PS-T triggered

Ok, so here we are, I FINALLY got around to playing Planescape : Torment and let's see…
It's pretty amazing. This has to be one of the best games I've ever played. Simple as that.
While there's hardly any explanation for how anything works, that's part of the charm really. I got really stuck in, in a way I haven't for years, just because I had to REALLY pay attention, take notes and try to understand the game mechanics and what the interface didn't tell me. That makes it sounds really difficult but it isn't(for those who haven't played it)
As for the writing, it's pretty much A+ all the time, everywhere, even for the most unimportant of NPCs.
Usually I'll start a game and fuck around while levelling up a little and then restart and make a better character, but this time for whatever reason, I wanted to see how THIS character fared. Started with pretty high INT and WIS, as I usually do with most games, so that might have helped(around 15, but can't remember exactly).
All-in-all, I have to say this is one of the best gaming experiences of my life, it's up there with SS2, DE1, Thief, Doom1, Diablo2, Pax Imperia2 and VtM:BL

I realize making a game like this is a huge fucking hassle, takes enormous amounts of work, and large companies know this type of game can never really become mainstream and cash in on all that sweet casual buxx, but why isn't even a SINGLE publisher pushing for even ONE of these kinds of games to be produced when they have to know they can corner the entire "hardcore/oldschool/tryhard" market?
Do they think that market is so fickle or so small that picking up a bunch of nerds and letting them make a game people like them want to play for peasent money doesn't even seem remotely profitable?
All my instincts tell me life shouldn't be this painful.

TL-DR Sorry for the wall of text, Planescape is the cats nads!

Let me post warmwheels

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gog.com/news/mod_spotlight_planescape_torment_mods_guide
youtube.com/watch?v=DOgtY7vMeDo
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Shameless bump because at least tell me to fuck off for a bad post, I cannot and WILL not accept that nobody gives a shit about PS-T.
I refuse to believe gaming is completely dead.

>This has to be one of the best games I've ever played read.

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I didnt really like it.

What I found surprising was how well written the morality shit was done. It wasn't as simple as "burn down puppy orphanage or be jesus". It felt much more like Evil was selfishness and thoughtlessness rather than evil for its own sake.

I really liked PS:T and I understand your feelings that CRPGS have died because it is true.

I might make a tier list including the new good CRPGS like Age Of Decadence. But they are few and far between and many of them are corrupted beyond being good just shadows of the games they want to emulate like Pillars of Eternity for example.

One of my favourite characters of all fiction is Dakkon I always remember the unbroken circle of Zerthimon and his quote "Endure and in enduring grow strong." It really deserves its place as GOAT on RPG tierlists.

Did you get out of the mortuary?
The game doesn't really start until you get into the city and you start seeing the world.


Yes there is a lot of reading, and if you don't like reading this game isn't for you.
I will however say, I easily get bored with tons of reading, but for whatever reason, PS-T got me captivated. I don't know if it's the particular writing style or the ambience or what, but I actually cared about what I was reading so it didn't seem like a chore.


One day someone will make an executable that auto-installs and patches everything and he will accidentally play it for a while and realize how fucking lame he is for implying that reading automatically makes something bad.
It sounds like he installed unpatched and fucked around in the beginning area without getting out and decided "this game is a book" and quit-uninstalled
I might be wrong, but the dismissive tone in the post seems like it would reflect on the person and his approach to the game.
I'm fine with people not liking it due to the amount of reading though.

I did get to the first town area but hardly any further than that.

I was in my early teens when it came out.

Planescape Torment is an old-school CRPG based on the Planescape setting and pen-and-paper role playing games. As someone who's actually read most of the Planescape books I get more out of the game than your average gamer.

Modern RPGs have abandoned their pen-and-paper roots and follow a different paradigm.

You know, it's strange, I'm on my first playthrough and I just got Dakkon in my party.
He started talking about outlandish shit and I got so caught up in it I apparently said something he reacted to and now he's my bro.
I LOVE talking to him, he's so vague and outlandish, yet makes so much sense. I think it's the writing being so good at hinting at ideas it lets your mind fill in gaps and speculate, you kind of meet him half-way.
Same thing (kind of) with the planewalker in the bar, you get this mental image of the planes, good, evil, law and chaos.


Yes, I noticed this too, it's wonderful getting away from "click E to murder defenseless homeless people" and actually have a morality system that involves a little morality.

Just so you know, Beamdog wants to make a PS:T "enhanced" edition.

Ok, sorry for misjudging you, you seemed so negative I thought you might have quit too early.
Fair enough, there really is a lot of reading and if you don't get sucked in, that's a shit gaming experience.
I'd advice you to try again now though, all these years later.
Here's a patching guide, go on, you know you want to. It's five steps and it looks like a lot of work, but it's easy.
gog.com/news/mod_spotlight_planescape_torment_mods_guide

Hmm I probably should give it another try.

Or maybe I should wait for the soulless modern reboot?

Numenera is in an entirely different setting - thus it should be treated as a separate game. It's also utterly unoptimized, especially on AMD setups.

Onne of the strongest points of the game for me was that the setting was so outlandish and exotic. Something about it made me want to explore it and try to understand it. Most games just seem to not put much effort into world building and just rename, recolor and reuse everything from other media. It's so goddamn boring to hear/read about the same stuff that you've seen a million times but now it's just happening in a different place and the bad guy has a different name.

The setting (Planescape) was already there, it's just that most devs and publishers don't want the risk of trying something different than elves, goblins and orcs.

NO NO NO NO NO NO NO NO

NOOOOOOOOOOOOOOOO

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Play Mask of the Betrayer after you're finished with Planet Escape: Tournament.

MotB is pretty good, reminded me of PS:T in some places. I hate the NWN2 engine and camera though.

I see this is an expansion pack to NWN2.
Should I play NWN1 then 2 then the expansion pack, or should I just play the expansion pack directly?

No, just skip straight to MoTB.
Or play either Mysteries of Westgate or Storm of Zehir and export your character to MoTB.

PEOPLE

it's emo trash

No need to be jelly, gayder.

gameplay, setting, characters, dialogue were trash though. the writers clearly loved their mastrubatory long-winded endless boring pseudo-philosophical writing. plus the cgi artwork was eye-cancer inducing.

That's pillows of social justice.

NWN 2 vanilla is mediocre, but you could do worse. There's almost no connection to MoTB though, so you might as well skip it.
NWN 1 is complete shit outside of custom modules.

You must be playing a different game than I did, because the game I played was a point & click adventure shoehorned into a RPG engine. Friendly tip: if you find a regular plain hammer keep it until you get to the point where you have to damage a wall. Because they shoehorned a P&C into a RPG only regular plain hammers are acceptable while any other (enchanted) hammer apparently can't drive an a simple nail.

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NWN2 main campaign is okay, MotB blows it the fuck out though.

I'd recommend doing it in order if only because it's kinda fun playing a character from level 1 to epic levels over the course of 2 campaigns.

You should also note that the setting itself is a rare gem that helped the game stand out as something else. Not that it wouldn't've been great without it tho.

It's a setting that was dropped for being "too complicated" and in its last days it got one and only one game and the game ended up being this.

Wow, I disagree with absolutely all of that.
That doesn't happen often, usually I have some common ground with almost everybody.
I thought all of that was great, wait maybe I now see one tiny side of your argument now that I think about it. Gameplay could have been better, the right click function was crap, but this is a game made back when they still built pyramids.
Granted, that's no excuse for poor gameplay, but I honestly didn't even notice until your post made me rethink the experience.

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O shit, I fukkn kept the crowbar just because the text didn't make me certain I could "bash" open everything, even other smashing weapons or whatever the fuck that weapons class is called. I need a hammer now? But I decided against that for the axe because of the -1 THAC0
Link kind of related
fucking hotwheels let me post links goddamnit, pull your shit together. Link posted in post instead because hotwheels is too busy counting his ad money and can't get his ass into gear and fix the site
youtube.com/watch?v=DOgtY7vMeDo

Just a reminder the game utilized very little of the city.

I remember spending a good half hour in the bar listening to that guy talk about the outer planes, man why the fuck didn't this setting get more games? That shit was awesome.

Well… i know you did go to the earth/fire/wind/water planes in one of the PS2 DnD games but they handled it in the blandest way possible. (cave, lava cave, ocean cave, and floating platforms respectively.)

Because good goyim consumers prefer shit like faerun and its sword coast.

haha
Those elemental planes aren't the planescape ones. The cave is accurate except there would be no oxygen and everything would be sharp as knives. Ocean has no water caves; it's an endless ocean with no sides. And floating platforms are rare in the air world since it's a world with only up and down where only wind blows.

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My favorite place would be 'the slags'.

Planet Escape Tournament

tbh smh fam cutter

I still run a Planescape game, although I use Pathfinder for the rules. I think it's the best setting around for DnD, and I can't understand why they don't officially support it anymore. It just creates more interesting stories and characters than regular games, in my opinion.

They've been making that mistake since the game was released. I know a guy who thought PS:T was unreal tournament

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You don't have to equip the hammer, just have it in your inventory.

The Silver Shard is linked to MotB though right? It makes sense to use a character from the OC.

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People like this will keep attacking all the things you love unless you do anything legally allowed within the law

NO! NO! PLEASE DON'T RUIN THIS ONE TOO!