Why does HALO sucks?

Why does HALO sucks?

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Because Bungie quit making it.

2 weapon limit
regenerating health/shields

nuff said

Halo always sucked.
It introduces tons of shitty mechanics that almost destroyed FPS as a genre.
The only people that genuinely think Halo was any good are xbox kiddies that grew up with it.
Just as annoying and clueless as the CS kiddies back in the day.
Both are the scum of the earth and shouldn't be allower to speak on Holla Forums, or any other gaming related site, ever.
If you ever liked CS or Halo you should be executed immediately for being a faggot.

Call of Duty and Battlefield were more responsible for the FPS genre degrading than Halo. Sci-fi is not as popular as modern military shooters among casuals, the moment WW2 FPS games started flooding it was already becoming shit. The gerne sucks today because of the days when WW2 was the trend, not because Halo came into existence.

End yourself. Not every game has to be Unreal.
Limits can improve a game just as much as they can ruin one. Tank movement limits your mobility in Resident Evil, does that make RE shit?
Limits are only entirely bad when they're shoved into a series that has no place for them.

I always thought that the Halo series up to 3 was pretty good because of the lore.

Halo? More like GAYLO, man that shit's mad gay.

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I don't see you blaming Shenmue for QTEs or Mario for generic platforming. Just because other people mimic something doesn't make the original bad.

I grew up with Quake and Doom, but I have fonder memories of Halo because the game world and design was genuinely beautiful - a huge alien paradise instead of just medieval brick corridors and pentagrams - and personally the gameplay felt better designed as well, both in Single Player and Multiplayer.

Sorry if this bootyblasts you, user, but Halo's a great game. It just didn't follow the Id Software / 3D Realms formula, and that was ok. You can't blame it for "redesigning the genre" - blame all the copycats instead.

I don't see any problems with this since the game was balanced around these limits.

They should make a Halo online and make the name a recursive acronym.

You know, something like "Halo Assault Legends Online".

No, you have to blame the shit tier consumers user.

The video game industry is alot like the illegal drug industry. As long as people want shitty games or shitty drugs, there's going to be people selling shitty games or shitty drugs. You have to kill demand for improvement, not supply. It's econ 101 user.

I think Halo is a pretty cool guy. Eh kills aleins and doesnt afraid of anything

FUCKING THIS

That's because Shenmue didn't invent QTEs, D did.
I bet you don't even know what i'm talking about.

Mario nor Shenmue didn't grab some genre that was good, casualized it down to sell it on a lower kind of platform unfit for said genre, or were outright shit games themselves, so no, of course no one blames them.

It's a good game, but keep in mind that this is the best form a console fps can take. You may want to and should look at console and pc fps games differently. The only problem is that the devs followed the money and started putting console fps concepts, such as slow movement and weapon limits, that wouldn't work well in pc fps games.

dubs thread? dub thread

C'mon user what's wrong with you?

because bungie didnt make ONI 2

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Why does he look like he is powering up to SSJ?

No, that was Half Life with its linear gameplay and cutscenes bullshit :^)

You have to go back.

I enjoyed Halo better when it had a murky past. The casual references to Reach and leaving it to the player to figure out how things got to where they were is what made the game for me. ODST and Reach weren't bad games, but I compare it to as if Peter Jackson made a movie about the Silmarillion simply because there wasn't more content to expand on. A money grab basically.

Because 343 got it's grubby mitts on it.


Holla Forums, everyone.

Reminder that halo started the whole "500 thousand game development budget 1 million advertising budget" trend

Mostly this.

user most people here weren't old enough to play Combat Evolved when it came out.

I had an an xbox and a copy of Halo and it was nothing like the shit that came after.

Final Fantasy 7 did that underage.

Excuse me while I channel my long dormant Halo autism.

ODST was GOAT (outside of Disney tier animations). Reach, however. Fuck Reach. The campaign butchered the established canon set by the book "The Fall of Reach," and introduced AA's, which 343 took to the logical conclusion in H4. It also removed skill based ranking.

I remember when 343 took over the reigns for Reach and introduced classic playlists, removing bloom, disabling AAs and put out some pretty bitching map packs. Everyone thought they would Make Halo Great Again.

Then we got Halo 4 (which had a good campaign, but shit up everything else). But it was their first major title right? Surely they'd turn it around.

Then we got MCC

Then we got H5

Kill yourself.

What are you trying to say?


ODST is Holla Forums's favourite Halo due to Holla Forums's hipster nature. The levels are short, there's a lot of copy-paste, the story's bleh and the characters are forgettable.

I treasure it dearly.
I remember I had a problem with getting the installer to work for some reason, so that's why I was so happy about it.

Nigger this goes beyond tl;dr

Aside from needing to have background knowledge from the books to understand who the Didact was and why he was being an asshat (which I won't excuse, that was pretty bad storytelling), Halo 4 did a good job of delivering a solid arc for turning Chief from the silent protagonist into an actual character. Lasky was cool, Del Rio, while a trope was at least hate-able in a good way. The only bad characters I can think of would be Palmer and by extension, Spartan Ops.

Stalking through New Mombasa as an ODST was goat, and level design was great.

The first game had good lore because it was mysterious. There was no established lore.

Only later did I find out how absolutely generically SHITTY and military sci fi the lore was going to be. Christ Quake 2 has a more interesting background lore.

The game was literally a cash grab: "What was the aftermath of that one city in Halo 2 that wasn't really of any priority at all?"
My first reaction to that game was:
Halo Reach was an improvement on Halo 3 in about everyway, though granted it did create the slippery slope that was Halo 4.

Space marines
Ancient artifiact
Precursor aliens
Multiplayer cancer

I'll always remember Halo CE fondly but I can understand why the series is hated so much.

It would have been if it wasn't a bunch of copy-paste streets and drab concrete. The idea of a large, non-linear level was great; too bad they didn't choose an interesting setting for it.

Most of the levels are set in said drab concrete city. Also most of them are too short.


What new weapons? The Plasma Rifle was recoloured to be the Brute Plasma Rifle but I'm pretty sure they didn't change its stats.

Eh, I hated Reach's campaign. Halo 3's was more enjoyable. In Reach I spent more time in multiplayer and Firefight.


It was a homage to Aliens, not meme-tier Space Marines like Warhammer

And?

Leave.

And Bungie had 2 or 3 guys write books for that shit then use none of it then retconned it with Reach


Now salt over lore aside, I do think Reach had one of the best art styles, for everything that weren't SPARTANS. The Army, Marines, and ODST had great looking armor and uniforms and I'm amazed that 343 somehow fucked up and not got the wrong uniforms for the Marines but made them look a dozen times uglier for no reason.

Oh and that Secret AI council is no where to be found anymore. Thanks 343

Not really a big loss since shooters never really got any better since

Nigger the first game launched with the first book. There wasn't any mystery. Aside from maybe the forerunners, which admittedly did get shitted up by 343, but that's besides the point.


see

but to elaborate, ODST wasn't meant to be a retail priced game to begin with, just a stand alone expansion. Blame Microshit for the price point. ODST did a great job of putting you in the shoes of someone other than the Chief and giving you a cool worldspace to play around in. And the music in ODST is still Marty's best work.

Nigger I will cut you. Reach's objective improvements were Armor customization, Forge, Firefight 2.0, and Invasion. They hurt custom games quite a bit by removing popular gametypes like VIP, destroyed competitive MP by introducing loadouts, weapon bloom, and skillbased ranking, and shit on the established canon of Reach in campaign. As its own, Reach's campaign is a solid 7/10, but in the overarching plot, is a mess of retcons.

Console-focused FPS.

Here's your reply

Explain

The Suppressed versions of the SMG and Pistol. They didn't make a difference because the stealth in ODST was fake and the moment you shot someone they magically knew where you were (just like every Halo game ever)

The way Bungie revealed the setting over a 7 year period was done pretty well. They rewarded their fanbase sperging out over small details and built anticipation for each new bit of info.

The presentation was so goddamn good and going back and playing through everything, knowing everything, and knowing the series is shit now, just lacks the same effect.

It had a new SMG and pistol, but were just reskins for the original SMG and pistol
Yeah, it wasn't the best, but it did bring some back story about Reach. It really only improved on gameplay

Consoles hold back development, man.

Theres a reaaon shit like Turok, Perfct Dark and Timesplitters are cheerished, and thats because they were made for that platform and it shows.

Halo was a PC release which saw half its content removed and ported to a console in 6 months.

Sure if you were 10 when the xbox came out

There was a council of AIs mentioned somewhere in the series that implied that they were responsible for the events of the series by causing first contact to prepare the human race to be able to fight back and survive.

This was changed in Halo 5 to Cortana persuades a bunch of AIs to become Cyber USSR

Turok, Perfect Dark and Timesplitter were terrible FPSs with loads of character and creative and unique weapons that made up for it.
Halo is just a watered down generic piece of shit whose only redeeming factor was that it had better controls for a console FPS, which is like saying that putting a driving wheel on a bike is an improvement.

THIS
I keep seeing people say Reach was great but I hated the fact they retconned Reach for their shitty campaign when they could have easily worked it into the original lore. It was one of the few times humanity could actually fight the covenant in space because they had an absurd amount of orbital defenses so the entire thing was decided by the ground war which had plenty of room to fit the game in since Reach was such a big UNSC base.
The only good things Reach added were Assassination animations, armour customizationit's debatable if this is actually good or not and that one multiplayer gamemode that had humans vs covenant.

People here love to shit on Halo for "ruining FPS" but the first 3 games and ODST were fine, it's the shitty industry trying to blindly copy things that ruined the FPS genre. Even if you want to blame the games that get copied I would still blame COD more than Halo.

Also forgot

You mean starring Generic Silent Protagonist that Holla Forums creams itself over while Fillon doesn't have much screentime?

So no new weapons?

Yeah, that annoyed me. A silencer that does absolutely nothing. Never mind that the SMG is shit and teh pistol is only good for capping Grunts in the head.


No user, you are the retard.


How far into the series was this established (in real life, not chronologically)?

Opinion discarded, kill yourself

I'm pretty sure he's referring to the data pads in Reach that hint at something along those lines.

user are you even trying?

Do charts like these exist for other vidya?

You two need to consider suicide if you unironically put Halo in that big a pedestal.

You need to consider shutting up.

Halo didn't invent slow movement, shielding, or "realistic" weapon limits either.

At least try suicide once. Maybe you'll like it.

Good because that's entirely the opposite of what I said.

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I'm sure they played Halo in those, poor plebs.

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How haven't they held back production?

Keep going pls, it's been a slow morning for me

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Those were dumb as fuck and for some reason other FPS like Battlefield and DOOT want to use animation based sync kills now

That was there in 3 and I liked the customization myself, except for those shoulders. Seriously why the fuck are the shoulder pauldrons so low on the arms?


You play as that Solar Roadways shilling faggot twice which accounts for a third of the campaign meanwhile if you collect audio files of some nigger's attempt to flee the city generic silent protagonist magically knows more about the plot than the Battlestar Galactica Bitch who hijacked the squad for the mission and told no one what the fucking mission was then got pissed when no one helped her with the goddamn mission that she told no one about

Thanks to the bullshit with Brutes getting shields and damage balancing the SMG is magically better than the already shit Assault Rifle because reasons

Probably when Bungie was about done with the series so apparently no one gave 343 the memo to continue off of that so we didn't get a repeat of Marathon

The fact that good games exist on consoles means the MUH SPECS PCfags fellate themselves over is moot. The SNES wasn't as powerful as a computer at the time, I guess that means Yoshi's Island and DKC were objectively awful, huh?

Please continue to project your insecurities, I'm just here to make fun of you

It didn't really, Medal of Honor and CoD 2 did, but Halo certainly popularized those mechanics.

This answer the OP's question, kids grew up eating the shit mainstream vidya we all hate, they simply never knew any better and probably never will.

holy shit

I forgot because you play as a bunch of different forgettable characters in the game.

Is Halo too "tumblr" for you buddy?


>>>/reddit/

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I'm sorry you don't like people making fun of you, maybe you'd like it more with your fellow redditors who would console you and pat you on the back for being so brave in the face of adversity

Fucking beautiful

Shouldn't you be busy worshipping Gaben?

Why does every Halo thread ever follow this format?

It's fucking Halo 3 with more night maps. Nothing changed gameplay wise and you're retarded for insisting otherwise. And this time, you have to babysit some blonde cunt who fucks everything up for everyone while trying to bully everyone around her to her whims while in the middle of a goddamn war.

The fact that you need to reach that far back shows how consoles have only hindered things. Think of how shit-tier games are, and how much stuff can't be done on consoles so the real versions have to suffer for it.


Because most people that into Halo are too young to remember anything better, I'd wager.

I'm arguing from an idort position user.

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Stay triggered

You didn't prove anything. Are you honestly implying that the games wouldn't have been better if they had a little more leg room? And you reached back to the point where consoles and PC games were effectively the same thing. Basically you're saying that humans and gorillas are the same thing because at one point they both were almost identical creatures.

Are you a fucking chimp, user?

Pretty much the only logical explanation.
I'd understand if people were talking about Timesplitters or another unique FPS consoles had like mentioned since they are FUN games at least, but not freaking Halo.

Thank god we don't get the same shit from faggots who played Warzone 2100 or Red Alert on consoles.
Luckily RTS players aren't that retarded.

If you're arguing as an idort, you're in an even better position to understand how consoles held back games.

Skyrim was shit for many reasons. One of them was dual-weilding finnaly being added but turning out to be shit because there was no way to block with two weapons in your hand.
Why? Because the devs simply couldn't find a way to do it with a controller. Nevermind that PCMasters simply got a mod that remapped some key for that.
Also the entire GUI that was ported from consoles and planned to be used with a controller. You compare that to SkyUI and you wonder just how many drugs did they do.

Oblivion also featured closed cities behind walls simply because consoles couldn't handle them being in the same cell as the exterior. Meanwhile PCMasters get mods to place cities in the open. If you think this is purely cosmetic, this was the reason Levitation and Jump was removed from the game.

And these are just the technical limitations because the different mindsets of the console playerbase makes devs do things in a very different way. Why do you think Fast Travel was done the way it was done in Oblivion? Because fuck traveling or finding ways to transport yourself, gotta get to quest NOW.

ODST is mediocre and it's praised by hipsters.

DON'T STOP NOW

Because Halo cocksuckers cant admit that the franchise had maybe three good games that were nothing too special and that most of it was marketing and/or nostalgia.
Then the people who have played better games will shit on them for being wrong and theyll get extremely defensive.

I enjoy Halo, but actually thinking its GOTY is fucking retarded, its like saying FFVII and VIII are GOAT when all they had was marketing and brand loyalty backing them up when that wasnt as frequent as today.

It didn't
You aren't. In fact due to it's (lack of) length and map design it was actually easier to beat on Legendary
Well it made Legendary easier somehow so mission accomplished

Still waiting to see how ODST was magically different than Halo 3

They had a decade to grow up and get some decent taste but they're still cocksucking Halo, that's the sad part.

Do you have a problem with some of the good vidya that existed on consoles, specifically 5th and 6th gen, or the concept of a console? If it's the latter, why don't you go make a thread about that. You'd probably find out that almost everyone agrees with you. The problem here is that this argument is what every Halo thread eventually devolves into.

You know what you're kind of right; games made for the computer were still more advanced even back then. And I'm sure that, if they had developed games for the PC, then DKC or Yoshi's Island would have been even better. But, like most things, they were held back by console's limitations.

no PC

OST had the best music, some of the best level design, a pretty neat story that was handled with the pseudo hub of New Mombasa, and was a fun diversion. It was a fresh take on what a Halo game could be. It was a very novel experience and that's why it was praised.


embed related

Never played Halo seriously, just once or twice to check it out, but…

Let's be honest here. You play Unreal or Quake and you limit yourself to the Railgun or Rocket Launcher depending on distance to oponent. Both give you unparalled burst damage that you can combine with fast movement defensively for better odds at winning a fight.
You'll use Flak(shotguns) or any other gun until you can pick those 2 up and then you'll stick to them. I personnaly trade for a Link Gun or Shock Rifle if I want to chalenge myself but otherwise stick to Flaks and Lightning guns.

It's true that each weapon has a different use and it's key to the game that you learn them all. But at the same time, you can position yourself in a way that a certain weapon becomes usefull and if it currently isn't, it's because you haven't positioned yourself correctly.
For instance, the Flak Cannon is superior to take down people above you with the arcing projectile making it better than the Rocket Launcher in that situation. But if you're standing below someone, you're already doing something wrong. Get out of there, go up there, even rocketjump up there if you can and Rockets become a better alternative instead.

You can argue all you want about the 2 weapons limit but the truth is, you can't fire 9 guns at once and most of the players prefer to change the engagement to suit the gun instead of the other way around.

Shields were a major part in Unreal and map control was very important to win the match. But at the same time, the first person to get a shield now has a statistical advantage over their oponent, so even if their aim is worse, they might win the next fights.
The way it's handled in Halo, it gives everyone the same amount of shield bound by the same rules, removing the randomness of the game. It makes the Shields more fair at the expense of removing that skill (map control) from the game. It's a design decision, not bad nor good.

Similarly, the way Health is handled in UT can be quite frustrating a lot of the time and in the end, not much different from life regen. You're low on life, you disengage and go look for pickups. What the other player sees is you being out of combat for a while and coming back healed after a while, which wouldn't change from health regen.

The only serious difference here is how you can predict movement when you see someone heading for a health kit and spam rockets that way, or those few lucky kills where you find someone low on life looking for a health kit.
However, what I think is that the search for health kits, while rewarding map knowledge, distracts the players from movement and dodging and isn't particularly interesting or requires a lot of skill. With health regeneration, what's tested is your skill at avoiding being shot (something that's native to Quake and UT, actually) and staying alive until you are healed. But otherwise, it's not very different, just more convenient.

tl;dr: 2 weapon limit and health\shield regen don't really change the game as much as you think. people only use 2-3 guns anyway at any one time and map knowledge isn't the skill tested anymore. That's it.

Yeah this is why stopped caring.

And?

I don't know user I have standards. But then there are people who watch Gate or think Fate/Zero is good.

Don't actually get your point here. Weren't you arguing that consoles do not hold back videogame development? There's plenty of evidence otherwise and many cases where games turned to shit because of console parity. Halo did many things as design decisions that I personally don't mind but some of them were indeed due to being on consoles.

I still maintain the idea that consoles excel at some particular types of games like racing, platformers or hack and slash but many others like FPS, RTS or even decent RPGs suffer horribly with console parity.

I'm not so sure, early PCs were shit for scrolling graphics. Consider that Commander Keen struggled to achieve what any NES platformer did years before.

the only good ones are on pc

Tell me PC wizard, what is Yoshi's Island missing that only the PC could provide. Muh grafix? Muh fps?

ODST's levels are pretty forgettable.

What? A bunch of random ODSTs enter a wartorn city while the Captain of the Squad is trying to find an AI? You could skip the game and be none the wiser on Halo's overall story.


Also

And I'm saying that anyone who criticizes Halo from a Quake or Unreal perspective is equally retarded. Halo 1-3 had it's foundations made in Marathon. If you think the storyline is bad, perhaps you should read some Joseph Campbell.

I'm arguing why not both, I think you got IDs mixed up.

It's not fundamentally different, that's why it's an expansion. Again, blame Microshit for the price tag.

That is irrelevant to the quality of the game. It's a unique take on the Halo formula, and offered enough interesting and new styles of gameplay to make it fun.

Still waiting for you to make arguments other than "Nuh uh!" bait taken


And I'm not arguing for the actual story, just the way it was presented. And the game wasn't supposed to have a huge impact on the story. As far as Bungie was concerned, the Halo trilogy was finished, ODST was just a fun side story.

That's not what I said at all.

The new health system encourages incredibly campy play and a lot of retreating as even grunts send you running for cover.

Consoles are 10 years behind, and so are their games. Look at fucking how much praise shit games like the Souls games get.

Grow the fuck up.

Halo kids grew up during the time watching reality TV was cool.
People who think Gate or Fate/Zero were good are nowhere near as bad.

gunplay is garbage

slow as fuck

enemies as dumb as it gets

everything looks the same

Halo was always garbage only dumb consolefags can stand this shit

Kill yourself nigger

And where/what is that? You can't sit here and whine about no one caring about the shit you spout if you don't prove what the fuck you're on about

You ran around in a city and shot aliens, just like Halo 2. You found a secret thing and made sure you didn't die to tell people about the secret (just like every other Halo game) that everyone would knew about anyway because they blew a hole where the fucking city used to be. And since everyone knew what the secret was and how it ended because Halo 3 happened the rest of the game is just about the Firefly rejects pissing around in a battle that we already know the outcome to.


what

*Why does HALO suck?
no need for that s.

Your health is so low even a squad of Grunts can take it down in seconds.

The health system is basically the same as in Halo CE, did grunts send you running for cover in that game?


I'm not whining, I gave examples of new or modified mechanics leading to a different and novel gameplay experience. If you want to ignore that in favor of crying about… something, then that's on you.

It doesn't, HALO had really well balanced MP that was complimented by LAN support putting an end to the "screen looking" arguments. The only real flaw was the map design as they were a little too small / basic.
I never finished HALO 2 because I didn't like it and have never played any HALO released since

Why would you compare Halo to games that aren't like Halo at all and not enjoy each for what they are? Did you ever even play Marathon?

Because then you get shit like this
dsogaming.com/news/warren-spector-confirms-pc-versions-deus-ex-invisible-war-thief-deadly-shadows-afterthought/


I sure hope this is bait
Dark Souls is an excellent game with a retarded community of redditors and weeaboos with shit taste on most vidya.

Your shield doesn't die in two hits in CE.

How is that related to the Halo series at all?

Now you're making shit up. Even on Legendary the grunts weren't dangerous. Because any insta kill headshot weapon made short work of them, like your meme pistol.


No you regurgitated features and concepts that were in every Halo game up to that point and paraded them as new because muh ODST muh Marty muh open world then threw a fit when everyone else called you a hipster for pretending a 4 hour spin off was something innovative to the franchise

You're fucking shitting me right?
Want me to compare it to Half Life, Marathon and NOLF?

The Halo series is a FPS so that applies even more to it than to those pseudo RPGs.

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Aside from Legendary, you're correct. Coincidentally, aside from Legendary, it doesn't in ODST either.


I have this feeling you have IDs turned off.

It does and your in denial. Haven't played through the campaign twice and gotten the achievements for getting the par scores in Firefight so I know very well how what health system is like in ODST.

Are you implying those don't matter? Better controls or more content don't seem appealing to you?

Halo was pretty good during its original trilogy. It had this carefully handled balance of worldbuilding, story, and combat; and those elements were continiously improved with each passing sequel.

It would've been great it the series ended in 3, as I feel it ended solidly and had the best blend of all the elements I mentioned above. Those giant battles with vehicles are so fucking great there.

But of course, jewshekelinos just had to force it further and keep churning out more games, and it shows in the effort. Not only that, but the god damn storyfagging seriously crippled the game's design balance: it wasn't a decent story in a cool looking setting that had tons of fun with itself through the game's combat now, but instead MUH STORY/CHARACTERS/LORE that is hellbent on being taken so fucking seriously that it's just beyond pretentiousness at this point at the expense of everything else.

The new trilogy started weak with 4, but 5 just fucking killed everything that was left. I blame it entirely on the new team being so self-absorbed on how recognizable the halo brand is and making halo games just because they have to.

Well this IS modern Halo done by 343i, the same people who let a female SPARTAN 'master' Sangheli, a language that humans can't speak right because of the jaw structure of an elite, in 3 months because "She was bored".


know whose worse? People who come into threads to throw a tantrum about how they hate the game and neglect shit like Half-Life and CoD were ruining the market long before it


Technically map control was still integral in Halo, more so on maps with vehicles, like side winder or blood gulch

I'm convinced the people who hate Halo blindly or just shit on it because "only kids can like Halo" are underage themselves and do this shit to fit in

Did you read the OP you dumb nigger?

please tell me that's not true

Timesplitters is quite aptly defined as "fun" or "quirky".

I think kids who get butthurt their meme game is called out a pile of shit are worse still, Half Life had a really great multiplayer and mods, single player was nothing to write home about though.

I thought your post implied that you didn't like Halo because of reasons other than that you liked Quake and Unreal and that I was projecting something wrong onto you. I'm saying that Halo went in a different direction than those two and can be traced back to Marathon where plot elements were revealed as the player goes through the game. That's what made Halo good in my opinion. So why would you compare it to games that didn't have that in mind?


Halo wasn't tainted by consolitis until ODST though.


Why would you take the bait of a CGI trailer user?

Because you have 2 possibilities here:
Start with the Dev Cycle on PC and port to Consoles.
The game is done as it should have been and looks awesome for PC. Consoles however are gonna get a watered down version of the game with missing features or compensation for them and console players will feel and know they got the "chinese knockoff version". See Starcraft for a good example but also go compare enemy reaction time and damage between console and PC FPS.

OR!

Start with Dev Cycle on Consoles and then Port to PC.
Which leads to control schemes limited to the number of keys in a keyboard and often an HUD that reflects that. Check the Hotkey HUD for Fallout 3, NV and 4. Or how throwing grenades and powerattacking in 4 is the same key.

You never can win in this because consoles are PCs simply aren't the same. The only solution is to make games that don't really require a large amount of keys and have cameras fixed to certain position.
Why do you think driving games, with the camera tied to behind the car and small amount of possible keys, or hack and slash with top down view and lock on for camera as well as low amount of keys needed work so well for consoles?

And again, this is just technical limitations. The userbase of both PCs and consoles is fundamentally diferent in their mindset. The "put disk, hit start, play game" that most console players have (despite this no longer being the norm for console) forces games to grab your attention as fast as possible and the burden of making something interesting comes from the game not the player.
Why do you think Fallout 4 starts with Dogmeat, a Minigun, Powerarmor, Energy Weapons and strong personnal motivation in just 15 minutes?

Fun is a subjective thing and cannot be used to define an argument, You may not find smashing your testicles into a car door, but someone might


Not a lie, look it up


I read his nigger speak, yeah "Why does Halo sucks?", was that even English?

Halo is a fine game on it's own, having watch it's tease at mac world and then seeing glimpses of it before it went to Xbox it's a solid game, need I remind anons that CoD was shitting out WWII games almost on a yearly basis long before they hit critical acclaim with Modern Warfare?

No I got the right faggot. You're the sperg that insisted ODST was a stealth game where you play like a tier one operator with collectibles (all already a part of this franchise) then started whining when I said I didn't believe your nonsense because the game was 2/3rds typical Halo with a nonsense plot and the other third was a drawn out Truth and Reconciliation with the same "stealth" elements the series always had: Enemy units patrol or are relaxed until they find out you killed their compatriot then they magically deduce your location and try to kill you regardless of what weapon you used. You're the only faggot on this thread that can't accept this so you sperg out and accuse others of being triggered.


Yup, that was Vale in Halo 5's deviantart OC squad.

Because the only interesting game in the series involved not being a super soldier.

Also they made Buck a spartan despite straight up declaring he would never be one.

And on top of that 343i is so utterly shit if they did make an interesting game like ODST or REACH again they'd fuck up ODST by making you a SUPAH OH DEE ESS TEE THAT'S A SASSY BLACK LADY WHO CAN FLY AND HAS SUPAH STRENGTH AND LASER EYES!

A lot of people forget, you had less health in odst because you weren't a fucking supersoldier, and that was the appeal.

Hated the shield system, I would have loved being simply relying on health purely, also being able to rip off turrets was iffy

Wrong, Halo was tainted by consilitis by default, the game was designed for consoles from the start even if it got a PC port, exactly the opposite of what happened to Team Fortress 2.

No, but are you implying that muh graphix make a game good?

Like what?

You're really paraphrasing and overdramatizing this. I would say you're projecting but I know you'll just try to spin that around like the good autist you are.

Stay triggered, friend. :^)

Actually it wasn't ALWAYS limited by consolitis

Halo E3 2000 had a multiple weapon system akin to games like Half-Life, to be fair the 2 weapon system has it's own strengths and weaknesses, it's also possible to work more than 4 weapons into Halo as the tag system

Because you have arbitrary excuses for why genres you don't care about work on something you don't care about?

I can only say that hindsight is 20/20. See and blame society for it's inability to spend it's money well leading to what we're experiencing today.


And yet they made a good trilogy despite limitations. Why is it impossible for people to enjoy things for what they are?

The game is built around console limitations from design, porting it didn't change that.
Team Fortress 2 is pretty much the exact opposite and it shows in the game style, pace, speed and advanced mechanics that are simply impossible to even imitate correctly with a controller that are built into the basis of the game.

Good by FPS console standards at best.
Barely decent if we are talking about the genre in general.

...

see

quoting your own posts makes you look like a retard user, and no the "but YOU CAN'T COMPARE TO BETTER GAMES OF THE SAME GENRE" is fucking stupid and you should feel bad.

Just to put it into perspective
Halo wars was a shit RTS that wouldn't even be worth looking at in PC and even though they tried their best it doesn't change the fact that there is no point even trying to make a console RTS or FPS.

Still not an argument for that post. Why would you compare games that try to achieve different things.

Where do you see me defending Halo Wars friend.

Because your entire point is "don't compare it to better games because I have no argument against that".

So you're saying if Halo was an arena shooter clone that made improvements to both Quake and UT, you would be a fan? It was never Bungie's intention to do that, if you played Marathon you would have seen that.

If you put guns and explosions on Gone Home the end result would still be a shit game.
"I wasn't trying" does not make a bad game any better, that's sadly the reality of it.
Being ironically bad is a thing best left for those aiming at comedy.

He never even implied that
Fuckoff retard

Where do I imply that Bungie was ironically making a game and trying to be funny?

At least tell me you've played Marathon.

Marathon was a good game
Halo was a decent one
Fuck off you obtuse nigger

That's the thing, Baneposters and people memeing about "The Room" don't get butthurt or ever try to defend those movies because they all know they're fucking terrible, that's the difference with Halo fanboys, they refuse to admit that even if they had fun playing coach co-op, Halo was never really good.

You keep bringing in outside references as if they're comparable. At this point you sound like someone who got bullied on 4chan in 2009 for being a kid posting about Halo and then tried to fit in by blending in with older jaded posters. Halo revolved around storytelling and archetypes. Already recommended it once, but see Joseph Campbell if you want to know more.

They are as objective as a reason can be, user…
Nigga please. I still play hack&slash and driving games on the PC but I plug a controller for that shit.
When I was playing GTA San Andreas, I'd always have a controller plugged in. I could use the Keyboard+Mouse when walking on foot and for proper aiming but everytime I went inside a car, I could grab the controller and use it to drive much better with the camera automatically adjusting to it as well.

I also had a PSX, PS2 and a Wii. Tried many other systems as well like Dreamcast and N64 and still emulate some on the PC.
I'm speaking from personnal experience when I tell you that some games perform better with a controller and others with a m+kb and I'm telling you, as an idort, that you can easily tell if a game was made for consoles or PC just by the amount of attention and time the game expects you to give it.

Metroid Prime was a pretty neat game and the Wiimote was quite possibly one of the best ways to handle FPS in a console. And yet it still felt short to m+bk and had to use a lock on system to conpensate for that. Everytime I played it, I couldn't help but think how great it would be to have finer aiming instead.

Grandia was also a pretty neat RPG for the PXS that I liked (despite being somewhat cliche in the end) but you compare that to the Ultima Series or some decent roguelike games and it's incredibly simplistic in it's mechanics.


Some genre of videogames work better for consoles and others work better for PC. Trying to do a genre for a system it's not designed for results in a worse game. This much is an objective fact.

Halo fans despise Halo 5 m8.

And don't tell me "t-that doesn't count, I shouldn't have to read a side book", because if that's true then your entire arguement falls apart since your complaint hinges on a side book to begin with.

Anyways, speaking of the lore, has anybody else read any of the newer novels (IE, the ones after the forerunner/kilo 5 books)? I read Broken Circle and Last light recently and really enjoyed them, almost as much as Ghosts of Onyx, and wanted opinions on the others.


They despise the single player and story, the consensus is the multiplayer, forge and core gameplay is actually really good, which I agree with. Especially forge, shit is nearly a dev tool, webms related


Depends what you mean. I think the forerunner novels definitely removed a lot of the mystery and awe that they the flood had, but at the same time the forerunner trilogy was also extremely well written sci fi and it executed writing stories from the perspective of forerunner really well.

Maybe in your group of friends, I had WAY more fun with customs and way more customs with reach then in 3. There's objectively more gametype options and forge potential and as such custom potential in reach then 3.

Competive Halo has always been a complete shitshow of tryhards and BR wankery so I really don't give a shit about that, but loadouts could just be turned off, and bloom helped automatics as much as it hurt precision weapons, so i'd say in reach it was niehter a net gain or loss.

5 handles it right: precision weapons have no bloom whatsoever and are 1:1 accurate with no spread both inside and outside of zoom, wheras autos do have bloom but it gains slow enough and they have no base spread on top of that, meaning they can viably be burst fired out to medium range and are actually worth using.

Couldn't fit the last file due to size limits.

Also, in case it's not obvious, the first webm is showing off that you scan swap weapon prorpties; that's a plasma turret firing fuel rod shots.

You can do other shit like SMG's firing rockets or plasma rifles firing sniper shots.

Wow, you can bind map elements to a Banshee or whatever it is?

No way in hell I'll ever have an Xbone but that's a huge improvement from the abortion that was Halo 4 forge.

There's a fuck ton of stuff like that you can do.

Off the top of my head, there's different skyboxes and time of day settings for each canvas, applyable weather effects like snow or rain and fog, wind settings that effects how the weather falls and how grass and such sways, placable sound emitters and visual effect generators (flames, sparks, etc), you can merge objects together into groups, and then duplicate or manipulate those groups yourself (so if you build a base on one side of the map, you can just group it, dupe it, and move it to the other so there's two). There's material editing for objects (color, reflectiviity, textures, etc).

There's even a map filter that increases player's field of view, pic related

Luckily for you 5's forge and playable customs are getting a free PC port later this year, which sorta completely invalidates the need to get the full game since the campaign in 5 is pretty meh and the MP and forge are the good parts anyways.

It's w10 only though, sadly

The only good thing I can remember that was Halo related was back when an user on halfchan was dumping the comics. They were fun to rip on.

because it doesn't have enough power to blow.

It's sad because that comic is actually the worst piece of Halo media period. Most of the novels are as good as it's bad.

Timesplitters 2 had shitty aiming mechanics but everything else was good while Future Perfect was way too watered down and casualized.

But it did, or at least, it added events that are so implausable (in some cases impossible), that it's just the same.

In TFoR, The reason the Autumn ever found Halo was because Cortana input the coordinates that Blue Team found on a prior planet (forget the name) from a Forerunner artifact. In Reach, it's because of the forerunner artifact on the planet

In TFoR, the Autumn was stripped down bare to be used on a suicide mission to capture Covenant leaders and force a truce, as such it couldn't land planet side. In Reach, it lands to pick up Cortana's fragment.

In TFoR, the Autumn picks up John and Linda from a MAC platform after they initiate Cole Protocol on the thing, before taking off for slipspace. In Reach, the Autumn is carrying John when it landed on planet.

In TFoR, the invasion of Reach was a short and brutal purge by the Covenant that lasted a matter of days or weeks (it's been a while since I read the book). In Reach the Covenant landed on the planet MONTHS prior. Despite this, Neither NAVCOM or FLEETCOM or ONI or any part of the UNSC thought it would be a good idea to prepare evacuation plans.

In Reach, Jun escorts Halsey to Castle Base, In TFoR and First Strike, he isn't mentioned once (obviously because he didn't exist as a character).

In Ghosts of Onyx, Spartan III's are young kids (13-15 at most) outfitted with cheap armor, meant to be disposable soldiers. In Reach, the Spartan III's of Noble Team are almost the same age as Jorge and all have Mk V armor. I know this is explained, but it undermines the entire point of Spartan III's.

All of this is just off the top of my head. Halo Reach undermines scores of established events and canon in pursuit of a rather mediocre story.

Don't get me wrong, the books were great, and as their own continuity I like them. But I don't like the concept of Humans being an old space faring race that were devolved and started over. The entire concept of the Human/Forerunner war goes against Bungie's pre-established intentions for the Forerunners and humanities possible relation to them (going against Bungie's original intentions is something 343 does a lot, it seems). And making the Forerunners into a big bad is rather lazy in my opinion. Also, the Flood being corrupted precursor dust was retarded.

I won't deny Forge 2.0 created tons of new ways to play customs, and maybe my sour experience has to do with the fact that Reach just didn't have the dominance that Halo 3 had when it came to player population, and many of the people I played customs with no longer played Halo.

I'm not talking specifically about "MLG Playlists" or Arena, or HCS, I'm talking about every Halo before Reach having even starts across the board. It gave the game an actual skill gap as opposed to "I have a better AA, so I win." Sprint also hindered map design by making maps and faster to traverse, thus shrinking the number of engagement types. And yes, AAs and loadouts could be turned off, but I can't think of any matchmaking playlists, aside from Anniversary playlists (343, why didn't you Make Halo Great Again?) that did.

5 does as many things bad as it does good. Weapon balancing is probably almost perfect, but Spartan abilities, namely sprint and ground pound, again hurt map design by forcing maps to be built around those features. Art direction is still atrocious, 343 has a boner for redesigning Halo for the sake of redesigning it. Campaign is balls, and at launch it was the most barebones release since Halo CE. Is there even an ingame file browser yet? And the campaign goes without saying.

The first Halo had a very good scifi story, which was later cannibalized by Mass Effect. But it always suffered from fisher price looking and sounding weapons, and consolized mechanics. The open world was strikingly impressive, as the only comparison was Normandy in Medal of Honor.

Real hate only began when american kids flooded the multiplayer and made life miserable to everyone else.

How? the sounds were alright


release

It's H2V all over again

Forge is just a mape EDITOR, it doesn't allow for custom map creation like HEK did, with Forge you're confined to a pre-existing map and then given a "budget" and a tag set to work with that you can't choose really

HEK with Guerilla is and was far superior simply because of the freedom of map making

Yeah I wish they stayed put to the books, such a waste of story. it would be amazing to see more space battles and the chief himself with his team

343 decided that, instead of making good games, they wanted the CoD audience.

mlg playlist in both reach (at the end of its circut lifecycle) and 4 (pretty early on) had armor abilities removed. 4 had them as ordinance drops but really it didnt help you much unless you were playing that one territories gametype.


the assualt rifle is too strong and the suppressor is ass.

sprint in 5 is also nerfed to shit since you dont regain shields at all for sprinting away and groundpounds are a risk vs reward thing.

spartan charge is cancer though

Honestly, I'm tired of FPShit.

How can anyone stand the most obviously repetitive genre in gaming over and over again?

Halo was a good game. Unfortunately it popularized some mechanics that, while appropriate for consoles, quickly found their way to a lot of mainstream FPS titles. And when you find out that something is very popular it only makes sense from a business perspective to copy it. And for the non-casual consumer, that shit gets tiresome.

I only played 1 and 2, so I can't speak for any other games in the series.

i think halo and metroid should get married. they can invite their friends samus and spartan to be the guests of honor or whatever

Convoluted bullshit that was never previously alluded to is always how bungie handled retconning in new stuff, like why brutes weren't in halo 1

That was an easter egg
Hence why iron chef's cryo pod was in the goddamn cargo bay

No shit he didn't exist
But if he did exist that doesn't mean they have to talk about him, he probably died in some dumb way

And the entire point of noble team is that they're spartan III's who got lucky once, like the ones who made it out of ghosts of onyx alive
Also if you can't recall the plot of reach, they were used for basically the same purpose and even with the added gear and experience, that luck didn't exactly hold out

I can't really speak for the rest since it's been years since I read halsey's journal, and even more years since I read the book, and don't remember a whole lot of details, but still, come on, user

...

But Mario didn't casualize the platforming genre. Its not like the platforming genre was good until Mario came around. No it was hardly even around and a lot of the games prior to Mario were BAD. The video game industry had basically crashed. There were too many bad games and not even good ones. As for shenmue it technically didn't invent QTE's and its implementation of them is different than it is in modern games.

Halo on the other hand, it absolutely did casualize the fps genre, and after it we saw a wave of over saturation and casualization like never before.

at least ff7 had something to show for its dev budget, what did halo have, boring weapons, boring enemies, boring vehicles, shitty level designs, and oh wait, I guess it had muh gwaphics and music. Yeah it had that. That's all it had.

there have always been good halo threads late at night when the bandwagoning kiddies fall asleep. I've been praising it since 2001 when the first released and only stopped when 343 shit it up with 4 and onwards.

No, halo was shit.

No none of them do since you can just hook up a controller to your PC.

You mean when the people with jobs fell asleep.

you're thinking of the normalfag internet. on imageboards, children were the people hating halo because they parroted the shitposting like good little faggots, and adults were the ones praising it because they were already grown when it released, and remember enjoying lan parties with their friends. but because of the daytime shitposting you couldn't have a serious halo thread until the retarded kids fell asleep. When I say kids I'm talking literal 12 year olds. The problem doesn't exist as much here but back on cuckchan before the exodus it was pretty obvious.

Oh you mean like the halo fags who circlejerk about their shit games on literally every site except for this one because back in 2001 and onward it was trendy so suck Microsoft's and halo's big greasy cock?

You fags don't deserve a serious thread, your game dosen't deserve a serious thread. Everything from the gunplay to the movement speed, to the fucking rate at which players fall(gravity) is slow easy and tiresome, and the only redeeming qualities the first game has is its AI, soundtrack and gwaphics but who gives a shit when everything runs at 30fps and you have broken animations in the PC version when you try to turn it up to 60 fps or higher?

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Fuck off underage fags, I'll just come out and settle it once and for all two weapon limits are usually fucking stupid and don't make the halo games any more tacticool or strategic, especially in the first game where you just use the pistol and plasma pistol for 90% of your encounters with the Covanent and the shotgun and [insert other human weapon here] for flood encounters.

In general I don't think it makes it more strategic or tactical, in fact I think it has the opposite effect. Rather than "what weapons should I use" The question the player should be asking "what weapon should I use in this situation", having 9 guns or whatever, allows levels to be designed with all 9 of them in mind and that adds a lot of depth to them, they can for example place a group of enemies in a place where the player would only be able to hit them using a weapon that fires in an arc, another group of enemies at long ranges(and give the enemies long ranged attacks), create a cluster of enemies that are mostly stationary but have powerful attacks right in front of the player so he can take them all out at the same time with splash damage, melee enemies that rush the player and would be most easily dealt with by short range attacks, enemies that shoot projectiles at the player and try to dodge his projectile attacks, flying enemies, etc. all in the same area.

Players would have to think harder because encounters would be more varried and they'd have to switch up their movement patterns and weapons on the fly to meet the situation.

When its 2 gun limit usually the encounters are made less varied and often require less thought to deal with, not only that it can lead to some really annoying issues like for example. Player predicts the next room is going to be filled with enemies most easily dealt with by x weapon but he ends up being wrong, then no enemies in that next area drop weapon x, or player's prediction is right but he runs out of ammo and can't find any more, only nearby weapons are terrible for the situation he is in, or has to backtrack for a weapon because he picked up the wrong one for what he predicted would lie ahead and was wrong.

It gets you thinking about what weapon you are going to use up ahead but the thinking is really just guesswork for people who haven't played the game and well, memorization for people who have already played it. And you kind of have to think about ammo management in games that don't have 2 gun limits or anything of the sort anyway so thinking ahead is just as much of a thing.

There are some games where you only have a handful of guns that I stil enjoy quite a bit, stalker dosen't really have a 2 gun limit(although you have limited carry capacity so you can't take more than a few with you, some mods limit the carry load further,) but then stalker's goals are a lot different from that of the average fps campaign. But in general I think 2 gun limits should be reserved for games that are realisiic and shouldn't be a thing in games like halo.


Additionally I think I should add that there are plenty of games where you can't carry around that many weapons at once that I enjoy like crysis, stalker, any of the team fortress games, and fistfull of frags, for example but usually in games like that the limited loadout thing meets a certain theme(realism being one of them, exploration and inventory management which really go hand in hand being another, and teamplay being an additional one) I think the 2 gun limit works better in halo's multiplayer than in its single player although I don't particularly like it in either.

In halo the only real reason for the 2 gun limit seems to be that it was developed for consoles and that bungie hadn't yet figured out weapon wheels yet(or maybe they did consider it but just thought that limiting it to 2 weapons and being able to switch on the fly rather than having to access a menu would be better idk) either way the main reason why the 2 gun limit is there is because of the limited buttons available to map actions to on a controller and there wasn't really any goal it helped to achieve other than simplifying the game to make it control better with a gamepad. Which is fine but at explanations don't really excuse, poor gameplay mechanics; they just explain why they are there. Halo didn't have realism to use as its excuse, it didn't have teamplay, it technically had a military theme but considering that the main character who you controlled was a genetically enhanced super soldier wearing a suit of armor that enhanced his physical capabilities further I don't think that we should be applying the same standards to him that we would apply to one of today's GI's especially considering it takes place in the future where magical space backpacks capable of storing one's equipment inside of the assholes of creatures from other dimensions have probably already been invented.

Now please go back to reddit and have your shit threads there. I don't even like this board and its been shit since forever but jesus fucking christ the last thing I want to see here are halo threads.

The fact that it's slow allows for actual strategy because you're not fucked the moment someone sees you and pulls the trigger.

maybe you should kill yourself

Holy FUCK you are retarded, user. When 343i took over matchmaking the player base fucking tanked.


Confirmed for down syndrome.

CE Anniversary was such a tastelessly executed blatant cash-grab and an undeniable herald of the sack of steamy shit that was to come - as to be expected of a "dev company" that was literally created out of thin air to do nothing but print money for microsoft.

No passion. No taste. No direction. Shit writing.

Dubs confirm. CoD is a yearly release type of series, almost as bad as Ass Creed.

This should have been /thread

I can't find my "Kill everyone in the thread" jpg.

Oh, so halo fags are the types of niggers that think that RTS games aren't strategic compared to turn-based? Noted, opinion discarded.

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Because running around and mowing down paper mache enemies who barely hurt is so much better. Fuck off DOOM fag. You can fuck right off with your school shooting sims while I enjoy a challenging game with enemies that can actually put up a fight.

u wot m8, I played through 1 2 and 3 and there was hardly any semblance of a challenge on anything other than legendary which turned enemies into damage sponges unless you plasma blasted, and/or headshot them or wacked them with the energy sword and as a result actually made them not fun while at the same time not challenging.

Oh wow, everything is a damage sponge and does a fuckton of damage, yeah guess I better play like a total bitch and recover my sheilds every 4 seconds while preparing to pop out of cover and headshot enemies with my aim assisted hitscan.

Fuck off nigger, "hide until you heal" removes pretty much any sense of challenge that the game could have otherwise given you and honestly they are the biggest dealbreaker in the entire series.

Shame because if it didn't have that bullshit it could have been great, but nope, it had it so it ended up being shit, then evolved into an average game with the second installment and mediocre trash with the third. Then reach was made and it somehow sucked less ass than 3 in terms of its multiplayer component anyway, 4 was released which was almost as bad as combat evovled, and 5 was released which also sucked less ass than ce and honestly less than 4 as well but you nostalgia fags didn't see it because the taste of bungie's cock couldn't be forgotten.

...

And again, most of those inconsistencies are explained in a reasonable. plasuable manner either in the journal that shipped with the limited edition of the game; or in the data drops that were released later.

Saying that what reach + the journal and data drops did is a retcon is like saying it's a retcon that brutes were present in Halo Wars just because they weren't in CE and assuming that meant they weren't a part of the covenant (and yes, some people are stupid enough to think this despite 2 taking place only weeks after CE): It's not a fucking retcon to just give additional context from another point of view


The Halo 3 terminals pretty clearly imply that forerunners and humans are seperate, so clearly even bungie was rethinking their original intentions by that point anyways. The Halo 3 bestiary mentions the precursors as well, incidentally.


Honestly, I'd say reach's maps were so shit to begin with, armor abilities actually made them bearable. Sword base was garbage but it was at least tolerable thanks to jetpacks. I don't think it's accurate to say they weren't designed with AA's in mind, they are, they just happen to suck regardless.

Honestly I thought 5 executed all of the spartan abilities really well, and again, didn't feel the map design was hurt due to them. In fact, i'd argue the degree to which the maps reward good use of spartan abilities is one of 5's best features: the maps have tons of skulljumps and nonobviious pathways that you can only use and discover by chaining hover, sprint, ground pound, slide, and so on together.

True, and I agreed that was pretty shit, though that's mostly been corrected now. 5's forge especially is basically a developer tool, as I mentioned in , and

For other users's file shares? Yeah. Just in general for all files made? No, but personally I don't mind that. Why would you want to navigate a huge list of files with a controller rather then just on the website?


Nigga, I play Halo 5. The game isn't perfect but it fucking nailed the forge and MP, which is what's getting the PC port.


It honestly is pretty close to a modding/dev tool at this point. It's obviously not on the same level, but it's scratching the surface of one.

But 5's MP is way, way better then 4's campaign was. 4's campaign was merely alright, and still one of the weakest in the series even if it wasn't actually bad. 5's MP is in the top 3 Halo MP's period.

Also see what I wrote above and in regarding halsey's journal and reach's canon breaks.

As apposed to DOOM in which enemies deal less damage than a gust of wind. I played DOOM and not once did I feel even the slightest semblance of fear or danger. It was like dumping boiling water on an anthill. No challenge, no fun. I can see the appeal for people who were abused and want a power fantasy, but it's just not for me.

But user, Metroid is too good for Halo, Halo doesn't deserve it, Metroid is a series that did everything better than Halo, except music maybe. Metroid Prime games have much better single player campaigns than Halo 1-3 (and definitly better ones than onward).

Go back to kindergarden you twat.

Hows the water in Flint?

Consider that when Doom came out people turned around with the arrow keys and didn't move nearly as fast as people play it nowadays.

Go and play Doom wads made by people who played with mouselook and Always Run on and then come back. Or play Doom without a mouse. Play it on Ultraviolence with fast monsters (google how to turn on that shit). Then come back and tell me that Doom style games are easy.

I swear you halo millennials are the worst

It's stunning how much autistic knowledge you all can have about the lore and somehow still not know this shit.

In fact, I'll even be nice and recommend you a couple of wads. Play Hell Revealed or Alien Vendetta. The Plutonia Experiment is a wad officially released by ID that is fucking merciless.

yeah, doom is hard compared to halo, retards only think its easy nowadays because it was designed for keyboard only and they use kb+m with mouselook enabled in a sourceport like gzdoom that has it perfectly implemented.

I've done that before, still too easy.

FUCKING PREHISTORY SPACE HUMANITY MAN!!!


To be fair, the one on the right does become their Star Quarterback…


PREHISTORIC HUMAN SPACE EMPIRE!!!


DAMN YOU WINDOWS 10!!!!

…I wanna play Wars 2…


IT'S NOT EVEN PHYSICALLY POSSIBLE!!!

I'm actually fine with this, it helps explain why the Flood was able to push the Forerunner's shit in.

Not even lorefags are immune from inventing things to whine about.

That said, not all of them were explained in the journal: the difference in time for how long the battle of reach lasted in the game vs the novel wasn't explained till the data drops came out, for example.

wew lad, do you kiss your mother with that mouth? Because I can smell Microcuck's cock on your breath.

larger file size if anybody cares

When in the fuck did I mention vertical aim? Why are you making shit up? Why aren't people with IQs under 150 put to sleep?

whyy is shrek piss. why is shrek piss #italiano

wew lad, be careful not to cut yourself on that edge

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you have to read the books to find the plot even mildly entertaining

I laughed so hard when Kat got sniped out of nowhere.

I agree, and if a video game needs any book other than the instruction booklet it shipped with to have a good story or lore then something is horribly wrong. The halo games don't really have very good stories, their stories are basically like trails of breadcrumbs meant to lead one to something worthwhile but they fail to do so. If you want to see a good store in a video game just fuck off and play deus ex or the first two fallout games or something. Halo doesn't deliver on that front but the retarded fans continue to think otherwise.

well you didn't present one either so how exactly did you expect me to respond, plus you think halo is more challenging than doom which pretty much discredits everything you say.

Halo is shit and cancer, but Custom Edition maps are allright sometimes. I loved flying around in a jet in fuckhuge maps like coldsnap.

Unreal tournament is way better nerd. There is a mod called siege that still gets players. You can build jetpacks and stuff in that mod.

I don't doubt most games are better than Halo. The only true enjoyable aspect of it to me wasn't the actual FPS gameplay, but the exploration in giant sandbox maps in custom edition.

Well if the only sci fi books you've read is Halo trash I can see how someone might think it's good.

But I have seen, read and played enough stories to rank Halo pretty low.

Well Halo could have actually explained it all in a codex a la Mass effect.

But instead they wanted you to buy the books. And those goddamned terminals. Who came up with those deserves to be shot.

I don't know I never read the books, I don't assume they are that great but I want to give them the benefit of the doubt. But then I wanted to give halo the benefit of the doubt before playing it and unfortunately had my suspicions confirmed. I didn't expect it to be on par with FEAR or HL or anything but jesus, the first game isn't even on par with other console fps barring the ones like goldeneye that control like shit obviously, and 2 and 3 don't go beyond just being decent at best.

Yeah, they could have just had codex entries and stuff.

Casual reminder that 343 killed off The Rookie like a little bitch in the books.

Casual reminder that there's nothing wrong with them doing that.

He wasn't being used for anything anyways, this gives him one last time at least to be useful narratively; if he lived he'd just become an s4, ruining what makes him cool; and they can still tell stories about shit he did as an ODST.

Also, it's incredibly childish to get buttmad just because a character you liked died in an unglorious manner. Nobody whines about Miranda, Kat's, Holly's, or any of the many, many other characters who died "like a bitch", and halo has never shied away from showing that sometimes people just die in war in vain.

In fact, there's a whole fucking story in Halo Evolutions with The Rookie in it that's literally about that, called "Dirt". Maybe you should read it.

There's plenty to whine at 343 about, you don't need to invent new ones or pretend totally fine things are a problem to wank your hateboner.

also, just because i'm particularly sick of hearing that dumb complaint, here's every legitimate tthing I can think of to bitch at 343 over:

- Their retcon of the Foward Unto Dawn in Halo 4, and then being so lazy they just retconned the retcon
- Cortana saying she's the only AI she knows of made from a human brain when all Smart AI's are
- Cortana's rampancy in Halo 4 being shown completely differently from rampancy is shown in the books; cortana acting out of character
- Having the UNSC recover so quickly from the human covenant war and making them top dog; rushing the state of the universe post halo 3 in general, ruining the suspension of disbelif
- Having the UNSC Infinity's super MAC cannons be able to break through the Mantle's Approach's shielding and hull in Halo 4
- Halo 4's matchmaking using loadouts by default instead of it being a gimmick playlist, having ordiance at all; removing descope, not making sprint a toggable option for customs
- No good file share search for Halo 4
- Killing off cortana only to bring her back
- The entirety of Mortal dictata
- The entirety of Halo Esclations
- Changing the visual design of various factions for no real reason
- MCC's networking and UI being buggy, which is ironically the main part of MCC that was busted, and was the only part they actually did; No good file share search for it despite it being critical to it's MP longevity
- Focusing on shoehorning in "strong female characters" by bonnie ross resulting in self righteous lines of dialog in Broken Circle, Shadow of Intent, and Halo 5 about female sangheili, despite the fact the series has had strong female characters that weren't diversity circlejerks since the fucking start with Foehammer, Kelly, Linda, and more
- Forward Unto Dawn and Nightfall being medicore as fuck (second stories in nightfall was cool though)
- Halo 5's SP being a buch of fucking nothing story wise
- Locke and Tanaka being bland as shit
- Team Osiris being bland as a whole in Halo 5, Vale being bland in game despite her being cool in Hunters in the Dark, Buck being reduced to le sarcasm man
- The Osiris campign missions in 5 being short as fuck without having more of them to compensate, the campaign in total being short as fuck
- Halo 5's MP lacking maps and modes at launch; no local play

And that's about it. If your complaint isn't on there, chances are it's either not a big deal or not even a bad thing. Also, all of that said, i could make a list twice as big for all the shit they've done well.

Fuck I forgot about that cancer.


I actually liked the explanation for the basic covey tech and no brutes in Halo CE. The Covenant stationed at the ring were a research team, and thus didn't have a lot of armaments, and the Brutes, considered low class at the time, weren't deemed worthy of visiting the ring.

I can accept that I guess. Still doesn't explain why the Autumn was planet side when TFoR specifically said the ship wasn't able to land in atmosphere.

Nope, it's canon that he survives and goes on to become a Spartan IV. My whole point is that he shouldn't have escorted Halsey to Castle in the first place, it's dumb and breaks established events.

The book does its best to try and make sense of Reach, but it falls short simply by how nonsensical the events of that game were.


No it didn't. Reach was consistently at about 100k active players after 2010. The game stayed that way til Halo 4 came out.

Most people blamed that on Sabre Interactive's incompetence at the time. Plus the MP addition, while controversial as an add-on to Reach as opposed to a standalone, was really well executed.


See the first reply

That's true, but the fact remains that turning the Forerunners into a big bad and making Humans an ancient space faring race was retarded. They could have stuck with Humans being chosen by the Forerunners to inherit their legacy. Instead they went for some really stupid "ANCIENT EBUUL" shit.

And yes precursors existed before Halo 4, but don't like the direction 343 took to flesh them out as creators of the Forerunner and Human races, and how they basically pit the two races against eachother, or how the Forerunners basically killed the Precursors. It's convoluted and retarded.

The simple fact is small maps like Warlock and Midship don't work in the new sandbox. With how fast Spartans move it makes short distance engagements meaningless because of spartan charge, sprint, etc. The midship remake in 5 is noticeably bigger because of this.

Still doesn't excuse these features not being in at launch. Adding them in after the fact when the game has bled most of its player base (a number conveniently hidden in Halo 5 now) won't do much good. And there's still no file browser? That's retarded. My group of friends spent a stupid amount of time checking out the most popular recent files and gametypes in Reach. Having to do that from the website is retarded.


I'd argue against that. Halo 4 had a decently challenging campaign that took me about 12 hours to beat on legendary. The encounters and level design were varied enough that each engagement felt fairly unique. Really, if I typed any more I'd just be treading old ground, but I've explained why I thought 4 had a respectable campaign. The redesigns to Halo's aesthetic notwithstanding, I enjoyed the SP aspect of 4 (even Spartan Ops, to some extent. Though fuck Halo: Infinity. That was garbage).


"MUH GIB BUCK A RAISIN TO BECOME A SPARTIIN IV" sure is narratively compelling.

No you couldn't.

I could get into Halo's lore and gameplay (Sometimes). But they keep trying to make it lean in for something more generic every game, even further now that 343 is making it, rather than keep it be it's own thing with minor tad-bits added in.
ODST's are the fucking best, you and your marine core can suck a dick Sgt. Johnson.

But they weren't at the ring
They followed the UNSC Lego Brick from Reach, and were just as surprised as they were

It's been a while since I played Halo CE, so you'll have to forgive me, but if I recall, in the opening cutscene, the only thing Cortana said was that the Covenant got there before the Autumn did. It's entirely possible that the Covies were already there. And it explains why their comm channels were unencrypted in the second level of the game; they weren't expecting anyone else to show up.

I wonder if we're going to start liking cowadooty next…

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Because Marathon exists.

and now halo is a dead cod wannabe shlock
lmao prepare for f2p crap with cards and boxes and hats
LMAO THATS WHAT YOU HALO FAGS DESERVE
LONG LIVE BLOOD, NAM AND REDNECK RAMPAGE

Halo 2 was the only good game. The rest were awful.

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I've forgotten how much I love Sargent Johnson.

Everything after halo 1 was better than it though.

no literally everything including 4 and 5.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Is there any reason why you triple posted instead of just making each one of those comments in one post?


Wow, I completely forgot about that scene, my bad.

Also obligatory.

When will summer end?
This is awful

Looks and playd just like NuDoom
How fitting

Said by literally no one ever

And ironically somewhat faster.

And with better weapons

Chief was never a silent protagonist, he wasn't always talking, because he usually didn't have any Intel to share, but he was always ready with a good quip when the moment called for it.

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;_;7

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I enjoyed Halo 4 campaign and its characters but didn't like Halo 5. I get the idea of making a Halo game like Republic Commando but by bringing in new characters they pushed aside those who were introduced in Halo 4 like the Infinity crew, the fireteam Majestic, etc.


I never liked the Rookie, same goes for the other silent nobody in Reach.

I think it might be because of Nathan Fillion. Every character he plays on tv or in video games (just look at his character on Destiny, the robot dude is Buck 2.0) is just Nathan Fillion saying funny lines. I wish the writers would give him more stuff.


I agree but I like Sarah Palmer (I might be the only guy I guess, not counting Lasky). She's voiced by Jennifer Hale so to me Palmer is like a renegade Femshep.

Wait, what?

Halo 5 Forge is getting a PC port with some revamped tools and utilities.
The first Halo Wars and Phantom Dust are also getting ports of their HD Bone re releases.

dsogaming.com/news/microsoft-denies-halo-5-pc-rumours/

You dirty faggots, you only hate cs because of cs:go. Nobody was complaining before they released cosmetics.

I don't know, why can't you have proper grammar?
Holla Forums is full of underage and redditors if a thread with the OP LOL WHY HALO SUCKS XDXDXD can get this many bumps. I'm fucking done.

HALO sucks because WH40k exists.

Its weekend on the summer and theres a shitton of faggots hailing this fucjing franchise as the best thing ever with people countering it.
What were you expecting?

Rookie was barely even a character, why the fuck should I care that he died?

hell cant be this bad

At least FPS changed in certain aspects, even if they're negative, look at fighting games and tell how did they changed.

Because metroid prime is a million times better

"at least they changed"
Get the fuckj out of here, I'd rather the fps genre have been as stagnate as the fighting genre if 2 gun limits, regenerating health systems , and being designed for 8 year olds with broken thumbsticks who can't fucking aim were what was going to happen to it.

Ghosts of Onyx happened during Halo 2, man. The oldest Spartan IIIs from Alpha Company could only be about 23.

I know that open world games are total shit, but think about what you could fucking do with the WORLDBUILDING of this specific instance.

The biggest crime is that everyone ripped off the regenerating health and two weapon limit from this game, and not the fact that there were a huge variety of enemies in every encounter. Trimming out the grunts before deciding if you needed to take on jackals or the elites first was what made Halo so much fun.

Like FEAR, Halo had a relatively limited range of options, but it was possible to play a section multiple times and see completely different results each time. The responsiveness made the game.

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The most fun part of the game is gaming the spawns to get as many marines as possible. In 3, on Tsavo Highway, I once got like 25 near the end through liberal use of transport hogs and forcing marines in to Choppers and Ghosts. They were even nice enough to drop off some extras, and if you trigger the drop before the old ones catch up, the ship will leave without taking the old ones with it. Great fun.

b8

Reach was a great end to the series going full circle and then Microsoft had to milk it

/thread

I liked the first three.

Especially the first one. That mission where you unleash the parasite aliens whose name i cant remember right now is pretty top tier.

It turns to like a horror game for that mission.

What do you guys think of the Halo SPV3 custom campaign for Halo Custom Edition? It's free

SPV3 is a total overhaul of the Halo 1 campaign for the PC. The mod not only includes new weapons, enemies, vehicles, areas to explore and levels, but also contains easter eggs such as terminals that explain the changes to the story, and skulls which add new twists onto the gameplay. It is finely tuned to provide an optimal experience on Legendary difficulty, just like the original game was, and also includes an all new difficulty level "Noble" difficulty. A full list of changes is way too big to make.


>Download: mediafire.com/download/qjj5q4fzyxoty4z/SPV3.0.0 Mod Content and Game.rar
Mirror: haloce3.com/ccount/click.php?id=sp_spv3_mod_game_rar
This includes the patch to Halo CE 1.10, Open Sauce 4.0, and all the mod content. Open the readme, and the rest of the instructions are in there.

Level 6, 343 Guilty Spark

Thank you for the instructions, kind user

Also, nice dubs

Now check mine

it made halo not shit. Still gay though, fuck off and go put dicks in ur butts somehwere else xbros

I didn't say the changes wre good, i said that fighting games are more repetitive because they have no additional gameplay features outside of 3d movement like Tekken or MK fatalaties and games like Smash and Final Fight spawned subgenres that are different.

Like, literally, the only thing that makes them different is the cast of characters and most of them have that one dude with a bandana in their head.

Is there any FPS played with a controller that DOESN'T suck?

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Well I know what I'm doing for the next month.

all of them crying about Halo

Go do something productive with your life, like play video games


I've been looking around and some gripes are shared

Also halo online is halo 3 multiplayer basically, which is all anybody gave a shit about with regards to halo 3.

Except there was nothing wrong with CEA, every complaint i've seen with it is dumb as fuck. People bitch about the art style with forerunner shit but if you actually look at bungie's concept art for forerunner stuff in the art of halo, CEA's forerunner aesthetics match what they wanted to do more then the actual original game due to technical limitations.

I''ve read your first reply. There are explanations for all the inconsistencies you mention in it that prevent them from being retcons, and merely provide additional information that the characters tFoR is written from POV wise wouldn't have known.

Complaining about it is just as dumb as complaining about brutes being in ODST, just because MC didn't see any while he was in New Mombassa at the time doesn't mean there wasn't any there, etc.

I've never felt midship worked as a map, personally, I think it's extremely overrated.

Again, though, why would you want to navigate a search like that with a controller instead of with a m+kb? It's way less convenient. Anyways, a full in game one was announced at RTX a few days, so there you go.


It's better then him not showing up again at all; and like I said, him dying really doesn't waste anything, either: It prevents him from being ruined by becoming an S4, and they can always make new stories about shit he did in the past.


Give me a few hours, I have to drive across the state, once I get where i'm going i'll make and post one

It's Forge and Customs, not just forge.


Alpha company was conscripted in 2531, Beta in 2537. Assuming you had candidates of above average age (let's say 8 years old), an Alpha company S3 would be 29, and a Beta company S3 would be 23 years old in 2552.

That's completely reasonable.


Some parts of it are really impressive, other parts not so much. If the whole thing was consistently as good as it at it's best it would be arguably superior to CEA.

Whats the difference?
There no fucking matchmaking or server browser.

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Because you can actually play matches of any normal game mode via customs, wheras if it's just forge you can only fuck around?

Yeah, and? Have you never played customs in a Halo game before?

Yeah I know about Halo Online, I just want a full western release instead of what we currently have. Playerbase is a bit limited imo.

Bitch please, its worse than call of duty and fuck you for unironically liking it.

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So, I actually played Halo 5 last night for the first time at my brother in laws. Only thing I can really say is that, it is slow, it is based around spam your weapon or throw a grenade then either keep shooting or smash them. That is it. Even trying to apply tactics or strats seemed to be a bad idea. By the 2nd match make I started topping the board pretty easily. One plus was that Grifball game, that was pretty funny, but got boring fast as in ur own team would hit your half the time. Never got to play the Campaign, but maybe next time I will start playing through it.

I played the first Halo when I was younger and never liked it either, the story wasn't interesting and the game is just really fucking slow. Now is it a bad game? Well its a console based fps, and I don't like making fun of retards for being retarded. SO there you go.

El Dewrito, man.

I know man, but the playerbase is so small

halo online: soon to be dead, halo 1 and 2; into obscurity they go. Feels good man.

You must hate fun.

I'm not the one playing halo, if you want fun fuck off and go play UT, quake, xonotic, fistfull or frags or fuck even battlefield 2 and I shudder to even think of it but the original cunter strike are more fun than any of the shitty halo games

Why are you trying to compare Halo to BF2, Quake or UT. Sure they are all fps games, but shit .That is like lumping together all RTS games or all RPGs into the same category and playstyle.