So, one VERY unusual thing I noticed during today's Zelda footage was that, when Link is hitting enemies, his swings don't appear to have him move forward. Dark Souls, Witcher, Dynasty Warriors and pretty much every single third person melee combat game always has the character take a step forward each swing.
However sometimes (embed related) Link did take a step forward. Seems to be related to whether or not something was hit (although he was also moving forward while the enemy was airborne during the slow motion attack).
Anyone know of other games that took this sort of "it depends" approach? Some games where the character never moves while attacking?
If I had to guess it's actually based on whether or not the player was holding forward on the control stick while attacking.
Brandon Gutierrez
I doubt it, I don't think there are people who even let go of the control stick ever while fighting. At least I never saw a game where you had to be conscious about it.
Anthony Gutierrez
It looks like it's based on how close you are to whatever you're trying to hit, and elevation might play a factor in that
Anthony Lee
Had that thought too, wish I could find segments where Link isn't targeting anything and just swinging at enemies.
Jonathan Carter
It's probably based on whether or not the stick is being held forward or something of the like. We won't know unless somebody asks the developers or gets their hands on a demo.
Noah Morales
In almost all previous 3D Zelda games, whether a vertical slash, horizontal slash, or jab is performed is dependent on targeting and the direction the stick is held.
Cooper Gray
Link is an animal in this game, those bokos dindu nuffin. They were just eating and protecting their turf.
Caleb Thompson
It looks like the player was blocked by the enemies hitbox. You can see Link trying to move forward from his feet animations, they stay consistent. I don't think I like that, it limits the potential for combat scenarios, even being able to move an enemy backwards while striking them, whether it deals damage or not, creates an interesting flow with the combat. This way, you have a means to control area, push enemies and punish them if they fall off ledges, as an example.
Levi King
Enclave, a 2002 game.
Wyatt Wilson
I thought so too but there seems to be a more complex calculation going on. At one point in the stream an enemy was airborne and Link was swing and moving forward but he was being slowed down by the enemy.
Thanks, I'll have a look.
Carson Cox
Link is the dindu in this game, just going around stealing everyone's shit or killing them for it
Caleb Gomez
Holy christ are you guys serious, Link since N64 doesn't do the step forward schtick other characters do in other games unless you do specific moves, and even then it's a half step before he returns back to his position most of the time.
Thomas Perry
that Audrey Drake sure has some nice tits.
Charles Reyes
No.
Ryan Wood
...
Alexander Perry
Looks like a jewess.
Brayden Torres
3DPD
Logan Perry
Audrey is the non sjw one.
Ryan Williams
THE LEGEND OF ZELDA BREATH OF THE WILD CAN BE BEATEN WITHOUT FINISHING THE STORY!
I remember people complaining that you got to rescue all sages in Ocarina just so they could build a rainbow bridge that allowed you to reach the final boss.
Jack Morgan
Satisfied now?
Oliver Johnson
yes
Zachary Sullivan
Holy shit, that's really interesting actually
Liam Richardson
A dindu nudist arsonist
Colton Hughes
...
Chase White
e
Sebastian Peterson
is there attack cancelling? The hammer seemed like they were stopping the hit animation to start another one pretty quickly.