Cities Skylines

City building games general

Is Cities Skylines the best city building game in CURRENT_YEAR?

Why did SimCity gtfo so badly?

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eye candy

Doesn't user enjoy laying pipe?

SimCity failed because the developers didn't know how to make a proper simulation and EA hamstringed Maxis since Sim City 4.

Everything that could go wrong, went wrong.

They tried to make everything online focused, while also limiting us to small building plots that would all be connected to other players.
I'm not even going to go into detail about all the technical issues, server problems, bugs, unfixable traffic jams, poor simulation, always-online drm, and all the other problems the game had.

It was a terrible game, and my biggest regret is preordering the deluxe edition.

raising money to build a good city.

Lied about online requirement (DRM).

Lied about simulated lives (Sims go to first available closest job)

Lied about simulated traffic (Always go shortest route, even if there was traffic)

Lied about how hard it was to change game to offline (It required changing 2 or three lines of code)

Each city plot can be filled within an hour of play (that's if you are taking your sweet time)

No terraforming tool.

fucken village

can't believe the last decent simcity is over 10 years old

amen

So, City Skylines seems decent, I'm just getting into it these days, hows the feels?

Comfy. Theres a metric fuckton of workshop content so you can build the city of your dreams.

Snowfall DLC has snow maps, not actual passage of seasons. I dunno how cheap it is with the sale tho.

It doesn't have an instant disaster button either, so there's that.

Recommended mods:
All areas purchasable
Precision Engineering
Instant bulldoze
Traffic Manager
Transport Manager
Terraforming Tool
Detailed building info

Aesthetic mods are up to you, but if you load too many the game will crash.

awesome thanks for the list

Its not a city building game its traffic sim. And OpenTTD is the best game in that genre.

Banished is so comfy, I wish it was a good game.

Is there some game that lets me start off with stone age and evolve up to modern day?
Something like an Empire Earth, but for city building.

Wasn't this game made by Tumblrfreaks. Even if it wasn't you're still giving your money to Paradox.

It's a good game, if you care more about who the dev is than the quality of the game you might as well stop playing vidya s there are like 3 legitimately good companies in the entire industry.
They pulled typical Paradox DLC, it's not worth it

Its more of a toy than a game.

Does the game have a nighttime mode standard or do I have to buy the DLC for that shit?

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nothing to contribute, but excellent taste in eceleb, user

Do tell?

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C:S looks so bland and uninteresting. At least with SC4 you felt like you were actually creating towns and cities. Why do tumblrcucks have to ruin games?

The only area I think SC4 was better was having buildings specifically for resource extraction, everything else was worse IMO.

Simcity creator for the ds

cities: skylines must be really easy because even i'm able to not go bankrupt.

Fuck.

also is there anyway to make cities make everything available as soon as you start playing?
i'm tired of this tutorial bullshit.

Go into custom content section, there's a "mod" that unlocks everything.

alright, someone who is actually good at things explain how I can fix the horrifying clusterfuck that is the traffic to/from my industrial zones

i've got banging on/offramps, my highways are 1) bumping all night and 2) raised off the ground, traffic in every other part of my city moves briskly with no stoppages, but my two large industrial zones - farming and ore - are nonstop, kilometers-long gridlock stoppages

help

Make all roads in industrial area one way, work of art related.
Add a fright train system.
Have a separate passenger train system getting workers in and out.

Please don't normalize the idea that DRM-locked modding is different from non-DRM-locked modding. That's Valve's idea so that they can eventually get away with using the Steam Workshop for paid mods.

Workshop just helps normalfag plebs install mods, you can always install manually or with a 3rd party mod manager.

I fucking love this game, and it's the most worthwhile city builder since SC4. It's basically NuSimCity in its presentation, but with all the shit removed and all the good stuff lovingly dev'd into it.

My only issue is that I'm shit at creating visually appealing cities in this, whereas I was pretty good at it in SC4, but that's really more on me than the game.

I'm going to unapologetically shill this dude's youtube channel because he shows off high-level city design autism techniques, and I'm too lazy to webm 30+ hour long videos and post them one by one. He makes stuff that looks really good, mostly.

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so you made a porn game out of a city builder?

Jesus christ.

Is there a dev that isn't totally pozzed and not an indie dev.

Isn't there a mod to get more building squares? I want to make a country with more than one town, mostly small rural towns.

All my cities looks like chess board, i am the only one?

Well, I try to make my cities look more alive and organic and in the end they are fucking messes.

Just started this game yesterday. I played a little of SimCity 2000 as a kid, but that's all the experience I have with city builders. Any general tips I should know?

I always enjoy the intense autism of this channel but I hate his choice of music for every timelapse.
Shits impressive though.
3:54 for some good slowly panning shots.

Does he has mods? or all of that was included with the expansions?

He mostly has modded assets but he avoids super heavy mods that can ruin your save files like some of the traffic mods that allow you to control lanes and things like that. He has a link in the description to what he uses.
Things like foliage and a mod that allows you to place props in a line like roads are used a lot in that video. Also mods for turning off collision on props I think.

I'm an idiot.

Is that you or Filthy Frank at the bottom left?

Also why the fuck doesn't the base game have any precision road tools yet? The mods invalidate muh achievements.

There's a mod to invalidate achievement invalidation.

Is there a mod to make walking roads where you can build stuff like a normal road?

And there it is, the inevitable mention of SJW/tumblr influence coming in at 13 posts. That's a higher score than usual

Also grab the mod for zonable pedestrian pathways if you want some cozy no-cars-allowed residential zones.

Better than my shit, I make circles *that make everyone sick because of noise.*

That sounds fun, specially to make small towns with a principal road

I honestly don't see anything wrong with that video, weird ass hair is a warning sign to be sure, but if the product is good then I doubt the developers are terrible.

I haven't played since before the After Dark patch, and this thread has re-ignited my 'tism.
Though taking an hour to carefully go through my 100+ mods to weed out the obsolete/abandoned ones and install replacements almost extinguished it again.

Bumping with two pics from some factory town I made more than a year ago.

Why is there a stonehenge?

Stone circles are actually fairly common throughout the world. Basically what's happened is thousands of years ago someone decided to take some time off from drawing dicks in local hills to drag some rocks into a circle.

Also I just checked and that pic I used may have only been made around the 17th century. It's still a fairly big dick though.

Any advice on how to fix this?

Traffic circle should help. You want as much flow as possible with as little stopping as possible.

Also pay attention to where the cars/trucks are trying to go. You can create additional highway connections elsewhere in your city, for example one on the far side of an industrial sector that has several exits within the sector itself. That way most truck traffic will bypass your first exit and head to that one as they search for the fastest route.

You can also designate no-truck districts to forbid truck traffic entirely in some areas. That forces trucks to take different exits and still lets cars through.

You you have a lot of car traffic, look into public transit solutions.

large roundabout. 9 times out of 10 it's pretty much all you need to get rid of an intersection problem

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you have triggered my autism, friendo

I try to make gentler slopes and things, but then I notice that I'm wasting space and my income-per-square-meter autism kicks in.

Ignore the traffic circles user, circles are horrendous in real life and the game for heavy traffic intersections. European countries use them too often and they all have shitty traffic.
The intersection needs to become an interchange like you would see on a highway. You would also do well to put your industry immediately off the highway next time.

check.
check.
not check.
fuck.

No matter what I do, I always return to the grid. It's just too convenient to stop.

how do you raise demand

If you have more people than current available jobs, industry/office/commercial demand will go up. If there are more current available jobs than people, residential demand will go up. Industrial demand will go up if commercial zones aren't getting enough goods from industrial zones. Residential will go up as your city gets higher land values.

There's probably more that I'm not getting.

user,
I'm a little confused, my city of 36K is using like 15 insinerators, 5 water treatment plants, 15ish police and fire stations. Feels like too much ground is being used for services.

also do i like need a crematorium on every corner or what?

It's a little unrealisic. A town of 21k can survive with only one police station, and even if 5% of the population dies every year that would still only make 1050 dead people every year, so around 3 incinerations per day, which is manageable by one crematorium easily.

Crematoriums just help you keep your graveyards from filling up. Use the budget panel to make services more effective so you don't need to place quite as many.

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This is my new york style mid century city. I really need a mod that will stop the modern cars from spawning.

Rate my City

Sorry for the bad screenshots.

Did the swedish cocksuckers ever get around to fixing the pathetically broken tourism component?

How inefficient and terrible

Underrated post.

I don't know. I never paid any attention to tourism. The After Dark expansion added a bunch of leisure mechanics, though, and there's whole new categories of tourism stuff available as well as event planning for things like football games at the stadium and so on.

So maybe, I guess.

Don't mix us up with those faggots.

The devs are fucking faggots and the game is published by Swedes they might as well be.

Played it a couple weeks after the After Dark expansion was released


Great job you incompetent goddamn imbeciles, you created an expansion full of content centered around attracting tourism to a player's city but neglected doing anything about the actual tourists.

Never in my life have I ever witnessed a dev fuck up in a more complete and miserably inept manner.

Weird, I wonder what they fucked up, exactly. I have a small city of about 10k citizens right now, and when I check my metro line it shows about 8 tourists per week, which sounds about right considering I have fuckall for entertainment/attractions in my city.

If you're building casinos and tourboat terminals and stadiums and you're still not getting tourists, then I can't even begin to comprehend how badly the devs fucked that mechanic up.

You will never see more than that.

Oh and never ever build offices, even at their highest level they generate less revenue than regular bog standard industry.

Fuck my life. I just want more buildings than what base gets me. It would be nice if the error would either give me an option to ignore permanently or tell me what is causing this problem.

Kill me.

Looks like some sort of Road network mod that is conflicting.

I gotta look it up.

Minus the city size, everything else in Simcity was superior to Cities Skylines.

Care to explain why you feel this way, user?

How shitty are the C:S DLCs?

That hair is actually something that was suppose to be punk and cool where they live long before SJWs. It still doesn't deserve to be hired as anything anywhere.

Games are toys

There's only one paid DLC and it just adds some tourism-related zones and traffic.

Are you just pretending the winter one doesn't exist?

There's the snow one, too.

Oh right. It's so fucking small and simple that I just completely forgot about it. It's literally just a couple goddamn snow maps.

Well, it does add the heating mechanic, which adds another layer of utility management - running and maintaining gas heating pipes vs. the increased cost of electric heating.
It's not much, though, and the snow maps seem pointless.

Where's the challenge if you're always temperate or always snowy. I'd like to see maps where the seasons change and you have to adapt your utility focus as the temperature rises and falls.

Then again, maybe it does and I just haven't noticed it happen yet.

AFAIK it doesn't, however utility usage does change depending on the time of day.

Anyone have any tips on creating the very first road infrastructure in a way that doesn't look like shit? I always feel my greater city is hampered by the odd cluster of zoning and services that I had to jam on my first city square.

Also what do I with the unzoned wedges that develop in between two roads that aren't exactly next to each other? Just have random forests in my commercial district?

Leave tons of room around your main roads so you can put crazy over/underpasses directly from the main highway to your key industries.

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Can we talk about Tropico here?

Tropico 1 and 2
Tropico 3
Tropico 4
Tropico 5

I'll dump some of my old screenies.

Cont.

I want a city builder on a intergalactic level.
Imagine Spore meets Grand Strategy dificulty.

Why is that first pic shaped like a benis?

THIS
shitty skylines AKA reddit : the videogame is the 2nd biggest POS in "citybuilder" (if you can call it that) history
you cant use the whole map without mods, and even then you are limited to how much land you can build on.
you need fucking DLC TO GET NIGHTTIME LOL
the game looks like ass, lets face it. It looks ok from far away though.
the game uses 2.5GB of ram just to display a terrain with about 10 different tree models scattered across it.
the game really is just a traffic simulator, since the whole codebase was copy-pasted from fucking cities in motion 2 (they are both the same game)
I really had high hopes for this game since i liked cities in motion.
why cant ANYONE make something to surpass sim city 4?
SC4 will always and forever be the undisputed urban planning masterpiece. but no one should ever compare sc4 to a game like reddit skylines or simcity EA since that would be like comparing a 5 star restaurant's dinner to an MRE.
there will probably never be a game that can do everything it does+more as good as it does it.
fuck even sc4 looks better graphically and it came out in 2003 but this isnt saying much since even SC2K looks better than skylines tbh (its also a better game)

You may or may not have had some valid points to your argument, but I couldn't sift through your opinionated shit to find one.

You need the DLC to get night-oriented zoning, but night time is present in the base game and still affects the city.

wow please kill yourself

You need the expansion content (old word for DLC) for SC4 as well as a shitload of mods for it to become the fantastic city builder everyone salivates over.

uses the words rainbow, twitter and reddit

Despite everything else being nonsense, this part is completely true. It's the one reason I could never get into CS to replace the SimCity series. It's just NOT FUCKING FUN to play because all you're doing is wrestling with traffic all day long.

Stopped reading there

I find that aspect really fun, actually. Planning a huge city from the ground up, starting with simple village roads, so that it can eventually handle enormous traffic loads without gridlocking is really compelling to my flavor of autism.

tiny/10

While this is kind of true, I agree with . When I started my city my traffic was fine and dandy, but then trying to incorporate the hustle and bustle of a high density downtown area, my original little city streets got flooded. It really made me rethink my road network, and the next city I started to build I tried my best to pre-plan for expansion and it worked out great. Granted it still looks like a spaghetti factory exploded, but I'm from New England so it's sort of a thing up here.

Simcity 2013 was trash but I loved the music

Aren't 3 and 4 basically the same?

Today I realized the true importance of roads in this game. It's much much less forgiving than SC imho. Once I went through and built a cloverleaf at a superbusy traffic intersection all of my problems melted away.

4 had some new stuff, like eras and defined CURRENT YEAR buildings.

Enjoy your merging.


Friendly reminder that this exists:
steamcommunity.com/sharedfiles/filedetails/?id=422934383

5 has eras 4 just has a current year DLC

Oh, my bad. My memory isn't what is used to be. At least we can agree on the fact that Tropico 3 had the best radio hosts. Right?

Can't remember any of the host except that I disliked the host from 5.

Juanito and Betty Boom from 3 were top tier. Penultimo and your other advisors and ambassadors were okay, but they lacked charm.

You don't remember how the sun is always shining on our beautiful island and our fearless leader is never wrong?

I've had pretty OK cities before, but none as large or as profitable as this one. I'm making 57k/week with a population of 75k, so I'm pretty happy with where I am right now.

Anywhere, here is my disaster spread across a bunch of posts because I like city builders and it makes me sad it's a dead genre.

1) A view from the far end of the city. Please ignore squiggle road. It's terrible.
2) Original section of the city I like to call "old town". Tried not to do grids. Yes, I need to fix the kink in the highway and terrible diamond ramps.
3) In Old Town I tried to keep the rocks that were there on the map. I think with some more details it'll make it look pretty.
4) Final stretch of old town before I went full retard.
5) My idea for this section was to try to use some props to make it look like an old town that was surrounded by castle walls and fortifications, but I can't bring myself to bulldoze things to complete it, so this is all these fucking cims get.

6) This is at the opposite end of Old Town and is Sorta New Town. Too grid like. My school/park neighborhood center is also not centered, and I just noticed it now. Fuck.
7) I fucked up. I wanted this to be a small high density residential and office section, but forgot to apply the "no skyscrapers" rule. I may bulldoze this and replace it with low density residential.
8) Same thing here as above. It's a high density commercial zone I forgot to enable the no skyscrapers for. I can't bulldoze it, the buildings are pretty!
9) I tried to put the riding stable in a little forest area. This is the view from it to the downtown area. I think I need to move the Sears Tower over a little to the right.
10) My industrial slum area. Fuck all these people, I don't care.

11) I think on the other side of my cargo train terminal I'm going to do some more industrial, but will try to space it out some more. Or a big container yard type thing.
12) Another view of my industry garbage zone. Dat oil thou.
13) My trash facility that I didn't want near anything, and an old factory prop I liked.
14) Downtown!
15) So my initial idea was to put some cool older European-style buildings along the highway and try to put smaller slightly modern buildings across the street, and then build up to tall buildings. Whoops.

16) My residential downtown area
17 & 18) Was trying to aim for an "old meets new" view down this main road. Whoops.
19 & 20) My idea with this was to try to have a low residential area with some castle ruins to make it look like the original section of downtown, but it just goes from tiny modern houses to skyscrapers. I kind of like it, kind of hate it.

21) My first experiment with the tourist zoning around the ice arena. I wanted tall neon light buildings damnit.
22) I don't know why but I really like that highway going through the middle of my office district. And please ignore the traffic, I just zoned a bunch of high density residential, so I'm getting slammed with cims moving in right now.
23) Skyline from the water. I like it. Wish the London Buttplug was bigger though, and yes I need to do something about that off-ramp that is on the side of the cliff. It was a temp solution which I haven't fixed yet.
24) Spaghetti! I wanted it to kind of be natural/cramped like it was an old town that just kept building taller. WTC takes up way more room than expected to say the least.
25) The new residential area mentioned above. Don't have a good solution for on/off ramps as of yet.

26) Another tourist zone since my airport metro drops cims off right in the middle of this block.
27) View from the airport I need to replace with an international one.
28) View coming in from far away.
29) Kind of the focal point of the city since bottom right goes to industrial area, top goes to old town, left goes to downtown. I'd like to build up all around this and make it a lot cooler, but I don't know what to do right now. I need more props and mods to do cool stuff.

Thank you for the tour of your city good sir. I saved some of my big rocks too and that snow city sure is pweety. I wish that castle was a bit more intact it would be perfect. My biggest city is just 36k or so, but now I'm inspired to build!

Is there a way to enforce American-style buildings (glass and concrete skyscrapers mostly) when creating a new city? My current city seems to be all Amsterdam-style brownstones and the like. It's pretty and all, but european style looks more "old and quaint" than "city of the future" to me.

Has to do with the "tileset" IIRC, for example the European style won't make skyscrapers.

Whoops why did it embed the youtube thing again :|

There goes my dreams of a city with very few repeating buildings.

r8 h8 masturb8

In the options, or when you make a new city, I forget exactly, there is an option for "European Style" which will give you those buildings, but once you make a city with them you can't turn it off unless you use theme mods.

More pics of park on top of the hill.

Drives me crazy to see people build cities that are just a skyscraper forest surrounded by pretty much nothingness or a half-mile of housing and then nothing. I like it when cities are "proportioned" like they are in reality, with essentially a logarithmic scale between downtown, the urban area, the suburbs, and then endless fucking miles of farms around that. It's not possible to do this in older city builders where there is just one single tile to work with, but with games like Simcity 4 and Skylines that have multiple tiles all stitched together, there is no longer any excuse.

A couple of examples of what I mean: the downtown core (basically the business district where the skyscrapers would be) is in dark blue, the urban center is a circle of light blue, the suburbs are a circle of green.

I keep meaning to mathematically define a good ratio, meaning how many tiles of medium-density urban area and how many tiles of suburbs and how many of farms you need to "support" a single skyscraper.

Can you show some practical examples done in both SC4 and CS? I feel the same way as you about this, but I'll be damned if I can ever figure out how to pull it off gracefully without cheating.

The problem to me is kind of like the problem of drawing - I can picture what I want to draw in my head, and imagine it on the paper, but all that comes out is a stick figure when I put a pen to that paper.

Having horrible spread out cities that are 90% suburbia is a fairly North American, and to lesser extent Strayan thing. Compact countries tend to have fairly large medium-density areas with high-density centers and comparatively fewer suburbs.

It's jarring to see cities surrounded by emptiness but if they're in space-limited areas then it's reasonably fine to have medium density or even high density all the way to the edges. Look at Hong Kong's pencil towers, for example.

Use Loading Screen Mod. Helps with duplicate assets immensely.
steamcommunity.com/sharedfiles/filedetails/?id=667342976


Building themes/district styles and European Buildings Unlocker.
steamcommunity.com/sharedfiles/filedetails/?id=466158459
steamcommunity.com/workshop/filedetails/?id=456408505

Newb to Holla Forums here. Thanks for mentioning that. I'm currently developing some vehicle code and need to build environments soon. I've been looking for a external project to play around with and study and that looks to be pretty close to what I'm interested in atm.

I can't get good at this game. How do I do that? I can't figure out what is going wrong. I just can't earn money.

My nigga

i don't know, but i can tell you for free that night mode is only a pain in the ass when you want to lay down more streets or whatever and you can't fucking see shit

user, You know the highway connection you get when you start a new map? At first I made parrel 2-way roads to the end of the first area and built on it and junctures. After a time I decided to convert each side into 1 way roads. It seemed to speed up traffic a lot but for some reason my services completely got crippled. Watching the cars it was doing exactly what I wanted to do, basically a giant loop connected to the starting highway. God dam it.

Individual buildings in city builders mostly emulate the North American style, though. There's some leeway with different tilesets, but for the most part these games encourage the creation of skyscraper forests to the exclusion of all else. Creating a city with sprawling suburbs is more difficult just from a gameplay perspective because everything is working against you. All the problems such cities have in real life are the same ones you have there, and that makes it hard to create something that can make a profit and doesn't get destroyed by service or traffic problems.

user, that city is awfully star shaped.

they made a good game i bought it, but they went full fucking JEW with the DLC. fuck that shit.

What DLC are? I thought the night one was free and there was just a snow one as far as I know.

Both are paid, but with some free content as well. It is basically the cost of the game again after a year, but at least the snow DLC was just snow maps so it is easy to skip. People were very vocal to not get Jewed as hard as in other modern Paradox games so they are putting some restrains on themselves. As a small studio they are probably somewhat scared of scaring people away, for now.

So that explains why all cities look like boring grey shit holes. SC4 is still way better

Probably because you have your services on the side of the one-way road that leads back onto the highway which means they have no way to cross to get over to the other side. If you did that, a simple quick solution (shitty one) is to just put a one way "turn around" road in so they can go from the one-way north to one-way south.

Pic related. If you set your beginning area like this you will need to add the orange "turn around" one-way road in so your services have a way to go to the residential and commercial areas since they're on a one-way street that only brings them to the highway.

Oh, so you can't make your own snowed maps? what a shit.

There are snow maps on the workshop, but my guess is without any of the functionalities of the DLCs, whatever they are.

You can make snow maps if you have the DLC. I have very mixed feelings about the snow DLC because it doesn't really add anything. It added road maintenance, snow dumps (re-skinned dump), and heat pipes. Granted you can make some comfy as fuck cities, but is it worth your hard earned shekels? Maybe if it's on sale.

I'm interested in Cities Skylines, but are there any ways to build onto mountains and hills like in Simcity 4? I always liked trying to fit 10,000 people on a tiny set of hills like some kind of Chinese ghetto, but from every screenshot I see of Cities you can only build on completely flat terrain, even if that terrain's on top of a ledge or mountain.

zoning has a tolerance for slopes and it ain't that great, could probably mod that.

I think there was a mod to put things on red.

nice :D

Is there a kind of high-speed road that only allows service vehicles onto them? For that matter, car-only roads, commercial-delivery-only roads and industrial-truck-only roads?
It'd be really nice to completely strain the traffic out into separate streams.

The Cities of Tomorrow has some really good music in it, shame nobody put it in Cities Skylines yet. It's very Cyberpunk and would fit with that one huge mod in C:S already. I rewatched Blade Runner after listening to this album.

This is way too happy to be cyberpunkish. Cyberpunk is like dour 80s grunge metal on steroids, with some beeps and boops thrown in arbitrarily.

This is some Logan's Run tier synchronized dying.

Get the mod that makes citizens randomly die early. It staggers the deaths out in a way that doesn't cause a sudden economic crash.

I think it is actually Randomize Age Cims Move in

you can actually set heavy traffic bans in your districts

Yeah, so as soon as I made the red road into a one-way my city went to shit. Looking at the traffic everything looks fine, in fact everything is moving fast. IDK.

I know how you feel, Hitler. I simply cannot figure out traffic.

I have a huge-ass industrial area outside of the main city proper, and flat out cannot figure out how to get the traffic from my industrial area to my commercial area without causing huge traffic jams. I've tried one-ways, I've tried bigass roads (since I don't think industrial cares about noise), but it always ends up being a miles-long traffic jam

Heh, you would prefer another approach.

>found the SJWtard

Multiple parallel and/or overlapping traffic circles.

If you didn't know: cars stop at intersections unless they know that they can make it through without stopping. Any stops will exacerbate traffic issues if those green roads are creating intersections.

I've seen the Heavy Traffic Ban (only cars allowed) and the Old Town (cars and delivery vans allowed) policies, but I haven't seen one that allows only delivery vans, or one that allows only emergency/service vehicles.

I use a mod (Traffic Manager: President Edition) which allows you to set per-lane traffic restrictions. I use it for example to reserve the inner-most lane on main roads for emergency vehicles.

Bus roads from Traffic++ mod or After Dark DLC allow all service and public transportation vehicles on them and have rather high speed too.>>9980715

With these two things combined, I think I'll be able to do what I'm going for. Thanks, anons.

I wonder why it would be a problem with a one-way road and not a one-way road though, everything was fine with 2-way roads and then suddenly suck-city.

bump

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I remember this really old program where you could build buildings that I'd use but I lost it. It's a shame too cause I still have some concept sketches made by guys who used it.

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Cities XL really is a tragic example of wasted potential. Never has there been a game so fucked over by incompetent devs, greedy publishers, and an engine worth exactly half a dog turd.

i blame their french heritage

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Heaven forbid if they came out with City builder,space engine hybrid of a game.

Agreed, I'd totally love to wrestle with lateral traffic jams.

Does anybody have any good examples of cities with canals?
I'm trying to get into canals in my island city, and I can't quite figure it out without flooding sections of land.

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how retarded am I?

Extremely. A fucking three year old could figure it out

Prove it

Moderately.
Read it over and you'll get the basic of it.

hit 80k with my sixth city. shit is unforgiving as hell, Simcity is a fucking joke compared to how easily Cities will rape you if you fuck up.

and by sixth city i mean i gave up on the first five before or around 32k.

more pics babe

city skyline is overrated as fuck

Everything from art style & music to gameplay & graphics.

Cities skylines is just some shit thrown around. Does not have that REAL feel to it.

...

right now my city looks like poo and i'm still trying to figure out how a ton of shit works.

my whole game my industrial areas have been playing musical abandoned building. no matter what i do i can't get them to stay put reasonable well like residential and business.

compared to what? sim city 2013? the worst city-sim ever made?

I'm at 90k now. I have upgraded roads in and around industrial zones to sixlanes, gave them highway connections. Placed parks, police, fire stations, clinics. They still won't stay fucking put.

Hold me

Cities XXL would be so great if they fixed the fucking memory leaks

sim city was good

...

it was not, i say this as a person who started with the original dos/apple Simcity, 2013 was poop

no traffic problems in my town
money is an issue tho, my dudes dont seem to work hard enough

user, do you have the rest of these? I only ever saved this one.

I wonder how hard openTTD servers are to manage, I have open ports.

I'm not having any memory issues even after running the game for 6 hours.

I am having huge traffic problems and looking at youtube I can see that is basically the main obstacle of all cities.