About to install and play pic related. I very much enjoyed III IV and V. What should I expect?

About to install and play pic related. I very much enjoyed III IV and V. What should I expect?

Other urls found in this thread:

superadventuresingaming.blogspot.com/2011/07/elder-scrolls-arena-ms-dos.html
superadventuresingaming.blogspot.com/2011/07/elder-scrolls-daggerfall-ms-dos.html
youtube.com/watch?v=EFH4F-cJWsg
uesp.net/wiki/Daggerfall:Books
twitter.com/NSFWRedditGif

a lot of walking and confusion after the initial dungeon

It's a good game user, you should buy and play Fallout 4 after you finish it.

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Oh, you!

If he can even make it out of the first dungeon

They had their faults but had their moments too

A very different game. The first two TES games were still dungeon crawlers with an expansive over world, rather than open world games.

I'm a casual and I made it. It's not that hard tbh

This is what I've heard. The concept and scale of random generation in the game sounds interesting though.

What moments? Oh that moment of dissapointment when you turn on the game and play for more than 30 mins.

Can you clear the Imperial Dungeon in Arena without reloading a save game?


Use Hand-to-Hand and don't be a faggot.

I've never played arena

It's not actually that bad. But expect to reload when a surprise Goblin pops up and scores a max damage hit to your asshole.

This is what happens when casuals play the older TES games:
superadventuresingaming.blogspot.com/2011/07/elder-scrolls-arena-ms-dos.html
superadventuresingaming.blogspot.com/2011/07/elder-scrolls-daggerfall-ms-dos.html

The first time I played I got the ebony dagger somehow. Just ask the question game, DON'T BE LIKE THIS

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It's the background part you retard. You get asked "what item have you inherited" and can pick a gem, an ebony dagger, and a few other things.

And pick hand-to-hand you fucking faggot.

I'm telling you, in the past 5 characters I made I did not receive a "what item you inherited" question that gave me an ebony dagger choice. Just books and pearls.

Low resolutions
low framerate
clunky controls
graphics that were never good to start with
a massive amount of potential if dfunity or daggerxl ever get finished.

It natively supports mouse look and WASD movement. The only thing clunky is swiping the mouse to attack

There would be two reasons:

Background questions are based on your skills and class, so not all classes or custom classes get it. Most custom classes will though.


Look at him and laugh. At least you can actually swing your damn weapon.

I had fun exploring and questing in both games. I think both had some fun questlines to complete and areas to explore. I'm sorry that it triggers you that I had fun playing games you don't like user it must be very hard for you.

Thanks for the heads-up brother

Yes, clunky controls.

Greatness, and nothing less.

But make sure it's DaggerfallSetup. It's the best installation and best version of the game.

oh thanks for this, i was about to mess around with DOSbox

Nigger, what did I say? You can use modern first person controls. And the swiping the mouse part isn't that bad. You just suck nigger dick at the game

I will agree that oblivion had some of the best quests in the series, but if you think that skyrim had anyhing other than trash you can fuck off.

I'm sorry it triggers you that this place isn't reddit where we congratulate for having playing shitty games.

It had the best character models of the full 3D titles.

These fags will never agree with you, but I know what you mean.

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Skyrim can be made into a decent ARPG if you mod the fuck out of it. I run about 100 mods when I dive in the game. Graphics, new monsters, music additions, AI fixes, new quests, everything. It's barely the same game. Of course, even then, it's still inferior to a better game.

The game sucked, doesn't mean you can't make the best of it

user, I'm sorry your mom never had the heart to tell you that you're clinically retarded.

Yeah, I made that mistake as a beginner and it wasn't pretty. DaggerfallSetup saves a lot of trouble.

Kek

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Fixed

wew lad

ebin argument friendo

Personally speaking, it's not that great from a modern viewpoint. The labyrinths of shoddy randomly generated dungeons where quests(basically fetch or hunt) could be potentially broken or almost impossible to find where there is a hidden switch that needs to be pressed a floor down, its only route of access is through going through three miles of tunnels.

Its DnD-like elements are cool, though; where you can choose a bunch of traits, restrictions and weaknesses. Don't leave character creation without resistance to paralysis; it makes things less frustrating later.

Everything felt like it was drastically improved in future installments, imo. Morrowind being an example.

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The moment TES stopped being a dungeon crawler was the day TES turned shit.

was just about to create my character, will keep that in mind.

Wait, so given the degree of random generation are some quests literally impossible to complete thanks to the dungeons they require you to enter?

A fuck ton of freedom and some cool shit like climbing but also a pretty bland world with shit writing (far worse than even Oblivion) and a lot of copy/paste content.

It is overrated by nostalgiafags and contrarian hipsters but its still a good game if this kind of game is your thing.

There are a miniscule amount of games that actually make decently proper use out of their open worlds, and these are some of those few. Yes I know all the reasons that Sk/OB are significantly more shallow than Morrowind and in certain ways more shallow than many other open world games, however they have one focus that almost every open world game neglects: no focus. You can decide that your character will be a mage and you can go fuck off to the mage's guild and do whatever sidequests appeal to you. You can go decide to be a warrior and go fuck off to the fighters guild and have plenty of content to keep you satisfied. In almost every other RPG, the "main quest" is all but mandatory (if not straight up mandatory) and there is no way to actually define your character's place in the world differently than how another character would. Sure in old Infinity Engine games there were a lot of story choices you could make that had an impact on the world, but you were still pretty much doing the same stuff in the end with the same story. Such is not so even in the shittiest of TES games, and while the strengths of this design have significantly weakened since Morrowind (no mutually exclusive factions, factions more about story than actually being a member and ranking through them, people don't care what faction you're in, etc), it is still more than just having one boring main quest to do every time you play the game.

No focus isnt always a good thing. A game needs a goal to be a game, or else it becomes mindless. This is also why i worry about the new zelda. A game needs a beginning and an end. I still havent finished a single TES game because of how much the main quest can be ignored. Focus is why i hold gothic so highly.

the quest system works like this, a dungeon is randomly picked and the objective of the quest is in the dungeon, all dungeon are randomly generated so if the dungeon just so happened to be fucked theres no way to complete it, also by randomly generated it doesn't mean that the dungeon was made on the spot, but simply that the devs randomly generated the aspects of the dungeon, all dungeons are static and does not change once you leave or anything like that.

Yeah, there was this one game called DAGGERFALL that did all shit and more. Oblivion and Cuckrim have no selling points to them other than their modibility.

Oh I see, thank you for clearing that up. I hope that the unofficial questfix patches that came packaged with DaggerfallSetup will iron some of those problems out.

Where did the dagger fall?

Daggerfall used to be my favorite CRPG. There was even a time when I wouldn't touch Morrowind because I considered its dumbed-down character creation to be inferior (And it is, really) but after building up a popular youtube channel based around the game and being forced to play it by thousands of demanding subscribers who kept wanting to replay the damn thing, I began to appreciate the simplicity of Morrowind.

But really, it's not a bad game. Think of it as a 3D nethack, because that's essentially what it is. You create a character, go through random quests, collect power, and eventually get the magical item at the end that plays the ending cinematic. I've beaten the game 5 times and after the 5th time, I realized it's better to just create whacky builds and see how far you can take them. It can get very addictive if you don't mind the glitches (Which are relatively minor)

Here's a character creation video I did that might help: youtube.com/watch?v=EFH4F-cJWsg

You can easily get past that problem by using the cheat in the z.cfg file that instantly warps you to each random quest location whenever you hit the [ and ] keys. If a dungeon has the quest location blocked off, use that warp and you can grab the item.

One bit of advice: your first spell should be Recall. You need to be able to hop out of dungeons as soon as you get the item you need or to haul lewt out to your wagon and go back in for more.

also heres another daggerfall related webm.


in hammerfell of course.

At least you corrected yourself. Skyrim has a wonderful outdoorsy atmosphere, and the graphics are modern enough, but that's the only appeal.
Mods like requiem can make skyrim very similar to morrowind, even daggerfall, but with the abundance of roller coaster "dungeons" in skyrim, they can't hold up.

The only fun build I've had with skyrim is as a trade caravan Khajjit alchemist, wandering between cities for ingredients and relying on poisons and stealth to kill.

heres a general tip if you want extra cash.

step 1 catch Lycanthropy

step 2 go to a town and kill the guards as they spawn, guards only use iron weapons which are useless against ware wolfs/boars

step 3 sell all the loot on their bodies.

step 4 ????

step 5 profit

make sure you buy a wagon it really helps not having to go in and out of a shop over and over, also you should put points toward mercantile so you can get better deals.

Do i just have to activate the cheatmode to do that or is there something specific I need to do?

It isn't for everyone but some people like me really value the ability to set their own goals. I don't think you would ever enjoy something like Mount and Blade, but that shit is great for me because they throw you into a complex world and let you decide what to do with it. Surely even though you don't personally appreciate it, you can see why other people would want this sort of thing? I think there are a very large number of people who feel the same way as me which is why the open world genre has become so popular despite the majority of them being shit. Many people are tired with constantly being told what to do and would rather take initiative and spend time doing whatever makes them happy.


Did you know that it is possible that people can get tired of playing a single game for an extremely long period of time? They might even do something drastic like play a different game with similar appeal that happens to be worse in some areas. Daggerfall is good but it gets old, just as every game does. It also isn't universally better than Skyrim and Oblivion because the world is even more bland than theirs despite it giving you far more freedom.

I do enjoy mount and blade, but the difference between it and skyrim is the fact that there is a definite goal for whatever character you make. In skyrim, whats the definite end goal? You only really play until you get bored, not until you finish it.

also forgot to add you have to try to steal from them to spawn more.

Should I pick up any languages at all as minor skills? Which are the most useful/fun to have?

if you're just starting out, you should only focus on not dying in combat, once you get more experience than, you should toy with things like language.

Duly noted.

Did you know that you're just moving goal posts because you can't deal with Oblivion and Cuckrim being mediocre? You were talking about MUH FREEDOM, not how boring the games are or how bland they are.

In TES games your goal is usually something along the lines of "complete X questline" or "become as powerful as possible"

In mountain blade your goal is usually "rule X kingdom" or "become as powerful as possible"


They are mediocre and I never denied that, my point this whole time is that there are very few games that let you run around and do whatever, and if you enjoy that sort of thing you'll probably prefer Ob/SK over a lot of other actually good games because they are some of the few that do let you do that. They don't give you the most freedom and I absolutely never claimed that, Daggerfall is king in terms of straight up freedom but it's shit for all the copypaste content and bland world/writing. At least Oblivion had quite a few good quests and Skyrim had a setting that wasn't completely horrid. Morrowind is the best out of all of them for a balance between an interesting world and full on freedom (less of a "balance" on the interesting world part, more of "absolute god emperor of the entire medium").

MAKIN PROGRESS YA'LL

Nice template.

I came here to check and unsage.
Daggerfall is some good shit.
Carry on.

Oblivion is the best game for sneaking around in, prove me wrong.

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Then serious roguelikes are the games for you. They usually have a fuckton of race/class combinations to pick from that require a different gameplay style to master.

Summerfags, I swear!

It can be modded to be a decent porn simulator.

I meant out of the TES games.

You'll be singing the same tune when the next TES comes out, friend, except about Skyrim instead.

For fucks sake go ask reddit.

Yeah, no. Fuck Oblivion.

DF is fun when you get into it, but it's not a "modern" game by any standards. It's aged a little poorly; but if you can look past it, it's a hell of a ride – a true RPG, to say the least.

I'll take areas that let you snoop around more at the cost of being able to kill a few NPCs any day.

So you're saying Oblivion is a good RPG as long as you roleplay one specific type of character who likes to sneak around and admire interior decorating but interact with nothing and nobody.

No, I'm saying Oblivion is the best TES for sneaking around in, which appeals to me because I personally like stealth games. I guess it isn't saying much because stealth is complete garbage in all the TES games, but I still had more fun in it than dishonored.

Guess I can agree with that. I really wanted to assassinate the count of Leyawin though.

Probably one way to do it.

Summerfags.

tits

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how can anyone actually like any elder scrolls games? the entire series has managed to coin itself as the subpar RPG genre

Expect a fun game with a surprising amount of stuff to do that will make Oblivion and Skyrim look extremely shallow by comparison.
Expect to spend way more time than Oblivion and Skyrim in the spaghetti dungeons that seem to stretch on forever.
From minutes for some small tombs/crypts that are just a few rooms, a boss, and a chest; up to several hours for some dungeons.

Make sure to get a wagon because the amount of loot in the game is fucking crazy. Also get the recall spell so you can return to the entrance frequently to drop off loot in your wagon.

don't attack the green flying imp unless you have a Silver weapon at start

Confirmed for having never played Daggerfall. Outside of the meta elements in Morrowind, Daggerfall has the best writing in the series. So much so that many books that people think were so "amazing" in Morrowind are actually complete copy-and-pastes from Daggerfall.

It's okay to belittle new games but straight out lying isn't ok.

That dungeon isnt hard. She tells you to go straight and turn left or whatever. Exploring it is only if you want extra loot on your second playthrough.

If you died in the Arena starting dungeon, you're retard.


As for OP, talk to the villagers and go to Daggerfall city right away.

uesp.net/wiki/Daggerfall:Books

The Real Barenziah is one example. I played through the games in the series as they came out, and I remember booting up Morrowind for the first time and recognizing several books from Daggerfall. So, again, my guess that you never played Daggerfall seems 100% spot on.

That depends entirely on your class. If you play as a Warrior or Barbarian then yes, you have to be pretty retarded to die if you know the controls. Especially if you learn to get the first strike in. The problem is when you play a Mage or a class without a lot of health. Then one or two hits puts you down.


Steel actually. Imps are only immune to iron. And just use hand-to-hand.

Real Barenziah is overrated. It's good only as a meme book for barbs. I'm still waiting for King Edward to make a return. That was a good one.

Wow, four great books. Two of which never appeared again.

My favorite books in Daggerfall weren't the ones they brought over. (Fools Ebony is fucking amazing.) I still think Daggerfall has some of the best writing in the series, because it was still relying on text. The quest text is consistently interesting, with twists and turns that can even be randomized (sometimes this quest where you are to track down a child pretending to be possessed by a demon is a hoax, sometimes they really are possessed, etc).

Not to mention you can start with an ebony dagger. Thing is, to play DOS games back in the day you had to have a functioning brain. So these games were made for a completely different audience than the casuals who go back and say they're "unplayable". No one complained about that shit back then, because no one retarded was playing the games.

(Okay, slight exaggeration, but it mostly holds true, DOS gaming back then was a MASSIVE idiot filter that kept the unwashed masses out.)

Daggerfall and Morrowind aren't. They're not super fantastic everyone-should-play-them titles but they have their audience and they do a good job meeting the needs of that niche.

Everything after is mediocre as fuck because they pissed away the RPG elements that held up the clunky mechanics.

It would be like if someone made a sequel to Mount and Blade where there are 3 weapon types (lets say, a basic sword, a basic non-throwing axe, and a longbow), 3 stats, a gimped diplomacy system, no marriage or castle ownership, no career jewery, and you can get all companions with no issues and be the king of every country secretly instead of taking one over and slowly taking over the others because they axed the relationship system entirely.

Daggerfall feels like a dude trying to come up with a way to convert all of his DnD campaign ideas into a sandbox. Morrowind feels like a slightly cleaned up version of the former with a way more interesting setting (visually and lore-wise). I don't play much of either because they aren't hugely my thing, but I can respect them for what they are. Oblivion onward is just boring pandering with no redeeming features though, and that includes Bethsoft's sorry excuses for Fallout games

There is like one enemy on the main path and you can walk past him! Not to mention that the ledges allow you to rest unperturbed even with enemies nearby can't reach up to you.

My problem with Daggerfall books was that they're a combo of two things - short and mundane (wacky jokes like the wabbajack book aren't interesting) or long and boring (especially on Lycanthropy). On the other hand, Morrowind gave us some real gems like The Lunar Lorkhan - short and effective, with great implications in this case).

Daggerfall was at its best with with long books about big things as seen thru the prism of ordinary people, which is why I like Edward. I don't remember Fool's Ebony, but I do recall it being at least fine.

It's a script for a play with lots of (veiled) lewd jokes and common medieval people being common medieval people. I guess that's what I like about Daggerfall. It's competently written fantasy/pre-modern era without getting lost in pretentious bullshit.

They absolutely are not. I want to go around an open world and define my place within its various factions and geographical locations, not run through dungeon crawls constantly fighting dudes.


I'll take that over Daggerfall and Morrowind's atrocious idea of "stealth"


Noone's saying that Oblivion is a good RPG, they're saying that it is fun for one or more specific things. You contrarian faggots need to consider strawmanning a bit less if you ever want to have a discussion of value on this board. I know that you hate Todd Howard and how casualized these games have begun, but just because you hate them overall doesn't mean that specific elements of each of them can still be better than the previous games.


Name a singleplayer RPG outside of Dorf and M&B that let me completely ignore the main quest in favor of interacting with various mutually exclusive political factions spread across an open world.


Are you just pretending to be retarded now or is your understanding of the English language really that terrible? Daggerfall's writing, setting, and story has some of the most generic fantasy D&D copypaste that I have ever seen in my life. Almost nothing of it makes itself stand out amongst all of the other generic fantasy RPGs ever made, the only thing it had going for it was just an autistic AMOUNT of the shitty writing. It has always been one of the most detailed settings, but sheer volume does not make something good. When Kirkbride came and retconned a lot of the garbage and provided more interesting context for the rest of it he gave the series the biggest boon it ever had. I would be thrilled to see you try and argue that Daggerfall's setting and main quest are even remotely comparable to Morrowind's, so since that seems to be the opinion that you hold I would love to hear you attempt to express it.

Or maybe deep down you don't actually believe that and you're just saying all this shit because you are butthurt that Morrowind became popular and well loved while Daggerfall didn't, so you prefer to shill the less popular game so you can convince yourself that you have better taste than all those casuals because yours is better in literally every single way without question.

I think the point was more so that you're better off playing a proper stealth game than settling for one of the casualized TES titles because the stealth is less shit than the other ones. It's a bit like saying Fallout 4 is worth playing because the shooting isn't as trash as 3's. It's still an awful game

also
doesn't really apply to Oblivion or Skyrim. Skyrim sort of has the civil war thing but the two factions function the same and helping one changes almost nothing
It's still valid for TES pre-Oblivion though

I've heard this wagon-and-recall thing a couple times now. Will attempt to get both ASAP. Rolling with a spellswordy breton build

Morrowind and Daggerfall.
Seriously. Actually play the games before you go off on an Oblivion-jerking wall of text.

The guy you're quoting was responding to someone who shit talked TES as a whole

bump