll start out your early days being a physical fighter so be strong for now. If you decide to go the magical path of a soul linker, you can always reset your stats in this server (for a price of zenny).

Extra Notes from another user:
">I've never played Taek Master

Star Gladiator (Taek Master) are the most weird class of the bunch, depending if the number of the day is odd, or if it's day or night or what month it is… His power changes.

He can only have one of these powers in three maps, however, you can stack all of these in a single map.

It also focus on targets with the same name, choose wisely.

As you can see, it sounds pretty stupid, but when you have a Star Gladiator stacked a single map, they become GOD destroyer of worlds.

This little fellas deal MASSIVE damage on that map and are truly fearsome.

If you are an advanced player or you want to invest to be filthy RICH make a Star Gladiator and put your three maps on Morroc, where all the Satan's Morroc shadows are. If you focus the Ghosts you can try to lure them alone and 1v1 them into oblivion and pray to the gods that you get Diabolus ring, which usually costs a fucking fortune."

Gunslingers are ranged fighters who specialize in firearms, be it revolvers, shotguns, Gatling guns or grenade launchers (there might be more but I think thats all of them). Gunslingers will have to buy all there ammunition from venders, similar to how a archers arrows are consumables so are bullets and shells. Level up similar to a archer with Dex as your primary focus. AGI or VIT to dodge or stay alive longer. Gunslingers are pretty neat if you can get the hang of them, but NOT A RECOMMENDED STARTER CLASS as the weapons are expensive and the ammo is slightly as well.

Extra Notes from another User:
" This is a FUN class with NOTHING more. It's REALLY expensive to have a Gunslinger and ANY class do all of their jobs better.

However it's just fun to switch from pistols to shotguns or gatling gun just cause you can.

His skills costs money too even."

Ninjas are a little strange as they can be ranged, up close and magical all at the same time. Figure out what one you want to make and build accordingly. I've seen some pretty crazy stuff done by ninjas in my time, so I've come to respect them as a class. Plus they look neat. Sorry for lack of detail on this class, I've never successfully built a proper ninja so I have little to offer.

Extra notes from another user:

" Like the gunslinger, its an expensive class and not recommended for beginners.

However Ninjas can be of use unlike Gunslingers.

Melee if PvP. Magician Ninja if PvE and PvP. If you wanna throw shurikens in PvE delete the character."

Masochists unite! This is your class if you feel like suffering as a novice for 45 base levels. Super Novices (or SN) will find that they have all main 6 1st classes skills available to them! Whats nuts about it is that you're allowed to get 99 Job levels! So you can really get a ton of first class skills and mix and match. Mind that because of this builds will vary. But if you can deal with the suffering and strife of those first 45 base levels as a novice, this might just be for you.

pandoraonline.net/heRO_wiki/index.php?title=Buddy_Beanie

I highly suggest any new players attempt this quest. Not only will it familiarize your self with the world, but also unlock this wonderful hat.

"The Buddy Beanie is a hat geared towards lower level characters! If you are base level 85 or lower, then you obtain the following bonuses: +600 HP, +80 SP, 5% more exp earned from non-boss monsters. All characters gain the 3 defense from the hat regardless of base level, and it is refinable. It has a weight of 20, is equipped in Upper Headgear slot, and requires a minimum base level of 12 to use. "

A few praises of the game by other users:

07/14/16 (Thu)
"The game has a level of open-endedness that only games like EVE can top, and this was further reinforced by constant updates of good content and a subtly enforced sense of community; players are also relevant to the game at all times, whether its to the economy through item/card drops, what content they can access,or community-driven matters.

We may urge people onto an easy fast track for leveling, but even amongst us being eager to share our veterancy, we all have varying ideas and strategies about how to play the game and progress, especially early on; and this is something that's even survived the era of forum/gamefaqs guides for literally everything.

Everything about the game, from its art to its music was solidly done and iconic; down to every last enemy and map in the game, which you could show to any RO player and they could tell you something unique about it; whether it's the weakness of the enemies there, the card the wandering boss of the area drops, the requirements to enter, or just the music.

To me, it's the Thief of MMORPGs; a game that's spectacular, only because it did things right, and it should've been surpassed far, far long ago."


07/14/16 (Thu)

That's a bigger deal than it sounds like.

Just saying RO is merely more open than ToS is an understatement, you can go anywhere anytime and party up with anyone to kill strong ass monsters to level fast or get good gear, you will most likely die trying though, because the monsters are a real danger even if you have the same level as them.

There are no questlines guiding you through the game, you basically level just by killing mobs and the few quests give you stuff like items, special skills and access to new areas.

The gear is much more solid in this game too, Instead of getting a new sword every 5 levels you can get a top tier neutral element from the shop instantly if you have the cash, note that it may not be the best sword, because those often lack card slots for advanced builds and they have no element. This makes crafting gear and refining a much more important thing right from the low levels.

The best thing in it to me is the monster layout and party playing, there are strong monsters everywhere and they can be anywhere on their respective maps, makes playing with a party very important in almost every place you go especially on the higher level areas. Of course you can still solo, but you'll be pretty limited and will have to tackle weaker challenges.

Note that when you kill an enemy, no matter your level, you always get the same XP, so no matter if you're and kill a lvl1 monster or manage to kill a lvl100 one there's no XP penalty. You still get shit % from the low levels because they give you low XP already, but killing stronger enemies anywhere is very rewarding. In most MMOs and even ToS if you team up and kill a strong monster you get shit XP because of level discrepancy, instead you have to go into shitty instance dungeons and kill low level strong monsters.

I don't quite get how vending works