Holla Forums Makes a Platformer

Asher Hill
Asher Hill

Hey Holla Forums
It's me, Jebediah Stolsfus. I am the new project lead of the Anton&Coolpecker game development team and have been for the past two months now. I've been on the team for over a year originally as a programmer, but now I'm here. Go figure.
We have been working on this game for over a solid year now, but need your help. Slowly we have increasingly realized that as a passion project we need not only passion, but dedication - members who are frequently present. Those who do work and stay to continue their contributions. We've had dozens of team members who only did a little work and left within a week. This isn't sustainable.
We're open to recruiting artists and programmers for C# language. We have almost no 3D modelers or animators left. It is our weakest link and in a 3D platformer is absolutely vital. Therefore please consider joining the Anton&Coolpecker team or recommend this to those you know who are skilled in 3D software such as Blender. It isn't very difficult to pick up and learn, but to work at it consistently is what our team needs as it is a time-consuming endeavor. We need dedicated members or this project will continue to decrease in productivity. Please share our contact email at the bottom of this post with anyone willing to continuously contribute this needed dedicated work.
We're almost finished the tutorial stage and have it in a playable state that any user can try. Feedback and suggestions are more than welcome so give our playable build a try and report any bugs. After all, if Holla Forums knows what makes a good game then tell your devs to apply your knowledge for the greater good. Player health has been implemented. We've recently implemented swimming and underwater mechanics, but they need proper testing. What better way to test than playtesting? Give it a spin and tell us what you think!
Note: We are aware that the tutorial stage has noticeably buggier swimming than other scenes because of the odd shape of this body of water. This problem appeared a few days back and we're still working to resolve this problem ASAP.

Relevant links and information, but not all, are listed in the following post. Feel free to ask for access to any resources you remember that may not be listed.
Contact us at [email protected]

All urls found in this thread:

anton.anticruft.com/
docs.google.com/document/d/1rCyG32DbUh42ryXuUFDQ5ysnNOjhn4JfCHIUjDodCTI/edit?pli=1
etsy.com/shop/ShirtsByDon?ref=hp_rv
blendswap.com/blends/view/68922
picosong.com/x2Mr/

Angel Parker
Angel Parker

RELEVANT LINKS
Playable build: anton.anticruft.com/
What is A&CP? https://docs.google.com/document/d/1IpxfRFI-V29xxWRhlK0t03qB4FiiO6FA5JwJZB-E9E0/edit?pli=1 (Please do not contact [email protected] and use the new address instead.)
Feedback Doc: docs.google.com/document/d/1rCyG32DbUh42ryXuUFDQ5ysnNOjhn4JfCHIUjDodCTI/edit?pli=1

BASIC CONTROLS
Movement: WASD
Jumping: Spacebar
Camera: Mouse
Player Switch: Z
Anton's Ground-Pound: RMB midair
Coolpecker's Glide: Hold Shift midair
Water Dive: RMB, steer with mouse
Frog swim w/ input: Just use movement controls/joystick - Stop and move in a rhythm (edited)
Frog swim w/ button: Press MMB or the Y button(XBOX 360 CONTROLLER) while swimming in a rhythm

Jason Ward
Jason Ward

inb4 newfags who don't remember this project shit up the thread

Cooper Mitchell
Cooper Mitchell

bump

Grayson Lewis
Grayson Lewis

Jebediah Stolsfus
(((Jebediah)))
Oy vey

a shitposting bump

Charles Wilson
Charles Wilson

What's the point in bumping? The thread's on page 1.

Jack Parker
Jack Parker

It's a pseudonym, no worries.

Logan Morris
Logan Morris

Apple is a faggot

Carson Robinson
Carson Robinson

This tbqh

Ethan Nelson
Ethan Nelson

Jeb

No Infinity user

Eli Scott
Eli Scott

also that

Liam Morales
Liam Morales

Color me surprised, a Holla Forums game that isn't going to get finished.
This is what happens when a bunch of ideaguys try to make a game.
You aren't going to get good modelers and programmers who want to work on your idea. Anyone who has invested the time to git gud at a technical skill like that is either going to be busy earning a living or will be spending their time on a pet project that they came up with.

Gavin Parker
Gavin Parker

I know knew c++ and I'm trying to make a game with a friend these last few months
I dunno if I'd be of much use

Jonathan Powell
Jonathan Powell

You aren't going to get good modelers and programmers who want to work on your idea.

Jordan Fisher
Jordan Fisher

Jeb

GAME DEV CONFIRMED FOR LOW ENERGY RELEASE NEVER EVER

Jace Davis
Jace Davis

Infinity user left a while ago to focus more on his /co/ project. Surprised you didn't see it.

Leo Hill
Leo Hill

not 「ALL IN ALL」

Luis Evans
Luis Evans

I did, and I'm still disappointed that he left

Noah Thompson
Noah Thompson

Really glad to see it's still in the making, keep it up guys.

Brandon Hughes
Brandon Hughes

Where's that garbage lighthouse you faggots post everytime?

Nolan Thomas
Nolan Thomas

git bullied

Jeremiah Gray
Jeremiah Gray

Hey faggot

Jeremiah Smith
Jeremiah Smith

Stop ruining Broshis nigger chat with your nintendo spam. Starfox is garbage. You're Garbage

Luis Gray
Luis Gray

I think Apple is an alright dude

Ayden Anderson
Ayden Anderson

this isn't dead
I haven't heard of this in a long time. I can't help this in any way, but good luck.

Liam Clark
Liam Clark

Oh look - our first naysayer! The fact is though while people can work on pet projects unless they're truly dedicated AND talented they have a better chance of making something succeed with teamwork.
Are you familiar with object-oriented programming? Because that's what C# is.
(checked, nice ID too)
I hate guacamole.
That's the truth.

Easton Baker
Easton Baker

This tbqh

Nolan Sullivan
Nolan Sullivan

It takes about 5-10 times longer to complete a game project solo than with 2 people. However, it only takes about 1.5 times longer to complete a project with 2 people rather than 3.

Jonathan Rodriguez
Jonathan Rodriguez

id like to actually see something new posted so i can see that you guys actually do shit anymore

seeing A&C threads are about as bad as GG threads nowadays.

Christopher Martin
Christopher Martin

Learning Blender now, I'll be ready to help in about 5 years if that's cool.

Colton Barnes
Colton Barnes

Glad to know there's still focus on this project. Keep it up you guys. Though I don't know if it will be possible to continue if you don't get the help you want.

Julian Jenkins
Julian Jenkins

Are you familiar with object-oriented programming?
Quite. I dunno if my partner would be interested or not, but I'd be willing to see what I can do.

David Ramirez
David Ramirez

But by then the game will be released user!
:^(

Bentley Sanchez
Bentley Sanchez

The devs for A&C come around once in a blue moon while there are 3 GG threads everyday. I don't really have an issue with it. Besides, they're looking for team members.

Xavier Morgan
Xavier Morgan

Apple's okay in my book, he's easily one of the most sociable people on the discord. He just really likes Nintendo games and has a strong opinion on things.

Also keep up the good work OP, as long as it's not dead it's alright in my eyes. I've actually been thinking of learning how to Blender for 3D modeling and animating to help you guys, though it would be amateurish as fuck since I would be starting from nothing.

Blake Morris
Blake Morris

It isn't about naysaying, it is about being realistic with your expectations when you are picking random anons with a few weeks of dicking off programming to build a game for you.
People are leaving because they are realizing that they aren't making a small commitment and that they don't want to invest several years in their lives working on someone else's idea for no gain outside the kudos of anons they are never going to meet.

Demonstrably false. Each additional member added to a project has a logarithmically scaling benefit to the project's time if added early enough. Last-leg additions can actually slow the project down.
Source: work as a project manager and managing programmer leading teams of 5-8 in a tech team of about 60 people.

Luke Edwards
Luke Edwards

Linux when

Jason Bennett
Jason Bennett

People are leaving because they are realizing that they aren't making a small commitment and that they don't want to invest several years in their lives working on someone else's idea for no gain outside the kudos of anons they are never going to meet.
Or you know. Maybe just make game for have fun.

Zachary Wood
Zachary Wood

Not even remotely true. Source: professional developer with 23 years of experience this year. Meaning I'm actually aware of actual productive output instead of armcharing it and I've actually worked in many settings instead of being stuck with an exact 60 people team forever.

Jaxon Powell
Jaxon Powell

Reminder to email our game's email address at the end of the OP if you're interested in coming on-board.

Why so long? We've had members who have learned Blender in less than a month. Hell - I learned Blender and I can teach you! We have other talented team members who can take their time to teach you how to use it too.
Again, it's about dedication in our team which, as more and more people have been leaving, is what we need in recruitment. We cannot make games without hard work.

Leo Baker
Leo Baker

I have literally no creative talent except a little photoshop.

James Martin
James Martin

teach me
Would anyone have the patience? I'd basically be coming in with almost 0 knowledge on art, modeling, and using the program. But I'd be willing to help with what little time I have.

Also this except replace photoshop with gimp.

Easton Gray
Easton Gray

I dont like val

Adam Rivera
Adam Rivera

It wouldn't be worth it. I'm not trying to Dissuade you to try but some experience should be necessary. At least enough to improve on the project rather than slow it down.

You can just as easily look up tutorials for this shit and then come back when you know some stuff so you could actually contribute to some extent.

Christian Ramirez
Christian Ramirez

Everyone hates Val. Except for Ralph shill who is tsundere for him.

Isaac Wilson
Isaac Wilson

Right, but the issue is those people are going to make their own game at their own pace, not work on someone elses idea for no gain.

My team has swelled from about 20 to about 60 in 8 months. Before that we had naturally grown to 20 over a period of several years. You can call it arm-chairing all you want, I am a key part of a tech team that is completely taking over our industry (market sample) and I consistently am within 10-15% +/- on development time estimates.
This is why any large development house will shrink its development teams in size and push existing members to produce more as opposed to growing in size as a product reaches launch; smaller dev teams are significantly more mobile when responding to changing requirements and conditions, and frequently the time it takes to onboard someone onto an already matured project will negate any benefit that the additional man-hours might have provided. This is no industry secret, this is how software development works.
I'm surprised you don't have better knowledge of the industry working in it for 23 years. Then again if you are still a developer after 23 years that should probably be a red flag that you aren't particularly well versed in software production outside your ability to produce code.

Dylan Lee
Dylan Lee

not work on someone elses idea for no gain.
If they like the idea they will.

Nolan Young
Nolan Young

Everyone starts somewhere. Plus it's not as much about the creativity as it is with the skill now that we know .

This is why any large development house will shrink its development teams in size and push existing members to produce more as opposed to growing in size as a product reaches launch;
Pretty much this. Throughout project development since the beginning people were slowly leaving because they were either only there to ideaguy or they figured they didn't need to contribute any longer because people lacked the idea of project dedication. Projects with budgets are innately more dedicated than passion projects like this one because they have expectations put on them. Without dedication a project will flounder. It's up to anons to be dedicated and want to take up being a long-term contributor. Believe it or not tere are less than a dozen actively working members on this team after starting out with four or five dozen.

Lucas Scott
Lucas Scott

And yet this isn't the first time I have seen an A&C thread asking for more members and mentioning development slowing down. Just like every other Holla Forums project and the majority of large mods.

Aaron Long
Aaron Long

Addendum:
I am also not shitting on A&C or its members specifically. I am just commenting overall on how passion projects frequently turn out and trying to shed some light on why that is the case.
I think it is awesome that they are pushing to create something they want to make, but I also think it is important to understand the reality of the situation to better mitigate risk.

Brandon Green
Brandon Green

I almost never post on Holla Forums anymore but I do follow your twitter. Hopefully interest in this project doesn't die down because I always look forward to your updates.

Jayden Ramirez
Jayden Ramirez

If you projected any harder, you'd be a $100k piece of equipment.

Jaxon Morris
Jaxon Morris

That's doesn't mean your assumption as to why people exemplifies what occurred here. Though it has a lot of validity in a lot of Holla Forums projects. There's plenty of reasons somebody would drop a project outside of losing passion for the project.

Having browsed these threads since the start, a lot of them just had to deal with life and couldn't find the time or realized their skills weren't necessarily up to par with what was required. I feel like the example you're making is a minority of the people who left. But then again I'm not a part of the team. It doesn't really help that Holla Forums isn't necessarily brimming with experience programmers and animators.

I get it. But we've had people since the beginning threads who essentially try to shit on the project and lower morale since the start. I can't think that there was at least 1 or 2 devs working on the game that took those comments to heart and quit as a result.

Landon Ward
Landon Ward

I can't think that there was at least 1 or 2 devs working on the game that took those comments to heart and quit as a result.
It's a shame, but at the same time I can't really defend being thin-skinned like that.

Joseph Perry
Joseph Perry

Glad to see this thing is still going.Don't give up guys!
Postan some old fan art from back in the day!

Grayson Bennett
Grayson Bennett

Bumping with doom team for inspiration

Nathaniel Nelson
Nathaniel Nelson

That's doesn't mean your assumption as to why people exemplifies what occurred here
That doesn't mean your assumption as to why people quit* exemplifies what occurred here.

Jesus I need to wake up.

It's not really thin skinned rather than just not feeling motivated to begin with and then seeing a comment that completely shits on any motivation you had left. If that person might have continued the project might have started to gain more traction or look more complete which would have been a good boost in encouragement. But I'm speaking more hypothetically at this point.

Parker Martinez
Parker Martinez

over and year and this is all you have to show

Sorry, I'm simply masking my pain of being in a very similar situation
best wishes for your project not dying, those first threads when this idea was born were great
t. Broquest dev for an attempt at it that's been going on for +3 years

Brandon Rogers
Brandon Rogers

i'm like everybody else here, want to help but im a useless piece of shit who doesn't know how to do anything

Easton Roberts
Easton Roberts

Maybe one day you'll amount to a useless piece of shit who knows how to do a few things.

I learned how to edit dds files last week. And this week I'm screwing around with meshes with blender. Sex mods for vidya really can push you to succeed where you might have otherwise stopped

Jackson Thomas
Jackson Thomas

I get it. But I feel like one's motivation to carry on a project shouldn't depend so much on a random user's comments.

Nathan Jackson
Nathan Jackson

doubt so, but i wish you good luck on your sexmodding.

Ryder Moore
Ryder Moore

what is his project? is there a thread on /co/?

you sound like a faggot tbqfh fam
pic related, it's for you

I can't really defend being thin-skinned like that.
confirmed for never having made anything himself
pic related is for you too

lel

Levi Morris
Levi Morris

More so it might have just been tipping point. My point is the comment didn't help. Not that I'm trying enrich safe-space mentality or anything. But if you saw the posts you'de know what I was talking about. They would post paragraphs of shit completely ruining the thread.

Josiah Jenkins
Josiah Jenkins

What I mean saying "flounder" is that it won't be made as quickly or as efficiently. The project won't fall apart simply because we have dedicated team members who are just too busy to devote most of their spare time to it.

Read

Thanks for that.

Spicy meme bruh

Aaron Price
Aaron Price

Nice having conversation with you then.

Yea, that is definitely true. My perspective is only my own, and I can't say I know what is going on with A&C.

soz I 4get i ned to talk down 4 u fam
smh srsly mah b bro

Jeremiah Fisher
Jeremiah Fisher

paragraphs of shit completely ruining the thread.
But that's a staple of imageboard and online communities, except maybe special heavily moderated hugboxes. It's something you can expect and learn to ignore or filter – not literally because filters don't work anyway, but rather in order to extract the necessary critique out of them.

Mason Howard
Mason Howard

Much appreciated

Gavin Robinson
Gavin Robinson

SWEET HONKING ARSEBANDITS, ITS BACK!=

Justin Collins
Justin Collins

Onto the matter at hand: how does our tutorial stage play? It's the third image in the OP and it's now playable. Please try it out and tell us how it plays. As previously mentioned we've been having swimming problems in the stage's river.

Jason Price
Jason Price

his /co/ project.
What's that?

Robert Jenkins
Robert Jenkins

Welcome back, nevereverfags, we missed you.

Liam Foster
Liam Foster

/co/ superhero project called Infinity-Verse. No there's currently no threads on /co/ for it since we moved it to slack and not coming back till we get the first comic done.

Yeah it's me Infinity-user here

Cameron Diaz
Cameron Diaz

Glad to see you showing up. Good luck with the comic.

(sage for offtopic)

Jordan Thomas
Jordan Thomas

capeshit
Oh well, whatever keeps you motivated.

Julian Adams
Julian Adams

Yeah sure. The last time i saw an A&C thread was months ago.

Why don't you get fucked? get the fuck off this board? I don't want you here.

Elijah Brooks
Elijah Brooks

/co/ superhero project
no threads on /co/ for it since we moved it to slack
You pathetic bastards enclosed yourselves in a fucking hugbox.

Zachary Kelly
Zachary Kelly

You know I'm just gonna take time to actually say this. We didn't. We wanted to do work, organize the project and get stuff done. When I offered that I did say anyone could come with us to the slack where it would be easier to talk about things for it. Instead like maybe 2 or three of you got pissed (lets be honest there was not alot of people in those threads) while 3 people who actually wanted to do work came with me to the slack. Hell we got people even from Holla Forums at one point to come onto the project.

You can keep coming around saying 'it's a hugbox, it's a hugbox' when it's the opposite of such. It's people who wanted to see the project survive and actually become a comic.

I took a page from Anton with the project, if it kept in the threads then shit wasn't gonna get done.

Colton Robinson
Colton Robinson

Infinity-user is talking about Infinity-Verse though and not Anton&Coolpecker for clarification.

Kevin Butler
Kevin Butler

Hey I know blender and have made some low poly shit, could I help?

Jeremiah Cooper
Jeremiah Cooper

I want this on a t-shirt.

Gabriel Diaz
Gabriel Diaz

You're in luck I actually made these as t-shirts with a freind. I haven't put up the hotline miami one yet but it is on it's way. etsy.com/shop/ShirtsByDon?ref=hp_rv

Christopher Sanders
Christopher Sanders

Absolutely. Please - email [email protected] and I'll get back to you immediately!

Matthew Fisher
Matthew Fisher

How insanely convenient! And at such a low low price of $13!

Colton Nguyen
Colton Nguyen

Did you just dox yourself, Trevor?

Sebastian White
Sebastian White

found a good placeholder object

blendswap.com/blends/view/68922

Luke Stewart
Luke Stewart

Fuck, I guess I did

Justin Stewart
Justin Stewart

nice sales pitch, Trevor Ancona from Annapolis. Did your friend post the t-shirt post to give you your cue for you?

Gabriel Butler
Gabriel Butler

No, that's not a bad idea though, that was a weird coincidence.

Daniel Howard
Daniel Howard

I like how he shilled it so obviously. clearly wasn't a dummy account.

Even if I'm wrong look at how convenient that shit is.

Hudson Wilson
Hudson Wilson

Oh the bright side, you can now start a patreon.

Brandon Hall
Brandon Hall

implying any one is dumb enough to donate to me

Jason Bennett
Jason Bennett

was it you who was a honor roll student at broadneck, mate? if so surely you don't need donations

John Lewis
John Lewis

not using maymay arrows

Isaac Peterson
Isaac Peterson

(1)
I too would like a cool and affordable 100% cotton t-shirt suitable for both genders and available in a number of sizes.

Brody Stewart
Brody Stewart

I was surprised too, I just like ironic #aesthetic shit.

Ayden Hughes
Ayden Hughes

But what about Tags user? Could they happen to be tagless? If so I'll take 12!

Leo Torres
Leo Torres

we can cut the tags off, we make them by hand

Justin Smith
Justin Smith

You faggots better cough up the archive links so outside faggots claim you copied off Yooka Laylee

Jackson Gomez
Jackson Gomez

I've heard of bullshots, but this is ridiculous!

Jace Martinez
Jace Martinez

keep going you marvelous faggots.
Have a merchant for prosperity,money and foreskins.

Asher Edwards
Asher Edwards

thanks for helping out this little goy

Jose Robinson
Jose Robinson

So, jeb, give us an overview of what sort of occupations are available now.

Luis Nguyen
Luis Nguyen

See pic related

Spots Available:
Talented C# Programmers willing to fix any of their mistakes
3D modellers, riggers and animators
Talented artists

More importantly, we need dedication from these people. I once recruited three 3D animators and they all left within a week, thinking to themselves "Well I did one thing and that's good enough I suppose" when in reality projects take long-term effort.

Thomas Smith
Thomas Smith

If this comes out before I'm 30 years old I'll shill it to everyone.
Hell, you could make it on steam greenlight it and i'd still buy it.

Jonathan Reyes
Jonathan Reyes

Spots available
all the actual work

Figured as much. Idea guys are useless

Bentley Price
Bentley Price

Nope, the game has no money going into it and as such will charge no money upon release!

muh baseless "IDEAGUYS" accusation
sage is a downvote
fucking (1)

We laugh at you shitposters all the time whenever we have our rare threads.

Jaxon Cox
Jaxon Cox

I don't think he's accusing you of being an ideas guy, but rather, the people who bailed, and/or pitched ideas, but don't want to learn a skill/contribute labor.

Zachary Miller
Zachary Miller

He doesn't understand the purpose of sage. Can't expect much out of idiots

Aiden Rodriguez
Aiden Rodriguez

Well it's a good thing I can countersage :^)

Logan Lee
Logan Lee

nevereverfags are a staple whenever Holla Forums tries to get shit done.

Justin Rogers
Justin Rogers

That's because we've got the attention span of an ADHD nigger on a sugar high after he skipped his ritalin.

Julian Cooper
Julian Cooper

Jeb

Adrian Martinez
Adrian Martinez

Some of you are alright. Don't repost in this thread tomorrow.

I actually love the Donald Trump memes.

Oliver Harris
Oliver Harris

I sit in the shadows, patiently awaiting my relevancy. But know that I will never abandon you. Godspeed, faggots.

David Rivera
David Rivera

Tfw voice ant queen but haven't kept in contact with anybody
sorry guys
Also both my computers are dead right now so I can't reinstall skype and meme on you all
You probably won't need me for a couple years anyways

good luck, nerds

Jackson Lopez
Jackson Lopez

its not dead
wew

Ryan Walker
Ryan Walker

I don't care anymore.

Kevin Russell
Kevin Russell

what the hell is up with that casing and bullet
sage for ot

Charles Wood
Charles Wood

ayyyy we might actually need you soon so it'd be great if you could somehow get in touch with the team. Either way nice to know you're still around!

Luke Walker
Luke Walker

Time to get a microphone because my old
one snapped in half, my psu fried and my friend accidentally smashed my laptop screen so
If there's an email I can contact you at lmk and I'll try getting a mic or something ASAP

Ryan Ward
Ryan Ward

Email [email protected]

Luis Ward
Luis Ward

Replied with my old email
Will update you with new one when my new ones ficed

Dominic Gray
Dominic Gray

tfw haven't gotten an actual XLR-USB preamp/interface yet

Anthony White
Anthony White

Fuck off with your dead meme shit, reddit. FOREVER EVER is now and forever.

Jeremiah Allen
Jeremiah Allen

tfw I do

Doesn't matter anyways, I haven't recorded shit with my XLR mic yet

I have the Roland Tri-Capture w/ an AT2020 mic

Isaiah Hall
Isaiah Hall

I looked around and found both a Line6 UX2 and an AT2020 for crazy good prices

El Hombre Grande and Chill Roller are gonna sound really crisp and clear now.

Asher Barnes
Asher Barnes

tfw learned C++ and C# in uni
tfw not programmed in either language for years
tfw also used 3dsmax and also forgotten how to use that because it's been so long

Matthew King
Matthew King

You still understand the fundamental concepts though, right?

Jordan Martin
Jordan Martin

taught myself C# and C++ for two years
haven't done shit with programming in well over a year

Just fucking kill me. I really like programming, too, but I have no idea where to begin with making a game. I haven't even touched 3dsmax since I installed it.

Isaac Adams
Isaac Adams

It sounds to me like you need professionals more than a few dozen anons. If you don't want this game to NEVER EVER, you need to hire people who know what they are doing, and will stick around until the game is done. If money is an issue, try to get as much done as you can and resort to crowdfunding

Jack Scott
Jack Scott

Just find a library and use it. Take SFML and SDL for example. Start with 2D first.

Ayden Reyes
Ayden Reyes

Line6

Jace Parker
Jace Parker

muh current postcount
I'm glad Yooka Laylee has pushed you redditors to total irrelevance.

Jackson Cooper
Jackson Cooper

I use a UX2 and it's working fine fam

I hope you niggers actually playtest the build
we still need as much feedback as we can get.

Nicholas Rogers
Nicholas Rogers

Does the bird still have bazoongas?

Jeremiah Green
Jeremiah Green

gotcha covered fam

Jose Evans
Jose Evans

a two cans toucan.

Ryder Diaz
Ryder Diaz

Awesome that you're still working on it.

I can't really help out much on the actual game but I own my own game studio with 9 employed developers. If you need any help with project management and the likes I can give you some tips.

The biggest one I can give is just have fun together, create a well written game document and always keep people motivated. Working on a game project that is going to be released for free isn't exactly the easiest to put 1000 of hours into but if you can create goals for yourself I'm sure you can do it.

Matthew Torres
Matthew Torres

When will this game be done? 2021?

Jace Sullivan
Jace Sullivan

Please - go right ahead and tell me about project management tips. Email [email protected] and you can tell me specific information about your studio where applicable. I'm open to constructive criticism.

Owen Ramirez
Owen Ramirez

picosong.com/x2Mr/

My idea for collecting food in the game.
It goes higher the more you collect and goes back to the first sample when you reached an octave

Joshua Thompson
Joshua Thompson

I wanna touch the tiddy

Luke Taylor
Luke Taylor

So is this even still a thing? I figured the announcement for Yooka Laylee brought it to a screeching halt.

Sebastian Mitchell
Sebastian Mitchell

Since I have so much free time and am super autistic, I'll see how quickly I can learn how to program.

Asher Fisher
Asher Fisher

So who, exactly, do you have on board at the moment? You're basically asking for people to make concept art, program the game, model the game, rig the game, and animate the game. Basically, all I'm seeing is… writing and game design? Voice acting? I could throw a rock in any online forum and find a dozen ideas guys who could do the same.

And people aren't really committed to staying with the project- you're not paying them a wage or giving them a slice of the profits (not that there are any). Expect people to leave when they get bored or busy.

Adrian Wright
Adrian Wright

Shiet, that's creative. I like it. Little bit of a Rayman Legends vibe, too.

Dominic Baker
Dominic Baker

Hey Jeb, Guess who I am making?

Justin Gomez
Justin Gomez

that is highly seductive…

Will this game become the next "Never Ever"?

Henry Myers
Henry Myers

Well it's hard to give feedback in such an early state, as I'm not sure of which things you are aware of and which not, but for starters, from a technical point of view:

Anton's attack animation transition is pretty fucked up if you don't do the second attack in the combo, it just choppily switches back to the standing animation.

If you mash shift, anton's attack hitbox appears and dissapears like crazy

Anton's ground pound looks terrible, perhaps it's just too fast or it's animation needs more work on it.

if you just tap RMB standing instead of holding it anton will start and cancel the diging animation, which looks terrible.

Also, doing that and then tapping RMB in the air to do a ground-pound will sometimes get you automatically digging.

Coolpecker's spinning lets you slide off of surfaces without falling for a bit, I don't know if this is intended or not, but the first spin doesn't lower coolpecker's altitude at all, so you can climb things that you aren't supposed to like that one mountain by doublejumping and spining over and over.

The ant enemies half of the time burry halfway into the ground for no reason.

The moving plataforms are fucked in a lot of different ways, if you groundpound with Anton, spin or glide into them with coolpecker, or just hit them with either of them from below or the sides the get fucked up, fly to a side or just resets into it's starting position or tries to do so. Also, sometimes when I get there from the sides with coolpecker by spining the variable IsGrounded gets all fucked up while standing on it.

I haven't even tried the water yet.

Now from the design point of view, I don't see why anybody would ever use anton instead of Coolpecker, outside of the fact that he can attack and burrow into the ground, Coolpecker is better in every way, which means that players would just use coolpecker from 90% of the game and just change to anton whenever it's absolutely necesary. Perhaps making anton a bit faster than coolpecker or making it's jump a bit higher?
Also, everything overall is waaaay to slow and perhaps a bit too floaty. I would make the characters move a bit faster and fall just a tiny bit faster, it feels like they are on the moon.

Ryder Foster
Ryder Foster

I still love you AppleGreen <3

Ethan Butler
Ethan Butler

>tfw "created" Coolpecker as a joke
I'm glad you guys got this far with my little joke post, I'll be proud whether you finish or not

Benjamin Martinez
Benjamin Martinez

how does it feel to be a father

Zachary Davis
Zachary Davis

it warms my heart to see these threads and the duo it feels great
I didn't actually come up with Anton though so he's not my son, I forgot when he came in actually, first thread I think

Charles Rivera
Charles Rivera

I'll get back to you once I get off my lazy ass and learn how to do 3D animation.

Jacob Mitchell
Jacob Mitchell

Also, jumping against walls sometimes sets "IsGrounded" to true, leaving you jump again, this isn't much of a ploblem with Anton since the wall pushes you outwards so you can't do anything, but with coolpecker by mashing the spin and doublejumping you can climb straight walls.

Asher Green
Asher Green

unity

Jaxon Williams
Jaxon Williams

Sent an email

Ayden Hill
Ayden Hill

Nope - we were on good terms with Playtonic and likely still are.

(checked)
Who are you?

I'm considering changing how combat is affected by the player-characters.

(checked)
Posts like these keep us going.

We're mainly using Blender.

Jack Lee
Jack Lee

I'm practicing my modeling, soon texturing, and animating. I'll send a message to you soon, probably when I update this with textures.

Nolan Myers
Nolan Myers

also, as long as the project doesn't take nearly half a whole decade, it's all k

Isaiah Johnson
Isaiah Johnson

Dude don't listen to them, I love your music

Dominic Wood
Dominic Wood

Is this bird character still in, the doctor one?

Chase Gutierrez
Chase Gutierrez

hurdy gurdy?

Elijah Butler
Elijah Butler

Gonna sink into the demo tomorrow evening, lads. For now, just a supportive bump. I really wanna see this game be completed, but you don't need programmers right now, do you?

Stay determined. Keep chipping away at it. May you get some good recruits soon to help get things done.

Oliver Rodriguez
Oliver Rodriguez

Drew more Dualata

Yes

Julian Richardson
Julian Richardson

What's the actual point of this if Yooka-Laylee is coming out?

Ian Young
Ian Young

What's really the point of most projects that get worked on by a chan? People want to do shit to show they can do shit or maybe out of boredom. Either or we'll still get Yooka Laylee and possibly one other addition to it.

I would call it a win/win situation really. You got the rare crew coming back to give us something and another done by some unknown/unknowns that might get done. At this point who really freakin knows?

If this gets done then great Holla Forums managed to make another game.

If not then well it's not really much lost is it?

Lets be straight up honest here. When this game releases it's very much gonna be clunky as fuck, why do you think it's gonna be free? It will be a labor of love yes but in all honesty it's everyone's first video game project so it's not gonna get a huge tone of perfection.

There's a chance here to see it develop into something better.

Benjamin Rodriguez
Benjamin Rodriguez

those thighs

John Parker
John Parker

Sorry to, just, well. What have you completed? I could "make" a pathfinding agorithm, meaning it's done but propably not ready for your engine.

John Barnes
John Barnes

Why should we only have 1 of these types of games? Besides that the AnC universe that has been sketched out seems much more comfy and enjoyable than Yooka.

Gabriel Taylor
Gabriel Taylor

I guess. I mean it has been a while and I've consumed a lot of alcohol since then.
I do still have some of my uni books I could probably blitz through in a week to get me back into the swing of things though

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