I know its basically a given that every new game that comes out Holla Forums automatically hates. Especially if that new game is popular with "normalfags" in any way.
But what do we have as examples of modern game design moving in or being in the "right direction" as far as gaming goes?
Who the fuck knows, people here will give you a list of possible "accepted" recent games but as soon as the devs of those games say something the hivemind doesn't approve Holla Forums will automatically rewrite history so that everything they've made was always shit in the first place.
1984 is in full effect around here. How about you stop giving a fuck and just play what you like.
Nicholas Baker
We have none because it's too recent, and the cream of the crop hasn't had enough time to rise to the top. Ask again in 2030.
Landon Garcia
Although I've never played it, I always had the picture that Bloodborne has a really good design. From the outside it seems extremely confident in what it's doing both visually and mechanically, and it has a very strong appeal to me as a result.
Logan Jones
It has the best level design in the entire souls series.
Brody Nelson
The problem isn't that these games are new, or popular, but because they're made to draw in as many people as possible. They glaze over real mechanics and depth because the casuals will buy the game anyways if there's enough money put into marketing. Besides, if the game is shit, you can just make a sequel in a year or so.
If your question is only about AAA games, none come to mind. Indie or low budget devs have some good design, though. Zachtronics' games all have fantastic difficulty curves, for mechanics with incredible depth. The Desolate Hope has one of the best RPG battle systems in any game ever, and Hotline Miami has some smart level design (shame about 2, though). Nip devs like Swery, Yoko Taro, and Suda51 make some unique games, albeit focusing on utilizing their own style instead of revolutionizing the medium.
Wyatt Murphy
Well, having played it and played all of the dark souls games I can say blood borne is a pretty damn solid game in itself.
But it is clear that it is just a sort of spin-off, mechanically, of the dark souls games. Favoring speed-counters-dodging rather than power-blocking-dodging.
You're right though, its solid all the way through as in it never appears that the design of the game is getting in the way of the story or vice versa, as is such a big problem I find in many games these days (and part of the reason why movie games started to pop up more and more).
I already do that. But sometimes I like to come to this game based image board to talk about video games. You do have a point about the "culture" around Holla Forums here though. That being said, I try to ignore those salty fucks though. They're just cucking themselves out of their own hobby.
Oliver Jackson
pic related essentially covers Hard Reset, the Rise of the Triad and Shadow Warrior reboots, and most likely Strafe when it comes out.
Christian Hill
Actually the 2010 one can be earlier, remember Half life was more or less a corridor shooter, you didn't really do anything but walk down hallways, there was very little too explore
David Phillips
Modern game design is bullshit because it is full of dogmas and trend chasing.
Gaming's experimental phase was cut short by the Internet and data mining that favors the lowest common denominator and instant gratification.
While it is good idea, it has taken too far to the point every aspect of a game must be playable using only instinct. Instinct is the opposite of analytical thinking or deduction.
Game Journalistist rushing into a game and casuals that want every game to be the same molded titles to play the same and to have everyone's playthrough to be similar. This is what people call polish and this is why Naughty Dogs titles garner so much praise.
When a modern game is good, it is despite modern game design not because of.