Even indie art games are using Denuvo now

archive.is/q51bz

I just wanted to play a 5 minute game for free, I can't even do that now

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archive.is/inwg#selection-949.1-949.361
howlongtobeat.com/game.php?id=21694
leddit.com/r/CrackStatus/comments/4mtb46/conversation_with_a_denuvo_employee/
twitter.com/NSFWRedditImage

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I see no problem with this, Denuvo makes it easy to spot games that belong in the trash

That's actually a retarded decision, really.

Indie games usually become successful because of viral popularity, and piracy actually helps a lot more in this case.

I can understand using DRM in a game that has a high price tag and a lot of people already want to play. It really does increase the ammount of people who purchase instead of pirating.

But using DRM in a shitty indie game no one knows about and no one wants to play only helps drag it further down into obscurity, as even less people will get to play it and help spread it through word of mouth.

This. What indie devs don't understand is that AAA publishers like DRM because it protects the money they spent on marketing–not because it ultimately impacts sales drastically. AAA devs operate in a weird space where the more consumers know about their game the worse it is for them–better for consumers to get hyped on pre-release materials and preorder based on hype than to offer a demo and hope your gameplay holds up.

Brain cancer. That's your diagnosis.

/thread

Yeah, like I needed one more reason to avoid all that indie garbage

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going by jewtube/metacritic reviews, the game is 'all style, not even a single breadcrumb of substance'