What would be a great VR game?

What would be a great VR game?

Everyone says VR sucks.

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Star Citizen looks pretty good.

I always wanted to play Daytona USA 2 in VR, because of the heavy focus on drifting.
Because it would let me play with first person view while actually being able to see what i'm doing.

Serious Sam, the beachhead encounter looks fun.

Boxing game

Add in a force-feedback jacket for body shots and you've got a winner.

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Go back to fucking 9gag

Anything in 1st person can be good. I bet they could make a kickass god game with it too.

imagine a VR sandbox MMO where players can make their own content

put your VR goggles on anywhere in the world, and if a someone made content there, you're gonna see it

what if it was the sequel to second life?

either way it'd probably suck and also never get made anyway

This.
Anything fighty with motion controls. Feedback optional cause hard to render anyway.

I've only ever seen one decent application of VR, and its a Japanese games.

No, simulators don't count, fuck off.

Arma or any flight simulator.

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Literally nothing in how VR is right now.
Simulated pods for arcade mech games yes
But those have existed for years.
VR is basically doomed to gay and not the good kind of gay that helps you dress nice and talk to girls.

Flight simulators or Racing simulators.
That's pretty much all it can be used for.

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i like how people have been sperging out over vr, and that all the games are little more than tech demos or clueless art projects from hipsters who dont know what fun is. and i dont think i've heard of one fucking light gun style game through all of this. imagine time crisis vr, or a tank/mech game in VR.

no one has made an "experience game" where you stand in a battle line and gun down redcoats trying to steal you freedumbs. these hipsters need to get their fucking head in the game man i swear to god

That pic gave me an idea for FPS VR Training

is this secretly a /k/ thread in disguise?

its obnoxiously a boring real guns thread on a video game board

My idea is way to complex to ever be properly done.

Dungeon Keeper?

That's already been done, just probably not with that level of precision.

It works great for flight sims.

Here is one example

If you already have a flight stick + throttle + pedals then most flight/space fighter games would be great for VR.

I know Ace Combat is making a VR option for their next game and EVE is did the Valkyrie thing but there hasn't been anything really amazing for PC.

Wouldn't it be difficult to match the percieved location of the peripheral within vr with the location of the peripheral physically?
Any slight loss of calibration and you're basically fiddling with your plastic AR totally blind.

VR is good for simulators is my favorite meme.

An MMO made solely for the purpose of molesting female playtesters in front of a live crowd of triggered sjws.

Can't you just go to a firing range for that sort of thing?
Or even just set up a bunch of targets a few miles away.

Why spend over a thousand dollars on a virtual experience when for less than a thousand you could have a firearms permit, real rifle, case of ammo and membership at a local shooting range?

VR is only good for short bursts of carefully hand crafted VR porn sessions that scratch an itch no other medium can. And it's not that much better than using a normal screen even.

Different user, but depending on where you live, that might not be easy to do. I want something similar to what the user you replied to, but the current vr tech is likely not here yet. I don't need the light gun\prop to be super detailed replica, just similar enough in all the right places and core functions to practice manipulations and control. (A 1:1 detailed prop would also be great though.) The goggles needs to be further reduced to the size of a safety goggles, and transparent like google glass basically. The hardware and software needs to be freed up, so either wireless to a desktop, or able to fit to a smartphone, or a portable enough to fit in on a belt or pocket.

Basically a google glass like goggle with the silhouettes or whatever projected on the goggle display. Earbud or headphone for the simulated sound, and the light gun\prop to have simulated recoil. The hardware should be very portable, enabling me to walk around even in my own house, or warehouse, weather proof and sturdy enough to survive drops and scrapes.

Call of Duty. I just want to watch movies.

user PLEASE TELL ME IT IS REAL

Those are really tarnished guns. Do they actually work though?

Yes it is. Go grab the patch for it on /hgg/

Yes.

What about working parks and reliability?
What about the cost of ammo?

I wouldn't know because they're illegal in the west and I'm not involved in the black market. I think the only one for civilian use is the shotgun and it's a gimped version without the rifled barrel.

The problem is that we are getting vr games that phones have been doing forever. Why do you have to be at a fixed spot shooting shit in vr? Clearly people do not know to perfect movement in vr yet or else why would they be trying to push this shit as amazing and cool when its shit?

that just made my day user

So it's illegal and the shotgun may as well be awful. Right

I'm gonna install it myself, not the VR patch the game I mean. Downloading DLC and the 1.31 patch. Fucking hell

There's a thread on it here as well

>>>/kemono/4316

Flying games in general look awesome in VR.

(checked)
BLESSED BE THY FATHER!

I'm still downloading the DLC and official patch for fuck sake. Let me grab everything before I complain it's not working

Look it up the name's in the filename it works and is very good.

As others have said, any and all vehicle sims.

I could also see rail shooters making a comeback.


Only to import, not to own.
Find a like minded Kanuck and start smuggling.

I'll have to take your word for it. I can't afford a gun though I'd love to own a simple bolt action rifle or something

for me its still the controls. You're trying to get people to feel like they're "in" the game right? How about making some sort of glove controller?

They've been trying that for decades and it doesn't work. By the end of this year I'm sure several more worthless glove controllers will be out to take advantage of the recent consumer interest in VR.

It's similar to voice or hand writing recognition, it's considered one of the biggest hurdles in modern computing HIDs. To accurately track 10 digits in real time and use that data for interaction isn't a simple feat outside of basic projects for research and development. We're not going to see it be commercially viable for at least another 5 years.

I second this sentiment.
fuck off faggot.

You mean 40+ digits right?
Each finger bends in 4 different places.

Flying or racing

that's it

The way to make a good VR game is not to make a VR game at all. That way lies gimmick games.

Just make a fucking good game that supports VR. Specifically allow it to be controlled with M+KB or a controller like normal and just use the headset for vision shit. Again it's optional and you expect most people to use a normal monitor.

Would love to play fps games with a VR set. Use M+KB to aim and move, but have 360 vision so you can look around while aiming forward.
Planetside 2 would be pretty fun running around and being able to look at the surroundings for once.

Nah, tracking fingers wouldn't be hard at all.

The reason they didn't do it is because then instead of pressing buttons or tilting analog sticks, you have to make hand gestures to control things, and that's already been tried and failed (Kinect).

Vr porno with complimentary onahole

Honestly, just make the same games without any gimmicks, allow head movement and whatnot but start marketing it as what is essentially a monitor. Drop the price, lose the special controllers and make games to be played with a traditional mouse/keyboard and controllers.

>youtube.com/watch?v=h9Sw20pJOrk&t=3m50s

Leap Motion has been out in consumer retail for over two years and can do perfect real-time tracking of all five fingers. I'm sure you can hook up two of them to track both hands at once. The problem with VR is not that any particular part of the technology isn't advanced enough yet. The problem is you have to wear some stupid fucking helmet thing that is uncomfortable, gets sweaty as shit, and doesn't magically transport you into an entirely new world. Instead you just want to take the thing off after 15-30 minutes. User experience is exactly the same as it was in the 1990s.


That is what VR was like back then and that is exactly what it is like today despite all of the technological advances. It's trash, son.

Any excuse to post these again.

The Leap Motion was a commercial flop that's only getting by thanks to VR hype, yet another worthless gimmick as I mentioned earlier. It probably won't be around in 4 years.


That's the easy part, you're missing the point. The only thing it's good for is basic tech demos. What good is having your hands tracked in VR if it does nothing but look impressive? Designing an entirely new control scheme that's actually worth using with your hands is the hard part. Decades of R&D have been and are still being spent on this. Just as with the computer mouse it took decades to become widely used after it was invented in 1968.

World of Guns would be absolutely amazing in VR. All the autism of disassembling and cleaning your favorite guns, without the mess, or expense.


Is this where I go to ask what I should buy if I had hypothetically come into a lot of disposable income and are wanting to look into VR?

I think most the issue was it isn't affordable.
I ain't about to spend some horrible 500+ bucks on a controller.
Computer was already a stretch.

Flight sims and driving sims are all I can think of.

Oh, and porn games.

SUMMER

Lol why do newfags have such a stick up their asshole?

Both of those viewing angles have the exact same perspective, this is not how 3D works.