Good Level Design

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I played it since 2014. I runs a lot better now, especially if you disable AA.


I used to play thief an darkmod that way too, but it's a lot more fun to ironman imo.

You really feel the adrelanine in your balls, bro.

So here I am,

doing everything I can,

Life of the party always felt real finicky to me, the AI does some weird shit sometimes and can get very frustrating when you're playing without saves.

Lights out!
Guerrilla Radio!
Turn that shit up!
THPS2 soundtrack > THPS1 soundtrack.

It does in both of the Thief games, the AI cheats in both alerted phases.


No Honor Among Thieves is the best level pack

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Level design is one of the things I can't apreciate in a game.
What makes a level a "good" level?
Which games have good level design?

My favorite levels are ones that aren't necessarily large but give the player a lot of options and freedom as to how to complete the objective. The atmosphere, textures, and everything else technical is also important. In more linear games its mainly about how memorable it is, t the architecture, enemy placement, etc, the original doom is an example of good linear level design, doom 2 is a worse example because there was much less though put into it.