Sunday Night Horror Thread: Premature Edition

Because these threads always seem to be dead when posted on Sundays

Other urls found in this thread:

mediafire.com/download/enedaqervvhccc6/Walking.rar
vsrecommendedgames.wikia.com/wiki/Scary_Horror_&_Mindfuck
castleparadox.com/gamelist-display.php?game=750
twitter.com/SFWRedditGifs

A (unfortunately rather outdated) reference source

And of course, let's never forget that cave diving is good for you

isn't hotel 626 unplayable as they only made it available on that one specific date?

I think it was only available as a PR stunt for a limited time.

But as I've said, the list is outdated.

What horror game has come out in the last eight years that would even be worth adding?

Let's compile one for our own in the current year

Put Baroutrauma in it?


Yea it's kinda hard to pin point one down, nowadays they either have elements from horror games or just shit.

Indeed. Think of all the fat loads of dosh you could find down there.

…DreadOut is okay


It isn't, it's a low-budget Fatal Frame clone, but I want motherfucking R34 on Linda Meilinda or at least webm related, goddamnit

Oh and I guess that Scorn game if we ever see the gamelay


It's pretty good for an Indonesian game

I guess Alien Isolation? I'd say Evil Within but that game is just such a mixed bag.


Tempted to play one of the Corpse Party games, maybe I'll get the 3DS limited edition or the Vita game.
REmake. It's honestly kinda spooky once the Crimson Heads come into the picture, I honestly didn't know when they would spawn.
Probably, but I have a feeling Tank controls may die out in favor of a more modern control scheme.
Never ever
Why not both?

Guess you have a point. It's quite okay for something from a 2nd world country, even though they still haven't fixed that gamebreaking bug with the giant after several months.

Probably to busy doing bugfixing on Keepers of the Dark.


I wish Sylvio would at least somewhat be on DreeadOuts level, but no, gotta have pointless driving levels and walking simulation up the arse.

...

I'd put Evil Within in just for the poor dev

I bought the art book

Add The Consuming Shadow too

One of the fags in the drawthread actually made a pic IIRC, but it was shit.

What's Evil Within anyway? Point'n'Click?

There is no justice in this world.I'lll have to learn to draw so i can cater to my fetish.

Why do most SFM porns always rip and animate the most trite boring shit characters over and over. We have a model extraction tool for everything right?


It's from the creator of Resident Evil, who tried toreplicate RE4 and with more "psychological twist", what ended up was not a horror survival but a psychology themed action game.

Played The Forest the other night and made it to the second night when the islanders decided to come for me. Fuck that game is terrifying solo.

I love horror games but so many of them rely on low FOV to create a sense of claustrophobia and dread. It's a bit of a crutch, frankly, and it's a crutch that gives me terrible motion sickness.

So, Resident Evil 4?

Also I thought The Evil Within was great, it just went on for a little too long

Fran Brow may also make it on there if you can stand the game completely derailing when the eponymous Fran goes to AcidTrip land

It really is a far cry how the art is in comparison to the game.

As for poor Nip dev, I hope it really isn't the complete world of EW and there eventually is a second game. She looks a bit off though, like they wanted her to be in the book but she was photoshy or something.


RE4, a bit clunkier, but with SH-tier story telling.

For how long has that shit been in early access now.


That's an in-game scene, m8.

I thought it was neat too, but didn't it plop because it was expected to cater to the SH or RE2&3 groups which it didn't do a good job?

Does anyone remember that Clock Tower-inspired game that Masahiro Ito was working on? Did you know it came out? It completely slipped me by.

I haven't picked it up yet but apparently it got mixed reviews


Yeah I guess it had some alright parts

Oh right, Fran Bow was good too.
I'd argue but we've had this conversation before

A long time. Thankfully it feels pretty complete now. The game looks good and runs smooth. Not sure what else there is to add to it to be honest.

Yeah, instead it just sloppily tried to mix the two together.
Would've been a much better game had it focused on character development

I know I mean with the technology we have why keep regurgitating the same garbage, the niche potential is insane

I hear it was the true successor to Clock Tower, it was just horribly unpolished.

I'll buy it when its like 50% off or so and see how it is.

Because anything big would likely result in a copyright lawsuit?

Literally all of the SFM porns are from anything big, you can't use that excuse. I'm asking for porn of characters from niche game.

Do those have jumpscares ? They are the only games I don't know and from my experience, most flash "horror" games are just jumpscares.

ExMortis and Purgatorium do have mild jumpscares from what I remember. The Ugly game is a classical 2000's flash game that just gives you eye cancer. Chzo Mythos actually was made by the ZeroPunctuation faggot or somesuch but I never played it. Hotel 626 is no longer available as it was a PR stunt with limited availability.

None of the Chzo Mythos games have jumpscares to my memory. And you should know Tension by its international release title, The Void, no jumpscares either.

Ah right, Knock-Knock is another post-2008 game that was decent.

Knock-Knock was good when it came to the atmosphere, but the arbitrary time limit was bullshit.

exmortis, purgatorium, the house are jump scare fest that was good for their time
hotel 626 and its other version asylum 626 are down because doritos got bored of how the site is only active during 6 in the evening till 6 in the morning

Ice-Pick is all about time-driven mechanics in their games, and Knock-Knock was one that didn't have a "limit" to the time

You did get the bad ending if you weren't fast enough. And Turgor was not so much about time as it was about hoping that the RNG doesn't fuck up your gardens.

i remember a horror point and click game called the heist and its sequel, the heist 2: greed is hell which i really love playing back then and has a secret jump scare if you light a match on the mirror

forgot the pic for the first game

Sure it was, reach turgor by cycle 40 or be forever lost to the void. Reach turgor by I think cycle 21 if you want to save best girl. Unless you are actually talking about "Turgor" and not the Voices of Color re-release, since the original didn't tie everything as closely to the passage of time.

...

I seriously hope you mean the nameless sister.

Also, does this bring up memories for anyone?

yea dude

Obviously

Are there any good walking sims that aren't boring after five minutes? Bonus points if it looks like it's out of a psx game.

The Vanishing of Ethan Carter does some nice things with its story, but is extremely bland when it comes to actual gameplay.

I meant actually SCARY walking sims. I personally don't count an "atmospheric game with scary moments" as a game that would make me shit my pants or make me come close. I'm looking for something like Hide.

*raise all four paws*
could you please provide source on the images you posted in the op…?

Oh yeah

Just beat the game I was playing and now will play Dino Crisis on emulator

To see if I can finaly beat that motherfucker


Most journos nowadays think Halo is an old school game, so no fucking chance

Fourth one is Scratches, for PC don't know the rest

I heard Dino Crisis looks great for a PS1 game and has some cool moments, but has an annoying focus on puzzles.

...

dino crisis 2 is the better game since the first one is mostly about puzzles and little to no dino scares action while the second has a nice balance of dino action and puzzles

Beggars can't be choosers, I don't think there are any that match that description and don't get boring after five minutes


Filenames, dude

Goddamn, whenever someone posts a picture or a webm of "Walking" no one ever gives a link.

It's impossible to find on google.

Look up kanoguti

I don't really mind puzzles.

I'll just use a walkthrough if things get really complicated, I have no patience

Speaking of Fran Bow

Apologies. I think I picked it up from a thread like this back in the day.

I think I found a link for user:

mediafire.com/download/enedaqervvhccc6/Walking.rar

Guess who just shat himself

Prepare your anus, these dinos aint like your slow zombies

But dinos didn't even have dicks, user.

i think they do

Cloaka, user. Look up reptile anatomy.

prepair to get your penis sucked into their hard, raw and scale-y cloakas

Should I save the resuscitations or just use them?

How spooky are we today, Holla Forums ?

I'm trying Grey, it's got some good imagery but I am very unsure about the combat, the enemies are too fast.

Fran Bow ultimately isn't about horror, it's about sheer bugfuck madness, parallel universes, and the blurred lines between them, it just has a strong horror-style first chapter.

It's kinda like Sanitarium, imho.

I wonder what actually happens in the end - on the one hand, Fluffy McAcidtrip and friends probably are just fragments of Fran's mind, but on the other hand, Fran couldn't have known about the doctor's abusive father without her magical realm.

I hear Subnautica is pretty spooky with the horrible sea monsters and all around alien environment. Can anyone who's played it confirm?

It was clearly meant to be ambiguous, I think the hard evidence points to the universes being real, but at the end of the day, the player decides if they like it to be pure madness as she wastes away in some padded cell, or if they prefer she gets her happy ending. Either way, Fran had a hard life. The game benefits a lot from her being full-on insane rather than just quirky.

Well, if the idea of swimming at large, being in a pelagic environment where you can't see the bottom, and hearing roars close by as the sun is starting to set sounds scary to you, then yes. The last updates added some nasty predators compared to how it started out.

..doesn't pelagic mean "at the sea bottom"?

I know there's a hadal zone beyond it, but these only exist in deep sea trenches, IIRC:

Okay, drawfag here. Anyone have good references (preferably full body) of ghost girl here? I'll have a go at this.

Sadly her ghost form is only visible for a few frames (as seen in the webm). I'll see if I can find a few pics of her normal body.

Pelagic is open sea. At the bottom is benthic.

This is about as good as it gets. You really only see Ira's possessed form during the short cutscene

How is the full version of this game? I played an earlier version the only had the intro, nighttime town, and the school.
It was plenty creepy and the weeping ghost upstairs at the school nearly had me jumping out of my skin. Does the rest of the game hold up?

It actually gets slightly better imho, although it's not very long (I'd wager it clocks in at around 6-8 hours).

That being said, you do feel that it is a budget project. It never quite manages to reach the quality of a proper Fatal Frame.

Also, do not try to get the Ghostpedia entry for the giant in the Nighttime city section - to do that, you need to let it punch you, but if it punches you, you get a gamebreaking bug because you don't get sent to Limbo properly.

Has someone already explored and documented all the secrets and quirks in Walking? I want to get spooked but I'm not into closing and opening the game a billion times just to be spooked

It's pretty obscure. Hell, I thought the the thing just randomly switches some textures from a fairly limited pool every few meters until I saw that it changes when you restart the game.

Nay thou

I still think ghost girls are cute, especially pale ones.

I think all most ghost girls need is a hug, really.

...

To keep the thread alive: What's Anons personal scare-fetish? The one thing that invariably makes you shit bricks regardless of the situation?

I used to think it was being deep underwater, but I realized that I'm actually scared of that tunnel vision you get when you have a narrow light source in a very dark place.

Regrets.

Nothing in particular, I don't even play horror games to be scared as much as feeling immersed in the middle of some cool supernatural imagery.

It might be when something slow is coming towards you and you have to make a choice or choices really quickly, like which door to go through, what switches to hit, etc. Maybe there's something I think is scarier though.

Crushing walls moving towards you?

Inexorable chasers. Cheap, I know, but inevitable death, with noclip even, still gets me

Yeah like that.

I like general fear a lot more than quick scares mostly though. Anything that gives an uncomfortable feeling, or gives you that "I want to get out of here" feeling. Some games do an alright job at making you feel like you could be better off in some way, maybe item counts, health status, something like that. I like the building tension much more than the eventual scare, the anxiety I guess is my favorite spooky game thing.

When the music suddenly stops.

This is always a bad omen.

I hate that shit.

I also dont play games with jumpscares because they get me really badly and i dont want to die.

This thread fucking blows. Let's talk about farts

Your shitpost sure made it better

What if there normally is no music and it only plays when monsters nearby?

Proceed to shit my pants and probably close the game because im a big pussy.


I think its less about there being no music and more about something suddenly feeling off or something being changed in a place youve been to before. Like the elevator button in silent hill 2 for example.

You gotta get acclimated to that shit, I used to be like you and a single jumpscare would have me shaking for four hours. Now a jumpscare rattles me for a few seconds and I'm back to doing what I was in the middle of.

The music mainly. Or being the only human around in a foreign environment. Like Serious Sam or Some moments in Halo, during the missions when your up against the flood all by yourself

Jumpscares dont shake me for hours. Maybe a few seconds at best but i really fucking dislike the feeling you get when you jump so i tend to avoid that shit. I tend to play games that are in third person like the early Resident evils or Silent hill. They are more bearable if theres jumpscares. I absolutely cant deal with shit in first person.

If we're at music, does anyone understand the meaning behind Room of Angel - is it some kind of Eulogy for the room in which Walter grew up?

Posting scariest game.

damn right.

I hated horror movies ever since I was a kid, avoiding those kind of vydia as well(even casual stuff like RE4). Eventually, I learned most "scary stuff" just used music as a trick to get you into the atmosphere - it's funny how you can get more scared by shit that happened when you were expecting it to.

Recently though, I've acquired (and beaten) F.E.A.R., and I really liked it. Maybe shooting psychic ghosts was cathartic? The fact it's a very enjoyable FPS helped.

Where do I go from here?

Damn.

Being chased with obstacles in the way.
I messed up the Call of Cthulhu hotel section so many times because I was too nervous to think straight.

time limits or else death, i literally panic and because of my autism i have to procrastinate for some reason i hate it

...

it's true

Frambow goung to Ithersa was great, though. It really was a fun part of the game, and fleshed out the wprld a TON, which in turn makes me ryat much more engaged with everything else.

Love that game.

I'd say Condemned, it has more horror elements than FEAR has but it is still first person action so it wouldn't be as much of a leap to go directly to silent hill 1-2-3.

It was great unless you played the game in hope of a good horror game. There were some jumpscares when the shadow thingies showed up, but otherwise Ithersa killed any suspense the game had built up previously.

F.E.A.R. isn't truly a horror game, but if you want more FPS games with horror influences, the S.T.A.L.K.E.R. series and the System Shock games are another place to go.

Like says Condemned is another good choice from the same studio built in the same engine, although it doesn't have the same graphical fidelity that F.E.A.R. does.

Are we spooky yet?

Played this game a long time ago not really horror but anything with deep sea combat is kinda scary to me.

they were birds not lizards

Is that the one where donte gets killed by a man eating vending machine? Or am i mixing things up.

Fran Bow isn't scary just depressing.

she just wanted to be happy with her kitty :'''(

i really hope the plant people were real

It was mikamis fault. The guy wanted to make something more commercial and safe and it showed.

Shut the fuck up, the tree people were real and she lived happily ever after.

With the bullet stuck in her chest.

The cripple in the chair is probably raping her corpse as we speak.

Poor Shadow Yuuko

Being claustraphobic. Or just dark, empty spaces.

Big wide open night spaces. For this reason i remember being sacred during ne of the night levels in serious sam.

As I said here, , I am fairly sure the ending is intended to be up to you, whether you choose the probable, grim reality, or if you just want Fran to have her happy ending.

Soma has some minor horror but is more on the "mindfuck" part. Sort of like Amnesia: the dark descent (same devs) but with an underwater Bioshock theme with some philip k dick thrown in there.

I love subnautica, but after you overcome your initial fears of being in a vast ocean and get some upgrades, the predators don't seem like anything you can't outmaneuver. In fact, I'm going to boot it up right now to go explore some more stuff

Atmosphere and the feeling of being "unnerved"
rather than being "scared" for just a moment, a pervasive fear is necessary

I think you may like Scratches

Psychological horror has freaked me out. I was watching the pilot episode of Night Gallery, which isn't that terrifying, but going to sleep I had nightmares for the first time in 10 or so years.

One of the dreams, which was just a plot I imagined and had no correlation with the episode I viewed, was about a drunk driver who critically injured another guy in a different car. The drunk driver began visiting the injured man and stands above him, profusely apologizing and even crying. The injured man, who is unable to talk responds by reaching out his hands, and the drunk driver takes this gesture as accepting his apology. This incident makes the drunk driver sober up and improve his life. He continues to visit the injured man over a period of months and even befriends the family. He realizes his selfishness and now proactively tries to improve the quality of life of those around them rather than hide away in a bottle. One day, he visits the injured man in the hospital, who's strength has improved drastically. He wakes up the injured man with a smile, and the injured man reaches out his hands and forcefully grabs his neck. In his final moments, the drunk driver realizes that the injured man has hated him since the beginning and that nothing has changed. Every part of the relationship he thought he was building was a sham. There was only hatred. The dream woke me up and kept me up the rest of the night.

Anything that can end your game in one hit, or anything that can't be killed; even worse if they're combined into one and you gotta do something quickly while it's in the same room as you..

Dolls, burning alive, drawn-out gruesome death scenes, eaten alive

atleast I've turned most of those into fetishes

Gigantasophobia is a manlet fear, which makes sense to be common, in the tiny isles of Japan.

It's reasons like this that Slenderman is basically a non-issue, to me.

No, this is lewd!
I don't like this image but I saved it anyway

Loli Zombies. Why didn't anyone think of this before.

What about non horror games that spook your shit?

"The Minotaur has been summoned!"

Why isn't there a game like this


Examples:

already exists user
search dead end road on youtube or steam

It's stupid and basic but I really hate anything I can interpret as a "zombie" (cannibals, ghouls, cyborgs on the fritz, etc.) getting within 5 feet of me in a game. On the other hand there's nothing I like more than blasting one away right as it is about to enter my panic zone.

Isn't that what The Consuming Shadow is supposed to be like?

here found a trailer without eceleb screaming

Something like this is my dream game.

Semi-detailed car interior, driving at night through woods. The only safe and comfy thing is a car.

There was a movie similar to that where the whole family is basically driving on an endless (repeating) road, can't remember the name. Was comfy as hell.

Dead End?

being hunted. or maybe not even being hunted, just being followed

knowing that something could be behind you scares the shit out of me, especially in games like walking or that sort of thing where occasionally you'll turn around and something is RIGHT THERE, and you didn't hear it coming

Yeah, that's the one.

Now that I think of it, there's also another one similar movie where the bad guy turns out to be some retarded fatso with split personality.

Not spooky enough for you, Holla Forums ?

Is that the baby from Eraserhead all grown up?

I miss when /x/ was full of threads of kids posting "spooky pics" instead of the tarot shit that killed it

The downfall came with the tulpas/pseudo-incubi.

Also, stuff like pic related no longer was investigated seriously.

tarot and succubus shit were around the same time and less creepy personal stories and actual OC like photos and videos

there are literal unirionic threads by kids on 8ch /x/ asking where they can find the grifter on TOR

It's just a basic 2spooky2deep student art project, whats the appeal about it?

I think bizarre events, weird sightings and pictures, that stuff is much more scarier.

Why aren't there more spooky video games focussing on EVP?

The only one I can think of is Sylvio, and that one is very lackluster at best.

"It's just a basic 2spooky2deep student art project, whats the appeal about it?"

There was actual research to be done. Riddles to be solved, cyphers to break. At the same time when /x/ became more and more a lair for attentionwhores and morbidly obese teenagers that thought society would accept them if their imaginary friends were real.

That's not how you quote a post, pal

That just sounds like your standard ARG game.


I just don't get it why people are so fixated on it.

I blame hotcucks site since I definately had that post number linked


I thought you were talking about the grifter not torment

Oh come on. That thing was a fucking joke before inside jokes even became popular.

why do you think I replied with smug
I hate the resurgence of old jokes by kids who dont understand and take it seriously

Are there any good horror games for the PSP or PS Vita? I don't care if I have to import for the latter
I kept hearing about Michigan: Report from Hell. It plays a lot like a choose your own adventure book so far, with the branching paths that have been shown of what happens if a certain NPC dies. Other then that, I'm gonna try out Extermination.

That topic got depressing real fast

If you define it broadly, horror games are meant to make you feel bad.

So can anyone post some creepy stories and such? I'm in for some spooks.

Ditto on this. I've said it before in previous sunday horror threads, but I'll say it again.

Scratches has like two real scares in the entire game, but ho lee shit is the game dripping with a terrifying atmosphere.

There's a reason why I spent as little time in the basement as possible.

Oh come on, it's not as if the developers did whatever they could to make you shit enough bricks to build a small skyscraper when you went down there.

Also, whatever became of the R34, dear drawfag?

I know quality takes time, but these threads only float for so long.

I have a very short innawoods one from a friend


not sure how true it is but both my friend and his cousin have confirmed the story to me on seperate occasions

I've been playing it and the game isn't fucking scare at all, dude. Its fucking hysterical. Why people seem to think its scary is beyond me. Atmosphere is alright, but the silly monsters and predictable attempts at jumpscares make it less scary than Doom 3. Why do people think the first one is scary at all?

Gore, maybe? Didn't care for it either.

Its "Scary" the same way resident evil 4 is scary; by presenting encounter in such a way that each one is barely surmountable, and it gets progressively harder and harder to fight if you aren't meticulous about ammo conserving.

Its "scary" because it tries to keep you on your toes constantly. Dead space 2 did it better, especially on harder difficulties.

uhhhhh, im no "hurr durrr re4 sukxxxxxxeddd" but after re4 nothing was even remotely close to survival horror matey.

A lot of action games are "scary" by that definition, then. I strongly disagree that the encounters in RE4 and Dead Space seemed barely surmountable and get progressively harder.

Honestly, RE4 is scarier. And really, it was harder too. I've yet to even come close to running out of ammo. The shit is coming out of the damn plumbing and I've hardly needed to heal.

Well, try it on the harder difficulties. Recall that Dead Space was made in a time when copying RE4 and third-person shooters were popular.

I might switch it to hard, but honestly I might not even give it that much time. Its been boring me ever since the humor peeked when I got the Kinesis module.

It still chills down my spine…

Good sound design that captures the feel of opening rusted doors, unexplained groans, and music or ambient noise.

Those pieces of shit, I remember wasting tons of ammo on the first encounter just to kill it and then just ran from them until I got the thermal scope.

Dolls and mannequins who follow you or move around, fuck that shit.

Artiste?

I say, Horror TPS is dead because everyone and their mum screams for co-op nowadays.

I NEED this game. Like Euro Truck Sim 2 except with spooks.

Literally Dead End Road, user

I'm playing through this game right now. It's pretty fun, honestly.

There just isn't anything quite like smacking a hobo with a board.

You guys would really like Franbow. Great point and click with some VERY clever puzzles, a fleshed out, fun world, and great atmosphere. It's engaging enough that you can enjoy it and actually realize just how fucked up everything is.

I've got a folder, sure

Second one's a little grittier and has fleshed out fistfighting and movesets, too. Play the first three hours of it.

Pirate it and try it. I bought it because I actually liked it, even with the bugs. I love that shoestring budget feeling. It has a lot of heart, just not enough money/experience/time.

Give it a shot. It is the closest thing to true survival horror in recent years. Clunky controls, somewhat static camera, shitty voice acting… It's lovely. Hell, the guy that played Barry in og Resident Evil is in there as a minor character, Donna Burke as well.

imscared fits your tastes.

7 days too.

Old /x/ used to be cool. Now is just fedoras and shitposters, and with normalfags have taken over the creepypasta business, it's depressing.

Tried Dead End Drive. Cynically speaking, it's a dodge-shit-athon with town stops where you buy stuff, and eternal darkness style hallucinations. Literally, I got a BSOD, though in the graphical style of the game, missing the point more than a fair bit. The intro where you make a pact with the devil was a mistake, I think too on the nose.
Still, I can see it being a replayable thing one might pop up every now and then. The asking price definitely seems reasonable.

...

more?

game based on best pasta when?

...

...

Giant Spiders

Heist 2 scared the fuck out of me when I was in high school. Pretty good for a flash game.

I'm a massive pussy, but any form of isolation (with or without a monster) really gets me. The moment there's another person, I man up a whole lot.

Fine.

Sunken. Fucking. Ships.

They scare the goddamn piss out of me. I'm afraid of them and want nothing to do with them in any fucking medium ESPECIALLY in video games.

You too, huh?

Being underwater, any body of water, in games. Its the thought of feeling helpless in the water with monsters and creatures that can outpace you, out fight you, and outright kill you if they get too close while having no way of fighting back. Not to mention not being able to see shit if you go too far down, and how it host some of the scariest fucking enemies in games AND in real life.

This fear grew thanks to Banjo and Kazooie, and Morrowind, especially Morrowind where i had to do a ton of fucking swimming.

Fuck these assholes, fuck them hard

Out of this World had a great section like that.

You have played Subnautica, right user ?

I spent a lot of time in various /x/ IRC channels over the years collaborating and making progress with torment, I'll never get over the fact nobody has ever finished it and nobody ever will. I just want more time with it.


Sorry, I don't know. Someone replied to my ghost picture with it and I saved it because I don't have nearly enough ghost content.

...

First Dead Space chapter was kind of scary. The ambientation was done pretty well, and the map layout consisting on dark corridors was perfect to make the player think they were going to go face first into an ambush. However, everything after that is just a dark action game with gore and shit; it comes to mind that part where you had to lead that invincible monster into a cryogenic trap; I guess it was trying to be scary, quite possibly trying to emulate RE4's Regeneradores, but it just felt like a tedious chore rather than the true menace the Regeneradores were.

I think what made the Regeneradores really scary was the fact that they were giant walls of fuck you that you had to stare at for some really long seconds if you wanted to kill them, and you knew you had to hurry up with your rifle if you wanted to kill them before they got to Leon. It didn't help that the introduction scene was pretty fucking good, with the documents hyping up how fucking strong those fuckers were, and the sudden loud thump behind you afterwards.

A damn shame the rest of the game wasn't that scary.

Too bad the cuck mods on half Holla Forums banned that shit.

Lost boy is a fucking virus!More about that here:
>>>/irc/3465
>>>/irc/3466
>>>/irc/3480

If anything I blame the fact the guy who made it didn't make a secure exe so any Holla Forums tier faggot could shut it down by passing one that sent info to the person who made the modified exe. Those chat logs just show me that the irc cirlejerk are fucking retarded when it comes to computer technology.

Body horror, but not exacly gore-ish HUGE GUTS monsters.

Creatures moving in unnatural way, bend in strange places. Fuck that shit jesus christ, i'd much rather encounter big dangerous guys but keep them acting and move like human.

They could only work with what was reported. The gist of it that you are more likely to get the pozzed version that steals your personal info than the original. The IRC circlejerk shown there is in fact the very place halfchan's day to day operations have been organized since late 2006.

That's so fucking unrealistic. Gay as hell man.

I just don't see why they had to shut it down faster than Mark shuts down a Xenoblade cenorship post. It was just Darwin's law kicking into effect considering everyone was saying that there was a fucked exe that would actually steal info AFTER the initial exe was released and at worst if anyone got that upset they sue anyone then the guy who made it would be in trouble, not the site. The went full cuckold that day.

Why is Holla Forums's head so small?

That's the one.

demented, perverted forms of entities associated with youth and childhood, like evil dolls or clowns for example. That's why FNaF the original one specifically still manages to terrify me despite it being a massive meme game.

It was something my aunt found in her backyard. I wouldn't say it was a ruse, we were just wondering what it was.

look up "submechanophobia".

Not quite happy with how it turned out, might end up making a new picture with a different pose.

Started playing some of the games recommend ITT.
Downloaded the demo of Fran Bow and got too invested into the story, bought the full game and played it from start to finish in two sittings.

The pose really is a bit unfortunate - it took me some minutes before I realized she's actually sucking (well, licking) someone's dick.

Jumpscares make me scream but I'm only frightened for a moment, and then I get pissed off.
What a cheap way to scare people - playing on a guaranteed flight or fight response isn't really "scary."
Just startling.

On a light that includes Clocktower 3, Exmortis, Saya no Uta, Higurashi, and D? Fucking all of them.

*list

For some reason I always felt that low-polygon games were more effective and producing uneasiness than all the photorealistic crap we get today.

There has to be some mentalness behind it, maybe the fact that your brain is on overtime filling in the details for a low detail game which causes immersion because you're thinking about the game a lot, rather than a modern game where immersion can be easily broken because it's just not quite there yet, or the fact that every game using photorealistic graphics is just jump scares and not psychological.

It's the uncanny valley

I think the fact that your brain actually creates most of the scary imagery actually is the closest to it.

The unknown is the scariest thing, after all.

Nah. The uncanny valley is triggered by things appearing human but failing to behave human (cf. skinwalkers). It's an instinctive behavior because we assume that the failure to behave human is a result of a (potentially contagious) sickness, so we try to avoid such entities.

What I'm talking about is low-poly horrors being more horrifying than high-poly monsters.

Justify it, then

If the brain creating scary imagery is the root of why low-poly horror games are superior to high-poly ones, then that should mean that horror is inversely related to graphical fidelity. Text adventures featuring no graphics, requiring all imagery to be mentally provided by the player, would be the scariest in the genre.

I think it works well because it gives you just enough of a visual stimulus to identify an approaching threat, but not enough to identify it in full with any measure of certainty. You know it's fucked-up and will probably hurt you, but you don't know anything besides that and what little info you can glean from looking hard at its simplistic form, which makes your brain automatically fill in details where they're missing and say "OH FUCK, RUN" as a result.

It's kind of like seeing the shadowy figure of a man on a dimly-lit city street late at night. You know it's something mobile and likely-sentient, and that this something has a high chance of being a threat, but the lack of visual detail means it could be anything from an equally-frightened stranger, to a common mugger, to a horrifying human-like monstrosity that you really don't want to get close enough to identify properly. Due to how survival instinct works, your brain sorts through these options and immediately picks the most horrifying one it can for consideration, since this range of choices would be limited to more simple threat analysis like "is that shadow a friend's or a tiger's" back in prehistoric times.

The balance of just enough but not too much visual stimulus is important, because while your brain is glad to exaggerate things way out of proportion, it actually needs something to exaggerate in the first place, as well as a gap in knowledge to fill in with this exaggerated guessing. If you go too far into low-detail and do shit like text adventures, your brain sees nothing but symbols and doesn't exaggerate unless you have one hell of a strong imagination. And if you go too far into high-detail, there's no gaps left to fill in with wild guesses made in fear, causing your brain to not freak out and instead say "oh, it's just a giant two-headed baby puking blood at me as an attack in HD, better grab that lead pipe and whack it until it stops moving".

You have to find that sweet spot between minimum and maximum detail, so that the brain has both something to base its fearful guessing off of and room for the wild guesses to act as stand-ins for actual concrete knowledge about the threat. Low-poly models and sometimes even low-quality sound seem to hit that sweet spot pretty nicely, assuming you've got good art direction and know how to use lighting and framing properly, the ideal result being a clear threat you should fear (figure lurching toward you/looming in the distance)m but not an identifiable one (it's too ambiguous/visually-indistinct in shape and texture to tell for sure what it is).

This effect can also appear without low-poly and otherwise low-fidelity assets as well, but the general sense of "clear but unidentifiable threat" still needs to be present to get the effect, and it's significantly-tougher to pull off with crisp and high-quality graphics that let you really analyze what you're looking at. From what I've seen, limiting the player's visual capabilities to make threats suddenly appear from nowhere with only non-visual cues (fog/deep water/etc.) and designing enemies to be non-corporeal/thoroughly-alien (shadow creatures/really bizarre ayys/etc.) so that the brain can't easily tell what the fuck it's looking at both seem to work pretty well for this.

The whole point here is that you need to give the player enough visual capability to tell that something nasty and not friendly is coming to tear them a new asshole, but not enough to identify its exact nature beyond "scary thing you should run from right the fuck now". If it's too high-quality you can look at it and discern exactly what it is, then plan how to evade/kill it logically based off this, and if there isn't enough visual stimulation it just registers as an object or description rather than something tangible.

It is pitch black.
You are likely to be eaten by a grue.

I feel nothing. has it right with talk of a "sweet spot" between clarity and ambiguity of visual communication, but I think low-poly graphics is cruise control for the idea of presenting an ambiguous threat. I like classic survival horror because of its classical (and very intentional) design structure, not because of its technical limitations.

And that's the problem, it's totally possible to achieve the same effect with modern graphics, it's just that most people lack the talent to pull it off. There's a resurgence of low-poly graphics in the indie scene and that's probably going to lead to a few low-poly horror clones, like that awful Back in 1995. I'd prefer to see the execution evolving the way it was back in 2003, not retarding and playing it safe.

Darkness such as this imho is criminally underused in horror games. What I'm thinking of is something akin to the system of Don't Starve. You can't really see the monster in the darkness, but you know there is a monster in the darkness, and god help you if your light goes out.

Wtf

Agreed deform monsters are always scary because you don't want to know or don't know what you're looking at all you do know is that you want to stay the fuck away

Also there's just an eerie to low quality stuff
Like film grain
Muffled sounds
Low polygon/low res
The less one can identify it the more scary it becomes
Yet the more and better you can see something the less frightnig it is because you understand it better
Like those child movies where the kid befriends the ugly monster and that monster becomes cute instead of scary

Artist don't know proportions or…

He's not the real Holla Forums

Fnaf4 versions are just too laughable
The first game got it right by making them look like real animitronics but yet still keeping that uncanniness to them like old mascots in say chuck e cheeses had
Especially if you grew up in the 60 - early 90's
That old mascot is scary as fuck

Got any more creepy pastas

I wish my computer didn't brick on me I have some post of the whole lostboys.exe thing
Though not very much

The point is, while I am no ebin master tracker, I did enough trekking in the alps to know my shit about snow, and that is clearly two different sets of human prints pretending to be one at the base. The prints aren't too big by the looks of it either, which heavily suggests two kids coming up with a way to spook people and going around town doing this pattern in hope of someone freaking out.

This shit nearly gave me a heart attack

There's a more complete list here:
vsrecommendedgames.wikia.com/wiki/Scary_Horror_&_Mindfuck

Exmortis 1 and 2 have some scare jumps but aren't that scary… Do never play Exmortis 3 tho, that game doesnt exist.

Bumping this thread because it needs to remain alive.

Shame. Everything until the part with DA MOON FOUND ME was gold.

IKTF

...

Seriously anyone got more greentext stories from /k/ or /x/? Those always get me in the right move.

What the fuck is wrong with my brain, I swear I said mood.

Funny enough, I had a full folder of those, up to a gigabyte at least, but my hard drive failed.

how do people here always have harddrive failures at the worst fucking times?

the idea of one day being an old man looking back at my life knowing it was depressing and empty, the thought that my one and only life had passed me by.

when it comes to spooks however it's humanoid creatures that has unnatural proportions and/or moves in unnatural ways while making little or no sound.

also sea creatures

Bump for tall slavs being best.

Made a webm.

just run the bitch over

...

Bloodlust, a super obscure horror game that can be kind of edgy, but overall really good and ahead of its time.
castleparadox.com/gamelist-display.php?game=750
There are three endings but I've only been able to find 2, so if you complete it and find all 3 please tell me how to get the best one. Make sure to play on hard unless you're a casual.

Two dogs were walking together, and then separated.

Massive living stuff, as in, mountain sized creatures or even worse, planet-sized.

...

Do you have a link of some gameplay? I can't find any videos about it and wanted to see the game in action a little bit.

Know what game's actually pretty fun? Blackbay Asylum. It's like a crazy Troma film turned into a video game, with Silent Hill normal mode tier puzzles

...

Screw me for wanting to have fun, right? I guess I gotta go get another one today.

When do the giant spiders appear in REmake so I can prepare myself for them? I fucking hate those things, especially because of their fangs and multiple legs.

Already dealing with Crimson Heads, but somehow they don't seem as scary because I was spoiled by their appearance and how to kill them.

I was promised spooky threads not just spooky vidya

Kinda reminds me Demonophobia. I'll download it, hope it's a good game.

I will post more when I get home to my desktop which has them in a folder

where's the spooks eggman?

...

I was promised spooks

I'M NOT HOME YET

I AM HOME TOMORROW MORNING

PATIENCE

Demonophobia is a horrific game aside from the guro shit.
Every time I remember that the girl is stuck in actual Hell because of silly bullshit and will suffer for a long, long time, I start to sweat.
Eternal, inescapable torment is the worst concept ever created by Man.

...

It's been a long fucking time since I've played Demonophobia so I've probably forgotten details, but doesn't she have a possible escape in the future? I thought Ritz escaped. The main problem was something like a second on Earth is several years in Hell so an escape will be a long time coming and during that wait she ends up becoming like Ritz psychologically.

That's exactly the problem.
Not to mention that escape isn't even a guarantee.
She made the mistake of messing with things she had no business messing with, and is now confirmed fucked for the foreseeable future unless some dumb schmuck carries out the same ritual she did.

I just finished playing Nosferatu: The Wrath of Malachi. It's janky as hell and most of the maps/items/npcs are randomly generated/placed. Despite that I played through it 100% and don't regret it. If you're real bored I guess give it a shot.

Shit I really gotta play that again. It's one of the few horror games that actually feels inescapable.

Its pretty fun, for what it is. I wouldn't mind there being some sort of infinite/labyrinth mode that goes on forever and challenges you to survive in increasingly twisted environments.

Actually that sounds like a good idea for a game.

Gotta agree with you there even though it doesn't outright scare me. It takes all the fun out of a level or game. Still have not really played Majora's Mask because the 3 day or else concept just seems unfun

The time limit is generous, and its very hard to game-over by going over the time limit with how many warnings the game gives you. You're expected to revert time multiple times in a given playthrough, the three day time limit thing is more like a groundhog day type plot device where there are a bunch of things happening around the world at once and you have to choose where to be, what to do, and who to help. The longest sidequest in the game takes full advantage of the three days, and its quite a unique experience.

What is the first horror game anyone has played? My first was some old aliens game for the game boy.

Probably the original Metroid is the first thing I played that counted as anything horror. First formal survival horror game I played was Silent Hill.

First horror game I ever played was DOOM. I sucked ass at vidya as a kid so I would mostly just fuck shit up with god mode and a cheated in BFG. Nowadays when I replay it, it's always on UV because unsurprisingly an FPS designed for keyboard only is easy as shit with keyboard and mouse.

It may be shit but thanks user

user go home nigga

Finished System Shock a few day ago. Majority of the playthrough wasn't frightening; though wandering the groves, searching for the safety releases gave me the creeps. It may have been a weird combination of plants everywhere, music and context.

...

Not bad. Bad perspective and angle however. I've seen far worse man

Not bad. Bad perspective and angle however. I've seen far worse man

megathalassophobia, hydrothalassophobia, that kinda shit. Distorted, unreal, unnatural, jerky, deranged dream sequences and other shit like it.

That doesn't even compare to ███████, but let's not get into that.

I'M HOME NIGGAS

HORROR DUMP TIME

On a side note, I just started Silent Hill 2 and am loving it.

Eternity in and of itself is a very scary concept. In practice, you're just living your life, and life is actually pretty interesting with its ups and downs if you let yourself be engaged.

However, in theory, existing for eternity is one of the scariest concepts to me, even as a Christian. At least in Christianity, our God is infinitely creative, and could probably zap us with an anti scared of eternity beam if we ever got worked up about it.

...

This. Right fucking here. Between this and being dead forever, I don't know which one is truly worse.

Alright nice, thanks user.
Got any thread caps in the folder, or are you going in order or something?

Well, being dead forever wouldn't be bad if you ceased to exist.

Ceasing to exist isn't really a bad end after death at all if you think about it, considering you didn't exist until you were born, and that wasn't bad at all.

While I believe in an afterlife, if I didn't, I imagine being dead would be exactly like it was before you were born.

Not really that scary, to cease to exist.

Third one is called a Macumba, it's an Umbanda ritual to curse people.

You're not supposed to touch it, the correct way to get rid of it is by spraying it with the garden hose.

I have two folders, so I'm just trying to post the more interesting stuff I see. It's pretty hard to scare me, which is why I like atmospheric stuff, but I reckon some people are still scared of some of the more gimmicky things,so I'll just keep posting.

Are you BR? I'm not judging, just wondering.

No, argentine, but close enough

...

Also I know my rituals.

I had, lets say a goth phase.

First picture was very scrutinized by /x/. Took us a while to figure out what it was we were looking at. We think we figured it out. Can you?

This is probably really gay, but I actually got a shot of adrenaline and started sweating when I got the Icarus email in Deus Ex.

...

...

If it's the one I'm thinking of, I REALLY like the cabin story.

Fuck, it's not the story I wanted. Gotta keep looking.

...

Then Hellstar Remina is for you

That's also called severe depression

...

But thats all in your mind, see, and not everyone copes with it the same way.

More? Sauce?

Do I at least get to be reborn?

Do I want to?

bumpski.

That bubblehead nurse is waifu material, but iunno about slendy.
sage not out of hate, but because my post isn't worthy of bumping.

Fuck, meant to reply to instead of .

I forgive you.

Anyone remember Gretel and Hansel?

(checked)
Thank you.

Was that the one where you could die in various ways? I remember a spider.

This looks neat, I'm going to play this next.