Mighty No. 9

At the end of the day, how much of this game's failure can you actually blame on Dina?

Other urls found in this thread:

shmuplations.com/megaman/
volafile.io/get/-ZlfP34Iw65MZ/MIGHTY NO.9 (Honest Game Trailers)-CsuX3kqob1M.mp4
endchan.xyz/v/res/8823.html#9532
twitter.com/SFWRedditVideos

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I wonder how many more people would have been suckered in without Dina there to serve as an early warning for bullshit.

We all know the game is shit.
But does anyone agree that Call is actually cute?

Yeah, but Call E should've won.

It was a tough decision.
Since its in 3D, i actually want to see some Call SFM porn just to trigger Dina

Class action when?

Dina wasn't the disease but merely a symptom

Honesty, I thank her for being such an asshole that her actions warned people to refund the game.

It was the first clue, that Mighty Number Nine was shit.

Other than the art, none of it.
Inafundme may have actually worked on the classic Mega Man games, but he was mostly just an artist/designer. He was a cog that worked well within his team, but now he's in a different machine and none of the new cogs align.

The majority if the feedback was blocked because of Dina. She was the middleman. Inafune is a retard that needed to be babysit by everyone but Dina just outright forbid most feedback.

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I wouldn't be shocked that the key fiasco is not payback by those in the cliq for Diana getting sacked. Also another reason the cliq went ham on this game and called it what it is, unlike everything else that is just as bad but they praise to high heaven.

it was going to be shit anyways

all the stupid kerfuffle was just a sign of the general mismanagement of the whole production

Speaking of Dina.
Has she responded to Mighty No.9 getting shit on by everyone?

Dina herself wasn't the problem, it was the attitude that lead to her getting hired.

We see the same problem at any company that employs SJWs. Marvel, Cartoon Network, game journalism in general.

It means the company cuts corners. It means they have no faith in the product they're putting out, and don't care about the quality of their hires. If a company is putting out a good product, they don't have to hide from their community. They don't have to court controversy and make arbitrary changes just to piss off their potential customers. When the only way you can get people to pay attention to your product is to anger them, it means you know you have nothing to offer that they would like.

It's like leftism applied to capitalism, thinking only of the cheapest possible way to get the product out, and thinking of the shortest of short-term gains. There's no art to it, just get the message out as bluntly as possible. Quality art is expensive, use flash animation, hire webcomic people no one else will hire, cancel the show every few seasons and hand it to someone else so we don't have to increase their salaries.

When a show comes out like that Harry Potter play, and their big announcement is changing the race of one of the cast members, is that to be "progressive"? It may be an afterthought, but the reality is it means there's nothing interesting about the play itself. They know this is the only way to get people to talk about it, and maybe get a tiny segment to go see it simply due to moral imperative.

It was a bad sign because it meant all the thought he put into "who should be community organizer?" began and ended at "She's fucking one of my other employees? …Okay, give her the job!"

He still should've understood what everyone ridicules about MMX5 and MMX7 and not to do that shit.


She's a cutie and there's nothing wrong with admitting something went right in that trainwreck.

She's the only good thing in Mighty No.9.
The rest is shit.

What?
Moeshit little girls? You could find them in 101 other things.

I have no doubt in mind that she was scared shitless when the shitstorm started and that she intentionally filtered backer criticism from the devs.

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Honestly not a lot. She was a symptom not the cause.

I think it was a massive tell for how shit the project was going to be for a lot of people.
"oh here's a community manager who hates the megaman games and will refuse to let any dissent be voiced" is a pretty surefire tell the game is going to be horrible

There were people posting screenshots of their chargebacks, one of them being for 5000$, and he was just one of thousands that asked for a refund.
She did a lot.

Her cunty, disgustingly way of interacting with the people who backed this turd, made me stop following the game, for anything other than train-wreck factor. If I was a pre-ordering slave, she very well might have cost the game my sale.

What I think is that Dina was the first symptom that something was wrong with the development, and it was a huge symptom at that. There were massive fall outs over her involvement and I personally believe that after her people no longer trusted Inafune and the team.

So yeah, I guess I place a huge amount of blame on her. By the time the delays happened, it was really only the after shocks of a major earthquake that pretty much killed interest in the series. They were poking a dead corpse, so to speak.


Oh Sterling, you fucking faggot.

Not a lot but her horrible management of community affairs probably hurt the game quite a bit.

Has she even said anything after the game came out?

She said that she was excited for the game and how "da haterz" are going to blame her for everything even if she dindu nufin.

Frankly even before Dina it looked like shit. Her antics certainly didn't help the game of course.

Mighty and Call have really good designs, but after that when you look at all the bosses - they all look like shit.

Call's voice reminds me of those female voiceovers from Quake 4.

She's cute, but she has zero personality.

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Its okay you guys, the sequel will fix everything.

is there a webm of the Sterling apologist video around?

The voice was a dead giveaway that her personality is as flat as a toaster.

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She was the catalyst that made more people skeptical of it.

In all fairness Dina at least raised a shitstorm so people could notice MN9 was turning into a mess.
Convinced some people to get a refund.
Dina is the hero MN9 backers need but don't deserve.

Dina was a symptom, not the cause.

I downloaded the torrent just because of her. I still couldn't play after the first couple levels because the whole"dash into everything to kill it" mechanic annoyed the shit out of me for some reason.

You can not kill enemies just by shooting at them?

You can, but you won't get any points for doing so.

I think that the entire point of her character was that she as supposed to be a cold, emotionless robot - but eventually gained emotions as you progressed through the game or something.

An interesting idea but boy howdy it's like zero fun to watch.

Dina was an indication that things were already falling apart.

I'm hoping eventually more info comes to light regarding this disaster.


Off the top of my head, probably have all the events way off in terms of time. Truly insane how many things went wrong.
What the fuck were they thinking?

Shut up shitlord, stop mansplaining!
The game is fine, everything is fine.
You hate Dina just because she has a vagina.

You can, but they take longer to kill. You HAVE to dash into weakened bosses though, or they recover health after a certain point. That gets annoying because sometimes they get in a free hit when you dash to take down their health.

Dina was an indication they never really cared to begin with. Saying that it was falling apart implies it was ever held together to begin with.

All the VA is awful, but Call in particular is almost Chaos Wars-tier bad.


Does it actually change though? I couldn't play more than a couple levels without quitting because the game's so fucking bad. Seriously, even the absolute worst Mega Man games like X6 and II on Game Boy are more fun to play.

The dashing shit was a really bad idea. On paper it seems good, but in practice it gets extremely repetitive.

Basically this. If a company hires people just because is friends with some random cuck and don't even check if this person could actually be useful as a manager then this is telling you the company is a fucking joke.

They literally spent shit ton of the money in the salaries of hacks and shit people. Dina is only the case we managed to know for her being a public figure, but looking at the quality of the final game… isn't it fucking obvious the company is probably also filled with Dinas of all kind? With all that money a group of real programmers would have been able to make the game to at least FUCKING WORK (reminder the game bricks the Wii U) and finish it a ton earlier. What we got was a unpolished shit product with terrible game design options, terrible art ingame (the 2D artist for the concepts is actually pretty good) and terrible business decisions.

Only the people who have actually worked on the game would know.

Here's the question you should be asking. Did the whole project rot after Dina was involved or was Dina the first hint that it was rotten from the core?

It would probably work if the levels were better designed.

The levels are so bad. It feels like a bad romhack most of the time.

Dina got the job because of who she knew, not because she was capable of performing the job. It was the first sign the project was doomed.

Was that ever confirmed or just people exaggerating regular crashes? Admittedly those aren't supposed to happen either but if games can brick a Wii U then Nintendo fucked up.

Yeah most of the time I felt a lot of the stages were just pretty "flat", so to speak. One stage in particular felt way too reliant on slow moving platforms than anything.

Is it pedo if it's with Loli Wonder Woman?

yes

But she's still in her 20's

tell that to the courts

"In the end, how much of a factor did cancer *really* play in this person's death?"

I was one of the guys who got a charge back 100USD the shit she pulled was bullshit, the worst bit is she clearly played favorites

The site itself runs off shit that is actually meant for a blog site, there was a fan site named MN9Universe before the official site went up, and even after the official site went up MN9U still had more features and better functionality than the site owned by the company pushing out the product

There are even people to this day that don't have their login credentials for the forum, and the MN9IDF and Dina dick suckers couldn't bear to allow the backer page to be anything other than their roleplay and chat space

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Dina was just the tip of the iceberg and anyone with half a brain realized that when you let someone like her into your project, you fucked up real bad. The project wasn't doomed exclusively because of her, the management was already terrible to begin with, the kind of person like her appearing due to personal connections is just a consequence of that.

In short, MN9 was born dead, but since the father was famous, everyone made a blind eye.

heh

I guess she is an amazonian or whatever but come on now

Like most of the other people have already said she was just the canary. You have to ultimately lay it at Inafune's feet. They thing that killed MN9 was the lack of a good team. We all know by now that Inafune isn't the "father of Mega Man", of course, but the truth is even Akira Kitamura wasn't really the father either. A.K. says so in this interview shmuplations.com/megaman/ . The whole team was the the true father. Unfortunately for MN9 and for the real Mega Man the person who was the least important member of the original team ended up running the show.

The final boss, the culmination of all the skills you develop personally and acquire in-game. The final climax of the game.

Yeah.

this.

That was an extreme example, porn of flat girls is Australia for pedophilia regardless of body build or height and you know, actual age

Wonder Woman's height is 5'11 to 6'3 depending on the time line

Australians were a mistake. They should just give the continent back to the Abbos and march two by two in to the ocean.

The Abbos were a mistake too. They killed the original inhabitants and burned down the continent turning most of it into a desert.

what the actual fuck? so pedophilia isnt defined as sex with minors but sex with women that look like minors? thats the most retarded thing ive heard in a long time and im from germany, we have our fair share of retarded laws.

Do you mean the megafauna? The Yithians?

He's misleading you. The law is limited to a specific state, and it doesn't ban sex with small-chested women, but porn with them. This was an attempt to quell studios that put out videos where they have an adult actress, but her body looks immature enough that she could pass for a child (see: little lupe.) They also outlawed porn featuring female ejaculation on the basis that it was a myth and it was just piss.

Literally worse than Sweden.

thats still pretty fucking bad.


not quite that bad though.

Honestly, it's a case of "this couldn't effect me less". I'm not in Australia, and the only porn star they have I give half a shit about is Angela White. I'm a breast man. It's like finding out a fetish I don't like has been banned from empornium. "Well, I guess that sucks for them… But then again this is going to make my searches a bit easier.

ITT Dina apologists.

It's only natural that a shit team, lead by a scammer, comes with a lying PR.

I blame the people who backed this hit because of nostalgia for some mediocre Sega game from the 90s.

Dude…

My god, that first form looks like Gastly crossed with that fucker from Sonic '06.

None. She was just a symptom of a greater cancer.

its just the principle and the inconsistency that annoys me.
you cant just ban a fetish when noone is harmed and everyone involved is of legal age and consenting. thats fucking bullshit.

Dina was a symptom of Inafune not giving two fucks about the project early on.

I don't think you can really blame her on the finished product. She was a huge red flag on how no one on the team would listen to the fans. If no one cared enough to fire her after a majority of the community asked for her to step down, who would think they cared enough to listen to fans' requests or suggestions on the actual game?

I'm glad Call E didn't because she deserves better than being in a shit game.

Yeah, she deserves my 11 inch dick.

Se made a tweet saying that she's anticipating people blaming her for the game being shit.

I honestly doubt this.

I don't understand why people still think the poll was genuine.

It was obvious which design was going to be picked

15%, give or take a few.
She led to PR problems, which led to people having a negative opinion going in.
Unless you're talking about the actual game itself, then less than 1%.

We can keep Call E alive through fanart and junk so she wouldn't fall to obscurity.

If only people would do the same for Call B. ;_;

Yes

Came to say this, if it wasn't for Dina many more people would've backed this piece of crap, so in the end of the day, the whole Dina fiasco was a kinda good thing

I guess it's possible that her actions stopped legitimate criticisms making their way to the developers.

they'd have never taken them to heart anyway.

Could she? Probably.
Did she? Probably not.

Dina? Partial blame, because she was responsible for communicating between the team and the community, and instead she used the entire backer-only forum as her personal echo-chamber.

She spent all her time and dedicated all discussion to the game to herself. It was all about Dina's opinions, Dina's feelings, Dina's inexperience with the Mega Man series and with community management.

The discussion from the very start should have been about the game. How the levels would be laid out. How it would control. How you'd be expected to navigate and overcome challenges.

There was an early demo released months ago that should have been a massive thing to discuss, but they didn't because Dina's shitshow drove away all potential fans. They had a large period of time between that demo and release to fix everything about the game. They did not. The final game is identical to the demo, meaning they had this turd sitting on their table for months and months of delays and never thought to change it.

Ding ding ding!

This is absolutely the reason why I avoided spending money on this. I am wholly against kickstarter now but was on the fence at the time and this entire shitshow was a colossal red flag to me.

Sure, I would have chipped in like $20, but if there were more like me, and I suspect there were, then she saved a lot of people money.

We can't all be winners.

she's part of the problem, but the one making retarded decisions is inafundme

Australian here.

Can confirm country is a huge mistake, thankfully I'll be moving to America soon for a Software Writing gig and I'm hoping to never return. America might be a shit hole but it's way better than here.

Who knows, maybe some politician with some common sense will come along and fix the place up?
It's happened to the Philippines with Duterte, it just happened to the UK with Farage (if some other guy doesn't come along and fuck their shit up again) and it might happen to the US with Trump.
Things could always get better.

I don't know what to say. Did they do no play-testing at all? Holy hell.

The grass is always greener user.

Actually, who am I kidding? Australia doesn't have any grass, it's a sun blasted shithole full of descendants of criminals!


So all they changed was the little tie on her chest, added a microphone and a slightly different circle on her headphones?

No our country exists to suck the cock of multi-billion dollar coorperations and the majority of our population is too stupid to do anything about it. At least in America I can get a job I wont want to kill myself over.

Oh fuck, that really got me for some reason.

Which accent did you read it in?

A mixture of Wouter de Backer and Steve Irwin.

Okay you guys, i'm gonna torrent and play this game for the first time ever.
Wish me luck.

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Very little.
She was a symptom of Inafune caring more about income and creating a milkable brand than final quality or community feedback, not the cause.

Yellow devil would've been cool as a first or mid stage boss but as a final boss? Way to emphasize that you have nothing to bring to the table.
I still dont know whats up with the sword and why anyone thought that was a good ideia.

Hopefully Trump will not only send mudslime and tacos through the Wall.

That's funny, i can't find the pc torrent anywhere, only the beta version.

She's not-Roll appearance-wise what do you expect? JUMP JUMP JUMP HOLDJUMP ERROR JUMP JUMP

sasuga conman

Four millions dollars man.

We're getting fucked by TPP when it passes this November.

How do you fuck up a game THIS bad?

mighty cuck

Sometimes, realizing that makes me feel better about myself.


It hurts.

I don't remember that

If you play as Roll in Powered Up (through DLC), you get some unique dialogue between Roll and Copy-Roll. Copy-Roll claims that she knows Roll's deepest thoughts and that she'll tell her precious Mega what she truly feels which causes Roll to freak out. A less obvious one is her valentine costume where she asks if her secret crush is obvious which is a reference to the Mega Man 8 manga where she gave a st valentine's day chocolate to Rock and acted like a typical school girl in love. Also in the manga, she molded the chocolate by pressing it over her own artificial heart.

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Feels good freak.

>you're jake rapp

Jewnafune was trying to fund for an entire franchise in one go rather than just a single game.

Wasn't he also trying to shill another franchise at the same time? Something about pirate penguins?

I'm sorry you were conceived you poor soul.

Good news, user!
You also aren't Jim "I am married to a female? version of myself, that's so remarkably ugly, even I look great next to her" Sterling.

I now have a greater appreciation for my life and for those around me.

Mother of God it's not incest if it's robots

this game only failed because racist white supremacists don't play games, if it had a trans main character like it was originally intended it would've been the game of the year.

Probably a decent amount, SJWs roam in packs and infect those they touch. They're like zombies.

Really, none of it. Inafune was a dumbass for even letting those people onto the project anyway ironically absolutely none of them did their actual job (PR). If anything Dina was probably hoping to stir shit and get fired from her job. That way she could go to twitter with a Patreon and cry about being a victim.

Team got demoralized over the stupid drama that their leaders and bosses allowed. Shit game was shipped.

Don't ruin the fetish fantasy you stupid avian cunt.

Like, why didn't these filthy cis men listen?

What I really think happened was the higher ups tried to get involved with the project and having shit changed for no reason. Throughout the game game it's pretty clear there were left-overs of some actually decent design ideas but shit like the dash mechanic came in and completely ruined it.

Shitposting aside. It's scary how little self-respect those people can have. It just boggles my mind how they can be okay with how their "friends"/wives/wives boyfriends treat them.

Didn't Anthony Burch try dating guys once? Imagine having so little spine, that you let others tell you what your fucking own sexual orientation is.

Yeah and he freaked the fuck out on Twitter over other men flirting with him.

It's like he forgot what he was trying to do.

Dina was a sign that the team making the game had bad apples in it. The kind that hire completely unqualified community managers because "they're my friends." Maybe they hired some other unqualified people through nepotism?

There's nothing wrong with friends giving their friends a job, but the person who receives the job has to actually do it and try as hard as someone who got the job normally would. Also Con Man is a hack. That's the one good thing this game has done: exposing the error or attributing every good thing about a game to one person, and just a low-level artist at that.


Not even near as good as Roll

What's wrong with X5?

Yes he did. And I even recall the faggot behind that Gravity Falls cartoon getting chummy with Burch, so expect another pathetic Burch clone for him to fall for soon.

the lack of communication between players and devs, something she was responsible for, didn't exactly help it improve at all…

Hence one of the reasons why I never liked MN9. Inafune should've tried to make a whole new game series as a fuck you to Capcom with people supporting it because it had a memorial to Mega Man or something but it was just a Mega Man clone, and one shouldn't try to replace the classic and the best with cheap 4 mirrion dorrar duplicates.

Nothing can ever replace Roll… and that other guy.

I wonder how that faggot Fatbeef feels about Mighty Number 9 failing after he made wonderful video defending Dinah (It was a shitty video where he pretended to be a psychiatrist and a patient)?

A lot. Armors stopped having cumulative effects in favor of the armor only being useable as a full set, you get the only armor set you really need instantly (along with it being the only armor set that charges weapons) if you start as X, music was bland, stages were bland, awkward countdown mechanic was forgiving but still meant you couldn't really explore stages at your leisure for all pickups right off the bat, boss AI was even more braindead than usual for a Mega Man game (especially Zero and X in their respective boss fights), was very clearly trying to wrap up the X series so Inafune could go make MMZ until X6 shot that in the ass.

Zero 3 was way better on the music front but had a lot of the same problems, come to think of it. Omega's boss rush was so hackneyed and easy that it deflated most of the impact from the tweest that it was Zero's body, and supplementary material claiming Omega was overwritten by that "must kill x" aura-Zero's personality from X5 actually manages to make the final boss a bit more pathetic.

Call H wasn't half bad ether maybe they could live on together happily ever after in their own game.

Considering how often Mega Man fangames are made, I could see someone making one starring one or more of the rejected Call designs.

But you are not considering how often Magaman fangames are finished. I mean don't get me wrong Mega Man X: Corrupted looks like its going to be amazing. However I just don't understand the "there are so many Megaman-clone games to chose from meme"

I mean Off the top of my head all I can think of is:
Rockman 7 Famicom
Rockman 8 Famicom
Mega Man Unlimited
Street Fighter x Megaman

Rokko Chan is another one, that's pretty good.

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There's also Rosenkreuzstilette and Mega Mari.

Day in the Limelight 1 and 2
Rock Force
There's the DOS remake
Mibibli is Mega Man-like


And Takkoman

Please, don't come here.

You need to go back. You're not good enough to live in the greatest country on Earth.

Nezumiman
Rockmen R
20XX
The Krion Conquest
Gunvolt
Shovel Knight
Super Danny 2 (it's what most Gamemaker MM games use for an engine)
Gigadeep
Mega Man Dongs

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(Heil Hitler)
not bad, too bad its flash.

This is pretty damn good from what I've played.
The official DOS Megaman is garbage, so I guess its better then the original


I should have specified good games :^)

dojyan

Looks like Smosh Games did an Honest Trailer of Mighty No. 9

Just to make sure you don't have to watch this on jewtube, I had to compress and cut to the meat of the trailer. I apologize it's the HD quality edition for ants. Uploaded the best available quality youtube can bring here: volafile.io/get/-ZlfP34Iw65MZ/MIGHTY NO.9 (Honest Game Trailers)-CsuX3kqob1M.mp4

Seeing for the first time too, right now, as of posting, since I was recapping other things while it rendered and uploaded

this is the best review of the game I've seen.

Confess!

That one RPG Maker Megaman Tournament RPG

I was specifically thinking of the tedious cutscenes, MM7 has a fair bit of that too but even those don't typically interrupt gameplay. X7 was obviously for repetitive boss fight dialogue.

This shit pisses me off so much. Not to mention the blatant waifubaiting with Trinity. Hell it would have made more sense if they put Call in Trinity's role in that case.

ebin :^)

That's why I didn't mention Dood in Gate. Only thing it has going for it is a 403 Forbiddena Northern Lights cover.

It's been a while, but I distinctly remember a Capcom rep saying that MN9 breaking past a million dollars in its kickstarter goal wasn't proof or it wasn't enough to justify continuing MML3.

Man did Inafune miss his big shot to prove them wrong.

...

I feel like Johnny was misguidedly trying all he could to be somewhat nice about the whole thing and not just bash the game to hell and back.

Some other people say "is not bad, it was just too hyped and people are just too fixated in the 4 million dollar budget"

Quick question, is it possible that pirated games would have some audio bugs that the legit version doesn't?

Keep in mind that after being sick of the frame rate stutters I switched the graphics from "High" to "Mid" while lowering the resolution to 800x600 for PC. The framerate ran much better but this happened after I fought not Cut Man.

>he donated 200ish dollars

and another game to my backlog thanks a lot faggot.
is the megaman comic a good read?

Good lord.

Johnny likened MN9 to Mega Man 5 and 6, which puts the game in meh tier.

I need to play it for free to test that position.

But that was Ruby-Spears Dr. Light.


From what I've seen of MN9, even that comparison is way too generous. 5 and 6 had some cool things going for them.

but he didnt do shit in mega man

Call me autist, but I have been watching reviews and other videos about MN9 and each time the author says Inafune created megaman I leave a comment correcting them, lots of people who didn't even know, time to educate them.

There is also the small minority who say that since Kitamura left he is not relevant anymore and the title then goes to Inafune anyway.

got more?

I was able to pirate the game. So here's my review of this thing.

First off, yes it is a disappointment despite whether or not there are bugs. Playing the game feels like I'm playing a Wii game from the bargain bin rather than a respectful homage. But I guess you can already see that when you look at the bland iOS tier graphics.

I keep hearing how from critics how they liked dashing. For me the gameplay of shooting an enemy and then dashing it for the final blow seemed iffy to me because it kind of undermine the point of shooting, y'know to attack from a distance? But it turns out that the mechanic isn't too bad as I thought. It helps that the enemy gets stunned for a second instead of simply changing colors while immediately after they keep attacking, or how absorbing enemies actually give you some sort of reward even if it's just a small power boost.

Biggest con for me is the controls. They aren't too bad but they're far from the tight controls of Mega Man. See the appeal of Mega Man was how direct and precise your actions are which makes the difficulty satisfying to play. Here, Mighty feels a bit sluggish when jumping and running but otherwise isn't too much of a big deal. At least until you run in sections of the levels that require precise platforming. There at least one section in each level that has unfair difficulty due to how badly placed the enemies are or obstacles that demand precision when the character you're controlling has none of that.

On the levels:

-I liked Not Fireman's stage. Enemy placement is fair and leads to satisfying combos and the falling platforms gives some challenge, though the last part can be passed just by spamming the boost button. Not too bad, but it could've been better. Boss is pretty easy when you get used to it.

-Not Ice Man's stage isn't really special. There is an underwater section in the beginning (which I'm sure you're aware of how shitty it looks) that has insta kill spikes that require precision and many trial and error. It isn't so bad as there is a shortcut that allows you to skip it. The rest of the level is bland except for the last section which is frustrating because of the enemy placement and the slippery ice platforming makes it easy to take damage and automatically fall into the spike without any mercy invincibility a la Mega Man 1. Boss is frustrating even with the required power up what with her freeze abilities. Making it worse is how some of the projectile blend into the background making it hard to dodge.

-Electro Waifu has a nice level because of the enemy placement makes shooting and dashing fun to get combos. Devs however should've thought twice of adding an obstacle that requires you to use a move you rarely use (down + dash). Worst is how it requires you to be extremely precise which as I mentioned before is pretty hard. Boss is easy if you use Cut Man's ability.

-Miner Man is pretty mehish. Though there are some chase segments with some drills and the placement is okay. But overall unmemorable. Boss is also easy and has decent attack patterns that you can read.

-Soldier Man is mediocre. While the enemy placement is okay, the level isn't really memorable to play in. Boss is okayish.

-Deadpool the Friendly Helicopter's stage is unmemorable as well. At worst, it's annoying if the game gives you stuttering frame rate as some of the platforming requires precision and even then they aren't really fun. Except for the last bit where you dash to gain altitude. I thought that was neat because the level is actually doing something fun with the skills you have at your hand. Can be frustrating on your first try. Especially if you aren't comfortable with the controls yet.

-Not Cut Man's stage is really mediocre. You're just hopping from cars to cars. The last bits are annoying as there are enemies that are too close and too high to attack without the risk of accidentally jumping off a car to your death.

-Steve Blum's stage is the most uninspired. You have to chase him across the halls. I liked the idea of him targetting you as you progress. But the level design is too bland to make it satisfying.

-There are too semi-final stages before the final stage. They're both really shitty. First one lets you play as Call who can't really kill enemies, and have to traverse through really bland platforming and one segment which requires you to be pixel perfect in navigating through a bed of insta kill spikes. They don't feel satisfying when I made it through.

-Second let's you play as Beck as he fights with his fellow Mighty Numbers into a factory. The game tries to get you to use all your powers, but they just come off as distracting gimmicks. Instead of strategic usage of powers, you only use them to hit switches in hard to reach places. And again there's an unfair segment where you have to pass through a, you guessed it, path of insta kill spikes that require pixel perfect precision.

-

...

(continued)
-The final level is really bland due to uninspired enemies. And of course the final boss is a complete joke.

I know many defenders are going on how the writing can be charming as a bad B-Movie dialogue. But no, it's just bad. It sounds like something so commercialized. That's the problem with this game. It feels so commercialized, with the majority of the levels feeling uninspired and the only real fun is whether or not you like dashing into your enemies. Story obviously feels like they're trying to set up a franchise, mostly because of how out of place the final boss is. Oh, someone's infecting robots! It turns out to be from some character you never heard of until the end of the game because the devs ran out of time after wasting it lounging around and hoping they can get this shit canceled so they can keep the money!

The bugs I've seen so far was mostly audio. Examples like seems to usually happen after playing the game for a certain amount of time. At least around an hour. At worst, sometimes the sound is completely off in some segments. I remember right in the middle of one battle, there was a short crackle and the music and sound got shut off. And this is all from PC at the lowest settings that should make it easier for the game to process.

So yes. I'm really glad I pirated this shit instead of buying it. Did I feel like I wasted my time installing it? Eh, not really. Maybe it's just me, but I liked the dash mechanic, with Fire Man and Electro Waif being the high points where I felt like I was having fun with other levels feeling at best inoffensive but unmemorable to frustrating, boring and cheap at worst. At best, without the bugs and broken and cheap feel, this would've fit as part of the Mega Man series as a legacy subfranchise but not really as a franchise on it's own deserving movies and television shows. It's a shame how Beck and the Mighty Numbers are wasted. If they focused less on aping on Mega Man and being it's own thing, maybe it would've deserved to have its own franchise. Otherwise, I'm holding my breath for the live action movie.

So my advice is don't buy this shit. It's better off pirated.

I can share it with you if I know how to upload files on MEGA. The place I downloaded it from took 12 hours to download.

What kind of a tit man doesn't like breasts of all shapes and sizes?

A good chunk of it. She help breed that horrible culture in the group with her fucking horrible attitude and lies. Because of her "muh victim" and "muh muhsoggnyknees", she made sure none of the gaming media call her or the team out for the bullshit that was going on. She helped give Inafune a fucking free pass, until the game was released.

She was a paid member of the team and started to insult the backers on the forum, so to me that's like taking good money away from the project and due to her feminism ideology, she demanded a huge paycheck because of "equal payment" even though she was inexperienced and a horrible worker who caused a ton of problems. So that's where a lot of the money went.

Not to mention she insulted the backers, deleted and altered their posts, and even gave Andrew Dickman his own account, an account that is only available to backers, to break her own rules she created so he can insult the entire community.

Inafune let this happen and hired some of her cuck SJW followers to replace her.

So Dina was a good part of the problems with the game and the team, Inafune just let it happen, because he's a dumb faggot.

A better than nothing percent of it

Someone posted the OST that backer's got:
endchan.xyz/v/res/8823.html#9532

Backers still BTFO!

All but B are cancer.