ITT: That One Guy

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It's even worse when they skip or don't pay attention when vital gameplay mechanics are being explained/demonstrated and then moan that the gameplay is shit or use the "artificial difficulty" excuse.

That reminds me of the first time I played Half Life 2. I had noclip, god mode, and all weapons, plus a big tits mod for Alyx. It wasn't as much fun when I replayed it vanilla.

Faggots like you are what helped ruin video games tbh

>>>/cuckchan/

The OP is talking about someone who cares enough about story to complain that it's bad despite how he skips it. Had he not cared about story, he wouldn't complain about it while skipping through it.

Cousin why.

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What good threads?

Jokes on you, I skip all cutscenes because every video game story is shit. The story of a game is about as worthwhile as the story of porn, because that's not what the experience is about.

If you need to use cutscenes to explain a story it can't be that good.

DSP?
KEK

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Go back to cuckchan

Noone likes that guy

Why the fuck would you play a game first time like that? Are you fucking retarded or one of those "Waaah everything is boring" faggots who are never pleased to they never do anything legit.

Ayyy lmao

This

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Hilarious, but soul crushingly short and repetitive and low quality?

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It's back to cuckchan for you, bucko

It's time to get some actual dubs, fucko.

Here you go faggot, now go back and never come back

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You are that one guy.

But user, it's called "this is how you don't play…"
Therefore they're keeping up an act of being ironically bad, to display to their viewers how you don't play the game, and also how you don't criticize it

Except ironic faggotry is still faggotry

user, you are the retard.

I've got your back

Jimmy was my best friend, and now he's a drooling retard.

Keep trying you 2, you might actually get dubs some day.

;_;

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This is how it's done kids.

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That One Guy that you get bullied by at school and later becomes your boyfriend!

The video posted was made by another youtuber, cataloging just how terrible Arin and Dan were at playing Windwaker. They did not title it "this is how you don't play", it was just a regular play through wherein they skipped over most of the tutorials and complained a lot.

you're the cancer killing gaming.

That actually made me laugh.

It's the only time I've ever really used console commands. It's probably just because I was a retarded teenager, but even so I have better memories of that playthrough than my legit one.


Reminder that they record game grumps in a legitimate studio with thousands of dollars of equipment, and earn the biggest paycheck of their lives.
Reminder that egoraptor hasn't made an animation in 2 years.

The real reason has nothing to do with speed, it's that any character running in modern anime style looks like a fucking jogger.

But how am I supposed to know if the Pizza boy lives?!


Sure, user, sure. 'Boyfriend'.

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good gamefeel is when controls and objective are intuitive and you don't need a screen telling you what every button does, or two hours of tutorials
he's retarded but it's obvious what he means, which makes you even more retarded than him
congrats

Gamefeel is far too vague of a term. Just saying a game feels bad isn't valid criticism.

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That's all you had to say.

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People don't complete games?

I always viewed Arin's Zelda Ocarina of Time video being the worst shit he ever put out but this just really proves how much of a fucking retard he is.

I haven't completed a lot of games I've played. Is that unusual?

I should have expected it, honestly.

God I hate this so much, especially with the Halo games

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See I don't know which one of us is, I play through everything and don't buy a new game till the current one is finished even if it's bad. So I can appreciate the good and I can laugh at the terrible experiences from the bad.

Holla Forums help us out, which one of us is weird?

Video games aren't inherently art, user. Hell, anything that's created for the sole intent of it being art isn't actually "art".

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Why would you waste your time with that? You mean a short course, right? Not like a serious degree or something? Why not do a real art course?


I don't do that. If a game loses my interest, I abandon it. Maybe I'll try it again someday, but I wont force myself through it. Unless I know I'm near the end, then I'll power through it, but usually I just move on.
Maybe I've been spoiled by cheap games and emulators…

What else are you supposed to call texturing, animation, modeling and rigging lumped into one course?

It's a short course, only a certificate 4. And I'm planning at some point of my life to do a real life drawing class. But at the moment I'm going to have to be content on my art books and trying to find a job in the industry while suffering through SJW idiots.

I do the same nigga.

It's about equally weird. Most people I know switch up the game they play every so often. Helps that I play fightans so that there's not a lot to unlock, it's just learning timings and combos, as opposed to finishing that last side quest or beating the super boss in an RPG or something.

Though I did beat a lot of smaller games in just a few sittings without playing anything in between, like Shantae: Pirate's Curse and Guacameme.

3D animation?

I also play shit games to completion, some times multiple times because I want to get a full idea of why it's shit so I can say I know what I'm talking about.
I played through BL2 four times as every character, so I know what I'm talking about when I say it's shit.

A video game, stupid.

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Well I'm just the art side of the video game. There's a whole other course dedicated to the coding side.

I'm well aware video games aren't art themselves.

Guacamelee's such a great game. I just wish it was more challenging and had better humor.
I also wish juicebox would release something new already

Also this music makes me sad every time.

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That shit can be avoided really easy by just making the characters talk without removing control from the player, but developers are too fucking stupid to realize that.

Then you get bullshit unskippable cutscenes like in Half-life 2 and that ruins any kind of replayability when you know the story already and want to skip all of it just to play the fucking game.

I'm not a fan of end game combat, nor was I fan of them releasing roughly the same game twice and charging full price for it again. Shields were more annoying than fun, they made combat take longer than I would have liked. The enemy variety by the end would have been good enough for me. The world design was fine, the setting was fine, bosses were fine, music was forgettable but not bad. Just not one of my favorite games like everyone else had said it would be.

The solution to this is to simply add a way to skip the "cutscene" in the game world. hl2 was really the first game to Terry this approach, and nobody's tried improving it yet

Bro. Bro. Bro.

What's a walki talkie? Don't they have those anymore, I think it's called a comms or a PDA, I dunno, but hey no cutscenes. Also writing the game in a way they characters talk while you can still move and do shit is the way to go, but like I said, developers are imbeciles and think they need to create "experiences"

You mena like the vast majority of journos?

To 100% for literally every game you play?

Just Cause 2 killed my interest in 100%-ing a game.

Wasnt it also impossible to get 100% due to a bug?

Something like that.

Not in 2016.

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That one guy that complains he's too high a level of player to play in pools in his party game

The only other game I've seen that sort of does this is Souls games, where you can walk away from talking NPCs. Although, now I think about it, I've played a few games that do that, but I can't think of their names off the top of my head. It's not quite the same thing, but at least some devs seem aware of the problem.

More games need to be creative with this. MGS was going the right way with codec calls. Have characters yak on while the player is actually playing the game. Seems like good solution to me.

Don't you mean one-mans

Is this like those hipsters who say "mouthfeel" when talking about food? There are people who actually say gamefeel now?

Hard mode was fun, enemies were a little too spongy though.

I call them extra lives or just another "life"

is that bad

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What the fuck is a "mouthfeel"?

Is that like a retarded way of describing a food's texture?

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Isn't it just mmo players that say this? It came from WoW, right?


Exactly what it sounds like. It's a vague, catch all term for how food tastes and feels. It's as useless a word as gamefeel.
I first heard it when I was reading this manga about cooking, but I had no clue that it was a "real" term.

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Images like this make me wonder what the people who originally made posts that blew off in chan culture feel like. I wonder if the guy who posted the original Costanza is still among us

fuck off


fuck off

Yeah right, Kevin. Try a little harder.

Toon came from toontown. So only people who are still children at heart say it.

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Story in a game is like story in a Porno. You expect it to be there, but that's not why you came.

You're right and I appreciate the pun.

killing floor has great weapon animation and sound with a great reaction by the enemies. left 4 dead is not as great in this department, some of the sounds suck

kf has better game feel

Hey, at least it was sonic.

well "gamefeel" isn't much worse than "gameplay"

You're missing my point. You can say that gamefeel is how good the weapon animation is or how crunchy the sounds are, but you could also say that gamefeel is how how fast a character runs compared to his animation (slow movement vs a fast animation is visually dissonant and feels bad or sluggish). Saying a game feels bad is too vague. If you were reading a review that said a game felt bad and didn't expand on the comment, would you take it seriously?
In your post, you explained why a game may feel bad, which is a far better way of expressing how a game plays. It feels bad because the feedback you receive from the game is either dissonant, too subtle, a mix of the two or some other factor. Saying a game has bad gamefeel obfuscates your criticism. You're inserting a buzzword for no reason. Just explain why the game is bad, don't use a vague and subjective term like gamefeel.

On that note, saying that a game has "bad gameplay" is just as bad as saying a game has "bad gamefeel". It's meaningless without further explanation.

Every single one of his criticisms of OoT is due to his own incompetence at playing the game.

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I got internet in about 2008 and original games were too expencive (poland) so I had very few games and I propably beaten all of them several times.

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You can't check your own repeating integers unless you get quints, user.

F.E.A.R does if I recall correctly. Nearly all of the game is gameplay and nearly all of the story is told in real-time, with no down time. You get the occasional cutscene, but you can skip them.

He's most likely right anyway.

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That one guy who doesn't skip cutscenes in a MMO

fug

I do that exact thing sometimes, stories in videogames should be judged on how interesting they are in the game itself, it shouldn't rely on muh cinematic movie garbage like cutscenes to be fun.

Good example: Bloodborne. You can ignore all text, spoken dialogue, and skip all cutscenes and will understand a lot of the interesting parts of the story if you take the time to analyze the environment and enemies.

Bad example: Saints Row 2, everything remotely interesting about its story is told through the cutscenes. You'll understand whats going on without them, but it will be completely straight with none of what made it memorable.

sage because shit thread with shit opinions held by the OP, go back to film school you casual

Nah, fuck off summerfags. They can be badly implemented like any other aspect of a game but that doesnt make it inherently bad.

You missed a cue here.

Skipping cutscenes and not complaining is fine.

I only recognize the "gamefeel" bit. It's a bittersweet feeling.

Is there a name for these types of people yet because they're fucking everywhere these days

That's a fanboy, and they've been around since figuratively forever

i know two, sometimes smash bros will get busted out among some casual friends and everyone is having a laugh but those two assholes will kick sand to try to get people to play tourney rules

i would take a million skippable cutscenes over a single instance of in game storytelling where your character is forced to slow down to listen to what some one else is saying, or you can't proceed in the game until some idiots in a room (or behind fucking glass) finish what they're saying

this shit is terrible for replay value

Yeah fuck that, but thats an extreme. I never had any problems with cutscenes in most games. Metal gear rising was fine in my opinion but the DMC reboot cutscenes brought me to a boiling point. There was a fucking cutscene every street corner

This is why we can't have good things. If he would just pirate both it would be fine.

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They are truly cancer.

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>that guy who wavedashed to school

Games with cutscens 99,9% of the time have shitty stories

And, while I'm seething with anger,