made up language
What's anons opinion on dialong in games?
Limits the number of options, and you can't write long answers to it, so I don't like it.
Yes, because you'll get more dialogue options that way. All the characters should be completely mute, or possibly with some opening lines voice acted to let the player to hear the tone if so wanted, but the rest muted.
There's never the only way to do it. You can probably make anything work, if executed in a proper way (yes, even full voice acting).
Dialogue should be relatively short, otherwise it's boring. Writers hate this, but it's true, no one cares about too much dialogue. It should be mostly meaningful actually affecting to someting. Voice acting using a nonsense language is often a good idea, particularly with aliens and fantasy creatures, because it sounds better than dumb writing.
This nigga. Pig latin is fine too.
Wheel is probably the worst dialog system ever conceived.
The only game I can think of with a good dialog system is Human revolution where it is essentially a game of logic with the augmentation that analyses personality of the person you are talking to. It has actual mechanics beyond just passing skill checks and sometimes variable outcomes for the situations.
This nigger is right. Gibberish speak is fine too.
No dialogue ever. Just characters gesturing at each other hoping to cover the plot.
Having a mute protagonist is usually a pretty good idea, aside from Yes / No and question choices. If there's no dialogue choices, a spoken protagonist can work out.
Dialogue should be the characters and the story who have important things to say and who should get the spotlight within dialogue. It should never be about the player character, it should be about the world around them and the story they want to convey, not them themselves. That's also a problem too many games have nowadays, they keep emphasizing player choice without having rich worlds to make those choices feel meaningful.
As for voice acting, it usually depends on how well it can be pulled off. I'm not usually a fan of it since it takes away the ability to give characters voices in your head you think would suit them. Voice acting should be used sparingly and only when it's needed. i.e. cutscenes.
Sometimes that can get irritating, especially if it doesn't sound that good. But otherwise that and gibberish-speak is excellent.
Silent protagonist.
Unless it's an action/adventure game in that case everyone needs to shut the fuck up entirely except for between ACT cutscenes.
Also RPG party members need to stop chatting during battle. Shit's annoying.
I prefer the silent MC, because it's give much more answer options.
The wheel system is the worst thing what happened with gaming!
I remember when accidently romanced a character in ME2 because always made the agrreing blue options. Plus the MC didn't said the things what i expected.
I hope the person who is responsible for that system will die in cancer!
I played Super Pokemon Mystery Dungeon a month ago and it had the absolute worst "silent" protagonist.
The way that it worked was that your character never spoke directly, but you'd have text with his thoughts. BUT they still spoke with other characters but without any text appearing.
A character is usually mute so you can put yourself in their lace, but your character in the game has a very clear personality and motivation and will constantly tell you how they feel about things.
It is the absolute worst and stupidest use of a "mute" character I've ever seen. It makes absolutely no fucking sense.