Banner Saga 2 Thread

I don't like cliffhangers much myself, but there was something satisfying about the first one's. You beat the main antagonist and saved your caravan, although at a tragic cost. You also got either the resolution of Rook's arc in that he puts himself on the line so his daughter can live, or the promise of a new arc where he has to rediscover his reason for being. The sequel delivers on the second, at least.

What do you think they should have done at Boersgard if they were going to end the story there?

I like strategy RPGs, so I will check it out.

it's pretty gud

I sacrificed Rook because "there is nothing worse than outliving your children" and he probably would have been miserable forever. Also I heard Alette will be the one leading the caravan once that he's dead and that people will be taking order from her, which doesn't make any sense.

Fuck, replied before reading the last sentence. Actually I feel like there should have been a proper Boersgard storyline, the game didn't handle staying in the same city for a while well, I would have wanted some more quests, fight and a diplomatic aspect to it. It almost felt like that's what they wanted to do but could not, so they added the "oh shit he's already here, he shouldn't be there yet"->boss fight->end

I wanted to sacrifice Rook because I liked him and didn't want him outliving his daughter but good lord Adelle is such a shit unit compared to him. I ended up doing both but I don't remember which choice is in my save right now.

Alette coulda been done better but she works. She gives a very different tone to Rook's, much more of a coming-of-age story, so just for that I'd recommend playing both. She gets support from Oddleif and other leaders who respect both the work she did in the caravan in the first game and also as Rook's heir. People who don't like her either leave or try manipulating her because they reckon she's much weaker than Rook was. It can work, too.

Alette is frickin' good in the sequel, don't worry. Overwatch is a good skill.


noice

A whole week of events like those would have been nice, though. A pity the devs ended up in a crunch during BS1.

Speaking of, fuck Bellower. That fight on hard mode is tough as nails every time. I love it for that, but god was he a pain to beat at first.

Did they change her skillset? I only remember vaguely that she had something about lining a shot that went through enemies and most times enemies weren't in formation for it.
A shame they took away his uber regen abilities after too many crybabies complained.
It was really hard to kill him with Adelle but Rook's skill worked wonders against him.

I know that feel, bro. Felt so fuckin' good to have a turn-based game so willing to kick me in the balls.

And no, Alette still has that 'Thread The Needle' skill. But what happens at level 6 for every character is that they get a second skill. Alette's is Overwatch, wherein she shoots at every enemy that moves across her attack range until her next turn, basically fucking up any moves they may make. What's even better, this works great with the skills of other units; for instance, if Ludin knocks an enemy away with Impale and Alette has Overwatch up, she attacks them as well. It's even better if you have Ekkil and he uses Guts to knock many enemies away at once. Pic related becomes more of a reality.

I love Rook as a unit, though, he can make a beautiful tactic emerge out of absolute nothing. He gets a new skill too, though the name escapes me. He can trigger an early Pillage, a high-risk-high-reward move that changes the turn order so each side moves all their units at once. No more waiting until there's only one unit left standing.

Alette also gets Mend if she accepts Eyvind's training to become a mender. No unit is as fluid as Rook, but she is really frickin' good.

Also, don't worry about difficulty; even if you find the main game easy, Survival Mode brings the difficulty back in spades. I'm having trouble getting through hard mode on that.

Is there another unit like that blond guy who had a unique class that excelled at tanking hits? And I mean in a sense that he had the most possibilities of dying from an event.