My biggest problem with the state of Indie gaming is the fact that it isn't a fundamentally bad. It's just how it's being dominated by the progressive hipster clique and how it prides itself on retro pandering and stagnant conventions such as procedural generation, chiptune music and half baked Metroidvania level design.
So how do we purge this cancer and bring the Indie gaming industry to its potential? How do we make indie gaming great again?
We give more power to Cave Story, La-Mulana, and The Birth of Isaac devs. We destroy SJWs and their no-skill, no-fun allowed artsy "experiences."
Grayson Rivera
By making them yourself.
t. /agdg/
Matthew Sanders
by pirating everything
Ryder Parker
This. You actually support the indie gaming. If you can't pay, at least be a part of the culture. Many of these games are actually free. La-Mulana and Cave Story are freeware, although the remastered versions (Steam/3DS) are obviously on sale.
Jace Rivera
As an indie dev myself one of the biggest hurdles I saw was that regardless of what everyone tells one another here you still need the koolaid brigade. If your game doesn't get featured at least on Cucktaku or Polygone or Cucktoid you're going absolutely nowhere fast. I know from experience.
I tried reaching out just to the outlets that didn't take part in the "you're entitled!" shitstorms like ME3 and DmC, but didn't hear back from all of them and also they're still way too small to make a difference.
Word in the street is still a huge part of it. "just make game" isn't as cut and dry as we'd like to believe.
Camden Ramirez
In the current year, if your game is good it'll sell, sooner or later due to word of the mouth. I mean, look at STALKER and how many copies it sold by now, or Mount and Blade Warband.
Alexander Collins
You still need to be 'featured' to some capacity. People generally made the analogy with Cave Story or IWBTG (the latter of which I think is shit) but that's thinking every last person putting videos out there will just "go viral" overnight and find a huge audience.
James Morales
Just make a decent game and it'll sell as long as you get greenlit for steam.
Joshua Taylor
make yo own game
and don't worry if it takes years, you'll eventually finish it/start making it after years of learning
another option is to dig deeper and find obscure good games
Brandon Sanders
Well we're already on the way there. Johnathan Blow(n the fuck out) didn't even recoop his costs on The Witness. The retarded Sunset devs had to shut down their studio for shit sales. Depression Quests has less than 150,000 downloads despite being fucking free. We're already winning on those grounds.
Dylan James
I guess Greenlight does help with word of mouth.
Sebastian Cox
Yeah, to clarify: there is a number of kitchen-sized publishers that can help you go on Steam by splitting the earnings so you can skip the fee to put your game there and the Greenlight waiting period.
When you're at the last stretch of years of development you really just want to put it out there. But Greenlight does help with visibility, but when you're worn out from having to make the game and having little time to dedicate to making cozy with social media and stuff, you'll tend to want to pick the fastest way to end up there.
Camden Kelly
Thanks goobergrape, oprebuild really made a difference
Christopher Turner
how about making good games to dominate the market? rather than games that where made big by advertising campaigns on twiter/tv where the normalfags go?
been working on a "percistant rts" clash of clans knock off but gutting the grind in favor of people actually losing buildings when you get raided. and overhauling the economy into a stronghold knock off.
Wyatt Ortiz
What is your game, user?
William Butler
How fucking naive you are? In the current year you pirate everything.
Luke Green
Purchase what you like; make your own shit if you're oh so outraged; stop trying to police what other make just because it doesn't suit your tastes and use that energy for something more constructive.
To sum it up: don't be an obnoxious faggot and just try to have fun.
Hunter Carter
Pic related
Justin Cook
then tell me some actually good games that didn't sell at all.
Bentley Campbell
Post your game here, faggot, and I'll play it. Just log in tomorrow, say it's your friend's game and post a link.
Carter Diaz
This, friendo.
If you don't like current games, make your own.
Samuel Peterson
...
Grayson Cox
not shilling your own game everywhere you can?
its like you don't like free advertising
9 gag facebook twatter hugelol reddit
hitting up all the social media sites asking for help with how game works or strait up asking friends and family to give your mobile shit game a go and tell their friends. setting up a "social media presence" for your game… in twatter and facebook not pretending to just being a hardcore fan who wants more people to play with when you are called out for shilling on proxie (9gag/hugelol/reddit/twatter) accounts posting porn of your game on 4chan /d/ **its like the number one secondary board that everyone visits but no one wants to admit to.
if your not cheating your giving yourself a handicap -cousins high school football coach
Zachary Gutierrez
yeah, problem is im lazy
Xavier Walker
Then odds are your game is shite.
Henry Jenkins
so how do i make other people make good games?
Nathaniel Bell
By making gaming uncool and socially unacceptable again, forcing the SJW hipsters, parasites, and poseurs to leave for greener pastures. Because if you're really indie, you never wanted mainstream acceptance in the first fucking place.
Adam Reyes
Nothing. If you shill for them they become the next notch. If you fund their patreon they become the next yandev. Just do nothing.
Cameron Ortiz
Make it yourself.
Caleb Walker
That's all i can think of right now.
Eli Gomez
By learning how to code and making a game
David Cooper
By not caring about sales.
Christian Morales
You ignore these progressive hipster clique games and focus on the games that actually matter. Games that take a risk or just provide pure fun entertainment. Forget about games made by anyone who thinks they're too cool to have fun and that instead video games should be art, where art is this stupidly pretentious trash that makes no sense and only serves to jerk the creator and his kind off. Games like Sunset, Gone Home, Dear Esther, Braid and focus more on games like Neon Chrome, Distance, Cave Story, Unepic, Brigador, Steamworld Heist, Guacamelee, games by Wayfoward or Klei. And call out the bullshit some indie devs pull. For example look at Shovel Knight, where features they've promised a while back still haven't been completed(King Knight, Spectre Knight).
Finally you can actually try and make games for yourself or others. It's not exactly a walk in the park and you will stumble and suffer and think it's the worst thing you've ever done in your life but after a while it just clicks with you and you're making progress. That is unless you're like me and you get lazy every now and then and forget about your game for months before going back to them.
Cameron Sanders
Gone Home is not a game, and you faggots will keep being butthurt about its mere existence as long as you see it as game.
Just let it go.
Noah Price
THIS Currently 100%ing Risk Of Rain (Again) on my Vita. I'm happy as fuck for those guys.
Blake Diaz
De-hipsterfy it.
Elijah Thomas
...
William Barnes
1. fucking support good indies. If a dev makes a game you like, buy that shit. It's rarely more than $20, and it goes on sale at the drop of a hat.
2. pick apart the politicized shit and tell people why it's shit beyond "it pushes X politics," it makes your argument seem infinitely more credible, which is more important when dealing with normalfags, as well as making the dev look like an incompetent retard, which is far more effective for the purpose than making them look like a villain. Arguably the most important one, since it gets normalfags on your side.
3.
Owen Sullivan
Defeatist cuck
Elijah Martinez
we take all the niggers and dump them in the San Fran vegan slaughter-toriums
Dylan Morris
Nigga. I get it, you have issues with McMillen, nobody blames you because that fat fuck isn't exactly perfect himself. But he at least tries to make games that actually play like games, which is more than can be said for the "games are art" faggots.
Grayson Bennett
Simple, help the good games, let the rest bomb to nothingness.
OK, recent indie games that I've played and enjoyed the hell out.
Wyatt Barnes
Another one.
Connor Thomas
Rude.
Blake Gutierrez
...
Charles Jackson
is this a thinly veiled shill your own indie game thread
Brandon Diaz
...
Brandon Scott
Buy good indie games Don't buy bad indie games Don't let sjw cancer infest secondaries' opinions like you let them do with undertale.
Elijah Campbell
I got it during a sale purely because I like the soundtrack.
Is it that bad?
Xavier Jones
If you hate good games and don't want to see more made, then yes you do pirate everything, you self entitled cunt.
Grayson Allen
...
Nicholas Foster
It's an okay rpg with a gimmick for dodging it battles. The sjw clique pushed that it was about diversity meme and everyone ate it. It's actually about Defeating god with the power of friendship Pretty typical rpg fare
Jack Morales
...
Christopher Gray
…Is how we got here in the first fucking place, bitch about gaymergayt all you want, but it clearly had an effect on the SJWs.
Hunter Gray
I'm talking about indie games here, it's better to just let them be and buy them once they're released.
Tyler Perry
...
Nathan Wright
...
Noah Parker
Step 1: Pirating everything
Step 2: Flood the indie game Industry with Boobs
Step 3: Spread the truth about the corrupt clique
Step 4: Stop complaining like a little faggot and start now
Step 5: push the good ones, burn everything else to the ground
Pirating everything is a goon meme to weaken markets, that we have already seen in comics
Luis Lewis
the market right now is shit anyway. Meme or not, the industry moguls have to put down from their high horses. Start putting your money where your mouth is and stop complaining about little interwebz wars.
Nathan Nelson
Spotted the goon.
Sebastian Richardson
It's shit so I should take it for free is also a goon meme and has been well known for years. They know that typically, ballparking in 70-80% of the time people who pirate software don't go on to buy said software and it weakens the industry allowing lower quality titles to inch up to the level of better games by pushing the ceiling down.
What's the best way to start learning how to make vidya
Landon Nelson
THis looks rad user. What engine?
Learn to code, python is a good first engine.
Christian Adams
I mean, python is a good first LANGUAGE
Ryder Scott
MMF2
Leo Nelson
Take a visit to /agdg/. Current thread:
You'll get a wide selection of opinions, but they will set you on a path that'll result in you making video games with relative speed. IMO, learn the basics of programming and start fucking with Game Maker (pirate it). No matter what language or engine you decide to go with, your first goal is to understand a little bit about the logic that computers use to think, and then use it to re-create simple video games that you've enjoyed. Pong, Asteroids, Space Invaders, Mario, etc.
I recommend Game Maker as a starting point not because it's the best (far from it), but because there are few options which give you such immediate gratification, seeing work that you've done produce tangible results on the screen. Game Maker has its own language (GML), but it's very similar to others. Keep in mind that learning your first language is always the hardest one, so don't worry too hard about switching to something that fits your needs more later. More important than the specific language, you're learning how computers think.
Nolan Butler
...
Aiden Stewart
I made it sound like you had to do one and then the other, which isn't the case. You can learn the basics of programming in Game Maker itself, because logic is universal.
Are you going to offer a specific (probably valid) rebuttal, or are you just going to greentext at me? I think it's more important that people grasp the fundamentals and sees results quickly, rather than to be on the best path from the get go.
Ian Reed
Support developers that aren't SJW hipster faggots
Ignore (or pirate) games made by SJW hipster faggots
Keep spreading the meme about SJW hipster faggot indie developers being garbage people who don't deserve your money so that others do the same as you
Noah Moore
both. Godot or love2d
Juan Watson
made by an SJW hipster faggot
Kayden Evans
fuck off back to the goobergrape thread you annoying little cunt
Jackson Thomas
Is that why 44% of Undertale fans haven't even touched the FREE DEMO for it, and watched the gameplay on YouTube?
Anthony White
Crash it and all the AAAAAA publishers with it.
Cameron Perry
...
John Miller
I don't have a game to show off, but here's a bunch of random things I've done
Leo Taylor
With no survivors?
Jayden Flores
None at all.
Kayden Ross
When was it great?
Dominic Jackson
Late 80s to early 00s
Brody Evans
I think its safe to say '96 was the best year for gaming
Brandon Sanchez
0/10
Brandon Hill
I like the rock tile s / textures, especially that one under the center water one that has a variant color.
That's basically what all the artsy-fartsy tryhard crowd does, you can tell how well it goes for them.
They literally go around those late-90s formatted pure HTML gifs with crap flashing in arbitrary colors saying stuff like "FUCK THE SALES", "EVERYONE IS A SPECIAL SNOWFLAKE" and so on.
I think I can speak for most of the "just make game" crowd when everyone needs sales. I don't think anyone starts off with their humble beginnings and shit thinking they'll be the next Kojimbo or GabeN, we just want this shit to be enough for us to bring home the bacon.
If it keeps getting better, though, of course it doesn't hurt anyone. But I think anyone who just discards all sales just winds up the same way as the clique. At the same time it's not like you can only care for them, because that's the triple-A's job who can't afford a game to fail or else they go kaput.
Brayden Barnes
Force they to develop on impossible to program for retro hardware like the N64 & SEGA Saturn.
That should get them to be more creative. Only reason shovel knight was good is they stayed 98% true to NES hardware specifications, & worked within that box.
Ryder Roberts
mandatory testosterone injections for all males
Cameron Cook
Chad…………
Daniel Adams
Only if you fucking hate yourself. Game Maker is the more sane alternative.
Tyler Rivera
Huh.
Is there an interview or something? I'm genuinely interested.
Ryder White
He asked what engine did I make the game I posted on, not what I recommended.
Grayson Evans
That is really not a problem if the game is good. And it is. The product is what really counts, and he, she or it delivered. It's all that matters to me.
Eli Perez
Some more? Why not.
Ian Rogers
This
Jordan Long
I know that all of the music was composed in Famitracker.
Carson Diaz
Well, but isn't this is all on Jake Kaufman side? I heard the pallette for Shovel was not possible on a real NES. But about the composer, that man have a gift. And you can get his albums for free in his bandcamp. Good stuff.
Chase Cook
And more indies.
Luke Rodriguez
I don't have the time or the not-browsing-on-a-phone necessary to do an in depth indie recommendation, but I'll add my own two cents.
Jackson Flores
Archive is down. Google search "Breaking the NES for Shovel Knight". That's the article where they talk about how true to the NES they stayed through the whole thing.