Project 1999

Oh sorry, never played any MMOs.

Lotta WoW casuals here.

This. Like so many "Why do all MMOs suck?" and "The perfect MMO should be like/do X" threads, 99.9% of posters have nothing to contribute because their fondest MMO memories are from the very cancer that killed the genre.

Attempting to salvage this thread with a vid of the original tutorial zone.

Looking at this again and remembering how low poly and simple everything was makes me wonder why no fan remake/spiritual successor has been made yet. Hell, the backend is already in place through the eqemu project, just need a new client, new assets and "content", and we're in business.

Anyway, post what you feel made Everquest good and what would mechanics or whatnot would make it into a good spiritual successor.

I think the thing is from what I heard from another EQ-clone called SoD that sucked even worse, is that new content is ridiculously hard to add for some reason. Also, "new content devs" tend to make every old area obsolete when they do manage to make an area, in essence fucking up balance and thereafter all the fun of the game.

Although, it is amazing that there is not more mmo clones, but I guess it's just too massive an undertaking for a small-ish team.

SoD? google is failing me. I see some kind of "post-apoc zombie sandbox shooter" but idk if that's what you're talking about.

By new content, I mean new assets, items, quests, etc. to keep SOE's lawyers away, while still playing like "oh, this could be a EQ expansion."

I'd be willing to bet a handful of classes, a level cap of 10 or something, 3 zone (town, newbie zone, crushbone-tier "dungeon") proof-of-concept with slightly upgraded graphics while retaining the EQ feel would get kikestarted in a hurry but idk if that's just me.

The problem would be finding devs who actually "got" that feel. As in, ones that understood the difference between Vanilla thru Velious, and post-Velious EQ (hint: big shit like zone geometry style, character and mob models, fast travel, the bazaar, etc. since SoL), and don't just copy the terminal cancer era content.

How the fuck are you able to play at 19fps?

SoD = "State of Decay" Sandbox Survival Game.

but the SoD I'm talking about is, Shards of Dalaya – in fact the code is good and the changes are good but class balance is opposite of vanilla, and it made so that if you haven't been grinding AA for 5 years your a piece of shit forever. They have added new content once in a while and after the one god guild completes it they buff the bosses to make it harder for less geared guilds. The worst part is that as of a couple years ago it only had 200 people max online and you can box an alt, or rather another persons uber account so, new blood was never ever needed. DO NOT APPLY.

It's like like having bad ping all the time: you adapt, compensate, and anticipate.