How so? It had about the same amount of maps and weapons as Black Ops. It's far for incomplete.
As for its quality, MW2 had some great maps, such as Terminal, Quarry, Sub Base, Favela or Invasion. They were designed around map features and hot points, which encouraged control of certain points. You may call it "camping spots", but except for some specific places, they were far from infallible and had weak spots. It's not like Cawadoody is a game that encourages fast gameplay like Quake, it's pretty much the opposite of that, so I don't get why you enjoy people aimlessly running around and make it a game of checking who has the bigger shotgun and highest camera sensivity.
But Black Ops? All I can remember are corridors and more corridors, and Nuketown: Normalfag's Choice. MW2 was very explicit in its inclusion of closed and open areas which opened room for different playstyles depending on where are you located, but BOps was pretty much about closed spaces.
Wrong. Terminal, Favela and State had fairly varied colors. The rest of maps were more monochromatic, but they still used more vivid colors than BOps. The only colorful BOps map was Nuketown, and that's because it's supposed to look fake unlike the rest of the "dark and mature such as myself" theme of the rest of the game.
It became generic after everyone started copying it.
It's a staple of the franchise. BOps didn't fix laser guided bullets. This is one of Battlefield's gimmicks.
Maybe it was poorly optimized for PC, but it worked well in consoles.
As opposed to what, BOps' "running with snipers"?
I will admit Reznov was a badass, but come on, who the fuck plays Cawodoody of all things for the story.
While having less features is a bad thing, I don't think it's such a big deal, specially considering I fucking hated zombies mode and everything it represents. It's every normalfag's favourite gamemode, by the way.