There are some people who did just that and uploaded to youtube.
When you craft an item you can give it a name and a Memo, you can put code strings in the memo to link to in-game pictures.
I've seen one with the white demoness some time ago.
Archer looks neat, but maybe lacking AoEs, I doubt they went specifically for SR while a Falconer could have been more useful for let the Wizzies hit more monsters with their AoEs.
Standard DPS wiz, standard CC wiz, I don't think any party moves without those 2.
Diev 3, Paladin 1 Priest looks weird as well, the elemental resist buff/debuff isn't so significant and Priest 2 gives you Revive, which I'd think it's far more valuable since it makes anyone who's about to die immune to all damage for 5 seconds, then heals them to 25%.
I'm going Archer2, Hunter, Sapper2 on my first archer. Hunter was alright until the last patch. The Ai isn't stellar, but you can get used to it by aggroing a bunch of mobs, run circes around your pet, then use Dog Rush whenever it's not on cooldown. It's pretty decent damage, it clears stuff fast enough and you're safe while doing so.
The problem comes when the pet AI bugs to shit and it stops listening.
The targeting is very awkward, some times even when you have 2 monsters, one a bit further away than the other, even if you target the further one, the pet will still rush the closest. Same issue with Coursing.
Some times, mostly when you're out of combat, it doesn't work at all, it kust puts your skills on cooldown without the pet doing anything.
In addition to that, Coursing will leave your pet standing there for a few seconds after the monster they've been holding is dead.
As of the last patch, after using Rush Dog a number of times, the pet will simply stop following you, sitting in the middle of a map without resetting its location.
One more thing is the distance the pet is allowed to stray far from you, when fighting bosses, the pet will almost never stay on the boss to attack, but will come back to you as soon as the rush dog animation is finished (Coursing doesn't work on bosses) and when you're fighting bosses which spawn monsters, good luck having your pet charge the right target.
You could try and get used to it, but until they fix their pets, I don't think it's going to be a very desireable class.
Pic related, skill on cooldown, pet not moving and pet rushing the wrong target.
Don't Archers deal a shitton of bonus damage to flying enemies aniway? Just Oblique shot them dead.
It's probably just the standard, cheap ones, the Velheder costs about 100k, then there's red hamsters from the guild missions and apparently penguins coming in, maybe in the TP shop.