Game set in the far future

why

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It's been 105 years and no-one's improved on this yet.

Why does it have to be futuristic? What if in that future, "firearms" as we know them today are still the cheapest weapons to use for their given purpose?

Because devs have no imagination.

Bows and arrows were pretty cheap for their given purpose too user.

I refuse to believe that humanity can invent FTL travel but firearm innovation has remained at a halt for 500 years, that not one person had the idea of using some new form of projectile or weapons system in the span of 500 years.

Like railguns for example. They don't require any specific projectile, just stick some random metal shit in it and your now set to blow someone's head off.

Shit, purely electric weapons in the future would be cool, but nah fuck that nigger just keep making expensive bullets rather than cheap as shit metal rods.

Because when it comes to killing people ballistics are pretty effective.

Yeah OP some designs are timeless.

It's actually pretty difficult to improve on the current cartridge design.

It's self contained, relatively cheap, very portable, and very adaptable.

To make something better, you would have to improve on these qualities, or make a trade off that is so favorable it upends the current paradigm:

1. Better energy transference (that is, deadlier)
2. Cheaper
3. Easier logistics (portable, stable, easy to use and upkeep, you can fire them in space and underwater)
4. Adaptable (you can make new 'versions' for any need: armor piercing for example. As well as size: make it bigger to destroy bigger things).

Considering how much energy is packed into the gunpowder, you have your work cut out for you finding something more efficient and stable as an energy source (as well as cheap and lightwieght).

You don't need to progress a piece of metal being lodged into someone's skull. The only difference between a piece of lead being shot from a gun and an electrified/"energized" slug being shot from an "energy" gun is that one is more expensive than the other. The culture with the most cost-effective method of winning a war is the one that is going to win it.

Except