Gaming journalists say Sony will save VR

Will SONY actually save VR ?

WILL PSVR be a smashing success ?

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nichegamer.com/2016/06/16/summer-lesson-unlikely-come-west-due-current-climate/
archive.is/Ekwfk
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Just like how Nintendo saved motion controls.

Wii was a smashing hit though. It's still the fastest selling console of all time

And it saved motion controls which is now the standard for everything.

OY VEY I'M SO HYPED FOR PSVR!
I CAN'T WAIT TO SPEND MY MONEY ON IT!

Is it gonna be for the PS4 and have no PC support?
If so, it'll be a stillbirth.
If not, it mite b cool (but it won't).

Well the experts at gamespot, ign, game trailers guys that have a blog now. Kinda funny podcast, nes punk, mat Pat, Greg Miller, dualshockers, Eurogamer, review tech

All say that Sony vr will be the one to get vr right.

I think I believe those experts over you guys right ?

Kill yourself you fucking faggot holy shit

it may be irrelevant to most of us but it does sell pretty well with a lot of nice releases, even with it's power efficient, cheap hardware and gimmicky controls

It was also cheap, unlike vr which is crazy expensive.

I think PC will save it more than the PSVR but it's going to sell damn fine what with the anime waifu VR sims, assuming they get into america

You'll have to wait until it's actually out before anybody can make a real judgement, user.

no this is the pre-judgement judgement

It really doesn't take a genius to see where this is going. VR is nothing more than another costly mistake. The difference between this and previous gimmicks is that this one costs more than the system while the others were relatively cheap.


If you're talking about Summer Lesson, here's your daily does of bad news.
nichegamer.com/2016/06/16/summer-lesson-unlikely-come-west-due-current-climate/

son of a bitch

Nothing will save VR until it stops being a 600$ paywall ON TOP of the videogame device

Whelp here is three things you can do:

1. Stop making camera motion determined by your head as being mandatory, maybe there is some weird uncanny valley trigger involved but having to use a swivel chair just feels weird.

2. Fucking cut that shit out with the godrays, in a 2d image it looks good and it's designed for looking at a 2d image but in VR it's just fucking god awful.

3. Fuck off with your motion controls, for the last fucking time no more. Although waifufags will use it for their waifu simulators but I don't ever want that shit in my vidya

Why? Are those not credible ?

Not videogames.

How the fuck is this not vidya?

But VR is already dead user.

>>>/vir/1827
If you only want PC VR, get OSVR HDK2. Same price as PSVR, better specs better than Rift and Vive that is, as it has the same res as those but with RGB panels, no pentile shit

That's not how the fucking Euro works.

You had a perfectly fine post there but you had to ruin it by being an anime-avatarfag.

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Did VR need saving?

Aren't we all here specifically because we don't trust gaming journalists anymore?

Simply inverting anything corrupt journos say is still relying on journo opinions. Don't be a retard, think for yourself.

Ebin, m8.

I bought a VR headset, and no. sony won't save VR, the games that come out along with the PSVR's launch might help it from becoming a £500 nogames peripheral other than for simulators (thank god I'm a huge fucking autist and love me some simulators)

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Oh right

We make Ann exception rule when it's sony though

VR is a failure even for simulators. I like my physical switchboards and MFDs and I'd have to give those up to use it. It's also uncomfortable when worn long periods and miserable for those of us with glasses. I'll stick with Track IR.

Wrong. Most were critical. Easy Allies and Giant Bomb said only few of the games like Battlezone and EVE Valkyrie ran well but Jeff Gerstman even said that the version of EVE looked significantly worse than the Rift version to the point the lack of fidelity was hurtting the game.

Also this report

archive.is/Ekwfk

Easy Allies reported RE7 was also dropping to a ridiculously low resolution at times (The demo used a Dynamic Resolution which never quite hit full 1080P)

PSVR is screwed if the performance level on the big flagship title is awful on the base PS4.

Shouldn't they be saving themselves first?

B-But the performance will be better on the Ps4 Neo!

What the fuck are you talking about? HTC saved VR from Facebook, everything else is shit compared to the Vive.

The fact that the PSVR is $400 cheaper than competitors is really the only thing they have going for it.

It's only $400 cheaper than one of their competitors, the Vive. On top of that you have to consider that $400 is what the headset costs by itself, you need a Playstation Camera for it to actually work. Then if you want motion controllers (since we're comparing to the Vive) then you need to shell out for Move controllers.

I tried the PSVR a couple of months ago and it does 3D and depth really, really well. It actually feels like things are in front of you and that you can reach out to or through them. One of the demos was a robot-basketball thing and when I jumped up high into the air and looked down I actually got that feeling you get when you fall in real life, where your stomach kind of rises up into your chest. That was all great but it was also really blurry.

Dead in the water.

Nice bait I guess

When I first saw decent quality VR I thought we were one step closer to the worlds inside our tv screen but the cuckolds at everywhere seem to think the only way to get people to buy their hardware is to push as much shitty gimmicky titles as possible with some fucking retarded limitations.

What planet do you think we live on?

The PSVR is going to be a success in the opposite way Sony thinks it will

God I want it to.
If it's successful, then more options for better vr open up in the future.
If it's only a marginal success, then vr stay the same: a gimmick nobody really cares about.

And if it's a failure? No more dreams of a holodec until the technology to create items out of bent light is feasible, meaning never because nobody will want it because it's "just another gimmick"

OSVR HDK2 has RGB panels, like PSVR, at the res of Rift and Vive and the price of PSVR. Probably also better lenses. The only HMD it doesn't beat in all specs is, oh the irony, PSVR, as HDK2 is limited at 90Hz while PSVR runs at up to 120Hz.
Both cheap options beating the expensive ones in at least one aspect, higher res by using RGB instead of pentile for HDK2, higher speed for PSVR.
Vive has better wagglan controllers. That's it.

user you write like a mentally ill person

I'm hopeful for the HDK2 being good but I'm concerned about build quality and comfort (it has no padding for the nose and a tight elastic strap for your head). Also Razer's last HMD apparently had a widespread problem where the screen just died after a couple of months for a lot of people.

Schizos generally don't make sense when they type. The only thing there's probably the usage of acronyms and ". Probably XXXX ."

PSVR can only hit 120Hz when interpolated. 90Hz native with a lower resolution than the Vive.

Don't have a link right now but someone mentioned that alternative holders for the visor are planned, similar to that of PSVR. The visor hanging in front of your face instead of being strapped to it should be a lot more comfortable.
Kinda disappointed at the refresh rate. If it ran at up to 120Hz we would have a clear winner.

It's not interpolation, it's reprojection and always active. 60fps and 120fps get reprojected to 120Hz, 90fps to 90Hz.
Lowers motion to photon latency to minimize risk of motion sickness.

VR doesn't beat the practicality of a standard controller, much less the gyro controls on 3ds or wii u, or even a mouse.

VR is ultimately fucked because it sucks to play most games on it.

Vive has good motion controls though, played a samba de amigo clone with them.

Of Course. Don't forget to buy it paired with the PS4 neo so you can have the most immersive and cinematic experience available!

>>>Holla Forums

Which didn't work as reported in the article linked here where Resident Evil 7 had noticeable frame and resolution drops

It's a poorly implemented solution for something that should not be a problem.

Literally no one says this considering they started the trend.

VR is the new 3D TV.

The industry desperately tries to hype it because shekelz.

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So the Sony VR platform will save VR? Awesome! Now tell me…
WHAT GAMES WILL SAVE VR ON THIS PLATFORM?
So far I've heard Ace Combat 7. Sounds pretty cool. Now which 7 or 8 other AAA-level, gameplay-focused games of varied genres are there coming out for this Sony VR platform?

No, no you misunderstand.

They don't think it will save vr, they want YOU to think it will so you'll buy it.

Because they're paid off marketers. Stop paying attention to what they say.

Rockcock64 said he's getting one so it must be good.

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I really like how VR went from "cool new thing to enjoy my waifus and fps" to "shit peddled by jews to rip off people dumber than me" around here as soon as prices got announced.
These sour grape threads never cease to entertain.

I'd wait for the answer to that question when PS4 gets some better exclusives. It's going to take more than a FromSoft game and crumbling devs like Naughty Dog to make the $350 worth it.

Brah, how many non-exclusive VR games are there out there even worth playing if you're a normalfag? Simulators on the PC don't count.

I think what VR needs to take off is its Mario 64.

It needs 7 or 8 Mario 64s that collectively achieve universal appeal to make normalfags want to shell out $600+ for goggles that make pariahs out of them.

It needs one game to start a trend and a standard.

I read somewhere that one company intentionally made a more expense model of their bread maker to sell their cheaper model of bread maker.

Everyone needs a single frame of reference.

Luckily nobody buys a console for exclusives anymore.

The PS4 sold so well because it has pretty much every game on it for $400.

Make a list of games developed in 2015/16 that ISN'T on the PS4.

Hell even indie shits port their games now.

OK, let's say Ace Combat 7 is that game. Every reviewer, 'core' gamer, nu-gamer, CEO, and housewife all agree it is the most incredible thing ever and that they truly believed they were
A REAL FIGHTER PILOT

…Then what's your base case scenario? A gold rush from every developer to make VR games AS SOON AS POSSIBLE, and we end up with a situation with the Wii where 95% of all games are sickening shovelware. Except this time the sickness will be literally vomit-inducing.

I expect to see $50 PSVR+AC7 bundles wrapped up in cellophane at my local used games store in another 3 years.

While Oculus was early in development, they swore up and down that it would be roughly $300. Then Facebook bought them, and they went to complete radio silence on pricing. Then 2 years later, $600. And it should be pretty obvious what Valve's strategy was from the beginning. They were just waiting for Oculus to show their hand, and then price the Vive for a couple hundred more because they have a better overall hardware plus controllers.

It's not sour grapes, it just that VR so far has been nothing but lies and disappointment. All we're seeing are walking simulators and turret shooters. When Razer have become the good guys, undercutting the competition with cheaper hardware and open source products, and all the most interesting things to play with an HDM are games that came out years ago through VorpX, you know they fucked up.

We'll gladly take those London City jobs off your hands as well britcuck.

Fair enough. Very few people knows what makes a game good.

I am deeply concerned for AC7. The trailer simply doesn't look that good.

I can't find much for actual gameplay footage. Just some unauthorized-looking cam footage on youtube. I ignore trailers.

That's a concern in itself.
Usually wise.

Spazkid and Karnivore have better taste and are more self aware about the industry than him.

You're right. I suspect that graphically the game will look like a decent, not awesome, PS3-level. That will be the compromise required to make it work at 90fps+ on a HMD.

Gameplay-wise, well – you know what to expect. It's just After Burner. After Burner's gameplay kicked ass. Still does. But not worth paying $600+ for.

Get off the internet Cory.

A lot of PS4 owners bought it to go with their Beats headphones. I think the numbers as well as the rankings for console sales would be quite different if branding wasn't a factor.

There needs to be two or three killer apps, they need to be great in practically every aspect to validate a $400+ SRP, and a fundamental part of that greatness, the keystone perhaps, is offering something substantial that a standard monitor can't nearly do as well.


Guess again, cuckmeister.

I think you may have been had, mate. That's Ace Combat Infinity.

How does the greater part of the industry not see where this train is going? VR will just become another gimmick like motion controls and cameras. It's embarrassing watching this industry-wide money bonfire

They do.

It is all a pyramid scheme user. Just make sure to sell your shares to someone BEFORE the crash happens.

Remember that there were people who DID make money in the internet bubble. They just got out in time.

My consolation is that even when VR fails to gain mass appeal, the technology was developed and can continue to be produced and developed for the niche (read: sim) audience.

I play DCSworld and the only reason I haven't bought a HMD yet is because they don't have high enough resolution to read instruments. As soon as a 4k HMD exists, I'll buy whatever computer hardware is needed to drive it.

How can they save VR when they aren't going to port the one game they showed off for it that anyone even gave half a fuck about?

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Its true tough

Trips

Did anyone else try it on this week at a best buy or gamestop?

That's in what stage, late alpha? Early Beta?
Framerate drops below 60 means no certification, means no release, means wasted shekels for development. Either it gets fixed or it won't have PSVR support.

Sony can say it till their face turns blue but it means that devs will have to go lower resolution instead of compromising the graphics. People already said RE7 was very low resolution in VR at E3. The base render buffer is 960x1080 for PS4. That has to drop to buffers like 720x1080. RIGS also had huge dynamic resolution issues though it managed to kept framerate along with controller lag (And that's been one of the biggest complaints with the Best Buy/Gamestop tour. The controller lag is noticeable even on a base Dualshock 4).

The biggest problem with PSVR is that Sony's trying to create solutions to what should never be problems with the first place and it feels like a very hubris enabled endeavor. That they believed their "Most powerful console" marketing and pushed for VR despite it not being capable.

That had to be sarcasm.

You're a newfag that doesn't even know what that means apparently.

Not him, but I genuinely hope you kill yourself.

Agreed. People here constantly and justifiably complain about how normalfags have killed gaming because everything is dummied down to appeal to the lowest common denominator. Yet most then go on to say that VR will never be more than a small niche as if that's a negative.

Dynamic resolution scaling is about the least irritating method of dynamic load scaling. As long as FSAA is sufficient that shouldn't even be noticed unless the devs screw up by having large frame to frame res jumps.
And there's no "blue in the face" anything, either they enforce the minimum framerate in released games or they don't. That can be measured and I'm certain DF & co will do just that, so we'll know exactly if they keep their word or not. Should that promise not be fulfilled I'll be first in line at the nearest torch & pitchfork vendor but I won't preorder my outrage utensils, I'll get them only IF they are needed.

Let me guess, the claims of controller lag come from Golem and Job Simulator, right? That was a case of shitty coding, not an inherent problem with the system. If RIGS can keep this issue under control at 60fps reprojected to 120Hz then every competently coded game can do it, especially if targetting 90fps or 120fps.

I made the mistake of going to GameStop recently and I met the target audience for this shit.

it's the nasally obnoxious 12 year old with a rich dad who just pisses money away on useless shit. Nobody else is going to buy this garbage except for these people and the thirty year old Redditor versions of these people

The only way VR gets saved is if the technology needed for it to work effectively gets some massive discounts. Until then, it's going to be regulated as a niche item used by hobbyists and porn enthusiasts.

I don't know if it will "save" VR.
But I think that the degree of PSVR's success or failure will be a good barometer of VR in the short term (i.e., the next 5 years or so). It's a plug-and-play solution designed for the mass market; if VR has any hope of mainstream adoption, this is the first real attempt at that.

Sony is requiring PSVR games to run at at least 1080p and at least 60fps, with no frame drops. The PS4 will have a hard time showing off pretty graphics with those requirements. I think that's why the PS4 Neo exists. Developers are required to have their games be essentially identical on both the base model and the Neo, but I think that, in practice, we'll see some pretty VR games on the Neo–and, while those games will technically run in VR on the base models as well, they're going to look like ass while doing so.

No summer lesson, no deal.

Resolution isn't mandatory. It's actually encouraged to drop res before taking more drastic measures to maintain sufficient framerate.

European prices include value-added tax. American prices don't include any tax.

That's a bad idea; it should be. I guess if you have to sacrifice one, you should dynamically drop the resolution and upscale it. But anything below native 1080p is probably not going to be a great experience in VR.

It shouldn't. Fluctuating lighting complexity for example would be way more irritating. Like already said, as long as FSAA is good you shouldn't even notice temporary drops in res.

I guess you're right, as long as they're really, really short drops.

On one hand, it's a Japanese company meaning that there's less chance of western cucks bogging down the market with shit.
On the other hand, its console.

I can only hope that Sony realizes the marketability to NEETs and sells some games with waifu material in them. I'd pay top dollar for a game where you solve crimes with your adorable female assistant, using VR to observe your surroundings and to get an [buzzword]immersive[/buzzword] feel for the setting. Hell even on my shitty google cardboard certain games, like Outlast and Soma, feel kind of new with the slight change perspective.

My emphasis wouldn't be on really short but on really gradual. Have the AI hint to the renderer that it'll fire a weapon with expensive particles for example, then res can gradually drop before the provided headroom is actually needed, then gradually rise again once the fireworks are over.

If they had any brains at all this would be the only thing they would be focusing on. But of course; muh political climate, muh company image, muh walled garden, muh ESRB scary AO rating, etc..

Dev hinted that they will make a version for the European market if there is a high demand for it.

So if you want it, you have to shout louder than the sjws and feminists.

No, it will fail because its too costly and has shit specs

You want to talk about specs? OK, let's talk about specs. Subpixels to be precise.

Rift and Vive have 1080x1200x2 displays x2 subpixels.
That's 5,184,000 subpixels.
PSVR has 1920x1080x1 display x3 subpixels.
That's 6,220,800 subpixels
Oh shit, that's more. Over a million subpixels more.
It gets even more ridiculous if we throw the other cheap contender into the ring. OSVR HDK2 has 1080x1200x2 displays x3 subpixels
That's 7,776,000 subpixels.
Over 2.5 million more subpixels than a HMD that costs double as much.

Now specs alone have shown that Rift and Vive are comparatively shit. Let's see how shit PSVR is compared to the best HMD available. How do we do this? By counting subpixels per second.

The reigning champion OSVR HDK2 runs 7,776,000 subpixels at 90Hz.
That's 699,840,000 subpixels per second. Almost 700 million, not bad. Let's see how the challenger fares in this battle for HMD with the best specs: 6,220,800 subpixels at 120Hz.
That's 746,496,000 subpixels per second.
Holy shit!
We have a winner! PSVR takes the crown of the HMD with the best specs with a lead of 46,656,000 subpixels per second on the 2nd place!

Do you want to know how the overpriced shekelgrabs fared? It's not for the faint of heart, so I'll spoiler the result: 466,560,000 subpixels per second
Quite pathetic, right?

It appeased the casual market RIGHT before smartphones got big.
It was the right console at exactly the right time.

High res goggles don't mean shit if you have to run it on a PS4 instead of a proper PC lol

Unless you're a DIY/sim/hobbiest type, specs don't matter. Games are what sells the hardware to normalfags, and there will be no AAA games for anyone if the normalfags don't buy the HMDs.


Man, I just don't get it. HMD/VR is here and the potential for immersion is amazing. You could land on the moon alongside Neil Armstrong, explore the uncharted depths like John Cameron, become Mario Andretti, or fly a fighter jet that would take a decade of training and preparation in real life.

But the most enthusiastic response I've seen from anyone on Holla Forums is waifu sim. Something you could do in real life. Even if you worked your entire life at it, you're not going to become a fighter pilot, F1 driver, astronaut, or deep sea explorer. But you could have a "pretend" girlfriend IRL for a minimal expenditure. You could even have a real one if paying for the service is out of the option. There's no place for me to pay a few hundred bucks to fly a F-16 for the day.

see>>9835460

That Vive was expensive, right? Good thing you can sell it used, get an OSVR HDK2 and still have enough money left for some games. Oh, and most games you bought for the Vive should work flawlessly on the HDK2 as long as they're not wagglan bullshit.

I'm holding out for a 4K HMD that doesn't come bundled with wiimotes or xbox controllers. Can't read instrumentation with Gen1 HMDs.

Would recommend at least trying HDK2. The nominal res may be the same as the shekelgrabs but with a full RGB panel the effective res could already be sufficient. Probably not, but worth a try.

The bigger problem is that it shouldn't be a problem in the first place. There's nothing wrong with Dynamic settings in theory to save framerates. But ideally for VR you want it constantly above a 900P Framebuffer. Loosing resolution is as bad as losing FPS since it also contributes to nausea. And that is one of the more frequent complaints about PSVR coming out of E3 that what was running fine before at GDC suddenly had obvious resolution drops that are 720P and below.

RIGS had it in the Gamestop demos and it became a frequent complaint. RIGS also has a huge problem with resolution and looks under 720P under load, particularly because it has poor Temporal AA.

You may as well get your pitchfork ready now. Sony says they "Mandadte" it, but Sony mandates a lot of things that don't work out. Like Vita support.

So you have no idea what you're talking about and are just spreading FUD. Good to know.

Pajeet my son, You made this post

Holla Forums still gets the shills, I see

You really need 120fps per eye to not get sick and I don't see a PS4 doing 240fps with reasonable graphics. But VR is a mistake anyway.

You're on the extreme end of sensitivity if you absolutely need more than 90fps headtracker to display temporal res, otherwise we'd have had way more negative responses to roomscale VR via Vive, which eliminates most motion sickness sources that aren't related to framerate.
However, higher temporal res is always a better experience. If you've ever used a 120Hz or higher display for gaming or, hell, just shoving the mouse cursor around, it's a difference that's easy to notice. 90fps is to VR what 24fps is to cinema, good enough but clearly not ideal.

And they can barely get a stable 30 fps on modern games.
It's dead on arrival.

With way different incentives in the marketplace for vidya made to be played on a TV. The incentive structure in the market for VR vidya is just emerging and already looks a lot different. Well, I won't convince you and don't intend to. We'll see if the muh graphics crowd keeps the same stranglehold on devs that it has now or if things change for the better.

Theres nothing to convince, they can't get the required FPS and thats it.
You can talk fancy shit about structures and shit all you want but they can't even handle normal games in any respectable level at the moment.

here's your reply

Just to ask, if Sony does release PSVR and if a lot of people are going to puke while using it, are we going to see another class-action lawsuit against Sony?

This has to be pasta, it's too retarded.

But I'll bite: you can already do all of that and more, without VR. And better, because handling complex gameplay requires peripherals.

Waifuism is relational, it's all about feeling close to the vidya character. Fictional love. That really benefits from the immediateness and closeness of the experience, and most likely doesn't involve too much controls either.