ITT we post 10/10 vidya

ITT we post 10/10 vidya

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It's not 10/10, replay it fucking now.

Also


it's my favorite world so idc, but I'm pointing it out anyway

I lied to you, the game is fucking trash but man clyde in the caldera as the worst boss? nah, final boss was fucking horseshit with the daze

plus the fucking submarine level could do with being about 15 minutes shorter

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Posting obvious 10/10.

The first one was the only really good one.

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The most flawless videogames i've played.

Skullgirl's only flaw is the lack of characters, and ODST's only flaw is the fact it was 60$ at lauinch instead of 40$. Everything that's actually there in the games are either great to stellar.

I want to molest Chibi-Robo.

Man, the original Splinter Cell games were so fucking good.

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As a diehard fan of the series, I can tell you that the first two were…. less than great at times. I still love them do death and consider them 8/10.

But god damn, chaos theory. I've never had an experience like that and I probably never will again. The same goes for blood money.

Is it because it'll make your dick look big?

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And by 'the series', I am of course talking about The original, Pandora Tomorrow, Chaos Theory, and Double Agent. That's all the games that exist, what a shame we'll never get to see what happened to Sam after DA. Oh well though, I suppose it's better this way. I'd hate to see my favorite series desecrated. Knowing Ubisoft, they'd probably destroy it so badly that Ironside himself would quit! Haha, what a time that would be, where the developers took someone with a perfect understanding of the character he was playing and made him so disgusted he quit the role. That would probably make me want to kill myself, and we both know I'm not suicidal, haha!

I wouldn't use my own genitals for anything, I'd just hold it in one hand and fiddle with its circuitry with the other.

My favourite thing to do in Blood Money was after beating a mission normally, to just go on a mass-shooting and kill every person on the map.
It was really amusing to read the newspaper afterwards that said things like "89 DEAD IN SHOOTOUT" at the end.

Also
So satisfying.

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9/10

12/10

11/10

10/10

5/10

4/10

20/10

10/10

Sure

Look mate, I love Morrowind as well, but the game feels like shit to play. Controls are not its strong point.

this
< and this

you fucking idiot

shitty meme game

too easy and breaks certai mechanics like sub weapons

Introduced story and mission shit in favor of the arcade simplicity of THPS

To add to this:
You could cheese Pinky by hiding next to the main platform and the AI would be too retarded to hit you.

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unturned 

I had that game as a kid. My cousin borrowed it, and when he gave it back to me the disk had hot sauce all over it. It never worked again after that.

Yeah that game is like a 7/10 at best

Most of the characters are trash. The parts of the game that people tend to bring up as "good" aren't focused upon enough. Stuff like the Rookie's wandering to find his team are interrupted with generic Halo 3-like levels where you control one of his team members. The story is based around a shitty McGuffin and a shitty lovestory. Firefight wasn't nearly as good as Reach.

ODST is so badly overrated i don't understand why people stated it was so good. It was easily a game that to me was style over substance.

That's the joke.

I take it back. AC5 is 9.9/10 game, it's only flaw is that it didn't really have a pure dog-fighting mission like 4 and Zero did.

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World Tendency and Character Tendency are pretty half-baked concepts that you tend to not even be aware of unless you read a strategy guide about the game. There's very little actual equipment and a lot of it is gender exclusive. Magic was broken as shit and could be very easily exploited with consuming a lot of magic restoration items. The same with health restoration items.

I've heard Demon's souls's online is also down so that reduces the game in my eyes as well, since you can't influence character tendency as easily now.

A lot of this was improved a lot in Dark Souls.

Why can't we have good games, Holla Forums?

The game with some of the shittiest gunplay in any FPS with really edgy mechanics that were mostly pointless. Like using cats as a silencer is pretty edgy but there's virtually no reason to do it because of how bad the AI is.

The game still had arcade simplicity it was just mission based instead of having abstract goals. Mission based content was in THPS4 (iirc) and it was inevitable they would make Tony Hawk story based because that was the direction video games in general were going.

Plus they brought back Classic mode in THUG2 and THAW so you get the best of both worlds.

Bomberman 64
La Mulana

too short
jetpack + shotgun last forever so they become a crutch

The formula is perfect, though. I wish it would last forever.

Super Puyo Puyo Tsu Remix. Literally perfect, no doubt about it.

Nah, difficulty is alright, other games in the franchise that are highly regarded like Rondo are easier, and not because of that bad.

IV's difficulty is just right.


Sub-weapons are still pretty useful though, I don't want to accuse you of parroting egoraptor, but…

In my opinion, postal just does its core concept so very right that most flaws can be overlooked. Go get some milk means go get some milk. Yes shit will happen, but you aren't forced to do things a certain way. Its a game about you going postal in a shithole of a place. And the game tends to succeed in making you go postal without shit like a cutscene in which you become mad and giving you objectives to kill everybody.

Sure, the idea of the game is great and the core concept is great. But it's not a 10/10 game by any stretch though. The actual gameplay is really awkward and it hasn't aged well at all.

I agree, but few games in the thread are anywhere near 10/10s. Few games in total are. Most that we would list as 10/10 we would list out of nostalgia because we forgot its flaws, even if there aren't many big ones.

It's a fun game, but man it had some frustrating designs. I remember falling to your death being horribly easy

Easy 10/10s in my book

Posting 100/10 games.


I have fond memories of PMW2, but I think I'd rate it 8/10.


I bet the Nips censor the living shit out of Fallout games.

Daggerfall is pretty great. One shitty part about it are the water dungeons that need either a really high swim or not be a total warrior. Trying to play as an anti-mage immune to all magic but can't use magick himself was brutal.

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Fallout 3 was heavily censored from what I remember.

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My fucking negro. You may fuck me.

Ha no

its already a fantastic game but the fact that this has co op skyrockets that, as long as the people playing arent the sort to get mad over vidya shenanigans or mistakes

1. Most of the open world is utterly pointless. It's cool that it's really big but there's very little actual reason to just wander it and not just use fast travel. Especially when you have a timed quest. The only one I can remember off the top of my head are Witch Covens which are unmarked on your map. I wish there were more random events that could occur or more unmarked areas. Or more variety to the randon generation like a bridge or an actual river. But it would require great overhauls to the engine and I'd be better off waiting till Daggerfall Unity or XL.

2. The open world is actually very flat. There was a heightmap stored in the game's files that showed it was originally going to have mountains and shit you'd actually need to use the climb skill to scale (like trying to scale the Dragontail mountains) but in the final game you'll at most find hills. This was something both DaggerXl and Daggerfall Unity promised to fix. The reason the world was flat was most likely due to performance issues.

3. The biggest problem I still have with Daggerfall, and the one that impacts my enjoyment of it the most is the draw distance. Having a layer of fog 10 feet infront of you (even with the eye of argonia mod it's still really close) is pitiful and something I really dislike. It makes wandering both the open world and the cities a large chore.

Really the biggest problems I have with Daggerfall are all technical. Should DaggerXL or Unity finish I think a lot of these problems could be modded out. And some of the cut content from the game like a fully realized economy simulator could be properly implemented. I'd also like there to be more dimension to water in the open world. Like the ocean actually having 3 dimensions and being able to explore undersea wrecks like they wanted to earlier in development.

10/10 Harvest Moon

i remember the radar not being much help finding the last few ties. but thats probably my own fault rather than a flaw with the game.

1. There were significantly more armors with no gender restrictions. Additionally every character in the game that has a unique set can be either found or bought after killing them. It creates great replayability to play as a "themed" character. Like do a Solaire playthrough or a Lautrec playthrough.

2. The game was more open and less linear.

3. Magic was significantly less broken because the amount of spells you could cast was tied to bonfire. The same with healing since you had a limited amount of Estus flasks at any one time.

4. You weren't penalized by dying. Which was something I thought was an improvement on the game since in Demon's Souls you could completely remove any chance of a particular world tendency event from occurring because you died in your human form. I remember reading guides about how to trigger world tendency events in Demon's Souls and people would suggest "Either defeat a boss without dying or kill yourself in the Nexus".

I understood your post, I just didn't agree with it.

A bloated equipment pool in the name of variety is not an improvement. A world full of filler space in the name of a larger map and an incoherent world in the name of inter connectivity is also not an improvement, and the idea that DaS gives you a more nonlinear path through the game than DeS's stage selection could be proven numerically wrong.

The Estus system is not "limited" because of the Rite of Kindling and the proximity of checkpoints, you can easily have twenty full-health restoring items for a gauntlet the equivalent length of a third of a level in DeS, and it's also more forgiving since the game will constantly replenish the healing flask.

The idea that the removal of penalty for dying is an improvement is antithetical to why most people were so interested in DeS in the first place and was one of many decisions in the sequel made with the interest of making the game appeal to a broader audience.

Every weapon in the game has a unique attack pattern and can be upgraded (and later ascended) to new versions of weapons. When i played the game I liked that I could just stick to a particular weapon that I liked and gradually improve it just like my character. I didn't feel it was bloated. It gave me many more options. Having more equipment options I still see as a superior thing because it allows for many more varieties of character as opposed to using the exact same set every playthrough.


I never found the world of Dark Souls "bloated". The interconnected nature of the world was something that gave it a lot of depth. Additionally later locations could be seen from previous ones which would foreshadow later encounters. Like you could see the bottom of the Undeadberg from the rooftops of it. You could see the giant tree you enter from Blight town from the Firelink shrine. You could see the Firelink Shrine from the top of Sen's Fortress. The inter connectivity to the world added to the sense of immersion. That's not even mentioning secret areas and shortcuts. In Demon's Souls you must progress through the same areas every playthrough, every boss is mandatory to beat it.


The game has a handful of stages with a handful of levels apiece you're expected to go through linearly. Yes you can choose to return to the Nexus and do a different level, but there's still always a single path through a level and that's it.

In Dark Souls meanwhile the world is much less linear and you can go whereever you like. Additionally you can do things out of order. Several bosses aren't necessary to fight and you can complete objectives before other ones. A good example is how you can ring the second bell of Awakening in Quelaag's lair before you ring the first.

Additionally the game branches out after you get the Lordvessel and you're allowed to get the other lord souls in whatever order you want.


And in Demon's Souls you have a ready stockpile of healing items at any one time. This was a flaw to the game that was acknowledged by From Software by limiting healing items and items that replenished your magic to Bonfires. I'd argue that bonfires were better than just having a stockpile of healing items.


I'm not saying difficulty is a bad thing I'm saying locking off players to content for arbitrary reasons is a bad thing.

Bare in mind it's even more arbitrary now since apparently Demon's Souls's online is down (and if it isn't it's on life support and will go down at some point in the next few years) so a big system that does influence what content you have access to will be entirely locked off to the player if you weren't fully aware of it by metagaming.

Entire classes of weapons have copypasted movesets.

I'm referring to the base ones like the Scimitar, claymore and so forth. Yes later on you find weapons that have the same movesets. It was a bit of an exaggeration on my part.

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It was also a bit of a misrepresentation, since DeS has the same classes, upgrading and ascension paths (more or less) as the next game, DaS just has a larger number of identically-behaving weapons in those classes. You could say that the weapon pool therefore isn't larger because of the addition of unique weapons but bloated.

The game was unfinished (and this was admitted by the devs). The chain lightning gun wasn't implemented and of the 4 chapters there were only two bosses finished for it. I'd argue that the game wasn't properly finished until it's two expansion packs because they included more weapons and bosses.

They also didn't have time to actually implement a story or a premise to the game til the very end of development when they just put a blurb in the manual. Whether this is a good thing or not varies on who plays it.

I certainly think Quake is a terrific game but it's nowhere near a perfect one, nor one worthy of 10/10.

Amazing game overall but fuck that spaceship minigame FUCK IT

however the mods and maps for quake are actually pretty good once you start digging in.

i actually liked the machine games episode

But yes, it was a game that was virtually saved by the fan community. Carmack even said the game's popularity in multiplayer was a "happy accident" because it wasn't intended to be a multiplayer focused game. Things the game was even more well known for like strafe jumping and rocket jumping were also not intentional features.

Apparently strafejumping was discovered during playtesting but wasn't removed. And rocket jumping nobody had any idea was in the game til after it released. Romero even said he would've redesigned the levels had it been discovered.

I actually haven't played TTYD yet, but you can't deny PM64 is 10/10

rocket jumping wasn't noticed due to the very early control setup that was given to players. but fuck you, episode 5 is the worst, literally copy pasta everywhere, no corners, kill rooms everywhere, there are plenty of maps already made that shit it

I'd say 9/10 or at most 8/10 simply because of combat.

better than AWL?


bombette a cute

Nope

The combat is one of the best systems ever made, jump off a bridge faggot.

The rest of the stuff in your post I can chalk up to difference of opinions or difference in standards, but what

You are the only person I have ever seen who says they prefer reach firefight to ODST firefight

If I wanted taste this fucking bad and retarded I would have gone to reddit.

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The additional gamemodes were a very welcome addition. Which added even more customization to individual rounds. I remember really liking this one gamemode that gave the players unlimited ammo and overshields and spawned a shitton of enemies. And would periodically add skulls as waves

they also added matchmaking support which should have been in ODST.

When I got Reach I felt no reason to go back to ODST. I felt the Firefight mode in there was just better than ODST.

ive had a bit of fun playing it for a few hours. It just gets boring real fast because there's nothing much to do besides base building but that shit is broken as fuck because absolutely anyone can come up to your structure and destroy it with ease. Also the community is the biggest pile of garbage ever

I totally get the fact that reach's had matchmaking and so many more settings to adjust is a huge plus; that's one of Reach's greatest strengths as a Halo game or a game in general: There's a ridiculous amount of content and modulator in the game.

But there's a feeling of tension that you just can't quite replicate in reach's firefight that ODST's had, even with the settings. ODST's firefight actually felt like you were fighting and struggling to survive, whereas reach's felt more like an arcadey MP mode, if that makes sense

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I heard. It's unfortunate. I love Battle for Bikini bottom but it is a very flawed game in many respects. Doesn't mean it's not fucking great though.
Posting Heavy Iron's true masterpiece. After beating this game once a year or so since it came out I have come to the conclusion that there's absolutely nothing wrong with this game. The only other games I've played I can say are perfect are Kirby Super Star and Quake.

None of those things matter. I never felt like I was playing an unfinished game. Lots of shit doesn't make it into any game but as long as it appears and feels complete everything's fine.
Also
Story in a game is like story in a porn movie. It's expected to be there but is not that important.

TTYD > Paper Mario
Also Great Gonzalez is the best chapter.

To this day I can't believe how solid this title was. It's so easy to make good licensed games and companies just refuse to put effort into it.

This game too.

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Oh cool I posted a thumbnail.
Posting an imperfect but underrated as fuck game alongside because its in my images folder.

This was the first time I heard about this!!
EXPLAIN!!

is this some new epic meme

Monster hunter 4u

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They wanted to make the game for the new Spongebob Movie but Viacom said no.

11/10

:^)

What's wrong with Nier automata

MY FUCKING NIGGA

Three of those are good games and one of those is 10/10


Well it isn't even out yet

It's not out yet silly.

You mean we could have a new Spongebob vidya that's like Battle for Bikini Bottom/The Spongebob Movie Game and Viacom said no to that shit!??!?!?!?
WHY CAN'T WE HAVE NICE THINGS???

Hi, i'm new to this kind of thread, do we post horrible shit ironically or what?

Episode 2 of Duke 3d sucks ass though.

"James, honey… did something happen to you?"

exactly so how would he know its bad

Shit story. The game is painfully linear. The only saving grace is the combat system. Easily 6-7/10


The game is buggy as shit, has shittons of cut content everywhere. A lot of the rpg systems are utterly pointless because huge parts of the game were cut. Like you can't play a non-combat focused character because the entire ending sequence is just a huge meatgrinder of combat. That entire sewer section.

Don't get me wrong it's a terrific game but the flaws to it are huge and it just wasn't given enough time to finish.

I love SH2, but the game needed to have more difficulty and enemy variety.

Because it's PS4 exclusive which means it's shit for pcfaggots

We post games we unironically think are really good.

I'd argue that the lack of difficulty is part of the theme of the game. Since all of the enemies are female and are essentially thematic representations of Mary. And James smothered Mary with a pillow while she wasn't fighting back. Aside from Pyramid head which was a representation of James's desire to be punished for what he did. And it was a bit of a bigger spike in difficulty as a result

In terms of enemy variety I thought it was fine and again the thematic connections added to the game a lot.

I have dropped stars wars entirely after Disney acquired it

I was halfway through reading the whole EU comic collection

Fuck Disney, fuck zenimax and fuck Lucas.

Yeah, but on Hard everything just turns into a bullet sponge.

how else would you have made it more difficult? i'm not saying you're wrong, the combat difficulty is extremely shallow.

It is a good game though but it always felt very restrictive compared to Kotor 2 where I played through the game as a variety of characters


The game has a good lightsaber combat system but gunplay is garbage compared to Dark Forces 2. The first few levels of the game are painful as a result. Dark Forces 2 did the same "you don't get your lightsaber til level 4" thing as well but there it was way more tolerable because the gunplay was more solid. The most popular mods for Jedi Outcast were ones that skipped the initial levels to the game or gave you a lightsaber during them.

I've thought about making a mod for Outcast that improves the gunplay but a lot of what I'd have to change (things like speed of projectiles and so forth) are not possible to edit without using the source code. And I'd rather wait til OpenJK is actually close to done.

Granted yeah. Thankfully puzzle difficulty is separate to combat difficulty.

Different enemy placement fam. I think that's what SH3 did with its action difficulty but its been awhile. I think SH1 gave bosses different behaviors and that the splitmouth could swallow you whole, stuff like that.

The game would be even scarier with better and more challenging enemy placement and more enemy attacks.

Nah, SH3 did the same thing SH2 did, enemy density was already high on normal difficulty. Split Head can also swallow you whole on normal difficulty.

That doesn't really fit with why the game's scary in the first place

The game is scary due to plot related reasons, but dodging enemies and waiting for them to emerge from the fog and darkness was also scary. For example that room with like 4 nurses in it that has the camera right up in your face when you enter.

Well, among other things, but I get what you mean

And the lethargic enemy behavior coupled with that fog/darkness and low enemy density made the encounters all the more scary. If you walked out of a building and twenty Lying Figures rushed you at full sprint it would not at all be the same effect.

I never said twenty, look at what SH3 did with its enemy density, something like that would be ideal. They were everywhere, there was hardly any empty rooms and the game became so much more frantic and intense because of it.

that's because 1 and 3 have different agendas. they're scary because the main theme is to be scary. the main theme of 2 is depression. depression causes lethargy and decay. making 2 more overtly "scary" like what 3 did would be counter the core design philosophy

"Frantic" and "intense" aren't the only two adjectives that describe good horror

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unrelated post, i have the quake 1 files that i donwloaded form vola some time ago, but i dont know how to make them work, i guess these are the installation files from the CD but i dont know how to run the installer in dosbox since it's a folder and not a CD image

What's wrong with it then faggot

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how the fuck do you make those games run on modern systems?

The game was re-released on Steam. Alternatively use Dosbox or a source port.

proasm.com/sw/swp.html


Use Dosbox

Skullgirls is imbalanced in favor of rushdown characters, for one thing


Good choice

It's very simple, WASD+mouse, with a crosshair at the middle. Other RPG's from the era like Gothic 2 were much more horrible to control.

If you haven't played it, get it soon.

muramasa rebirth is better

I politely disagree.

Also a classic:

forgot to add the picture
10/10

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Definitely.
[spoiler]apart from RE0 which sucked[spoiler/]

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I fucked up

my fucking nigga

Eternal Darkness is kinda ruined by that magic system.

Still disappointed we haven't got a sequel

Pretty much all of Nintendo's 16-bit era stuff was god tier.

Still my personal GOAT.

This shit is so fun

Too bad Skullgirls developers are SJW faggots
youtube.com/watch?v=IDj-xSr-shs

Ruined?

Ah shit I haven't played the game in forever. Is that the power symbol?

PARGON
PARGON
PARGON

wait, what happened?
isnt this one of the developers in this pic?

Already exists for both JO and JA, it's called Jedi Knight realistic projectiles or some shit. It speeds up the projectile speed and fire rate for all the guns and makes your blaster a whole lot more useful. It does make the saber combat against stormtroopers harder though, but a challenging kind of hard so worth it.

Christ that faggot has fallen. He was never really that high to begin with but Jesus.

basically all the good sonic games were on the mega drive/genesis.
This one is probably the best

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I don't know what the fuck happened, but suddenly they went full SJW mode and removed all the "problematic" content that was already in the game since ever and no one had a problem with until now.

This was tons of fun, and very original for the time

Sonic 2 had the best music of the franchise by far. Too bad the best track was the second level

youtube.com/watch?v=-LYB7iLZNWE

Yep.

I concur.

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Want to talk about great music?
I have soft spot for this one, i remember going often to the option menu just to play the soundtrack.

mah nigga

It's just people being paranoid faggots.

They changed 2 animations (literally only 2) that showed off panties to the detriment of the quality of those particular animations. The literal hundreds of other animations that were designed to show off panties, ass, tits, and legs were left intact because they were designed to do so, and looked fine with them.

Pic related.

Also, the lead animation director for skullgirls, who is kinuko in 's image, complained about how SJW's make here too scared to post her guro art online anymore.

That said, MikeZ in particular has cut some animations prior to them being included into the game because he felt they went too far, such as one where Samson tears off filla's clothes as a timeout animation or he slaps her on the ass.

Can you go into a bit more detail then that? I don't profess to be an ultra competitive fighting game player so i'm sure there's probably some flaws it has in that regard, but I also into fightan games enough to know it has enough depth to be played at a competive level. If it's just a nitpick that only really applies at super high level play i'm not sure how fair it is to hold that against it as somebody who only plays it casually, and is only gud enough to play it online and win occasionally.

I mainly like it because of the art design and lore

ah that makes alot more sense, thanks user

I recent;y replayed it. I don't get what was so bad about Carth, Bastila on the other hand…

Well, thanks for the clarification user, i don't own the game and honestly i don't really give a fuck about that stuff, but don't want to support any SJW plague in the industry or elsewhere, that's all.

nah.

It's mostly they went overboard on just how much Carth distrusts the main character.

Granted it's revealed later that his distrust and skepticism about everything is completely justified but the way he comes off throughout the game is really condescending. Even if you romance him as a female character he's condescending. It doesn't help later on in the game you replace him with HK-47 in your party since HK-47 is hands down the best ranged character (and has access to droid abilities which let you do stun attacks and so forth without needing force powers to draw from.)

Bastila is too but you can flirt with her and she's one of the best party members in the game in terms of combat because Jedi were just better in Kotor 1.

I felt Atton Rand in Kotor 2 was a way subtler character in terms of how he's written and how he comes off. At the start of the game Atton is in a prison cell and he's immediately dismissive of the player til he finds out you're a Jedi. Then he's mr. Helpful and wants to help you accomplish all of your goals, with the implication that he'll leave later. However he seems really interested in getting rid of Kreia as soon as you get to Telos and indeed as Kreia later discovers he plans on taking the bounty on the Exile as soon as he can, and discovers his secret through entering his mind. And blackmails him into continuing to pilot the ship.

He's also distrustful of the player but he doesn't outright tell you "I DON'T TRUST YOU" constantly. It's much more subtle and implied, especially how he doesn't tell you anything about himself until much later on in the game if you initiate his sidequest. Or how "Atton" is revealed to not actually be his real name in a brief bit of sarcasm Kreia says after entering his mind.

But saying shit Kotor 2 did better than Kotor 1 would take hours. Atton Rand though was one of my favorite characters in terms of how he was written in the whole game and he was just one of many.

If he's not a SJW, he's still definitely the most sheltered faggot I've ever heard of.

I barely got a condescending vibe from him. that was mostly from Bastila. Carth relented much earlier than Bastila for me though, so that might explain why I'm much softer on him than Bastila. Also, I don't like flirting with someone who's condescending.

You are spot on with Atton, I love how in a lightside playthrough he goes from hating your guts to being your best bro. I never got the fact that he wanted to sell you to the exchange, just that he planned to leave the second he got the chance.

I'd like to add that compared to the first one where Jolee is my favorite by a long shot, it's a lot harder for me to decide who I like best in the second game.

I don't remember if it was outright stated but that was how the character came across to me when I replayed the game a few years ago. Also how he just happened to be on the same space station that the player character was on and just happened to be a talented pilot ready to rescue the main character.

So you are saying y'all plebs?

I think this applies to the entirety of KotOR2 when compared with the first game. Every character in the game was simply written better than those in KotOR1.

I shouldn't see loss but I do.

I agree. But I was just using Atton as an example. The entire game was way more cleverly written with characters all having way less black and white motivations for what they wanted. It was very unlike Star Wars in that regard.

I think that's a big reason why people tend to dislike it after playing Kotor 1 because it is much less easy to understand and you really only come to appreciate it upon subsequent playthroughs because of it's subtly

I don't really blame Bioware much since Kotor 1 was still a fantastic game overall, but they've sort of made their legacy on good easily digestible rpgs that are mostly made for mass appeal. Wheras Kotor 2 was something more than that.

KOTOR 1 only really had one character I got attached too, and nothing can happen to them as long as you're lightside.

I think you're right. It sound pretentious to say it but I think a lot of people just didn't "get" KotOR 2. It 's a complete deconstruction of the Star Wars universe and it tropes. People going into it expecting more of a pure struggle between good and evil just ended up disappointed or confused.

I wish more Star Wars games or movies would follow KoTOR 2's example though. To this day I believe it's the single best representation of the franchise and its potential.

That's odd, cause when I first played it in the 6th grade, I found the unique take on Star Wars interesting.

PM64 is certainly comfier than TTYD.

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was it Jolee Bindo?

I still haven't played it with the restored content mod. I enjoyed the ending but felt a bit left in the dark.

how much am I missing? as I'm considering replaying this or starting Dragons Dogma

A huge amount

a huge amount of Kotor 2 was cut because the publisher just wanted to force the game out the door to meet a Christmas deadline. To put it into perspective an entire planet was cut and a huge amount of dialogue was cut. The ending actually made much more sense in the original version of the game.

The worst part of it was that all of this content was just left on the disk with full voice acting but not implemented because they couldn't Q/A it in time.

yeah I remember being pretty upset about that as a kid. its been staring me down in my library for a while and i think I'll give it another go.

Yep.


I'm just playing the restored content right now, and it adds a lot of shit. It helps a lot, though thanks to Bioware we may never see a real KOTOR 3. It was setting up something epic.

Hit&Run was goddamn amazing. Too bad I always quit on Bart level.

you can just play *the old republic*


I've been plying it with my nephew though, its kinda okay for a a star wars wow clone

oops fucked up that spoiler. let me try again

quads for KOTOR 3

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Could have agreed if it wasn't for that broken f1 race finale.

CUM HISTORIA/10

user, I don't know if what you said is right, or if you're being a censorship apologist. You made some good arguments though.

Captain Skyhawk is TOTALLY RAD!

I don't know if you guys realize it but both of these games come from studios that split off from each other.
en.wikipedia.org/wiki/Love-de-Lic

Negative my good chum, demon's souls online is still up

-Great gameplay
-Great soundtrack
-Great graphics (for its time of course, but it still aged great)
-Fun and highly replayable

The NaughtyDog ones are the only Crash Bandicoot games that matter, the rest is teletubbies-tier garbage.
Yes, even the recently announced one.

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This is not a valid criticism. Not every game has to be open world garbage.

-Metal Slug
-Metal Slug 2/X
-Metal Slug 3
All 10/10
the series went downhill when the original studio disbanded and SNK gave the development to shitty unknown studios who just kept reusing the old assets over and over again, doing some palette swaps and adding some blurry, bland background.
The results were always insulting to say the least.
such a shame.

never ever

Stop, user. It hurts too much.
Angie will always be the best girl forever and ever

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