Is "ludonarrative dissonance" a real thing?

because in battles you shoot enemies 3 million times, but in cutscenes they die in one shot

...

I played the game long ago, but if I recall correctly, they only died in one shot during the cutscene after putting 20 tons of lead in their bodies during the battle. I might be wrong tho, I played the game when it came out.


It used to be fine pre-season 3. Then they removed the JoJ and lore became non-existant. The entirety of the game went to shit after season 2 anyway, I just kept playing it out of peer pressure.

yeah, isn't that fucking stupid?

what makes the cutscene bullet any stronger than the other 3 million you shot at them before?

Back when I quit, I remember they were going through and changing the lore in all the worst possible ways.
I remember Amumu's lore got changed to like, a single sentence or something ridiculous like that.
Karthus's lore got raped so he was just the big evil skeleton wizard guy.

Well, it's unrealistic, but it's following game mechanics. If we consider enemies do have HP and they aren't killed as easily as regular humans because they have a billion trillion HP and you have to reduce it to 0 before killing them, what they are doing during the cutscene is putting their HP down to 0 from 1 in a single bullet. Basically, it's a case of game logic rather than a case of game and lore doing opposite stuff.

I would say there is more of a case with the weapons customization system. Why even represent the boosts as accessories and bling bling for your weapon if they are not going to work due to their ass backwards disposition? The gameplay is telling you the character is aiming faster due to the amount of sights you have put in the weapon, but there is no way your character could use all those unaligned sights. Boosts seem to be abstract buffs, but the narrative (their representation as accessories) clashes with this fact by giving them an inappropriate shape. The narrative tells you sights are like real sights (same shape, same utility) and are used for aiming, but it also allows you to put signs in a manner that would make it impossible to use them for aiming, but the gameplay still recognizes these sights and still improve your aim speed.


Wow, really? That's pretty bad. I just remember Soraka's lore rework and it wasn't perfect, but it was not that bad.

I think they tried to recover some of his lore for the Pentakill update, but it was still not as crazy as it was during the JoJ times. Fuck, the full story of Pentakill and its members was silly as hell.

This all happened after they changed their lore team. Supposedly it was to improve it and make it more accessible to casuals, but they ended making the game feel more lifeless. With the JoJ you could learn a bit about the champions, their daily lives and personalities outside their backstory, and that helped reinforce the lore behind the whole game and the meaning and purpose of the League of Legends. It made the game feel more fluid and political like the fucking lore told you, but then they removed it and it almost seems the characters are cryogenized between games. It's almost a miracle they still recognize the concept of summoners, considering how they raped the whole lore.

The lore of LoL was not perfect, but it was quite original in the way it tried to explain everything and the way it reinforced itself in this regard. With events such as the single Ionia vs Noxus battle, it made the player think the skirmishes it played were for some small political dispute between factions. Now you just fight for the sake of fighting because that part of the lore has disappeared.

Basically. Like whenever a character permadies while your characters have resurrection magic, you're gonna have problems.