Bloodstained: Ritual of the Night

well, at least castlevania seems it will turn out to be good

It doesn't and it won't.

Looks like shit, OP

...

This is way too little to decide either way, but it's looking good so far if you ask me. The art direction is definitely how I like my Castlevania games to look, ironic that actual Castlevania games haven't looked that way for so long.

Looks like a fucking eyesore.
Why is the texture filtering like trails in the sky 1

We've already got enough games like this. I'd rather get another actual Castlevania.

after mighty no 9, everything remotely playable seems amazing

I'm still not interested, but it at least looks like they're actually trying unlike MN9.

I would love to get another Castlevania on par with Rondo of Blood. The secret areas and alternate routes made it a nice middle ground between the classic and new style.

Looks like an Iga game to me, so I'm interested. And I definitely want to motorboat that kraken wench. I bet her tits are salty as fuck. My only complaint at this point would be that the delineation between the foreground platforms and the background isn't very clear.

Lookin' good so far. Way better than Blunder No. 9, at least.

That was more of an evolution of Castlevania III's gameplay - still linear, but with variation in the paths. The Metroidvanias were mostly inspired by Vampire Killer and, of course, Metroid.

Holy shit, each time I see it the game looks better and better.
It clearly runs at 60 fps, too.

It looks nice but some things look kind of placeholder, like the boss.

Also I really just don't want an Aria of Sorrow clone. I really hope there's more to it than that.


Hellboy?

Looks pretty good to me.
Also

...

sad, but true.

im happy to more castlevania , metroidvania or whatever and i dont care if is more of the same, it has been so long since a game from the series that any game with effort put into it will do.
same was with MN9 but then conman decided to scam everyone and insult the demographic because "my busniess sense is tingling"

The boss really needs to look better in the final product, here's to hoping.

Needs polish but it's pretty clear that they are actually doing effort with that kikestarter money.

I still want to just be neutral and pirate MN9 and see for myself whether it was good or not. Besides the translation fuckups I really enjoyed Azure Striker Gunvolt

Looks like the DS Metroidvania games.

Let's go over everything fintely wrong with this:
Let's be honest here, Lament of Innocent was only good For leon's theme, and Walter's theme and Death's theme was done 99% better in judgement, (shame about that art direction though) and curse of darkness's was onyl good for it's boss themes, namely Dracula and Leigion, the rest of it was situational music for the stages you were on that really didn't get you into it and just attributed to that killjoy grindfest feel

Seriously, it hits all the red flags, femal protagonist so fucking vagina adventure Violin, overdose of blue AND MUH ELEGANCE with the only savign grace of the music being the guitar come to drown out the awful painstakingly agonising violin that shows up like a cunt who won't get off the stage

Yeah you know what this shit is, Prisoners, animated skeletons, dripping blood, all of that shit that makes you truly appreciate the fine detail of a Castlevania stage
Literally, they just go straight in for Asperger tier Functionality description, LEL THE SOUL OF A DEMON, NO YOU DON'T AND ARE NOT SUPPOSED TO CARE WHO IT BELONGS TO.
You al know what this shit is, the gooks have done it with lightning, Aqua, and a fuckload of other characters like, it isn't fucking creative anymore and the violins costant carvign at my ears just makes me want to listen to better tracks like gaze up at the darkness, or shit like Aqu'a theme and lightnings theme, because at least THEY had replay value.
THIS IS AS BAD AS WHAT A HORRIBLE NIGHT TO HAVE A CURSE, JUST HAVE LEVEL UP DISPLAY AS I'M PLAYING AS TO NOT INTRUDE WITH MY GAMEPLAY YOU SICK FUCKS
Clearly, a Poor mans's whatever the fucking shit were thoge floatign congregations of warpied pink faces with the multi-hued movement effects and sprite size warping that gave you the curse status were in CV games
Hey, remember when Castlevania had stage diversity based on stage and in some cases continiuty? Yeah, miss that don't you?
Also
I expect money bags in future, but even the currency collection could make a jew turn the other way, it doesn't even feel satisfying like when you get lucky in Castlevania and get a blue money bag

LASTLY
OH GOD, NOW I GET WHY THISE FEELS SO FUCKING OFF FOR A METROIDVANIA
IT'S GOT THE SAME TINY ASS CAMERA ZOOM AS THE FUCKIGN SPACE YOU HAD TO FIGHT THE DOCTOR IN MEGAMAN ZERO, BUT THAT GAME WAS AT LEAST FUN

THIS PIECE OF SHIT MAKES ME WANT TO PLAY SYMPHONY OF THE NIGHT SO I CAN ENJOY ALUCAR'D RUNNING CYCLE AND IDLES ANIMATIONS IN MOTION BECAUSE OF HOW FUNCTIONLESS AND SLOW EVERYTHING FEELS.

ADDITIONALLY, I GUARANTEE ALL PORN OF THESE CHARACTERS WILL FEATURE MASS PROSTITUION BECAUSE OF THE FLOWER TATTTOOS AND THE FUCKING CLOTHES THEY WEAR.

NOT EVEN SHANOA WAS THIS SLUTTY AND DEVIANT-ART TIER.

/r/ing the boobsmacking gif

/r/ing a Bloodstained version of it except with Miriam's kicking Vepar's boobies.

I'm pretty sure other metroidvanias paused to tell you of a level up, although it was never as drawn out or as flashy as this.

I agree with some of your complaints though.

Also:

So, we have shadbase tier prostitution in porn prospects, combined with SPARROW levels of comsmically retarded large-insertion belly bulge and WARP THE FLESH tier penetration.

I for one, welcom the Gargantuan prostate loads of finely drawn yoghurt thick egg-nog semen.

It still isn't coming out for a good few years, right?

I honestly don't get the size complaint, seems about the same size as when I played Dawn of Sorrow.

Best go play that shit again to notice how many fucking enemies you fight at one you faggot, or any castlevania for that matter.

It's literally mobile device corner cutter tier.

I was referring to this, sorry if I was unclear. Faggot

Look, the best way to summarize it is if you compare the visible stage area, frequency of monsters and their placement with that of any other castlevania game.

But a better whay to describe it is the difference with the last Megaman X game that had that "Oh yeah, we go maverick at will now, so we basiclaly turned robot AIDS into free-will and that's an excuse to kill you or something" except it's actually slowly, feels heavy and the camera is even closer to the screen.

Actually, fuck it, take a Look at Dracula X chronicles, it's a good example of getting the trasition to 3d right (Richters walk cycle left a few things to be desired but it wasn't nearly as heavy as what we see now)

Don't see the difference that much m8.

Looks decent, but I played Supa Metroid and Symphony of the night and I don't see any appeal in the same old shit,

What are some great modern metroidvanias worth sinking in?

rabi ribi

La-Mulana. Are thou a fool or a wise man?

But seriously, play that shit. It might as well form a trinity of what best represents the genre together with Super Metroid and SotN.

Huh, wasn't expecting that.

Whoever decided the ship level should sway needs to be fired.

Does it make it sound cooler to mix english with latin based languages?

Besides, the game looks playable, i doubt it would be worth playing if they don't make it look less blurry and it's not as long as a regular castlevania.
Cautiosly optimistic/10

Looks okay but standard. I'm not seeing what is unique about this and other metroidvanias. Looks like its drawing more from that castlevania where you absorb souls by killing than symphony of the night. I'm guessing the powers level up as you kill the same enemy since I saw her absorb another one without the very dramatic power-up scene. Much better than Mighty no. 9 by that point and with less money behind it. Boss looks like it got hit with the Jojo color palette. A little too bright for the scene it's in.

i'm loving the soundtrack for once, hope they keep it consistent between the levels.

Nigga, you can clearly see he's moving faster than that sex parlour whore.

Also, the enemies are not static, they're actually moving ontro screen to attack the player, which the enemies are clearly not doing in Bloodstained save for the classic basic Tracker that get's caught on collison for you to exploit and avoid or potentially grind or get fucked by if you're jumping around like a retard.

Those blob things are also moving so slow they die and act with no degree of challenge whatsoever.

Even the basic-ever spawning ghouls/entrance hall zombies in Castlevainia had the capacity to hit you if you were not able to manage them/crowded with enemies or they distracted you from an imminent threat, but these things are just placed anyhow and are so FUCKING SLOW.

Camera zoom here also shows visibility for 4 FUCKING PLATFORMS opposed to one or two that the camera can only move to accomodate, so good luck for predictive modelling in planning against an enemy walk cycle or A.I pattern.


Last time I checked, none of the DS castlevania's ever incorporated Alucards sweet ass combo moves into future characters, it's all about equipped items and if the item has a special feature you can se during a spell, combination attack, and how these things potentially match up in fusion or that one thing you get a bar up for to use, hoping it has something to provide.

The only things they had in common was consistency in recycling sprites, which granted was fair because some shit just ain't broke, I would not trade the perfection of SOTN's bat sprites for the world.

Serio's Castlevania fighter is an VERY interesting take on how Alucard's combo-esque Moveset combined with his RPG features could implement into combat Despite him beign a 4cuck elitist faggot who refused to replicate the minor 3d elements of some of the creatures he reproduced in his games

In all honesty, a perfect dream Metroidvania should:
>Hardmode Dracula drinks his mystery wine glass and Immdiately throws it in your fucking face, top mach speed and then Tries to life drain/soul steal your ass, then Dance of illusions kicks the fuck in and he goes fullblown rape train "Bet your ass you better have that jump which smashes you into the ceiling faggot because I'm going to show you why they ripped off the ravenloft cover for Castlevania and put me on it."

If you spam hydro storm or holy water, he's got a chance of the third form "fuck you God and fuck you oldfag players" from Chronicles.

Death's form is entirly dependant on your characters build when you fight it. Death manifest's itself in the form of what people actually see him as as an entity globally as a whole, so in Lament of Innocence he was a faggot pope butterly because Crusades, the pope, and a few other things. and this ties into it's fight because the form he fights you in is handpicked to offset your currently playstyle, weapon usage etc, so basically, he's "how you see death" as a player, because he'll have abilities, and spells and A.I patterns that learn what is the worst way to skelefuck you.

Oh, and if you grind too hard to beat him quickly, he can and will escape battle, and Dracula will Bro-op with him later, and given Dracula's been souped out for this game, you really don't want what can be described as Serio's Castlevania fighter Dracula combined with Portrait of ruin's "literally what Lords of shadow 2 should have been" boss fight.

Oh right, and the cherry on top for the game?

Nightmare mode's final boss is a Dracula and Death Co-OP battle where Dracula has his werebat form, Death has a chance at it's second form, and if you don't act fast after killing death, Dracula has a chance to Soul steal Death to recover health, enter his Demon/Werebat Death combo form, and After that Dracula has one of his his SO FUCKING HUEG final forms, and then lastly, Dracula Enter's Dark metamorphisis mode, Castlevania starts fucking off, and everything is clearly pointing towards the kind of ass-clenching fuckshit you know and fear when Dracula starts popping Dark meggiddo's left and right.

And you want to know the worst part about this fight?

Before you even get to this part, Dracula makes you boss rush every boss you killed up to reaching the keep.

And then, when Dracula does his first Dark Meggido-
The stage turns into the same fucking ass-clenching platform Dracula fight stage from Dracula X on the SNES

The saving grace is that as a metroidvania, unlike Dracula X, you've got a chance at Not falling to your doom.

Death will Dunk you down as you try to make it back up instead.

Oh right, and of course, just for the sake of it, Simon's theme kicks in when you actually start winning.

And lastly.

You have to escape the castle as it crumbles as the realm of chaos tries to consume you for more ass clenching fun

Then you get your sweet look off the cliff ending.

No just do Aria of Sorrow again.

t. Iga

Do we get Soma to use combo movesets on top of his soulslots?

Also, have you read the novel for the post DOS events? Turns out Olrox is a pretty cool vampire.

Looks kind of meh.
Time to replay Koumajou Densetsu, I guess.

Something tells me reading this would have been much more boner-inducing if I actually played one of the Castlevania games. Is there any place I should start?

I haven't even finished Dawn of Sorrow. Something just put me off on it after entering the castle.

Hope they improve the weird floating turning animation.

I don't know why, but something about Dawn of Sorrow feels wrong. I don't really like any of the weapons. Attacking feels very slow.

Looks fun, but I'm not a fan of the music.

Guess I'm just a faggot then, I genuinely liked Dawn of Sorrow.

I myself never actually beat it, and I think I have your problem, something about it become unappealing after a while.

I should probably pick it up again along with OOE.

I guess the problem is A both games have a lot of Michiru Yamane CV filler music drone that really kills off the feel She's a good composer, but her problem is her tracks are hit and miss, and sometimes she never manges to achive the same kind of perfection songs like Aquarius, the main NES games and others managfed to achive


Honestly, play as many as you fucking can, before you get stuck on one or get bored of listening to bloody tears over and over.

You should play the original NES CV1, the Vampire Killer PC version, then Castlevania Chronicles as you please (Feel free to quit on stage 4 where Bloody Tears plays) avoid CV2 because despite Harmony of Dissonance


The artstyle is too light, you're not actually in Castlevania but some decrept town the cultists fucked up (yet devs did not expand on) and it honestly feels like it was some kind of DLC idea for Aria of sorrow gone wrong, It's playable, but it's trasition from AOS kill off thegothic artstyle and the feel you got for every aspect of AOS, what with the sound effects for soul abosorption (as well as drop rate) and many other things, and you don't ever fight dracula (Graham was really good in that whole corruption cult/perversion of the Christian faith aesthetic and his pardoical form of SOTN's Final dracula was reall well done) and everything id ridicolously 1 dimensional.

Music is the most recycled of the DS series, not that it's bad, but the non classics which wern't covers were mostly forgettable except for two tracks.

POR does the best in the music department of the DS series.

OOE fucked up on getting us to the castle faster, lack of socialization seeing as it was supposed to have matter, the Dracula fight, and it felt like there was a great lack of exposition to favour the marketting of the game.

Whoops, fucked it up.


One of the interestinng things about CV lore is even sicne the 1st game they had parts of Dracula's resurrection cycle/cult and his "system" mapped out even with the PC vampire killer game.

CV2 basically had you play as Simon who got cursed with a symbiotic curse that drained him of his Belmont powers and lifeforce in order to keep dracula from completely fucking off when he was destroyed, meaning a full Sacrifice to bring Dracula back Premature resurrection could occur using Simon as the host. (Dracula was in that limbo realm of chaos thing from SOTN during all this)

Naturally, being an exiled by Christfag Arnie barbarian undead death machine Simon said fuck that, and hunted down Dracula's servants who had his Regerating remains of his last body to perform a pre-premature resurrection to summon Dracula in his wraith form to kill it to break it's hold on the Curse that was fucking Simon up.

Simon did this and fucked Dracula in the ass, and fucked off to the mountains, not before knocking someone rich enough to give Juste those nice clothes later on.

No, I still liked it a lot. Got absolutely everything in the game. Including every weapon that exists, so I know when I say that none of them feel quite right.

It's just that Soma feels a little bit sluggish.


Yeah, they kinda fucked up the style on DoS. I don't really care too much about the setting because the gameplay is still there, and that is what Metroidvania is about.

That anime style doesn't bother me inherently. What bothered me is that they just changed it for no reason. And the older style is a lot more unique and impressive.

Anyway, my favorite one on the DS would be Portrait of Ruin. Using two characters was a pretty good gimmick, it was something different. And the game just feels pretty solid in general. The Death and Dracula fight was something that I wanted to see for a while, actually.

Anyway, these are all games that make me completely autistic. I got absolutely everything that there is to get in all of them.

CV3 is something I literally want a remake for, just for the Gothic Warhammer fantays "everything is shit" outlook on the total anal devastation Dracula's curse caused in addition to allowing Castlevania Denizens to freeroam and fuck shit up as Dracula Wasted ass from Sea to shore of every living Christian he could find, and your one badass motherfucker who rolls in to stop that shit like it's a fucking Hardcore D&D campaign.

I mean you get a spellcaster, a rogue and you in a sense are the figther and a Dhmapir it was literally RPG as fuck, and each character has a great Backstory, You're a Belmont and that's nuff said, Grant is a rouged-edged rouge, mutilated by a polymorph spell Dracula cast on him when Dracula did a bit of sea warfare and went fullblown Impaler Guerilla heretic tactics on merchant trading ships, what's her face is with the church (who were probably grasping at straws if they let a spellcaster in without mandatory Inquisitorial bullshit) and Alucard, who goes without saying.

That as a metroidvania would be the shit, and it got even better at the end because the entire Castle was the final stage with two ways of getting in, and it was clear the place was on full high-security alert, you wern't greeted by pushovers in that case and Death went all out on your ass.

The Dracula fight in a modern remake could use a clear overhaul though, they can Keep his Bram Stoker's Dracula Gargoyle totem curse barf second form though, It was hard to tell, but I got what they did with that, but Dracula was clearly given the Mephistophles aesthetic in that scenario (later reused for the Castlevania chronicles remake) hence the cane.

As for that 3rd form, either its an Egyptian demon or god I'm not versed in or the remake gives him his Curse of Darkness final form/ A little bit Tzeentchian for the bird part.

Oh and sweet, sweet, party banter both in menu, in fights, and in combination, I'd love for a four part Co-op like Portrait of ruin but with that Xbox Ps4 store CV game and sweet Pre-Dracula battle philosophy and bantz.

As for Alucard, Dracula just remains gobbersmacked his son is doing this shit and says nothing or that Manual rugged "unshaven" Arikado after doing prison time look completely throws Dracula off from noticing it.

Parry suggestions on taking the Route to the dark lords castle would affect playthroughs I.E Alucard suggesting the route in the castle as he notices the path is fixed compared to prior visits and an attempt to visit the librarian only to find it barred off, inaccessible, or nonexistent or something alongthose lines.

Honestly, the largest issue with The premise of the Sorrow sub-series is that it's MC gives 0 fucks about becoming the dark lord and just wants to be a cool dude with his loli shrine maiden GF.

There's an entire post series books where Death shows up at the shrine going "psst hey kid, wanna become the Dark lord" and Soma's all like "nah fam," and Deaths all like "K den" and he fucks off to find out that Castlevania Manifested again using the Puppetmaster demon souls and Leigions numerous corpses to build a makeshift Castlevania that Olrox is doing Brauner shit to become the Dark lord so he can see what happens because "generic Japanese Vampire who does it because why the fuck not reasoning" and Death calls him a traitor, attacks, get's his ass kicked then posses the corpse of an OC donut steel to end Olrox's reign of being a reasonalbe individual.

Also Graham Cracker's cult was involved.

Seriously, can we get a CV game where the Dark Lord's influence in modern times creates a I wanna be the dark lord culture that the church cannot surpress worth for shit and you play as some guy who get's roped into the Dark lord candidate 4 trilectric Death manager boogaloo to either become the dark lord or just to get it to fuck off with Persona II demon contact mechanics?

What about a Castlevania Game…

Where you play as Death, testing candidates for the next Dark Lord?

Personally I've always wanted a Castlevania Castle maker tycoon where you have all the games assests and you make a Castlevania for players to run through as the Harmony of despair or disorder cast, with the game's currency being souls (and actual currency which you get exorbant ammounts of anyway because of how Dracula's Dominious and castle Denizen fuelling system works) and you build bigger and better Castlevanias whilst increasing your influence all across the planet with your cult, following, and minigames where you do movie dracula things.

That or my Dream Lords of Shadow 2 where Dracula and Death team up to stop the birth of the Antichrist which you thought it was about based on the LOS secret ending before the DLC came out and the other games.

Though I'd love that for the original canon or something

I mean, Master Mage, Alchemist and undead rockefeller with MAXIMUM LOYALTY KEL'THUZAD BASED ZA WARUDO SKELETON PARTYING AROUND EUROPE? AQUIRING BITCHES FOR HIS HAREM AND UNDEAD WAIFUS AND SEMEN DEMONS? MESSING AROUND WITH SHAFT'S CULT LOYALTY? DAYTIME DRACULA WEAK MODE CANE STRUT TO DO AWESOME CANDLE DANCE MINIGAMES? Sign me the fuck up for that.

Then there was the whole Oh yeah, there's a time travelling stick in your ass who somehow resists Dominious and wants your title and has a rivalry with your son Alucard, and we havn't seen him in fucking forever.

Like seriously, I thought Galanoth was going to be expanded upon into some kind of Time travel Castlevania with Saint Germain and Aeon, Death, and the reason why philips magica stopwatch was in castlevania.

Actually, that would be a good setting for the kind of Death Serios's Castlevania fighter had (the one that does the battle scythe kung fu and spinny death wheel, not the floating one)

Oh holy shit, I just remembered it's possible to make symphony of the Night's Dracula in Saints Row 2 and I have the presets saved somewhere which I made.

>Mr. Shitface's face when he failed to convince Iga on making the game progressive

I've thought the exact same thing. I thought how cool it would be if you got to design castles with assets from say, SOTN, and then have either an A.I. or other players try to get through it.

I'd put mermen everywhere.

Post OSTs.

I really want a good remix of this, none of those generic rock remixes that keep popping up and the Vampire Variations cover just loses most of the soul and adrenaline

Looks alright. Love that they use the same running/turning animations. Jumping looks a tad too floaty though. Perhaps its just the animation making it look that way, I dunno.

...

Looks like pixel art is taboo or just something that indies do (and fail doing it). Why is that people fail to see the appeal of sprites done well?. The picture related have more soul than the obvious 3d model garbage onscreen.
This is a complete disappointment. The enemies just are there expecting to be killed and are not threatening at all.
That boss fight… I could read the patterns from a mile just watching the faggot trying to fight.
Is good that I dint waste my money on this.
Shantae is looking better and better.

Fucking disgusting, looks floaty as hell.

There was almost a castle maker with Dawn of Sorrow's multiplayer level creator.

Good news, just found part of the Formulae for Saints row 2 SOTN dracula from years and years back that I wrote down on paper

Bad news it's just for the face, and not the bitchin threads I made for him

Good news I think I still have the savegame, so that's good for anyone that wants it if they have a PS3.

As someone who has not bashed this game once, I really don't like its appearance in motion.

when will you fucks learn

I thought they stopped making castlevania and switched to pachinko machines.
Also that looks like shit, where's muh hand drawn most everything?

what'd he try?

Gameplay looks braindead as hell. Seems you can easily breeze through the game just using your normal attacks. Even the beginning of the recent Castlevanias didn't look this ridiculously easy.

Why didn't they bother adding some gimmicks like co-op play or some shit to give it more value?

We will probably never see another sprite game done well ever again. From what I hear it takes a decent amount of competence to make it look good.

It has the biggest gimmick of them all. Roguelite dungeon crawl mode

Also from what I remember all the metroidvanias began like this. Easy as shit, dinky sword that kills in two hits, it's just the boss that's easier than normal.

Yeah I'm looking forward to it. Igarashi is a good man who actually has heart and puts it into his games, whether they turn out good or not.

Yeah what a great man.

Hot danm that's insultibg.

You okay user?

Player movement seems to be way too floaty. It almost feels like a cheap Flash game.

i know what you mean no one wants to work with 2d sprites since 3d animation is more easy.

i wouldnt say that

forgot video

That said, it kind of looks eh for now. I hope they work on it some more, particularly the animations of the enemies and the way the spells work. Also it takes way to long for the powerup notices to leave the screen. I also don't like that gooey effect that most of these monsters seem to have. It just seems like a excuse to put unique details on the monsters.

The character looks too big, the camera is hella zoomed in, i dunno why the slide doesn't cover the entire length of the passage, it looks like she shouldn't be running that slow.

That looks like shit. Those are sprites all right, but they aren't pixel art.
I'd rather have Bloodstained's stylized 3D over shitty flash animation of Half Genie Hero.

The only thing I really want to complain about is the lack of enemy variety.