Can we have a TECHNOLOGY thread?

Ryder Bennett
Ryder Bennett

Can we have a TECHNOLOGY thread?

All urls found in this thread:

twitter.com/karliekloss
dropbox.com/s/iy8w2dt15l5w29v/Besiege.rar?dl=0
voxelquest.com/news/how-does-it-work

Colton Perry
Colton Perry

/tech/index.html

Sebastian Nguyen
Sebastian Nguyen

am I being memed? Do you not know what TECHNOLOGY threads are?

Carson Gray
Carson Gray

bump, I wish I had some examples

Evan Miller
Evan Miller

As cool as that looks, I can't help but imagine shooting other sections of that hill only to see it to nothing more than kick up a puff of dirt.

Easton Jones
Easton Jones

Is it like QUALITY threads but about technology, or is it the other way with cool technological feats and elements? Because judging about webums it's about cool shit.

Nathaniel Lopez
Nathaniel Lopez

those are specific slopes that you slide down and jump on them. They're actually pretty well implemented in the single player. Uncharted 4 has some good level design motifs.

Another bit of TECNOLOGY in the game is when you're standing in a ray of light, if you position Nathan in a way that his ear is partially in the light, you can actually see the cartilage in his ear. Uncharted 4 is objectively the best looking game at the moment.

Jackson Ross
Jackson Ross

I'd say that award goes to Unreal Tournament 4 if we're judging only by graphical fidelity, something like Limbo if we're judging on overall aesthetic, or Crysis 1 if we're judging by the amount of TECHNOLOGY (lots of cool physics shit).

Owen Wright
Owen Wright

ut4 isn't out yet, I think limbo's aesthetics are shit compared to so many other games, and Crysis 1 doesn't have as advanced lighting, physics, and lower resolution assets. I think if you play it, you'd see why I said that.

I'd also argue uncharted 4 looks better than ut4 currently does.

John Davis
John Davis

Anyone have that image of a post where a woman is comparing her code to a guy's, where she wrote some simple 1+1 shit (that had errors), and the one she is comparing it to is John Carmack's infamous Fast inverse square root code?

something like Limbo if we're judging on overall aesthetic
Limbo's aesthetic is shit.

Connor Collins
Connor Collins

motherfucker

Jack Green
Jack Green

you will never live in the crater of a moon filled with enough atmosphere and moisture to be habitable enough for life to flourish while the rest of the planet is a dead husk

Christopher Perez
Christopher Perez

Carmack didn't invent the fast inverse square root. He didn't even know how it worked, just that it did.

Nathan Mitchell
Nathan Mitchell

Nevermind, found it.

Jaxson Sullivan
Jaxson Sullivan

HIGHEST QUALITY PIXELS!

Levi Anderson
Levi Anderson

I'm really hoping that shit isn't real.

Eli Cook
Eli Cook

It's just dust, you wouldn't be able to breathe in it.

That would be pretty cool though, I remember reading a sci-fi short story about digging a massive pit on mars to make it deep enough to create 1 atmosphere.

Benjamin Myers
Benjamin Myers

it is

William Jackson
William Jackson

ut4 isn't out yet
nigger I've been playing it all day, only 6 of the maps are finished but there's around 20 you can play that just have placeholder graphics and are all practically finished maps gameplay wise I think volcano is shit though

when guys code
a succinct and incredibly efficient version of a super complicated mathematical theory
when girls code
which number is bigger
full of redundant comments

The fast inverse square root example could have certainly used a comment telling the user to look up fast inverse square root, but other than that this is pathetic.

Brayden Nguyen
Brayden Nguyen

I don't want to judge the game on the alpha build. I'll wait for it to be considered gold before I play it. I insist you'll be very impressed with what the game pulls off in its single player.

Isaiah James
Isaiah James

ut4 alpha>overwatch

Carter James
Carter James

no interest in overwatch, but sure.

Aiden Jenkins
Aiden Jenkins

It's been in alphaâ„¢ for three fucking years now

Hudson Long
Hudson Long

yeah, I don't feel comfortable with that. Seeing what they have now in the few completed maps, Uncharted 4 looks better.

Christopher Roberts
Christopher Roberts

Make a comic that makes fun of women
Everyone is too stupid and takes it as "Girls are more organized than boys xD"
I want to go back to my home universe

Joseph Hall
Joseph Hall

liking uncharted

Angel Brown
Angel Brown

take a look at the twitter of the person posting, it's real and intended to be taken seriously.

Jackson Campbell
Jackson Campbell

There are so things wrong on that picture I cant even begin to organize my thoughts

At least Im sure she knows that's bullshit and she just wanted likes or retweets or whatever

Adrian Peterson
Adrian Peterson

Eh, even low budget indie games like Slime Rancher can pull this off and do it better to boot.

Images are from the devs official blog so don't bitch to me about the filenames.

Thomas Davis
Thomas Davis

They aren't the most technically impressive, but the halo games always look remarkably good for the time they come out on, and everything from 3 onwards has aged amazingly well, because they have just enough technical backbone and just the right amount of stylization; and have really damn good art design and use of color.

They also just outright have the best skyboxes in the medium, each one for the time of their release. Hell reach and 3 still have better skyboxes then 99% of games. A shame that it's impossible to capture how pretty they are in single screenshots or without motion since most are animated.

H2A is, personally, the most visually pleasing game i've seen.

Owen Moore
Owen Moore

Uncharted 4 has the worst story and the least amount of gameplay when compared to its predecessors, but the graphics are amazing (for a console game) and the tech is rock solid.

Do I still think the game is overall shit? Yes, but even shit games can get one or two things right.

Jack Gonzalez
Jack Gonzalez

Women were a mistake.

Lincoln Russell
Lincoln Russell

twitter.com/karliekloss

Oliver Anderson
Oliver Anderson

the least amount of gameplay when compared to its predecessors

I don't think this is true. The gameplay:cutscene ratio feels fucking sublime compared to 3.

Brandon Kelly
Brandon Kelly

whoops forgot one

I'm not necessarily saying it's impressive with current tech, it's just impressive in general that we are at that point where it's possible, any one of what you posted i'd say would be worthy to post in these threads too

Jonathan Rivera
Jonathan Rivera

phew, you had me worried for a second there.

Kayden Gutierrez
Kayden Gutierrez

more like WASTED technology on shitty ass games with shallow gameplay for braindead consoleshitters

John Rogers
John Rogers

I have a lot of appreciation for Halo's visuals. A lot of hard work goes into them, and you can tell. Not too big on the Anniversary aesthetic

it's objectively speaking the most technologically advanced game of all time, and I strongly disagree about the gameplay, it may have those annoying as fuck walkie talkie moments out the ass, but the platforming is actually interesting now, the shooting segments are a lot better and much more free form in their design, and the integration of the hook is a superb addition that gives the game a sense of speed it desperately needed.

why would I lie to you, user?

Brayden Ward
Brayden Ward

I insist you'll be very impressed with what the game pulls off in its single player
Wait are you talking about Uncharted or UT4? I don't think the UT guys have any intention of working on singleplayer, and the only part of Uncharted's singleplayer that really impressed me was the convoy chase and general character animation quality.

That's pretty fair, I really wish developers would put more effort into skyboxes.

walking forward or interacting with things in your house != gameplay

Brayden Nelson
Brayden Nelson

I dislike walking segments pretending to be gameplay probably equally as much as you do user, but they really don't compose much of the whole of Uncharted 4.

The first 3 or 4 chapters are very slow, granted, but the gameplay and level design thereafter is leaps and bounds ahead of the rest of the series and the amount of gameplay available is at least as much as in the second game.

Eli Barnes
Eli Barnes

yes, I was talking about uncharted 4. The convoy chase scene was incredible, but parts like the crumbling clock tower, or the discovered ruins, you could clearly tell how they were one-upping previous moments in the series, they did a great job at it.

Michael Long
Michael Long

I don't have a video but Destiny had mind-bending 3d textures on screens. It's pretty cool.

Caleb Reyes
Caleb Reyes

oh god I just went back and looked at the code itself
if (a > b && b < a)
redundant and overcomplicated
else return 5 because I'm so random
firstly never ever do something like this, if you don't think that it should ever get to that return then set up exception handling so that you know there's a bug in whatever used your function rather than it returning 5 which would make the program behave strangely, but also there is no case for if the numbers are equal which means that if they are equal, it will return 5 which doesn't make any sense.

also those comments are cancer.

Levi Jackson
Levi Jackson

Not too big on the Anniversary aesthetic

I'm assuming you've only ever seen CE anniversary. While I disagree that it's bad or doesn't match the original intent of CE, 2's visuals are extremely accurate, to a fault i'd argue in some areas

The only thing that even slightly don't match the original game are:

- the gravemind, which has an altered design (but it matches the concept art bungie had of the gravemind that they had to cut due to technical limitations)

- The underwater sections on regret, which now have visible ruins vs the black blobs of the original, again, since the original had technical limits.

- The updated SMG design in the campaign are blockier then they could have been for a straight update, the MP (since the MP remake is done by a different studio) has a more accurate model

- The fuel rod gun and plasma pistol uses the Halo reach/4 design rather then an updated version of the Halo 2 one. Every other gun uses an updated version of the halo 2 design. Even the ODSTS's uses the original

- The spec ops grunt in The Arbiter and The oarcle use the Reach armor vs just purple normal grunt armor; presumbly to prevent accidental teamkiling None of the other covenant have rank based armor, just color differentiation like in the original personally I wish they would have done it with all of them

- The arbiter has a unique skin/scale texture and indivualized facial anatomy compared to other elites, though the heretics for some reason also use it. They may have also altered his boot design to resemble ripa's armor more (the halo wars arbiter), but the textures and models on the original one were so muddy it's too hard to tell what they were going for anyways

- They added a slight shit eating green to miranda's face during the cutscene you posted when johnsons goes "for a brick, he flew pretty good", like she was trying to contain herself from laughing at johnsons comment, and they added her sniffling and holding back tears when she was reciving her fathers medal from the The Heretic/Armory cutscene. They also accidentally made the gravemind tentacle she holds onto to get johnson out of the pit in the one cutscene into a cable, since I guess they mistook it for one.

Other then that it's a 1:1 upgrade of the orignal down to the exact texture. No art style changes. Music wise, it's also a very faithful upgrade, the exceptions being the replacing of the incubus and breaking benjamin songs due to copyright reasons. The replacements aren't as good and the banshee segment isn't nearly as good as a result.

if you can find a video i'd like to see it

Nicholas Hughes
Nicholas Hughes

examples of the regret underwater section things, and of the gravemind change

They made it so his teeth are made of skulls and ribcages like they originally wanted, and his body is a single stalk instead of a mass of tentacles, again, to match the original concept art

I'm a huge fan of the bone teeth, not so much of the reduction to a single stalk, it makes him look less lovecraftian since you can see his whole body at once.

Other then that there's absolutely nothing I have any qualms with about the remaster.

Landon Jackson
Landon Jackson

Forgot I had some besiege stuff

Connor Jackson
Connor Jackson

I have 1gb worth of besiege webms from cuckchan .Holla Forums back when it first came out on early access

dropbox.com/s/iy8w2dt15l5w29v/Besiege.rar?dl=0

You'll note there are subfolders in the rar but 99% of the webms are just in the base directory

Ian Nelson
Ian Nelson

some of the shit people have made in it have gotten even more autistic with all the mods it has now.

Jose Bennett
Jose Bennett

Hey guys, what's going on in this thread?

Levi Thompson
Levi Thompson

i really want to believe this
but i just don't believe it

Jack Edwards
Jack Edwards

Tech works and exists, it's just not useful for games yet

Robert Sullivan
Robert Sullivan

but they said it was usable

Ethan Smith
Ethan Smith

they lied or or exaggerated, probably.

Adrian Sanders
Adrian Sanders

i just wanted voxel games mayne

Parker Perry
Parker Perry

No man's sky

Wyatt Watson
Wyatt Watson

real voxels

Xavier Campbell
Xavier Campbell

It does have real voxels, though? At least I think so?

What is it using then for the terrain generation and destruction?

Ayden Fisher
Ayden Fisher

by real voxels i mean the volumetric pixels
i assumed they were still doing it via polygons, like this guy there's no way in hell i'll believe he made real voxels in unity of all things

Thomas Cooper
Thomas Cooper

as far as i understand, THIS is real voxels

Tyler Reyes
Tyler Reyes

I hate how the term "voxel" has been hijacked.
Because of Minecraft (which doesn't even use voxels) people think it's a rigid style rather than technology (which doesn't have to look like cubes).

James Reyes
James Reyes

what the fuck Holla Forums

Adrian Roberts
Adrian Roberts

Does anyone have any idea how the fuck this works? I've made a simple game engine before and I just cannot comprehend how that shit would fit into memory. He's talking about trillions of atoms, but if you used 8gb of ram you would have 8.5 billion bytes to work with, and even just the 3 floats you'd need to store location would take up 12 bytes leaving 700 million atoms max. Either it's complete bullshit or it's somehow being streamed off an SSD somehow.

Andrew Cook
Andrew Cook

magic

Jonathan Martinez
Jonathan Martinez

this Australian grant-funded scam operation has been running for the past six years
all they've produced is a projector room

Easton Cooper
Easton Cooper

It doesn't, user. That's why they release youtube videos instead of games.

Juan Turner
Juan Turner

dunno man, looked a lot more gamey than the euclidean stuff
and it's not dead as far as i know

Ayden Hughes
Ayden Hughes

This sounds like snake oil because they never actually explain the tech.

They mention the typical limitations of digital atoms, but they completely pass how they supposedly solve it.
They answer problems with hype and promises instead of actual answers.

Kayden Evans
Kayden Evans

haven't read the entire thing so i don't know if it's exactly on topic, but here you go
voxelquest.com/news/how-does-it-work

Cooper Gonzalez
Cooper Gonzalez

good, you got the whole point of the image
nice dubs tho

Blake Sanchez
Blake Sanchez

that custom animation shit around 4 minutes
I'm fucking sold, Jesus H Christ that shit is amazing, THIS is the future, fuck VR

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