Soooo why is pic related being shit on?

Not all engines require royalties, only the jewish, non-free ones do.

Even non-proprietary engines (unless they're cuck-licensed) are no good for that, and not using an engine doesn't imply not using existing libraries.

Godot is non-proprietary and it requires no license.
Are you seriously saying that FOSS have "cuck licenses"?
Are you gonna say open source is communism next?

Requires no royalties*

I don't know why people are having problems with the Asset Store. I managed to get my asset there on my second application (they told me to included some examples of use the first time, which is a reasonable request).

surely it's just shills pointing out AAA devs haven't properly adopted unity yet and that's why optimization is shit
granted muh AAA's engines are poorly optimized and the games run slow as shit in current year too so I don't see the point
this is a real, genuine issue and why you should avoid unity
no idea why you needed to pad it with silliness when getting to the real reason, but suit your tastes

Paying 15% is worth it compared to trying to build a 3D engine from scratch. Now of course if you're working on minecraft v2, i.e. don't need models, skeletal animations, pathfind meshes, non-naive AI, non-flat surfaces, special effects of any kind, etc. then yes, you're wasting a lot of money by paying that 15%.


Godot is not free software as it is cuck-licensed.

...

A unity game that looks half as good as another engine will have double the system requirements for good performance.

Don't know about Pillars of Eternity, but all the other games you listed, and more, such as krosmaster, the forest, and clash of clans, have severe performance issues.