Payday 2 Thread

Last one 404d


Update 100 "removed microtransactions" (Basically all the safes stopped dropping and all safes here on out wont need drills to open). More importantly, skills got a revamp so for the time being, the game is broken in the most glorious way possible, to the point where its actually fun again. DLC kikery still going strong so use the BLT DLC unlocker a.pomf.cat/tmrwvh.zip Or pirate perfection if you're a faggot

We have a steam group if you want to play with people from Holla Forums steamcommunity.com/groups/MayDayToo

Post builds, loadouts, shitpost about the jewish devs, etc

Other urls found in this thread:

steamcommunity.com/games/218620/announcements/detail/834671730791702390
pd2skills.com/#/v3/mjl:eaCdEFjklMNPr:tR:gIjLOqr:fMOPr:ibcdea:pR8::w76-6-4-12-14-18-13-29:s32-23-32-14-43-1-40-41-38:a1
pd2skills.com/#/v3/eaCDEfGhIJlr:tr:glOQr:fMOQr:ibcdea:pR8::w76-17-4-12-14-18-13-29:s49-14-2-25-26:a7
paydaymods.com/download/
steamcommunity.com/groups/MayDayToo
youtu.be/DGsjD4cCVJE?t=6m24s
archive.is/dcQFu
twitter.com/NSFWRedditVideo

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git gud and pick up overkill, just don't ace it as that's a waste.

What mission is it that rewards safes at the end?

any of them. They're just rare drops.

use PP and simulate the safes and keep the drops.

Best two weapons, fact

On top of this, dodge build and put a supressor on it


Even without suppressor shenanigans, my reinfeld still one shots officers on deathwish and Shock and awe from the Enforcer Tank tree makes it so that high damage weapons and melee cause shields to stumble.

r8 my build
beating drills to fix 'em is the best god damn skill to exist
I feel like hardware expert aced is pretty much just waste of points, anything else I could use 3 points on instead?

Use it to ace resilience for less flashbang fuckery

Enjoy your shotgun noob.

Time to grind. Do they drop from offshore payday? If not, is normal shadow raid still the fastest way to get drops?

Try getting like two more dudes and ECM rushing regular jewelry store. Payday is like in ten seconds if done right.

Safes drop at set times and not from offshore


I've always done jewerly store since it can be done in a single ECM

What do you mean by that? Does that mean grinding heists doesn't work?

like when TF2 had hat drops before they were turned off, certain items drop at certain times in payday 2.

but unlike valve, PD2 runs entirely on LUA, so everything can be done local.

They have special servers set up just for the safe drops, and you can't force legitimate drops clientside. Overkill is retarded and incompetent, but not to that extreme.

But yeah, you can't speedrun farm for safes, you're limited on drops by realtime. I'd assume you get one safe per week.

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It's a good feel
What melee do you use? I've been trying out different stuff but it looks like the foruded over 1000 tiemu grorious nippon steer is the objective best.

Pounder

Nailing enemies is satisfying as hell

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So M.O.RE is broken as people might know, and by broken I mean absolutely fucking broken. You can melee with saw to open anything saw-able without spending ammo.

what

Oh shit nigga, it's so fun to mow down anything with just a few rounds no matter where you hit, and with a 165 belt and 1200 firerate this shit is off the hook.

Just slap a bipod on it and camp some choke point.

Melee Overhaul Revamped. Melee weapon acts similar to having its' own weapon slot, so you can pull it out and beat everything up.

steamcommunity.com/games/218620/announcements/detail/834671730791702390

So, are you ready to forgive them yet, Holla Forums?
They're really, really sorry this time. They swear.

Dude bro. Try it with frenzy ace zerker ace with muscle perk deck. In fact try everything with that.

Anyone going to be playing in the steam group, kinda empty most of the time.

I think now's about as good a time as any for this.

The Biker Heist

For starters, the OVERKILL hype locomotive has been blasting forward once again, trying to whip everyone into a frenzy over the new DLC packs. They released a trailer showing Dallas and Chains pissing on Dragan in Detroit for about a minute before a motorcycle pops up, and then fade to black for the next ten days. Simple execution. Deep consequences. Everyone wanted to figure out what this new fella was, or who he was. Everyone got their panties in a twist, guessing it was Meryl from TWD, others saying it's Biker from Hotline Miami, and others saying it was Francis from L4D. Me, personally, I knew (hoped) that it wouldn't be another promotional, and, surprise, surprise, it wasn't. What we got was, mediocre instead.

The Biker Heist sells the Ron Pearlman Character Pack and Biker Heist separately, so Almir's got his 18-inch nose back to the grindstone again with his old tricks. The Character pack is, mediocre. The shotgun feels good, but the chain whip only looks cool. Everything else about it is slow, clunky, and much better handled with other Melees, such as the Nail Gun. The Biker perk deck seems overpowered for OVERKILL difficulty, while at the same time being underpowered for Deathwish, du to the 30 second timer (which gets better the further in the deck you get, but that's another story. Ronnie himself is, painfully average. His lines are generally fun, but can get tiring after extended listening. Punk-ass Shield! Punk-ass Dozah! Punk-ass cops takin' muh punk-ass sack. It's funny (for me, at least) for the first couple listens, but sounds bored after a while. Is it worth $5? Never. None of these packs are. Is it worth $2.50? Maybe, leaning towards no. Is it worth downloading a DLC unlocker? Only if you want some other DLC alongside it, but not just for the pack.

The Heist, meanwhile, is also mediocre. The whole ordeal plays out similar to a reverse Hoxton Breakout. The first day has you grabbing junk for this dude to fix Rust's motorcycle. The junk, meanwhile, is in some of the dumbest locations I've ever encountered. I can just imagine it now. "Leery! The clowns are coming! Put this ornamental skull into a safe, and put the safe behind this security door we have in our biker bar for some reason! Melvin! Take this steering wheel, and lock it in the bomb shelter we have for some reason in the back! Tango! Move this screwdriver to the secret room we have buried around here somewhere!" Besides that, and the SWAT turret that parks right next to your mechanic half the time, the first day is okay, until you need to escape. Pro tip: Only one guy should use the motorcycle, the rest should walk. Depending on player competence and driving ability, the three schmucks should easily beat the guy on a motorcycle. It has the same invisible hit box as a car, so half the time, even if the bike clearly misses the side of a wall, it'll develop magnetism, and your fucked. The first match I played, the host accidentally hit a wall, and afterwards, got the bike so stuck, that it warranted a restart. Fix your shit, OVERKILL. Day starts with the crew booking it across a train, throwing some bikers off the side of it, taking an Occulus Rift v2, and booking it back across. It can be completed in two minutes, but average playthroughs take around 5-9 minutes, on average. What's infuriating, is that the normal number of enemies spawn, but it feels like 3x more, due to the tiny space everyone has to maneuver. It'd be good, and a wonderful difficulty boost, if it weren't for the helicopter turret with sniper-like accuracy that rips armor to shreds. "Just take cover, retard!" I would, but there are t a lot of chest-high walls on a train.

Overall, a very average pack, and a very lackluster return to form for OVERKILL. And nothing happened. I highly doubt I can keep this up for too long, because most of the people who got outraged left the game now. I'll still keep doing this, but unless OVERKILL get busted for human trafficking or something, I doubt much more drama is left in the game.

Let's hope for some more in their Walking Dead Game, or Raid: WWII!

What

What the fuck are these guys smoking? This is beyond rabid sjw tier history revisionism.

Man I gotta say I've been having fun playing this shit again. I just finished a pub of Cook Off overkill where we cooked 50 bags of meth, it took nearly 2 hours where all 4 of us ran around with dodge builds and could've went forever, but even still, I enjoyed it. Now lets hope that kike Almir and the cuck crew will release some fucking free shit for once.

Whats the best place to start as a new faggot player? Seems daunting.

Just jump right in on Overkill difficulty, unless you're solo. Recommended newbie heists are Diamond Store, Ukrainian Job, Bank Heist (Gold/Money), and Watch Dogs.

What user said. My friend started me out on Overkill and it really helps out your skills.

Jesus Christ almighty, so this user prompted me to try a shotty build and it is so disgustingly OP it's hilarious, one shot DW grunts with a body shot, one shot everything but dozers with a head shot on DW, run and gun like a mad man, this is by far the funnest build I've ever played with in my 500 hours in this game.
pd2skills.com/#/v3/mjl:eaCdEFjklMNPr:tR:gIjLOqr:fMOPr:ibcdea:pR8::w76-6-4-12-14-18-13-29:s32-23-32-14-43-1-40-41-38:a1
these fucking links are huge also it's bugged and says -16 skill points for some reason but that's false

I'm liking this thread alot, welcome back story user

Whats the worst heist and why is it Car Shop

Car Shop because it's unoptimized trash you're forced to stealth with a billion security guards and glass walls. Also fuck you you only get 2 minutes to use the games TRASH driving mechanics to get it more than a kilometer away.

Follow-up Question: What's the worst Loud/Plan B Heist?

Is it cheating to say transport train?

If it is Rats, people only do it because the first day that you can now do independent of the other 2 days, resulting in it NEVER being played.

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You're dumb.

Not my fault fps stealth is a dead genre.

Maybe this game could use better NPC AI then

The NPC pathing in this game is inconsistent at best, pathetic at worst, if the AI had proper path finding and routines stealth would be fun

Instead you got NPC's standing in corners for sometimes minutes at a time, other times they keep doubling back and forth half a dozen times

If you're going to have a stealth game at least make it more reliable on skill and less on RNG chance

Yeah. It's basically a lottery on whether or not you can stealth. Like I figured out you could stealth nightclub in singleplayer and it's actually pretty fun and intense, except for one detail. You can only do it if the keypad door on the balcony spawns. So right there it's 100% rng on whether or not you can stealth it.

Still. I'd rather take that then recent "attempts" at stealth where you get broken abilities and stealth is really just an option.

Elaborating more on this. Your character has such OP abilities and powers if you get caught you can just manmode everyone.

Hi, story user, it's good to see another post, but now I'm curious. Did you make a post for the Goat Simulator DLC?

MAYBE STOP RUNNING AROUND LIKE A FUCKING RETARD WASTING ALL YOUR SHOTS WHEN A SINGLE FUCKING AUTO TURRET CAN DO YOUR JOB TIMES A HUNDRED

THE GOAT HEIST ON DEATH WISH WITH AUTO TURRETS IS HILARIOUSLY EASY IF YOU LET ME GRAB AMMO

FUCK

YOU

THIS IS NOT FUCKING CALL OF DUTY

MANAGE YOUR FUCKING AMMO ASSHOLES

Hey you're Planetside 2 dude, nice to see ya.

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This is why I prefer the first game to the 2nd besides the obvious fact of no abysmal amount of DLC. The first game was harder but still fair, the unlock system is better fitting people more into roles, each class had it's own weapons, no silly epic masks, you get the point.

Seems like some people can't handle a challenge. The worst heist has gotta be Four Stores or Jewelry Store, just about any Vlad heist because of how boring and easy they are.

Now what is the best stealth and best loud.

Heh thanks

Been playing lots of this while waiting for new video card, and while your average PD2 player is much better than NC you still get idiots thinking they're Rambo wasting all the ammo

I mean if you're going to be a gun nut at least take Gambler

Train is easy now, the shells no longer explode and you don't have to lug everything to the boat since a truck comes in at the trainyard.

If you're using turrets make sure to set them to the sides of the spools of cable instead of on top of them

Turrets develop ADD and will just fire at helicopters all day long instead of the cloakers leaping off train roofs trying to destroy you

Because you're shit m8

Well F2P games tend to have overall worse players, so that's probably why.
Granted, it's difficult to make a non-f2p shooter in the same way as PS2 and have a good chance of it being a success.
Love your voice by the way.

Also, what's the name of that crosshair overlay?

Its custom made

I use Custom Desktop logo, set it to .65 size and use my own personally made reticle

Here

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Not really. Only way you CAN get stealth on it is if there's no gensec sticker in front of the place AND the office isn't filled with gangsters.

master of all dodge builds

Where'd the guy from last thread find all the bulldozer porn?

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Nighty night dozah!

Glad to see you back, Story user. Say, does anybody have screencaps of your posts from the old Mayday threads? I have all of them but none of the spoilers are unhidden in them.

Suck a phat cock Clive.

I could never into stealth in this game, I usually just round a corner and get spotted by six guards. Is there any advice for shit going less badly?

Wait, does frenzy mean that berserker is always active?


Theres that ghost perk that spots people in a certain radius when you're still for a moment.
Also knowing their walking patterns helps.
Keep a lookout for their flaslights too.
Thats all I have at the top of my head.

Go loud instead. You get the same rewards for much less bullshit. If you really want to stealth go do Shadow Raid on normal by yourself. Learn the map, learn how to dodge gaurds, git gud, then join/host lobbies on deathwish for easy money. Murkey Station is also bretty gud. Also learn to ECM rush because thats stealth.


Its not the "Challenge" that makes it bad, its the fact that you can stealth it perfectly but still lose because of gimmicky bullshit. Hell, the stealth itself isnt even a challenge considering it can be ECM-rushed. Meltdown was also fucking terrible with this becuase it makes you drive through a shitload of SWAT vans and you are GUARANTEED to break down and have to get out and fix it which means staying out in the open.

As the other user said, loud is more fun and you get the same rewards for less bullshit faster.

Don't worry too hard about the spoilers. They're just a bunch of stupid jokes, except for the last one in the wrap-up, where I said I learned that avatar ragging is retarded.

Write-up on Stealth coming soon, by the by

Some guy posted it in the thread before the last thread.

coming through with an incredible build I made just today
I have no idea why this works but it does

Rate.

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If the driving is really that bad then I must be some fucking god at shitty driving controls. Not even the driving part on Meltdown gives me any trouble.

Have fun never getting the gold on Framing Frame lads.

damn son you sure told me

Car Shop a shit

wow gud job :^)

To be serious though, the only thing I personally find wrong with the stealth in the game is the shitty netcode that desyncs players and guards all the time. Luck is definitely a part of success, but most of the heists where stealth is heavily RNG-based like Nightclub are better played loud anyways.

Shadow Raid and Framing Frame are best stealth heists, Election Day can go eat a dick.

ok fags its time to drop some broken build bombs
pd2skills.com/#/v3/eaCDEfGhIJlr:tr:glOQr:fMOQr:ibcdea:pR8::w76-17-4-12-14-18-13-29:s49-14-2-25-26:a7 slap anarchist on it
pulled a 6 hours dw cook off with no downs ended up with the highest stats its pretty good

maybe its because sentries are boring and people want to have fun :^)

That's adorable

Feels lonely man

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Yup. Its amazing. It opens up a lot more weapons for viable builds and makes perks and things that heal you nearly three times better.

What are the best shotguns?
What are the *fun_* shotguns?

What shotgun goes well with a rediculously overpowered build like this:

On it's own the Mosconi or the Joclean. If you use those I would say all you need is reload skills.
For dodge I would say either use the Mosconi or the Raven.
For the suppressor shotguns like pointed out I would say use the Steakout, and I would say that these are probably the most fun to use along with Muscle, and an ICTV.

For fun use the steakout AA-12 or the izhma Saiga 12 if you don't have the premium goyim pack. They are fun full auto shotguns with mostly the same stats (same damage wise) and the only practical difference is that the AA-12 comes with a drumazine that gives it more dakka batteries before you need to reload your clip. With the build from replied pic they both perform similarly, being able to one hit deathwish grays at close range like you'd imagine a shotgun should. The ammo pickup is also really nice.

Can somebody explain this dlc unlocker thing? How does it even work? I stopped playing the game a few years ago, so I've been out of the loop.

First you install the new improved LUA thing,
paydaymods.com/download/ then you put the DLC unlocker in the mods folder and you're done.

Its in pirate perfection, but toggled off by default.

How about detection? Can't the fact that you are using content you don't own be detected server-side?

Yes, but only if you have it equipped. If you want to use the unlocked content without getting kicked, host your own game.

Generally, the solution to this is host your own games.
Then only tiresome rules lawyers with custom hud mods can see it.

Anyone with more custom hud than an ECM countdown is a gigantic shitter and should be kicked freely.

Bumping, also who is best heister? and why is it Sydney?

Has Overkill actually released a good heist for this game yet, or is it still all shit baggage-handling simulators?

Get out of here with that annoying high pitched fake Australian voice.

The point break ones are pretty good, and the GG casino is good too if you don't mind the frame drops, bags are just a part of the game fam.

To be fair some lines are a bit annoying but not as bad as fucking Jiro
Why?

This game could use some paid DLC imo.

You know the guy who voices him is actually an old Jap guy.

We know.

Well he sounds like fucking Naruto.

Can someone share a good Turret build? I've been trying to find one for a buddy without luck.

And I forgot to ask, what mods do you guys use?

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fuck

Nice job, retard.

dlc unlocker
goonmod, despite the name, is probably the best general improvement/hud mod, but it probably hasn't updated yet

Why Stealth In Payday 2 is Fundamentally Broken

Stealth in Payday 2 comprises exactly 1/2 of the game. In missions, you either do it loud, or you go stealth. So, presumably, stealth should have as much focus as loud. There are some loud-only heists, but there are also stealth-only heists, so it evens out (and I know there are 5 times the loud-only heists, but for the sake of argument, I'll say it balances out). Now, assuming that this is 50% of the game, one would assume that stealth has the same amount of effort and polish as loud, right? Wrong. Loud has several complex levels of play (comparatively). There is room for slight deviation, but the choices are either Body Bags, ECM's, Armor Bag (?) or sensors, with concealed, preferably silenced weapons, as opposed to loud's 4/5 skill trees, 6-7/9 deployables, loads of weapons, and everything else in the game.

The first problem with stealth is the lack of options, like those present in other stealth games, like Hitman or Thief (Thieves steal shit, it shouldn't be hard to make a stealth game based around stealing when Thief exists!). I'm not asking for full disguises and light-based physics problems, but a way to get a guard to walk in a certain direction for a second, like Hitman 47's Coin in Blood Money, would be greatly appreciated. But, alas, it is not so. You have to sit on your ass if you need to wait for a guard to move, which can last between 30 seconds to 4 minutes. This gets worse based on how the guard movement system works. From what I can tell, every guard in every stealth heist has a few predetermined points, which they move around periodically. This leaves much less room for planning, because you can't have an eye on every guard moving God-knows-where at every moment in the mission. And, in some heists (most noticeably on the Shadow Raid Heist), a guard will attempt to path to one of his "guard points," but won't be able to get there for some reason (usually the point is behind a locked door). So, instead of just deciding to go to another point on his roster, the guard completely freezes for the remainder of the mission, incapable of movement until alerted or killed. But, it doesn't really matter, because Papa's got a little trick for you would-be stealther's. Instead of crouching down and slowly slinking away when a guard is approaching, get up, and sprint directly past them! If your detection is low enough, you can consistently get out of binds with this simple trick. Also: your head is what a guard sees. If you just block your head from his sight, even if you stick it behind a lamppost, it'll be like you aren't there. But try to hide behind a wall, and your head is out? "Restart in 5, 4, 3…"

The second main problem with stealth is the lack of reward for accomplishing stealth. Sure, you get the money, big fucking hoopla. For your efforts, you get a ~10% XP bonus for the next mission you do, and you don't have to do an escape day. This is the only difference in rewards between stealth and loud. This would not be so much of a problem, should stealth be as integrated and cared for as Loud. But, it isn't. This leads to the third main problem, in that the skill ceiling and floor for stealth is fucky. Stealth on Normal difficulty is much harder than Loud on Normal. A beginning Stealth player must know that A.) Guards and civilians can see you faster or slower depending on concealment, B.) Guards have pagers that need to be answered on their death or Domination, Ba.) Pagers have to be responded to in order for the alarm to not be raised, Bb.) Only four pagers can be answered before the next one instantly triggers the alarm, Bc.) Aborting the interaction with the pager at any point during the interaction raises the alarm, C.) Civilians and guards, when unprovoked, will eventually raise the alarm, D.) Cameras can spot you and raise the alarm, regardless of if you destroy them afterwards, etc. etc. A beginning loud player must know A.) Cops will shoot you, B.) Shoot cops with your guns, and C.) Cops drop ammo for guns on death. Everything else for loud is dependent on level, which also applies to Stealth. However, with its incredibly high skill floor, it has a incredibly low skill ceiling. Between Overkill and Deathwish, Loud heisters will take more damage, do less damage, and must do more stuff to complete the mission. Between Overkill and Deathwish, a stealth heister will worry about a couple additional guard spawns, a petty mission-specific inconvenience, and Titan Cameras (which don't break, but because broken cameras alert guards, you learn to never break cams, so this is a moot point). Every public game in Deathwish that can be done in stealth, is done in stealth, because if you can stealth Bank Heist on Overkill, you can stealth it on Deathwish, whereas it is by no means a given to say that you can do Bank Heist Loud on Deathwish if you can do it on Overkill.

And that's all I currently have to say about that.

For you.

I am become Strelok komrade

We postan frankenguns?

I wish I could play. Still have to figure out what's wrong with my computer right now.

So, do snipers have ANY use now? I've been fucking with one and it seems like total shit.

Not really aside from the novelty. Sniping people isnt really very useful in a game with so many enemies, aside from quickly taking care of specials and you quickly run out of ammo since you arent close enough to pick up the ammo boxes.

Can be bretty comfy if you bring ammo bags and just hole up some where, popping enemeis

What the hell gun is that?

A C96 Frankenstein.

works on my machine


In the current meta, M308 shits over all snipers in every way except for popping shields, which you can easily do with an HE Judge as your secondary. This only changes in DW difficulty, but the OVK meta is completely different from the DW meta. DW is (much) harder, but also much more boring because there are drastically fewer viable setups.

More enemies spawn now, but not enough to make them useless. Keep in mind you can shoot a guy through another guy. They're more useful for defensive builds and constant long range maps like goat simulator and its douchey long sight lines. If you used them pre U100 you'll know what I mean. You can pretty much use a Rattlesnake MSR like the nagant if you have frenzy/zerker on for that sweet ammo economy if you want to spec into doc bags instead of heavily investing in ammo bags for the ammo pickup perk. Build variety and shit. If you're not going to run around picking up ammo, you'll want a good secondary.

While it's pretty silly and fun, does anyone else here think that the new skill system is inferior to the old one? The meta with the old skills got pretty stale but I personally think the new system gives players way too much freedom with their builds.

No.

wow rude.

checked

Ah yes Too much freedom, I too despise being able to do fuck around builds without being penalized if I don't play it for X amount of time

im guessing overkill didn't imply their studio name to be an ironic adjective describing exactly how fucktarded their incredibly greedy dlc system is.

I mean tons of studios are greedy jews, but overkill somehow manages to scream WE NEED MORE FUCKING MONEY GIVE IT TO US and still maintain a "fanbase" such as it is. I want to say i stopped playing maybe a year and a half ago and from what i hear it's gone completely downhill since then. all the people who rightfully criticized evolve into the ground for being DLC-heavy shit obviously never saw its inspiration in payday 2.


are all the mechanics still the same? has anything gameplay wise been changed at all to make anything more or less difficult or retarded, or has it just been 2 years of "here's extra shit, throw money at us for it"?

Some of the later heists had some harder bits thrown in (Diamond Heist has a puzzle to reach the title loot, Car Shop/Metldown added shitty driving physics) but for the most part they just added more things to bag up and thrown, as well as more things to drill.

Update 100 removed the microtransaction bullshit and revamped the skill trees to be less shit, but it's still just as easy as it used to be, only now more builds are viable.

Get the fuck out of here you fucking authoritarian bastard

Ah yes I love having fewer options

Man the anarchist perk deck is too fucking good, I'm worried they're going to nerf it, fucking OVERKILL "lets nerf a non-competitive co-op game with no leader boards" and man they need to change some of the perkdecks, like who the fuck EVER use infiltrator, hitman, or gambler? Fucking no one, hell even burglar has ONE use.

It's the #1 substitute for Muscle if you want to make a heavy armor build.

I used Gambler all the time when I played the game, but then again I haven't played since last year. Have they nerfed it or something?

Okay bud.

I mean it's not bad, but it assumes you'll be taking health damage which instantly makes it's not great if your good at the game. Plus you have to pick up ammo boxes when you could just use Muscle for passive health regen or Ex-President for damage to be effectively converted into health

I use it because of the ammo/health it gives to teammates.

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It makes the game way too fucking easy if you ask me.

THIS RUINS THE BALANCE OF THE GAME ENTIRELY

I can complete my former technician build by rep 40, not that I even need to have a technician build since you can use c4 at rep 0. Now I have have about 72 other skill points to spend on cheesy shit I dont even want. I want to be a fucking technician dammit, not some mishmash of all skill-trees.

except the game had a very set "good" skill set that was all there was.
The game was easy with those and now it's just as easy except you're allowed to have stupid builds that aren't Techforcer, Fugmind, etc.

It's arguably the best melee perk deck for OVK, with Yakuza obviously being flat superior on DW, not that it matters since melee isn't viable on DW.
Flat upgrade replacement for Crew Chief as the "I'm gonna carry the team" deck, alternatively as an olive branch if you're going full shotgun jesus and are going to be hogging the ammo pickups anyway.
You got me.


If you feel overpowered, you always have the option to not spend the points. Unless you're pissed because it lets shitters succeed on heists they would otherwise fail, to which I have to point out that nothing short of outright cheating will save them from a wipe most of the time.

I tried my hand at making a generalist "FUCKIN INVINCIBLE" build that can singlehandedly carry lobbies on anything below DW with little effort. Emphasis on being virtually impossible to go down outside of player error, with hard counters available for Tasers, Shields, and Cloakers. Autoshotty in primary to serve as a bullethose of death that can shred everything up through dozers, with a Loco in the secondary as a psuedo-battle rifle that can drop even distant snipers with its insane ironsight accuracy/range.

How's it look?

oh shit shield

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Damage gate prevents you from taking damage more than once every 0.45 seconds (0.35 on DW) unless you get hit for a higher amount of damage than you were previously. So getting shot six times for 18 18 16 18 12 18 would only do 18 damage total, while getting shot for 18 20 22 24 26 28 would do 138 damage total. So that 15% reduction from underdog ace is nice when it first procs, but then the second it runs out you suddenly take a huge burst of damage and fucking die.

tl;dr Overkill is retarded and underdog ace is a detriment because of the retarded damage calculation

Does anyone wanna play Payday 1 or 2 or is there a group where we can organize.

read the op
>steamcommunity.com/groups/MayDayToo

I'm trying something a bit different. Any suggestions for this build?

how do i use the dlc unlocker, and what is the best shotgun

I hate the fucking flanderization Vlad has gone through When he first started out, he was just an eccentric russian with a hateboner for someone Now he's flat out WACKY CRAZY RUSSIAN XD

But user, wacky crazy characters are so le funny XDDDD

That's pretty much what happened with just about every other aspect of the game.

Don't forget that there was meme masks in the first game as well, user.

That almost nobody has.

In fairness, they've been doing shitty meme masks since Payday 1. Even before the Payday 2 masks where added you had shit like the zergface mask.

That isnt to say its not fucking cancer but its an ongoing thing rather than something that suddenly happened.

Yea I know, but I couldnt think of any other example of the trend that could be illustrated with a single image off the top of my head. (the trend being the mythos of Payday losing any sense of seriousness.)

SO can we actually customize our bases yet or they gonna keep pumping out micro-dlc packs and now even seperate heist and character packs before doing anything they promised from release
shit how long has this game been out now? 3 years?

They said that they were still working on safehouse customization about a year ago.

that was before the microtransactions right?
I wouldnt trust any of them anyway, I spent years working on the secret and then got that big fuck you from the devs for spending all that time

IIRC, they confirmed they were still working on it at the same time they added the microtransactions.

Safehouse customization was supposed to be released this June but now its "sometime between august and october"

Safehouse customization was supposed to be released before the game left beta.

really makes you wonder what the game would still be like if he hadnt left the dev team.

and a preorder promise.

The fuck did that 800 MB patch just add?

Nothing, as per usual of the size bloated Overkill patches?

Maybe it would have been finished by now if they didn't make so many fucking masks, characters and guns that nobody wants or uses.

It added 4 masks and bug fixes. Thats it.
Payday 2's assets are split into "bundle files" each around 400mb each. So, every time they patch something, they have to replace the entire bundle that item is in, and updates usually contain patches for things spread across several bundles.

The bundles used to be around 1.5gb.

Mauser in this game is so bad, there's like literally no upsides for it. Such a disappointment.

You know, maybe its just the elitist in me but nothing turns me off a mask like it being free. Like even the crappy carddrop ones are better than any of the ones you get without having to do anything becuase it feels like you are using the same shit that thousands of other people who just picked up the game are using.

I too am not really a fan of how many free masks they're releasing, especially the returnable masks. Soon enough there'll be more returnable masks given to you by default than masks given via carddrops. To be honest, We've probably already reached that point.

I'm planning to be a useless piece of shit again after having played PD:TH to death during the free giveaway, and decided to move on to Payday 2.

Can I just buy the base game for 5 eurodollars and unlock everything without problems with the DLC unlocker, or should I buy the GOTY edition just in case if I don't want to perform subpar in games because I don't have cool gear?

You answered your own question.

Payday 3 wishlist
What else.

For the few guns that were in PD:TH, they were balanced so well, that's really what makes the guns in PD2 feel like OVK didn't give a shit.

Anyone want to do some heisting? Downloaded the game last, night feel like robbing banks and shooting me some coppers.

Post your Steam.

STEAM_0:1:34744683
Norman_Roger

I would add NightClub to the list, but you're right.

We've already stolen nukes, so why not?

I'm still up for a game if anyone is interested, Steam ID/name here

Is there any statistical evidence that the cops became easier across all difficulties? I swear it feels like bulldozers dont even shoot anymore.

They actually increased the number of cops that could spawn at any given time to try compensating for the new skill trees, but the players still come out being more powerful most of the time. Except on Deathwish. Even an Anarchist deck with 400 armor can get downed in seconds.

Remember when Gensec was a run of the mill security company that could exist in real life instead of bullshit megacorp with its own private army?

I'm surprised that haven't added full-on capeshit special enemies to the game yet, though I guess you could argue that Captain Winters is that.


It's really the only gripe I have with the new skills; at this point there might as well only be Overkill and Deathwish. Hopefully the upcoming difficulty patch will deal with that. And to be honest, all they really have to do is boost the cops' health so that greens dont die in 1-2 hits from any weapon in the game.

Remember when the game used to be about bank robbers instead of them trying to justify their crimes with some leftist bullshit, this is most evident in First World Bank.

Explain.

I don't remember the exact words but Bain talks about ransacking this dirty evil bank for the people, this is 2.

Most enjoyable AR to use?
Last time I played, the CAR-4 was still the best at everything.

I dont know, user. Maybe the bank owners were usury-committing kikes.

I don't like how they made the Commando the shitty starter gun I wanted to see if it was as bad as I remembered and it was worse.

The devs are Swedish and criminals go with leftism commonly whether its an excuse or they're actually leftists so I'm sticking to my theory.

It's probably just an attempt at being edgy.

M308, because everything else is either an underpowered pea-shooter or has no fucking ammo.

You mean this?
You were talking about Bain, but I can't remember anytihing among the lines.
youtu.be/DGsjD4cCVJE?t=6m24s


As a ex-enforcer main I'd say the reinfeld is the best, you're killing any common with a single shot and you have a lot more room for failure with it.


I like the famas+mark10 if it's a close quarters map. Lots of ammo and DPS on both, and I'm a cross technician and mastermind.

No.

Fuck no, nothing makes a game more shit then having to dump ammo into enemies that look like the could barely withstand a small caliber bulletI'm fucking looking at you Cloaker
That's why I hate Deathwish, all enemies should have a base HP, this doesn't scale by difficulty but instead you'll never see lower difficulty enemies at higher levels and vice versa. (so no mall cops on deathwish, or tans on normal) to prevent you from always doing lower level missions you should only get missions that are at you level, you can't start missions at difficulties under you level, and if a sever has players with multiple levels it will average out the skill level.
What they need to do is fix the damn ai and make it not brain dead retarded, here's a crazy idea: The shield units should actually cover other weaker units, focusing less on trying to rush/kill the players and more on keeping their allies alive/protecting hostages, multiple shields should form walls/barricades to stop/slowdown players and help regular units push, this could also work with smoke/flash nades where swats/tans will use shield as cover to throw them instead of them fucking accumulating from thin air.


Honestly anyone not using DMC's Weapon Overhaul is a idiot, OyVeyKill wouldn't know what balance is even if it was molded into gold bars and then used to hit them over the heads, the only "downside" is you can't make mostly OP builds with it.
I fucking love the dual AKMSUs with drum mags

Favorite AR would have to be the Val, if we are talking Battle Rifles here, FAL.


Also anyone want to do a game?I know I keep asking, but SP can only be so fun and I'm not joining pubs

That's already how the game works you dumb. The only exception to this is Death Wish which was the whole point of the difficulty, to be as unfair as possible. The reason why I think cops should have a bit more health is that there's currently almost no difference between weapons in terms of damage; You either kill a cop in one hit or two.
Last I checked Overkill is still incompetent as all hell so thats not going to happen.

You are 100% right user, for some reason I though they had a health/damage multiplier depending on difficulty, that is in fact only a thing on Deathwish, they do spawn in blues/regular cops on overkill though.

I really wish there was something between Overkill and Deathwish.

I take back what I said, a little heath boost would be good.just don't over do it

They always have been and always will be, but a man can dream.

You forgot to mention the fact that you could previously dominate guards and not have to answer the pager, but it was updated so now you DO, meaning that dominating gaurds is not only useless, but detrimental considering you have no way of moving them whereas simply killing them lets you body bag them and move them to where they cant be seen.

Or the fact that once a gaurd fires his weapon at you, which seems to be completely random whether he will stare at you and slowly approach you are just draw and fire away, the heist is over.


Or just the fact that "you got spotted and its over" doesnt not go well together with as much RNG that is in Payday 2.

Ovk recently stated they were interested in introducing difficulties beyond Death Wish, but I really think they should keep DW at the very top if they're gonna add more difficulties. It's purpose is in it's very name, playing on it is supposed to akin to having a death wish.

Back when you could dominate without pagers, you could cuff up every guard on the map and thus remove all risks of the heist going loud.

You're supposed to work slowly and determine all the variables when stealthing. The only stealth heist where RNG completely makes or breaks your run is Car Shop, and even then I've managed with most variations.

This still isnt to say stealth isn't broken to all hell with the amount of bugs, but I feel as it's the more enjoyable way of doing heists. Perhaps thats just due to my autism.

So whats the time limit on safe drops? I want to counter jew retards

I believe it's once per week.

DMCWO
It's shit because it doesn't try to balance the weaker guns, it just nerfs everything across the board so it's all shit. Not to mention they change the entire skill tree without telling you and jerk off about how you're a "dirty casual" if you ask for the weapon changes to be separate. Said skill tree changes are also just nerfs and no-fun faggotry across the board.

If you play with DMCWO, you are at a flat disadvantage compared to anyone running without it, regardless of your build.

...

share that shit nigger
how the fuck you do that

Stump Barrel + Micro-Uzi with concealment boost + concealment boosts from Optical Illusions and Hidden pockets pushed my visability JUST under 25, which will give you the maximum of crit and dodge bonuses from Sneaky Bastard Aced and Low Blow Aced.

I have my short minigun named "The Choad"

Somewhat replicated your build. I assume you used Unseen Strike aced? I swapped the 8 points for Body Expertise aced.

That's no true though, the whole point of DMCWO is to make all weapons behave like their real life counter parts, and while it's not 100% accurate it's as close as you can get in Payday 2 without editing the game/engine itself.
It also gets rid of the fact that 80% of the weapons are useless in vanilla, now weapons that would use similar calibers in reality have the same base damage, so things like accuracy, stability, handling, bullet drop off, and penetration are more important depending on your preference/play style/role.
you also get stuff like different ammo types(like AP and HP), conversion kits (sniper/DMR kits), more attachments (drum mags for ARs, more sites) and extra goodies like no ammo purse and jamming (these are optional).

Again not true, the update page and change log for v1.80 clearly states it comes with SC's skills re-work (with edits by DMC).
You can also disable if if you don't like it, in DMCWO.lua change DMCWO.havel_mum to true.

I will agree SC did come off as a bit of a faggot towards anyone who didn't like the edited skills, but honestly the only people complaining where the ones who wanted the vanilla OP skills.

That's your opinion, I like SC's skill changes since the vanilla one are OP as fuck and make the game way too easy.

If you play with DMCWO, you are at a flat disadvantage compared to anyone running without it, regardless of your build.
Considering the only difficulty I have a hard time is Deathwish (this is solo) I've never had this problem, I also don't care about builds and just pick skills based on my play style/preferred role.

You can add that back with lua scripts, I had a mod that tried to "fix" stealth (back before the microtransactions were added) and it added dominate without pagers back, but I don't do a whole lot of stealth now so I'll have to find it again.

Jesus fuck OVERKILL, the game already has five difficulties anymore and the small resemblance of balance the game has would be out the window.
What they need to do is remove normal, move everything under Deathwish down a level and make a new OVERKILL that's something between OVERKILL and Deathwish in difficulty, maybe Deathwish without the health/damage multiplier.

Their wording was pretty vague, they just stated wanting to "go beyond Death Wish." While it's unlikely, they could have been referring to the Death Wish update and not the difficulty itself, which made the game more difficult all around.

Nighty Night Dozah!

Safehouse customatization still isn't out, innit.

a guy managed to make safehouse customization before Overkill.

Honestly OVK should just toss out the whole system and start over


That would be a decent start. Old Overkill (Normal) and old Very Hard (Easy) can then be tweaked a bit once everything gets settled. No matter what, though, they'd better not just bloat damage/HP numbers. I want actual mechanical differences like we see with Death Wish, just more creative than "How can we make this as bullshit as possible?".

That said, stealth in general needs a complete rework. Stealth 2.0 could be the theme for the next Crimefest. Less RNG bullshittery reliance, more player skill. Sound mechanics, improved guard pathing, multiple levels of alert, better ways of handling civs, complete revamp of the "pager" system, ways to manipulate guards, etc.

You shouldn't be arbitrarily limited to taking out four guards, but similarly it shouldn't be as easy to take them out in general. Regular radio check-ins, with the radio guy being a physical person on the map you can find and take out, etc. would tie into the multiple stages of alert, with how twitchy the guards are being determined by the map.

A window being broken wouldn't be instant cops called on a map like Counterfeit, but people might come to investigate. On the other hand, if a guard sees a broken window on Shadow Raid, patrols will definitely get ramped up quite a bit.

Another easy way to make stealth more tolerable is to have an implementation similar to Golden Grin where you can have your "loud" gear stashed somewhere. I also think a completely second skill tree should be made, so that "Loud" and "Stealth" are two different trees with their own separate skill points to spend.

I have a ton of ideas to throw out on how to make stealth less but it's late and I'm interested to hear what other people can come up with.

Explain
Do what the old Metal Gear games did with alert stages.

You know you can have up to 5 seperate skill builds saved at once, right? Anyways, Other than the shitty netcode I'm honestly fine with the current stealth system, though that might just be because of all the hours I've spent mastering Framing Frame with another friend of mine.

Perhaps, though that would remove any risks when it comes to selecting your equipment. Do you bring a backup weapon in case things go loud and hinder your stealth capability, or do you go full stealth and just hope the alarm doesn't go off?

If your stealth system is to be worked into the game I think they should further punish the players when the heist finally does go loud. An easy way of doing this would to have Pro Jobs be the default heists, where you only have one shot. Actual Pro Jobs would just be increased difficulty via map changes, similar to how Death Wish works right now with the Titan Cameras and all.

Instead of needing to hope a civ paths slowly where you want, make them easier to command and more intuitive to control. If they have to make them function like a fucking bag, that's fine. You need to be able to move them quickly and get them down just as fast. Civs should need to be shouted at 5 fucking times to properly drop, they should do it very quickly. As it stands right now, the only downside to killing civs is the limited bodybags, since they're such a goddamn hassle to control.

Cable ties should be unlimited. There's no reason a competent crew would walk into a bank and not have enough ties to lock down 12 people.

As for guards, you should be able to distract them with various methods. If they partially spot you, they should react. If they spot you multiple times or for long enough, they should come to investigate. Like Metal Gear, let the player tap on walls and shit to draw attention, and or throw coins/rocks a la Hitman.

For pagers, I already mentioned periodic check-ins instead of lul answer pager as soon as they die or alarm. If a guard "disappears" for too long, either because they're dead or dominated, suspicion will be raised and another guard or guards will move to investigate. Again, difference in reaction based on stage. A guard mysteriously vanishing on Bank Heist: Gold won't raise the alarm; they may just assume he fucked off to take a quick break or had an emergency or something, and get pissed at the guard rather than raise the alarm.

Shadow Raid, again, however, with the higher general level of alertness, would result in an alert and cause a large increase of patrols and guard readiness. I guess the alert systems could work like a cross between Metal Gear and Splinter Cell: Chaos Theory. There's a tolerance to your suspicious shit that incrementally raises the general guard alertness, but too many (((coincidences))) and the alarm gets raised. (((coincidence))) tolerance again determined on a heist-by-heist basis.


But you can't change them mid-heist, so if stealth fails you just restart (or terminate if it's pro job). Stealth builds are completely unviable once shit goes loud, and loud builds are completely unviable for stealth. Couple this with the tedium of the RNG-heavy stealth and the very lackluster rewards compared to just shooting things, and stealth just isn't worth the effort.

Like I said, stealth builds are already completely unviable for loud, so even if you try to tough it out you're just going to get shit on. Stealth and loud playstyles are currently mutually exclusive, which is a problem because stealth is significantly less fleshed out and carries vastly inferior rewards for the time investment and difficulty.

The punishment is already so heavyhanded that nobody even bothers trying to tough it out. It just isn't worth the effort since the very tiny stealth bonus is already forfeit by that point.

Meant to say shouldn't need to be shouted at 5 fucking times.

To expand on the guard check-ins, dominating a guard would let you threaten them into playing along with the pager guy. This would be balanced by the increased difficulty of holding them up (think Metal Gear; especially if the game now had sound mechanics, it'll be a lot harder to sneak up on a guard) combined with having to do this out of view of the other guards in the first place, since you still have to move them to begin with.

On top of this, the camera guy can get suspicious if several guards suddenly stop walking along their patrol routes, so that would be another factor to keep in mind.

Well, Ex-President is unreliable for deathwish, because it's unreliable to lose armor without losing health, but it's a ton of fun for OVK. Besides, I don't see the appeal of deathwish, it just makes less shit viable and makes enemies take more shots to kill.

I've been able to hold out on loud with stealth builds several times, you just need to git gud.

Being able to do it and it being fun are two completely different things. That being said, you're talking about Death Wish difficulty, right? You cleared heists on Death Wish with nothing but a stealth build?

You aren't about to tell me you're a casul, are you?

LE SLAV MEME XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

I really liked that meme more when it was just a /k/ thing, and I am a fucking slav

This game is just broken enough to stay interesting

You know, those casings are actually just spinning .jpgs, not actual 3D models.

I put 29 hours into this game early last year and found it somewhat interesting, is it worth getting back into since the DLC bollocks has been added?

You can either buy the base game and get a DLC unlocker (You'll get kicked from half the game you try to join being marked as a cheater though) or you can just pirate it. I've just got back on this game after years, Man this is fun

...

Yes I have, actually. My friend and I used to run Death Wish heists using our stealth builds along with the AMCAR and Chimano 88 as a challenge, even before perk decks were introduced.

As far as going loud after failing a serious stealth run, it usually happened on Overkill most of the time, but this was in the earlier days of the game (between the Election Day and Black Market updates) when the game was much harder.

...

Is the mark permanent? And can you pick lobbies where people don't kick you for not being a good goy, or does it just happen at random?

He's probably referring to the fact they're literally stored as .jpg in the game's files. Not not .bmp, .gif or some internal filetype.

Just host your own, it's p2p and people will eventually join if you wait around long enough, faggots will come in and call you a cheater faggot and just leave until some guys who don't give a shit show up.

Also if you join a game make sure you say that it's only because you have a dlc unlocker, most players will still kick you because reading what you're saying is too much effort for some but it's always worth a shot.

Wait, they're actually fucking jpgs?
Holy shit.

Dunno, I'm guessing it goes off when you take off your little mod

Just keep joining, You'll find a kind person somewhere

Also should i join the Holla Forums group because i'm a terrible goy and won't touch the DLC ever?

what should it be replaced with Holla Forums

.jpeg

.jpegs of penises.

you're probably butting right against the invisible wall that keeps you from running up the range

Obviously swastikas.

When I looked at these guns' stats, at first I was dumbfounded by how both can fit the same amount of ammo and do same damage. Now that I realized the shortened one probably uses 35mm long shells instead of 70mm, I also understand why it says "This ammo type is harder to find."

Nope. Overkill is just retarded when it comes to guns.000 was harder to find on every shotgun before the big rebalance, they probably left it on the loco because the loco is arguably the best shotgun in the game.

If you get flagged, the mark persists for the lobby you're in, but as soon as you switch lobbies and stop using DLC you don't own you'll immediately show up clean. They couldn't possibly make it permanent, since it false-positives so goddamn much that they were forced to make the cheater autokick optional due to community backlash.


It's actually pretty smart on their part. They look totally fine unless you do the invisible wall trick to get a good look at them, and them being sprites instead of 3D models saves a little bit of performance for people on toasters.


Well damn. Good on you. Ironically, the game is actually harder nowadays if you go pure stealth build. Enemy density has been increased to compensate for the OP skills, but if you don't have those OP skills it's incredibly easy for your team to get completely overwhelmed by 7+ Skulldozers at once as snipers pour in on DW.

9mm carbine is more powerful than some assault rifles
Loco is more accurate than full-length shotgun
Shortening the barrel on some guns improves damage

Going loud with a stealth build on Bank Heist during the old meta was probably some of the most fun I'v had in the game. The theme behind the challenge wasn't so much "loud with stealth build" as much as it was simply making yourself as weak as possible, hence the AMCAR and Chimano. around 90% of the heist's duration was spent either hiding in the parking lot and running away from skulldozers, and every time the drill broke you'd pretty much have to wait until the assault was over before you could fix it.

...

I actually have to run out of ammo on purpose when I want to grab Bulletstorm and let the fire rise.
Only works on OVK, though, DW gives cops too much HP for the chinapuff to crowd clear and you get shredded too fast for Infiltrator to help.

...

Have we ever talked about how fucking stupid and jewish this shit is? Basically in order to use the equipment you paid for, you have to either have 3 friends or sit in a public lobby for an hour getting people that not only have the DLC but have the achievements that unlock the mask(s) you need.

fuck, thats why then. Managed to team up with some people for the achievement(Firestarter Loud on OVKLL using umodded AKs and Para SMGs) and we didn't get it because of that

Nah Im not talking about that, Im talking about achievements like Heisters of the Round Table, The Sounds of Animals Fighting, Unusual Suspects, Wind of Change, and Funding Father. All have equipment locked to them.

hey guys i make build

oneshotting greens and eliminating dozers in no time

What pattern is that on the mask?

I play daily, running a dodge/crit/grinder build that is set up to work perfectly for stealth and loud without tweaking it at all. Looking for Holla Forums bros to play with.

Steam: Luxury'sFortune

No parkour, Silent killer not aced

You say that as if its some sort of accomplishment.

The one you get from Unusual Suspects

I still hear this to this day

What's funny is steel loses 2/3rds of its strength at 800C and 90% of its strength at 1000C

Frenzy + Anarchist just works on any difficulty, even DW. Shit's broken as fuck.

Well, I can also instakill headshot cloakers too with the pistol.

you also have no mitigation either ICTB or Dodge. It's a pretty awful build for DW

We'll see about that.

So, what's better - pure Dodge build or crook build?

Crook build and tank skills can give you up to 140 armor and 40 dodge with light armor vest IIRC. pure dodge and suit gives 20 armor for 55 dodge, but you can have another perk deck.
Pros and cons for everything.

Short of anarchist you're going to lose armor in 1 shot. the 60% hp reduction from frenzy is good, but the problem is that still puts you in one shot range from snipers. You lack any upgraded deployables so that's out. Your damage isn't anything to write home about.

You have Swan song but you can't really do anything with it aside from suicide on a skulldozer or move to a better position.

I just don't see anything aside from sub-optimal damage dealer with really low survivability

Why did no one tell me about the magnificence of a shotgun sociopath build?

fug, didn't upload all my pics.

so, what's the next DLC going to be?

The safehouse customization pack. Seven bucks.

>mfw they might pull that

DLCs containing new items for safehouse is definitely gauranteed at least.

Wait, even more jewish:
Ultra rare skins.
Behind safes.
You pay the drills.

The playerbase would be so salty.

I quit playing around the time The Diamond came out, how much has the game changed?

So did I. Here's the short list

Some other misc. shit

notable nerfs

buffs

That's the gist, I suppose. Oh yeah, and most perk decks (Muscle, Ex-Presidents, Gambler, Biker, etc.) have some form of health regen, which is another big way that dodge got indirectly nerfed.

Thanks m8

Basically, you can now make a skill build while blindfolded and still be able to solo every heist on death wish.

naw for that see


He somehow managed to fail

Did he make it blindfolded? If not, that's where he went wrong.

You're doing it wrong fag

Hey look I just whipped up a build literally blindfolded and clicking blindly in one try and I still managed to put together something less shit. My only leg up was knowing I was on the Mastermind tree to start with.

...

absolute madman

Sure if I can't get a sentry down I'm dead, I do get one down though I'm a fucking GOD that not only is unkillable I give out health and ammo to all the good girls and boys

Don't you need jack of all trades aced to get 2 deployables. So you have… some wasted points.
But yeah that is a better build than the other guys

Except they did, several times in fact. That's what's almost scary about Overkill. It was extremely evident if you spent time on the game's steam forums. When microtransactions were first introduced, they managed to completely replace their playerbase overnight, it was insane to see. All the regulars on the steam forums who were surprisingly alright for the most part that hadn't already left the game disappeared. People who had invested thousands of hours into the game just vanished, and any discussion of the game was buried by hordes of newbies drawn in by the shiny skins asking how to repair drills.

So is there a trainer or something else I can use to get drops instead of even more kikery/crates?

Payday 3 wishlist:

That's my only wish.

Can I download the soundtrack (that I payed for) alone without having to download 30+gigs of garbage with it?

(checked)
What we really need is a competing game. Overkill holds the monopoly on Co-op FPS heisting games, a genre-setting combo you'd think would have dozens of examples of. If there was one other competent heisting FPS out there I doubt Overkill would have been able to get away with all the shit they've pulled.

It's called GoonMod's Gagecoin module. I think it was said earlier in the thread but despite the apocalyptic red-flag of a name, it's actually a really good mod.


I guess it would have been more accurate to say that they desperately wanted their old playerbase back, since the new one was a bunch of mouthbreathing retards that will (and are already starting to) leave as soon as the next shiny thing comes out.

Can i play this with the Gage Mod Courier as my only DLC?

I want to finally try this shit that's been sitting in my library for ages.
First payday was fun, is this much different? Will I get massively fucked over if I go in solo? Do I need DLC unlocker if I want to actually have fun?

...

The only games that have tried co-op heisting that I can recall are Monaco and Kane&Lynch 1.

It's an improvement in several ways (bags now actually have physics instead of being static objects, skill progression is more varied, more heists, more weapons) but a large step backwards in others (shitloads of DLC, loads of heists have shit payouts for the effort, only Death Wish poses a challenge and you can't access it until you level up enough, FUCKING DRILLS EVERYWHERE).

There are some heists done best in solo (Shadow Raid and Big Bank come to mind) but otherwise you're going to get fucked without other humans because the AI doesn't do shit in stealth mode. And as for DLCUnlocker, you need it unless you want to pay out the ass for more guns and crap, but be ready for the butthurt Overshillfags who will kick you from lobbies for "cheating".

Good, I'll just nigger the dlc unlocker thing then and grind solo stuff until I get to the fun parts.
Also, do DLC guns appear magically upon activating said DLC or do they need to be bought/whatever?

They become available once you activate the DLC, but you have to buy them with in-game currency that you earn from heisting. The modifications, on the other hand, either come from Gage Courier packages found in heists or from the random drops at the end of heists, and even then they cost in-game money to attach to weapons.

Granted, money stops being an issue after your first few heists, but it's still a retarded system.

Joined the group faggots

You're forgetting GTA5.

GTA5 doesn't have heists, it has really shitty co-op missions with a fuckload of unfun arbitrary restrictions

niggers dont wipe their ass

Then again, I keep losing connection to the servers in Payday, so…

GTA V bogs down the heisting with busywork to the point that half the group drops before anything gets done, not to mention that individual fuckups essentially reset the whole thing.

At least a heist in PD2 that goes sideways can be salvaged with the remaining players.

Methinks you mean Artyom.

How to install the DLC unlocker?

If the co-op heists are anything like the ones in singleplayer, then I'll pass.

One thing Payday 2 got right is that with the bag system you actually feel like you're stealing something, rather than just running through hordes of cops after watching a cutscene of the crewgrabbing money.

I still like the feeling of teamwork that goes in the passing of bags

I can feel it. Theres just something so satisfying about transporting a bunch of bags across the map while cops shoot at you and tossing them into the van, watching them stack up inside and seeing your payday increase with every bag

I know right. You'd think it'd feel like a chore, but it's actually a genius mechanic.

Also, the modding team Lastbullet just released a map editor along with the first fully custom heist. archive.is/dcQFu

But anyway, any expectations on the workshop that PD2 is getting?

How exactly are cheaters marked in Payday 2? With spades behind their names?

either expert trolling or just serious impatience

And why the hell do I have to keep waiting 3 fucking minutes in the lobby every goddamn time because someone has to check their fucking inventory and skills while everyone is waiting? Can't they do that shit beforehand?

meh. As for workshop, so far its just so that Overkill dont have to make their own skin design. But to be fair, their designs are kinda shit, especially compared to cs:go's.

Spades represent a player who has gone infamous. Cheaters will have their name in red and have ==CHEATER== above them in-game.

map looks a bit barren from screenshots, but if it's an entirely custom map that means great things in the future
i want to see a fort knox heist, and more actual bank heists