The next TES

i feel sad ;_;

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OK

They already did Hammerfell though…

i think they will fuck up hammerfell and make it some kind of a slave revolt against the Aldmeri Dominio cuse "muh african slavery "

and they summerset isle as a nazi type base because muh evil high elfs

when? 20 years ago? Who cares

They did northern Hammerfell. Southern Hammerfell is where all the naked people are.

I hope they will turn Hammerfell into a ridiculous "WE WUZ KANGZ" shitfest, shitting on every single established piece of lore.

I don't even want it to be a halfway decent game. I'm just interested in watching the trainwreck

You just know that if they touch the subject of slavery there will not be a choice to do anything but free the slaves.

I assume it'd just be between two slave factions or sumthin.

-Gamebryo
-Perks
-Gimmicks
-Scaled enemies
-Removed content from previous games
-Pre written character
-Awful main quest
-Boring repetitive side quests
-Nice skyboxes, locations and worthless loot
-Shitty voice action
-Awful narrative
-Worthless potencial due to lazy devs and consoles with poor hardware
-Console mods
-Paid mods
-Shit Season Pass

Bethesda is pure cancer

*wasted potencial

redguard is not an rpg
and daggerfall only cover the north of hammerfell

i want to see the fucking alik' desert and the western hammerfell

If they do it in hammerfell I'm going to have to buy it.

I love deserts and I love desert cities.

Fuckoff Toddler

why don't you just pirate it ?

If it has Doom level denuvo I'm going to buy it, which is what I suppose is going to happen.

^
no "{you}s" for you

b8 man

Next you're gonna tell me I'm shilling Tes6

They wont put denuvo on their elder scrolls or fallout, they need modders to make their game playable

We'll never get a RPG as good as Daggerfall again so why even bother

that's a good point

I see nothing wrong with being a casual. I unironically enjoy pretty looking walking simulators with shallow objectives and simple dialogues like FO4 and Skyrim.

You see, this is the next evolution in gaming. IMO, some games should be less competition oriented. In it's early development, video game was a medium for translating logic and reflex engagement oriented activities into digital video format. Some people turn out to enjoy the experience of observing and discovering instead of engaging their reflexes and logic in the game their play. This is how games like Morrowind were born.

Just like the evolution of films. Back in the 20's great directors like Fritz Lang directed beautiful looking films that are focused on the exposition of the plot, but it turned out that the audience were more mesmerized by the grandeur audiovisual telling of the story. Then came Tarkovsky and his unique way of directing films with the logic of poetry where man and nature, instead of plot, are equally the star of the film even though they barely recognized each other. This technique of recreating life using the audiovisual medium stands at the highest ground of the evolutionary ladder of cinema.

People like Todd Howard are the Tarkovsky of video games. With his unique non autistic perspective, he sees video games as an experience rather than a puzzle. With trials and errors, he has tried to create an experience oriented video game rather than the traditional game oriented video games. His technique might still be in the experimental stage, but I hope someday he will find the perfect formula to articulate his visionary ideal, a combination of discovery and world manipulation.

Going by how poorly Fallout 4 was received in comparison to Skyrim, I think TES VI: Hammerfell will be alright.

We won't be returning to Morrowind-tier RPG stuff, but it'll be about the same as Skyrim but a bit shinier. I can deal with that tbh.

Not sure whether to laugh or cry tbh.

If you force a copypasta it's not gonna be famous, it's just going to be annoying

Hammerfell's been done already, you fucking retard.

We'll be getting a Black Marsh, or I will be sad.
I don't care if it is shit, to be honest. If it is at least somewhat decent, I'd be happy. Been wanting to play the swampland argonian homerelm for ages.

Yeah but aren't they going to have a thing like the nexus where thy host mods? they could sort through remove all porn and anything that doesn't work with denuvo

we didn't get all of hammerfell
LOOK AT IT look how big it is

get out of my face lizard fucker

It hurts.

Maybe you just don't understand me. The words of someone who understands true art can be baffling to someone who is used to mechanical interactions.

The last two TES games, especially Skyrim, might be the greatest games made to date.

The way the game helps mold the players experiences through the inductive memory the player sensationalizes. It uses a cohesive narrative to pull the player in and deliver them an emotional spiritual journey that few games can match.

It moves past the input/logical axis most games draw their design paradigm from, and proceeds directly to a cinematographic prepositional. In this way, the player doesn't play the game at all, they have a revelation of it. The player is no longer a player, but someone who knows the game as a whole without any particular detail. So they truly experience the game.

It even covers themes that don't make sense in the competitive mechanics of a simple game. Traveling across the ocean to find your progenitor doesn't make sense in the simple scope of a puzzle exercise. Since the narrative is only known internally.

It calls to mind a Todd Howard's genius in the design. A forerunner to later master works.

No doubt the next game Bethesda makes will follow this paradigm and be the greatest yet still.

Welcome to the world Game of Workshop product fans have been living in for a long, long time.

9.7/10 - IGN

It's not funny

Titless version was better, though. Also cuter. Had a sort of pythonishness about them.

I hope they give us pyramid spaceships, it will be a generic fantasy setting though somehow. Anything else is too risky for the suits and too challenging for the interns talented developers.

Argonian pride, worldwide.

Redguard wasn't the whole of Hammerfell.

The next TES game will be set in Hammerfell. In Skyrim there were lots of allusions to it including but not limited to:
>the dungeon encounter with that qt Redguard grill and her traitorous Argonian bodyguard
The sand magic one on Solstheim particularly because it was at the end of the game – the last quest in one of the last questlines in the last add-on. Rayya too. Her being the only non-Nord housecarl couldn't have an accident.

I still remember "But user, Skyrim was so bad, Fallout 4 surely cant be any worse, plus its Fallout normalfags wont buy it it they fuck up their favorite franchise"
MAN THAT SURE TURNED OUT WELL

I need more of this user

It didn't do as well as Skyrim, is what I'm saying. Lad please I just want to imagine that TES VI will be good…

I wonder what happened to back pack cuck user

I wonder what happened to back pack cuck user

Hope is the first step to dissapointment, I expected nothing from Fallout 4 and I was still dissapointed, beyond the Power Armor everything was fucking shit.

Hes still around, encountered him oncw or twice.

...

I don't care. They'll casualize the gameplay. Maybe make it more complex as a reaction to Witcher 3 and Fallout 4 blacklash, but I dont' expect much. After Oblivion, frankly, I don't care. At least Skyrim made it less tedious to level up. If they keep battles quick and brutal, it'll be a passable adventure experience. With Skyrim they showed they still can do good lore and that's all I'm hoping for - some more good lore for the setting. TES is pretty much Daggerfall, Redguard, Morrowind and their extended setting for me. By now my /tg/ interest in Elder Scrolls is far greater than the vidya one because Beth still excels there and with Tamriel Rebuilt and mods like Sotha Sil Expanded, Morrowind is still going strong with bigger and better mods than anything for Oblivion or Skyrim. And if they continue with great overworld design, like they had in Skyrim I'll be happy.

So, that's what I'm hoping for: Hoonding and more lore, like they had in Skyrim and good world design like they often do, allowing you to run around and loreplay like a tabletop game.

...

Relative to oblivion maybe

Spoken like a true casual. Anyone really into the lore will tell you Skyrim did well.

Todd Howard games are not video games in it's traditional sense. It's not about difficulty, but seeing video game as a puzzle rather than an experience.

Regardless of quality and details, Todd's walking simulator games are an innovation in gaming. The essence of Morrowind is exploration, discovery, and world manipulation, not the gameplay and interaction. Some people appreciate the restrictiveness of video game, but with Morrowind, Todd Howard proved that by reducing restrictiveness and widening the scope as the player discovers new things, a bigger intuition can be achieved. He might have lost his edges after Morrowind and forgot this widening the scope aspect of his game, but I can see that he's still clinging to his style and developing his technique.

Evolution takes a long time, and I believe that there will be a time when Todd's vision becomes reality and his experimental technique becomes contemporary.

Please stop larping an intellectual by posting Tarkovski. There's reddit for that. What I'm trying to say is that you should leave.

I loved Oblivion's level system, atleast with it you could roleplay something and make yourself more than just jack of trades master of all demigod like in Shitrim.

All the hate to the level system is just because some babbys just dont know how to plan their characters out, sure it's not the best because:

I have no idea what this guy is going on about or why I should care, but one thing to mention is that Todd seems to genuinely like, and even care, about games.
For that, he'll always have a special place in my heart. Even if I know I can't trust him.
Though, personally, I mostly blame the company rather than him anyway.

Do you experience math? No, experience is like a childhood memory. You remember the feeling and impressions, but not the details.

Discovery in Metroid is essential to progress the game. It is also dictated by the game. Whereas in Morrowind, discovery comes from the internal motivation of the player. You can finish the game according to the rules, but there is a sense of curiosity that makes the player halt the intended progression and resort to experimentation. This is the beauty of Morrowind, sense of progression is defined by the player rather than the game. Curiosity is what Todd exploited well in this game.

As I have explained above, true experience come from intuition, and it differs from people to people, hence why a book read by a thousand people will turn into a thousand books. The details of the puzzle and rocket launching are not the experience, they are knowledge. The feeling you get after finishing your puzzle is what experience in this context is.

Games and motion pictures are two completely different mediums. One is a medium for art, the other one is a medium for competition. Video game can't and shouldn't try to be art, but I notice that the interactivity aspect of video game can deliver a different experience that is not all about competition.

...

I don't understand why this became a thing. In games like the witcher it makes sense because there is no character creation, but in games where you have to make your own character it's just stupid. You have to hire several extra VA and it limits the games role-play aspect, thus making it less fun. I really hope this trend dies soon.

I can just imagine the entire region being turned into ye olde English countryside like they did to Cyrodil.

Made by trees, thank you very much. Who also kicked daedric asses so hard they had to shut off their gate.

Oh, and of course took over a good chunk of those filthy greyskin's homeland.

Dwemer really don't matter. What they did, they did on accident. They never wanted to exist only for destruction. It's a punishment and a prison more than anything.

There's no destiny in the "greatness under redoran law". That's just national larping. No gods or metaphysics are under the hood of dunmer here.

Argonians don't really matter, either. So you're implying something nobody else is just to shoot it down. Argonians live in between existence and an imaginary world that never was. They're aliens from the void, basically and such beings can't matter by definition. What they can be is indescribable.

I remember playing some game where I made an old grizzled man and all of the dialog treated you like a plucky young kid, and it really took me out of it.

I only make pretty young girls now.

TES6 will be a Spring location?

...

Who the fuck cares? TES games were always mediocre and the setting is shitty babby's first Forgotten Realms clone.

Bethesda is shit.

I remember this post! Not only is it from a fucking phone, but you screenshoted your own post. It seems you know paint since (You) is missing this time.

>An aggressive occupation has displaced the people and noble freedom fighters being labeled as terrorists rebels are the people you're meant to side with

...

Who in their right mind would want to play as a nigger?

This game is not about bosmer.

They are a weird combination of sandniggers and chinks IIRC. They are not pure niggers or muslims. But ofncourse, bgs will chsnge think to push thet agenda.
I would have preferred argonia, since argonians are the real master race of tamriel.

i can see it now


me
i want to fug one

you can find some abbo inspection

like the snake god

I've been considering ES6 for a while now. The only good way to handle the impending Dragon Break that I've been able to think of would be if you played as the son (or daughter) of the new Dragonborn Emperor (or Empress), and you were declared to be the spitting image of them, with the Emperor's appearance always being an older version of your character's, and his voice being a whisper because he barely survived an assassin slitting his throat. (So he's your Skyrim character, and the main story would be that he's the incarnation of Tiber Septim and you're the incarnation of Talos, or something like that.)

We're not going to get anything even halfway good, of course. If you kill Barbas in A Daedra's Best Friend, Clavicus Vile mentions that Barbas won't be back for a couple centuries, so the next game is going to be set after another 200 year time jump. There'll probably be a hair-dying station in every city, even more race-mixing than Skyrim, and no gender option in character creation (for maximum omnigay inclusiveness). And Twitter integration, unless Twitter dies during the development process.

someone spend to much time reading C0DA

dude i keep seeing this muh sjw will ruin TES but from what i see they didn't ruin fallout4
Bethesda did and Bethesda will

I will rape your race into oblivion. Mr children will have YOUR biological gifts.

THE ELDER SCROLLS VI: HAMMERFELL

FEATURING HOT NEW FEATURES SUCH AS
>Pre-Written voice acted main character with customization! Only one race available.
>Expansive and immersive open world! Some areas may be incomplete. World is only 2% larger than Skyrim.
>Dynamic combat! The same combat from Skyrim.
>Improved graphics! Some textures may be compressed to save on space.
>And a brand new engine! Gamebryo 4

BUY NOW FOR ONLY $59.99 STANDARD EDITION
$89.99 for Adventurer Edition
Season Pass not included

But F4 flopped, they have to make a game that appeals to the big audience, which all know, it's liberal :^)
Seriously, if the setting is hammerfell they are going to push an agenda, not to have journalists writing negative shit about the game if nothing else.

They ain't fucking niggers you fucking faggot

Documented cases of mer/man and beast race mixed children don't exist. That's because they're very probably impossible.

There's no way they aren't jumping on the chance to make nigger scrolls and cash in on the current year. Bethsoft probably unlocked todd howards dick for a full 15 minutes as reward for adding them to the game back in the day.

Well duh, Argonians are lizard people dude

you can't mix with the beast-folk

but can someone mix with a khajiit ?
they are mer you know

Khajiit and humans? Probably not. Khajiit and Bosmer? Maybe, but it's not like they'd allow that to become public knowledge.

kek

This is what they will do

They will use it as a we wuz kangs and not all Muslims propaganda piece

You don't actually know what is wrong with Bethesda.

Alinor is too small for a TES game, since they're probably going to keep the same scale.
It's definitely going to be Hammerfell. I don't really care, I just want sandworms in a TES game.

I want a good TES game which isn't going to fucking happen.

You could free slaves in Morrowind. you idiot.


Redguards are black, but their culture is Arabic, not African or black American.

I dont see this happening with gamebryo

...

The only thing that would make Hammerfell okay for me would be the ability to be a pirate. Black Marsh or Summerset Isles would be infinitely cooler but im sure they'd just fuck it up anyway.

Jesus christ how horrifying.

...

It's more nuanced. South is arabic, north is persian and east is berber. Generally speaking.

STOP

Do you have that Holy Moly comic?

You can't really race-mix in the world of TES. Whatever race the mother is, that's the race of her child. The only remotely "mixed" race is the Bretons, and they're still men. All that generations of mer dicking human women accomplished was to make them like 5% more mer-like.


Fallout 4 didn't flop unfortunately, it sold incredibly well. It just got slightly lower scores than Skyrim and Oblivion.

And even casual players are citicizing it often.
And barely more people play it with new expansion out than Skyrim.

Has Bethesda ever made a good game?

You can't even have children with people of your own race in Skyrim. I know that you are talking about lore but I'm tried of the shallow mechanics implemented in their games.

Thats wrong though
store.steampowered.com/stats


Yes, why do you think they have fanbase as autistic as the Blizzard one?

Terminator, Daggerfall, Redguard, Morrowind.


Are you retarded?
Skyrim 30k players
Fallout 4 35k
A five year old game vs a new game with an expansion recently out.

daggerfall is just "huge gaem" with shit gameplay, typical awful combat. Redguard is a joke compared to other action focused games, especially at the time, and morrowind is just a lore dump game.

Terminator is also more of the same "big world, no content" we've all become so used to from bethesda. Compare it to other shooters at the time, one room in doom or duke3d would have more actual game play than a square mile in terminator.

Fo4 did not performed well. Way below expectations. They shilled lately for far harbor, and nobody cared. The game is permanently on sale with it's season pass. The vanilla game is little more than 20$. They consantly beg you for buying it. For a comparison, GTA V, that was somehow well received, never went under 60$ for a couple of years.

You know, I expected a retarded answer when you asked the question but this surprised me.

the funny thing is, I wouldn't give a fuck about the lore if there was anything else worth it about the game. It's a fucking joke, and unfun from the word go. How you can fuck up so many basic things is incredible.

I smell enantiomorph.

just wait for more modders to jump onto OpenMW

Don't listen to these fools, Todd Howard makes fantastic games that are flawless.

I'm salivating over the idea of them releasing the engine as GPL, then making a game to compete against Bethesda.

Using their own tech to take them down. Now that would be amazing. Definitely considering it assuming Zenimax doesn't pull some bullshit.

I think they could do sandworms fairly easily, actually. Yeah, they'd be a lot like dragons. There would just be a sand-cloud animation whenever they dove under the ground or erupted up out of it.


If I thought Bethesda could do that well, I'd want a ship element so I could be a pirate. But they can't even do ladders, so I doubt that's going to happen.


They're not barbarians like modern Muslims. If anything, they're closer to pre-Islam Arabs. Redguards have some of the best lore in the series (Hoonding, swordsinging, etc.). You shouldn't approach TES races with the attitude that they're going to be the same as the real-world cultures that inspired them, because by and large they're not.

It did very well; it sold over 12 million copies in the first day. It's just that people who actually like and play games mostly don't seem to like Fallout 4 (for good reason). For once, Holla Forums wasn't alone in disliking a popular AAA game with heavy marketing–but the casuals who make up the vast majority of its audience lapped it up.

Does that mean the thousands of people fixing Bethesda's shitty games would be able to pull a New Vegas at them without the cock sucking?

I just want him to make games the way he used to. Like morrowind.

SJWs only judge by surface appearances. There's a reason why they think Quarians from Mass Effect are "muslim representation" despite nothing in their culture having a resemblance.

What happened to TESaster? Is it dead yet?

New content is somewhat okay, the base game content is still shit. Some people still play it, but nobody really cares.

They're still making content - I believe they have some Dark Brotherhood quests coming out. Not sure about the playerbase after it went F2P.

12 millions were the units SHIPPED, those they expected to sell. At launch they sold less then 5 millions, and I would be surprise if today they sold 7 millions. They expected 12 millions, the sold just 5. That's not a good performance.

No nigger, it sold exactly what they wanted 12 Million at launch compared to Skyrims 3 Million.
You might hate it, but the numbers dont lie.

I didn't know that they thought of quarians as Muslims. That's retarded. They're sort of like space Jews (what with the exodus). Actually, the volus are more like space Jews, but whatever.


Huh, I thought that was the number of sales. Thanks for the info. Apparently 3.2 million copies have been sold so far on Steam. We can reasonably estimate double that number of sales on consoles, bringing it to around 10 million total sales. I know Skyrim sold about 20 million copies, but I think that was the total well after the last DLC had been released, so I don't really know how to compare those numbers.

Where did you get this number?

As of now. At launch it had just over 1 million.

They did not reach 12 millions, not even close. Fo3 and new vegas sold 12 millions over more than 5 years, that shitty game can't reach possibly 12millions in 6 months. I don't know if you are using vgchartz or what but you are really out of your fucking mind if you believe in the numbers you are giving.
Skyrim launch was above 5millions, and set a record that they didn't beat with FO4.

Will Tamriel one day turn into the Dwemer 2.0? I mean they have all the prerequisites, they just need to start making tech intertwine with magic and off they go.

It would be pretty cool playing in a Dwemer tech like world in Cyrodill or something and just seeing all kinds of crazy bizarre shit that mages and engineers come up with.

Technology in Tamriel has been basically static for thousands of years. So probably not.

No, I saw that incorrectly, you were right.
Those were the shipped units

I said they didn't sell 5 millions because they didn't gloat about outdoing skyrim. And sure as hell, if they had the opportunity to gloat about their success, they would have taken it. But there wasn't a success, FO4 launch was underwhelming.

...

You would think that maybe one person would have the bright idea of maybe making a saw mill work faster with magic, or applying ancient Dwemer tech to their world.

w e w
e
w

Why not another continent?

And no more fucking dragons please. Fucking tired of dragons, they're stereotypical trash.

You'd also think US would care about having reliable and fast internet, mr. internet intellectual. And nobody wants to touch dwemer tech because it's tainted by their evil philosophy and because they disappeared. You don't play with the atom bomb if you're not in a crazy world.

But they've only done them once and never done them well

Arguably, depending on how much of a lorefag you want to be, the other continents are either gone, nonexistent, or frozen in time. I really don't want to see another continent, actually.

The universe reboots before technology other than Dwemer stuff can get particularly far. Trying to apply ancient Dwemer tech to stuff like sawmills is insane, because nobody knows how it works and everyone who tries to figure out ends up disappearing themselves or getting killed by automatons. Enchanting a sawmill would be a great idea except mages don't care about sawmills and people who care about sawmills don't know how to magic.

Twice, technically. Redguard had a dragon.

Are you triggered? The US's internet is shit because of all the damn monopolys. Thanks Time Warner.
I apologize for my questions I'll just go back to jacking off to argonians then

Post the Holy Moly comic.

TWICE?!?

Pfffft stereotypical overused trash.

now that would be fucking hilarious.

...

That's what you did in Skyrim, though.
And the Hist couldn't stop the reboot, but they managed to jump into the next world.
The Redguards might have done that too, actually. Some lorefags think Yokuda was from the previous world.

I don't buy the redguard thing. Their gods just had that knowledge.

they also did not whole Morrowind, only Vvanderfell

All I want is an actually good Morrowind sequel but with ALL of Morrowind, not just Vvardenfell.
We'll never get it from Bethesda, but a man can dream.

We don't need to.

Tamriel Rebuilt.

But what if you then became the gods?

b-but what abou Akavir?

No, John. You are the demons
That's actually what C0DA is all about, but I don't really give a shit about C0DA because Kirkbride's fanfiction isn't canon, no matter how much he (and his cult) wants it to be.

Do you really want Bethesda to make Akavir boring compared to descriptions? We don't really know if it's really a normal continent, either. Might be a crazy technoland far in the future, for all we know.

What's the story/quests like?

I think Akavir is supposed to be frozen in time, but I can't remember. There was some contact with Akavir, though; the Dragonguard (which became the Blades) come from there. The Reman Dynasty (I think) are descended from Akaviri peoples (although I believe this was slightly retconned later). And the Empire invaded Akavir once, though it ended in disaster.

Mostly misc sidequests. Unfinished Telvanni, Mage, Fighters and Thief Guilds. They're still focusing on land design. Getting ready for the final push to design Dres and southern Hlaalu districts now.

That's Atmora to the north, from where Nords came from in the first era. It's cooled down to nothing.


There's a decent number of fine quests in the Telvanni district of Morrowind. The rest is still sparse with quest content.

Sounds okay. I'll look into it next time I want to replay it.
Still, I think I'd rather have a completely new story like a sequel or prequel, while I'm pretending.

Ah, thanks. Then isn't Akavir in the future? I know one of the continents is stuck in the future, and another in the past.

Yokuda is definitely past - it doesn't exist anymore. Akaviir is future - what that means, is very debatable.

I just wish there was some loot to find though, I had fun doing the quests and exploring the new cities and enviroments but the lack of any loot gets to me after a while.

In skyrim you do not stop the end of the world, you stop a rogue and disillusioned alduin that is trying to get power to become a god itself, free from the control of akatosh, the god that proved not to be the overpowerfull being that it was thought it was before the war happened in the Dawn Era. That's my theory anyway, but it is clear that alduin seeks power over tamriel, not the end of the world. In its mind, it is still fighting the human rebellion.

You do stop the end of the world, but only because Alduin went rogue and didn't try to end the world like he was supposed to
And by "end of the world", I mean "end of the universe"
The dumb so-generic-it's-boring plot of skyrim is ironically the most important event shown in an elder scrolls game, maybe barring some of the daggerfall endings

Are you serious?
Not a single one of those things alludes to the next game being in Hammerfell, save for the Saadia quest maybe.

Alduin is already a god, being an aspect of Aka. I think he returns to end the current kalpa, but I could see how it might just be a repeat of his power-trip from before the Dragon War.

...

Don't get me wrong, user. I believe the next game will likely be in Hammerfell, but all the points that the guy I was responding to was making were amongst the most retarded "allusions" I have ever seen.

I like to simplify things, and to me dragons are closer to daedra than aedra: everybody can kill them, but when they die they return to akatosh. If an other dragon slay them, they gain the opponent soul. I believe that if a normal mortal kill the dragon that has two souls, both souls return to akatosh. When alduin resurrect a dragon, it recalls the souls from akatosh to tamriel. That can't happen if the soul of a dead dragon is bounded to an other dragon. The bodies of the dragons are some kind of anchor that prevent the souls to go back to akatosh. Are the dragons' souls fragments of akatosh's soul? It can be, although I don't believe that because each dragon is an independent entity, as long as its soul is bounded to an anchor. To bring some order and to contain the dragons' independence, akatosh established a hierarchy, with itself on top, following alduin and on. Akatosh is the only owner of dragon souls.

So in the Dawn Era, akatosh fights lorkhan. In that war akatosh deployed alduin and dragons. While the war was going on, alduin started sympathizing with lorkhan*, or started disliking akatosh. Anyway, when akatosh left tamriel, alduin and (some of) the dragons didn't. Akatosh didn't care.
In the aftermath, alduin started consolidating its power over the people of tamriel. Eventually it felt like it had enough power to do whatever it wanted, and it started dining on mortals' souls systematically, becoming more and more powerfull. That's when akatosh realized that alduin wanted to establish its own hierarchy, with nobody above it. To stop that, it created a new being with the only purpose of hunting and feeding on dragons. This new being is mortal: eventually he would succumb to time releasing all the dragons' souls he collected.

When you slay alduin, akatosh intervenes directly and takes its soul. It doesn't do that to preserve tamriel, it does so to preserve itself from you, because if you would have absorbed alduin, you would have become a demigod yourself, powerfull enough to defeat your mortal existence and eventually achieve godhood.

That's how I understood things. And i believe kirkbride loves to fuck with people. I have other ideas about souls and anchors and how they influecne eachother, but it would be a mess for me to put down.

*I believe there is something between lorkhan and alduin. Afterall alduin can dine in sovngard. There is the possibility that alduin's soul didn't go back to akatosh, and that the one taking its soul was shor.

If it's set in hammerfell they'll make the plot as SJW as possible, like in TESO where every single quest is about ebul racism and you don't really have a choice to side with the literally hitlers unless you just don't do the quest

Interesting theory. There absolutely is some kind of relationship between Aka and Lorkhan, since Auriel (another aspect of Aka), Trinimac, and Lorkhan performed the (first?) entatiomorph.

Wait, was it Trinimac or Magnus?

I'm also calling Hammerfell as the setting for the next game. Also, fuck Todd if this game is announced this year. We just got FO4 and the team should now just be starting actual work on TESVI. If they've been working on it all this time, then prepare for disaster.

I doubt they'll announce it this year. Bethesda doesn't split its development team, so they only do production work on one project at a time. They probably started that phase as soon as Fallout 4 launched, and it takes them an average of 2 or 3 years to finish (sort of) a game on a platform that they're already established on. So it'll probably be released in 2018, maybe 2017 if they rush it. And they'll probably announce it 6 months beforehand (or maybe even slightly earlier), just like they did with Fallout 4.

It don't work that way.

Don't even know what that is.

Look, If I was going to pick a place for the TESVI it would be Hammerfell, but Hammerfell has black people in it.
They're black people.
While at first glance SJWs would see it as progressive to have a wildly popular game series that incorporates black people in a big way, especially in the fantasy genre that often excludes them, it wouldn't be progressive in practice.
You'd run around killing a lot of black bandits and probably many that are not bandits.
If you rolled a thief class you'd be stealing from black people.
Any bad thing you do will be primarily to black people OR the game will be inaccurate by having it be a lot more multi-racial which would also be pretty racist.

In case Skyrim didn't tip people off, they are going for a casual market.
You can't go with a beast race country because they think that is dumb.
You can't go with an elf country because they think that is gay.
Pretty sure they aren't going to go back to Cyrodiil.

Because of those stupid limitations and opinions there is not a doubt in my mind that it would be anything other than High Rock.
The clashing of man and mer taken to its extreme on a providence of man/mer halfbreeds.
The two factions will be Humans and Elves and you fight for either side over a powerful macguffin or you broker peace.

yfw same engine as skyrim

If the game's focus is "KILL ALL DARKIES" then yeah, it's racist. But I imagine the main questline would involve helping some Hammerfell princess to unlock some secret Redguard magic to save the world.

Same engine as Morrowind in fact, Bethesda is extremely lazy.

After Skyrim, they said FO4 (unannounced at the time) would be the last game to use the Creation Engine before they switched to something new. Whether they means another not-Gamebryo upgrade or an actual new engine is unknown. If neither happens, then Todd lies again.

...

You know why Gamebyro can't do stuff like ladders? Keep in mind it's 20 years old. Guessed already? It's not in 3D. It's 2.5D. It calculates the world from player's perspective. It's that old.

hard to imagine such a world

If toddler is Tarkovsky, then how come his games are so shit in terms of observing and discovering, focusing on engagement instead?

The selling point of Skyrim wasn't environmental storytelling, stunning audio-visual scapes, or a cohesive world.
It was "YOU CAN GO ANYWHERE, DO ANYTHING", "Fight a fucking dragon holy shit", and "dual wielding, sword and magic, two magics or two swords"

So the engine is only slightly more complex than Daggerfall? I'd believe that.

I thought the main limitation of 2.5D was that you can't stack rooms on top of each other.

Since when is every engine Doom engine?

This fucking thread

>>>/newfag/


moar plz

Im not a newfag its just that ive never bothered to do that before.
>>>/bethesda/

Wasn't summerset isle a dlc for oblivion or am I thinking of something else?

That was shivering isles

This is literally what if Zelda was a girl tier.

Aye, that's the one I was thinking of.

It was a funny and lewd comic about a racist Nord who marries and abuses a qt Argonian waifu. He said "holy moly" when he was doing really fucked-up shit.

If that were true, wouldn't everything just be heightmaps, and you could never have overlapping terrain? Because there is overlapping terrain in those games.

WE
WUZ
SHAHANSHAZ

argonians are the qtest

Yikes.

my egg brother

This is some good bait, I recognize that.

I am bored.

I understand the idea you've got, what with the whole "Why have objectives, why not just make your own story?", assuming that's what you were going for.
My issue with games like FO4 and Skyrim is, by the by, they restrict your making of your own story. Especially in the case of FO4. In my mind, there's nothing greater that kills replayability. But even in Skyrim, there's hardly a choice in anything. You always end up playing the same guy, more or less, because you do the same stuff. You may play as the rough veteran Imperial sergeant brought to the chopping block due to his rampant insubordination, or the qt book-hoarding argonian mage who can't help but pick up every book she sees, but the end result, the paths, they're all the same. You can choose a few odd little things, but for the most part, only thing you really can choose is what quests you won't even attempt. Even then, fucking theives guild is practically forced on you with the undefendable accusation of "u nevr mad honest buk" or bringing to justice the guy what attempted to get you to commit a crime.
Skyrim, and especially Fallout 4, are incredibly linear to the point that there is no substance. They're structured in the old way, not the new. We want games like Morrowind what dared to give the experience into the player's hand, rather than a linear path to the "win" state.
You praise Todd for stuff he used to do. He's gone back. That's our issue.

To be completely fair, without the flowery language, he's not entirely wrong.
Just that Todd's gone back to the old ways now.

He did cause a pretty big stirr in the whole RPG system, where no longer did it need be a direct storyline ala games like The Witcher, but instead, if you will, a toolbox what you can form your own fun with, inside the structure of the world.
I think of Morrowind almost like a tabletop thing. You make the character, you play as the character, and the fun comes from making your own story. This yields itself to a hell of a lot of replayability, and allows the player to get to levels of immersion that they choose. Which is something of an item I feel a lot of folk ignore. Total immersion is not a good thing, necessarily, as after all, most of us would feel bad murdering someone. Some people have lower tolerances of immersion. These people are able to make joke characters, or play the game as a game. People who want more may play as themselves, directly making the character to look like them, do the things they'd do, and so on. There are also those what'd like to play as a character, still holding that immersion, but acting as that character would, rather than themselves.

IIRC, there were 5 years between Oblivion and Skyrim. And there's been 5 years since Skyrim came out. If Fallout 4 didn't fail hard, the new TES is probably on his way.

I tried posting this the hour OP made the thread, but couldn't because for some fucking reason whoever the fuck is in the charge of the site decided to ban all VPNs, but 8ch is banned in my country I can't even enter here without VPNs, hope I can post this time

I'm interested in the magical equalent of nukes and Hammerfell mixing together.

Failing that, I'll settle for walls.

Why can't they have just made another couple of DLC for the original Skyrim that way we don't have to wait for decent sex mods.

Here's how it's gone and what happened in between to get to the next game:
Morrowind - 2002
+4 (minor engine upgrade, high graphical improvements)
Oblivion - 2006
+2 (same engine, no graphical improvements)
Fallout 3 - 2008
+3 (moderate engine upgrade, minor graphical improvements)
Skyrim - 2011
+4 (minor engine upgrade, minor graphical improvements)
Fallout 4 - 2015

I give TESVI two years minimum if it's going to be another Gamebryo rendition. Not much more you can do with the graphics since it'll basically be the third iteration of what we've already seen.


The disaster that was the PS3 release forced them to focus their attention on fixing that port. Rumors were that there was more planned beyond the Dragonborn DLC, but they couldn't split the team in thirds with FO4 already being worked on.

I'd be surprised if the next game took place in Hammerfell. It seems like Bethesda would play it safe and place the story in High Rock so the setting would be different from Skyrim but not too different. The fact that lore has established that Bretons are similar in custom, dress and so on across their country despite all the little warring political factions would mean bethesda can be even lazier than normal And given the setting they could lift shit from Skyrim and given all the political shit hat occurs between this kingdom and that, they could cram as much sjw shit as they wanted if they felt like it and/or add some Game of Thrones shit since that is so popular and make the world seem even more like game of thrones for the casuals. The latter would probably be the game's selling point too. Hammerfell seems like a dlc (probably called Sword Singer where the sword singers will be relegated to jedis or something out of Bleach). In the end, High Rock would also allow them to continue to keep the Thalmor as the major bad guy as well. Add some references to Daggerfall and you have a game. The lore also holds the Adamantine Tower in some special significance so I can see them at least looking at this too.

they're not all quite black. it's the weird american view of "foreign brown people"… so you have a sort of combination of arabs, niggers and the ottomans.

all i've got

It was a whole lot of upgrade though. Especially the Radiant AI, probably the most advanced but badly optimized video game AI system ever created, they made it from the ground. I understand the hate for the game, but there is nothing minor about the transition between Morrowind and Oblivion.

It's Fallout 3's Radiant that was a downgrade. Well, that radiant engine was a failure anyway. At least they added better dual core capability for the game. Oblivion actually ran better at single core processor, which is pathetic.

I heard that Todd and his team are working on 3 new titles that aren't Elder Scrolls, Fallout, or brought video game franchise. What would they be?

Yea it was just badly optimized

Radiant AI shared a similar architecture with Monolith's AI (used in FEAR and Condemned) and STALKER's AI, which is GOAP. GOAP enables a planning system for the AI to pick one of the possible commands they were given according to their judgement of the current situation.

But whereas Monolith only displays a few enemies at once, and STALKER uses a strata like system to significantly simplify the AI when they're out of player's view, Oblivion actually handles more than 1000 NPC's at once. Yeah, it caused the game to fuck up and the NPC's to try to kill each other, but that was a real cutting edge technology they implemented.

Bethesda has no history of being SJW at all, it'll be shit for the same reason Skyrim and FO4 were shit: casualization and poor/safe writing.

SJW is the boogeyman of Holla Forums. In Holla Forums, it means anything that they don't like. Skyrim was openly pro Europe and anti globalization. You can even interpret the Thalmors as Talmudist Jews and Talos as Christ.

Exactly, in fact I thought that Ulfric was pretty similar to Hitler except not having something easy to hate like the holocaust tied to him. The only times people ever complain about something SJW Bethesda does is shit like how everyone in Skyrim is bisexual or that you can wear girl clothes on a man, but that's only because Bethesda is lazy. If only they still made actual RPGs instead of action adventure games with shit action and oversimplified adventuring.

Thanks, friendo.

They are mostly out laziness in the first place you alt right goon.

The other side of the shitty-ass coin is the claim that Bethesda writing is red-pilled.
News flash! That was also because of laziness. It is almost like Bethesda has a Modus Operandi for their shittiness.

That's just zionmax crew intervening the development.

Someone lacks reading comprehension, or the attention span to finish a sentence

The one thing that keeps the game alive

These are the same people that effectively removed modding from their newest doom title.

Next TES will probably be High Rock.
And they'll put in FO4's settlement system so you can rebuild Orsinium.
>not wanting to build a snusnu hall for your harem

I don't think they're going to set it in High Rock. Morrowind, Oblivion, and Skyrim were all geographically on the same scale with each other. High Rock is much, much smaller than any of those places. Plus, Orsinium was rebuilt somewhere on the Skyrim-Hammerfell border, so we could still see it if the game is set in Hammerfell. I would actually bet that they were planning an Orsinium DLC, but scrapped it for some reason. Also, High Rock is boring as fuck.

Hammerfell has:
There's no way it's not going to be Hammerfell

When it comes to Morrowind, I can confirm that there's a very special magic to it that you appear to be describing correctly and succinctly.

However, I did not experience this magic in Skyrim - Or at least, the magic stopped, the Second World failed, as Tolkien described it.

Is it just that I've become older, cynical, used to Morrowind's depiction of the formula, or just a perfectionist who looks at towns like Dawnstar, who seem to be clearly unfinished despite having an entire Elder Scrolls Travels game around it, causing me to spend hundreds of hours in the Creation Kit only to see my own work fail to live up to my needs, for the magic still isn't there/can't be recognized by myself?

I love sandnigger theme, also liked those weird zelda desert places. But yes, they will fuck it up without a doubt.

First, because of the engine, and secondly because they are simply not able to make good games.

No, I don't think it's just nostalgia. Morrowind let you make bad decisions with permanent consequences. Skyrim feels much more idiot-proof, and it results in greater accessibility, but at the price of immersion.

I love sandnigger theme, also liked those weird zelda desert places. But yes, they will fuck it up without a doubt.

First, because of the engine, and secondly because they are simply not able to make good games.

This means it's smaller because if it was larger they would have said so.

Where does this meme come from? Most people here haven't played Morrowind at launch because there were underage faggots.

Morrowind is the only TES game I care about for its value as a game. I just hope the new post-TES Howard abortion has better loli sex mods than Skyrim. It's a tall order, but I know modders can do it. Even if Bethesda can't and won't. As usual.

???
Bethesda hasn't said anything about the next TES game, we're going based on the Tamriel map, since Morrowind, Oblivion, and Skyrim were all on the same scale geographically. Pic related.


Most people's views of games that they played in their youth are clouded by nostalgia. I guess I wasn't assuming he was underageb&.

Here's a better pic, on second thought.

I suppose another key in terms of world size is that Morrowind has Tamriel Rebuilt, Oblivion has Elsweyr, Valenwood, (WIP) Hammerfell, while Skyrim has… well, only unofficial stuff mostly. Not that the comparison would be fair.

Also, how should we account for Skyrim's mountains compared to Red Mountain and perhaps part of the Jerall Mountains?

don't give them ideas

STOP

Tamriel Rebuilt and all other mods are unofficial, too. I'm just wondering how much (if any) ESO's art is going to influence TES6, because ESO has all sorts of different locations that haven't been seen in the post-Daggerfall series (i.e., the only games that most people care about). Am I misunderstanding you?


I really hope it's nothing like Fallout 4. I don't want a voiced protagonist, 4-button dialogue system, pointless settlement-building, tedious junk-based crafting that forces me to pick up everything, everything reduced to perks, etc.

In Morrowind, they constantly made references to Cyrodil.

In Oblivion, they constantly made references to Skyrim.

In Skyrim, they constantly made referenes to Hammerfell.

No more than they made references to the other provinces. Skyrim talked about all the other province's fates after the events of Oblivion. And Oblivion was cosmopolitan as fuck, they talked about all the provinces all the time.

Oh I meant with 'unofficial', content like Falskaar. TR and such are great because they are part of Tamriel in the first place, just now actually visitable, explorable, does wonders for immersion/suspension of disbelief.

I'm pretty sure I read some book in Oblivion that stated that in the case of mixed race breeding, the mother's race determined the race of the child. It may take a few minor features from the father, but it wouldn't be a mixed-race half-elf or whatever.

Don't remember what the book was called. I think I found it in Cheydinhall.

Ah, I see. Both are unofficial, but I guess you're talking about non-canon places.

Sure they talking about the Black Marsh and shit a bit. But there were quests related to Hammerfell and its royalty in the main cities, dealing with slavers and other shit. You never did any quests with anywhere else.

Oblivion had that cool fighter's guild quest where you drank the hist sap or whatever and it made you slaughter that innocent village, thinking they were goblins.

And what you're responding to is also found in the same book. Notes on Racial Phyloginy.

In Skyrim, the fate of Morrowind is a big deal. The dunmer ghetto in Windhelm, the Dragonborn expansion, the history with the Red Mountain eruption and the Argonian invasion.
They talk about Morrowind more than any other province, I think. Maybe that was just setting up the Solstheim expansion, I don't know.
I do think TES6 is going to be set in Hammerfell, I just don't think it's being obviously set up in Skyrim.

Skyrim has Moonpath to Elswheyr.
Haven't played it, it might be shit
I mean, it's a mod for shit game, but we're talking relatively, here

Next game is guaranteed to be Elswheyr or Hammerfell. Both played major roles in Skyrim, with Hammerfell being more significant.

Black Marsh would just be too complex for Bethesda, without shitting all over the lore more than they normally do.

It's definitely not going to be Elsweyr, because it's too small and because it's the home of a beast race (which Bethesda won't do; they don't want to scare off the normalfag audience). I also don't remember Elsweyr being important in Skyrim, but maybe I missed something.
It would be cool for Bethesda to do Valenwood. The whole moving-tree thing, and being back in a mer-dominated country, would make for a very cool atmosphere, even if the game turns out to be shit. Since Valenwood is much smaller than previous games, they'd probably have to combine it with Alinor, though. They're not going to do any of that, of course, but I can dream.

I tried it out a few years ago. It was pretty terrible imo, but it might be a bit less shitty now.

There were several Khajit oriented quests in Skyrim, including one where you spend most of your time around them. It even made reference to the different races of Khajit, where some are huge and lion-like, some medium tigers, and some small housecat type critters.

I forget where it was. Mostly went down in caves with wet floors. Maybe it was a DLC.

Best Skyrim mod because it actually tries to implement creative ideas. It even has a slugman.

Can't do I bet, since all the races in Elder Scrolls talk in different accents and tones.

No, user, we're never going to get c0da.

Too 'weird', not safe enough.

...

t-rex man? Argonians are clearly the descendants of dragons. I watch shoddycast videos so I know better than you.

half of what in c0da is creepy sex stories and bad writing fan faction

I can see this, especially with the Orsinium shit. They could apply that to High Rock as well given the set-up of the country. High Rock is more congruent with the Thalmor storyline, something I don't see them dropping unless there is a large time skip. I seriously think the game will be Skyrim 2 in many many ways. The orcs could be used for a muh oppression story too though I don't think they are as willing to bother with that shit as other studios would.


They would still have to create new assets for the architecture and modern day Bethesda seems too lazy for even that. I can't see them skipping out on a chance to reuse assets and put that effort into something else.

that's not entirely true because skyrim/nords/stormcloaks are now synonymous with muh racism.

it's purple pilled really.

This is Bethesda we're talking about.
**Textures are compressed jpgs that were upscaled and repeated several times.
Gotta have those mega-textures to make the game 50 GB big. How else could Todd stop those evil pirates?**

kek
Bethesda actually boasted that Skyrim was just around 5GB that's why everyone's nose looked like shit

THEY'RE WYVERNS
WYVERNS
NOT DRAGONS
THEY ARE NOT DRAGONS
REEEEEEEEEEEEEEEEE

This triggered me more than it should have.


Wyverns are just dragons who don't have the retarded extra pair of limbs (i.e., forearms) that hack fantasy writers usually include. The only dragons that make any kind of anatomical sense are wyverns, so I think it's perfectly reasonably to use the word "dragon" in place of "wyvern," as long as it doesn't have arms in addition to wings.

The difference between Dragons and Wyrverns are based on Heraldic language, something Bethesda never bothered with because they were too lazy.

What would you guys do if you had a chance to make an Elder Scolls game?

I would have it so the main plot-line was would be something like a murder-mystery. You're tasked with going out into the world and try to find leads to help you solve the mystery, that way the open-world sandbox doesn't feel like it's clashing with a "go here and then here" main quest-line.

I would also have it so everyone in the game speaks in fictional languages in the audio. Subtitles would be used so you know what the characters are saying, but only if your character happens to know said language, though there will be means of learning other languages in the game. This would also make modding a lot easier as it means people can implement new dialogue that uses the audio that is already in the game instead of having to get a hold of voice actors.

I'd probably share the same fate as Dreamboy if I ever actually worked at Bethesda wouldn't I?

I know, but I don't think the distinction is relevant when you're talking about anything other than heraldry.

They are fictional creatures in fictional worlds, their definition can depend from setting to setting.
Last I checked Tamriel wasn't a DnD world.
How did this meme last for so long?

If anyone's retarded here, it's you. Dragons are supposed to be terrifying creatures because they're the kings of three domains. Like any strong predator, they have four legs with which they rule the ground. They also have wings which makes them kings of the skies. And last, but not least, they're a dark reflection of humanity's worst vices; which is why they're embodiments of sins; greed for example. And without front limbs being arms, they're not human enough. A dragon without forearms is a neutered cuck. Unless you want to rant about chaos snakes from the fertile crescent some five thousand years ago, but that's another thing entirely.

But Dreamboy, if all dialogue is in a different language, then how can we draw in the casual fanbase who just want to play a game for an hour after work. Think of the poor casuals Dreamboy.

and then there'd a harsh environment mod like with skyrim, but heat instead of cold.

Bats don't have an extra pair of arms sprouting from their chests. Neither do birds. Dragons with four limbs and wings look silly to anyone who studied anatomy or biology.

wew

PREPARE FOR AUTISM

PROGRESSION. Classes should return, as initial bonuses to certain skills. Otherwise, you start the game out as practically an infant, somebody with no comparative expertise in anything, which isn't conducive to roleplaying; why can't the thief I'm roleplaying start out being good at lockpicking? Having all skills contribute toward leveling was smart, though, because it ended the incentive to engage in tedious powergaming.
I don't expect attributes to return, but if they do, to discourage min-maxing, just give the player a fixed number of attribute points to distribute every time they level up.

EXPLORATION. Tweak the quest markers (i.e., know when it's appropriate to have no quest marker, a world-map quest marker only, or a world-map and local-map quest marker). For quests that are ambiguous or based around exploration, like, "Find this guy, he's somewhere in Riften," I shouldn't be able to look at the local map and see exactly where he is. Or if the quest is completely non-location-based, like, "Find a copy of this book," don't have a quest marker at all. Skyrim did this occasionally, but its implementation was inconsistent. Playing hide-and-seek with a kid, and being able to use the map to see exactly where they are, is absurd.
Don't show undiscovered locations on the compass, unless it's a place I've already heard about in conversation or in a book. I want to actually feel like I found a place on my own, rather than feel like I just followed a black icon until it turned into a white icon.
The occasional "puzzles" in Skyrim weren't really puzzles at all. The first rotating-pillar lock is the same as all the others: you just look for one or more inert pillars that tell you which face should be showing on the active pillar(s). The first claw door "puzzle" is the same as all the others: get the claw and use the pattern on it to open the door. If you're going to try puzzles, make them actual puzzles, not simple read-solution-here-and-enter-solution-there barriers. There are a few real puzzles in Skyrim, but they're few and far between.
This is a nitpick, but don't show clouds on the world map. It needlessly obscures a lot of the terrain.

COMBAT. Skyrim improved on Oblivion's combat, but it still needs work. Higher-level enemies shouldn't just have more health and better weapons; they should be smarter, quicker, or use different tactics.
It's a bit absurd that an enemy is perfectly fine after I've hit him ten times with an axe, but the eleventh one makes him fall dead, with no mechanically distinct in-between. There should be more intermediate enemy stages during fights, whether that be limb damage like in Fallout, or simply enemies who get frantic and desperate at half-health. Not every enemy needs to do this, but some should.
Also, maybe add a parry (and possibly a knockdown) mechanic; it would improve the rhythm of melee combat.
And give us the option to turn off kill-cams.
A nitpick: You should only be able to harm ghosts with magic and silver weapons. Fighting ghosts for the first time in Morrowind or Oblivion was genuinely otherworldly, since your regular weapons did nothing to them. Also, the "ghosts" in Skyrim were just regular enemies with a shader effect–not very eerie.
I don't mind regenerating health (since you could regenerate your health in Oblivion and Morrowind simply by waiting), but health shouldn't regenerate while in combat or while enemies are nearby.

THE AUTISM ENDS

STEALTH. Stealth nbecomes ridiculously broken too easily. With a high sneak skill, I can crouch-walk in heavy armor, in a decently-lit room, five feet from an enemy, without him noticing me. There should be a limit to how sneaky you can be, even with a maxed-out sneak skill. Even pure stealth games don't take it to as absurd a level as Skyrim did. If you need to have a super-stealth method, bring back chameleon spells/potions.
While the eye reticule is a very elegant and efficient way of displaying how alert an enemy is, good stealth gameplay should be about striving to be sneaky–invisible and silent–and the guard's awareness level should be a natural result of your sneakiness (or lack thereof). Implement something like the light gem from Thief, or the light and sound meters from Splinter Cell, rather than letting the player just constantly game the detection meter.
Lockpicking is alright, but there should be a punishment for failure. (Breaking a pick isn't really a punishment given how common lockpicks are; I never ran out.) For example, maybe if you break a pick, it could make a loud noise that can alert the enemy. If you break a pick while picking a trapped chest or the trap device itself, the trap should activate. This could even be tied into the lockpicking skill, with higher lockpicking skills/perks reducing or eliminating break noises and trap activations.
Dn't stop time while lockpicking–now every lock becomes a race between your skill and the patrolling guards (assuming you're trying to be stealthy).

SPEECH. Speech was useless in Skyrim. Better prices don't matter when you can become rich from a few hours of dungeon-diving, and you never really needed to buy anything from shops. There were too few opportunities to persuade/intimidate/bribe people in conversation. Add more speech checks, make them more interesting and important, and tie some of them to your choices and stats.

FOLLOWERS. Most followers in Skyrim had at least some backstory and personality, but some of them should have real character development. Give us some followers with a story arc, so I can see them develop as people.

CRAFTING. Just a nitpick: crafted items should never weigh more than the components that went into them.

I bet you wrote this piece of shit, too.

Nope.
And it's not about "realism" per se, it's about believability. Something weird as fuck, like a netch, I have no real-world equivalent for, so I can accept it as it is. Things like dragons have been depicted so often, and have so many similarities to real-world animals, that it's easier to think critically of them, and analyze their anatomy. A dragon with arms looks dumb for the same reason that a dragon with three wings, or an elephant trunk, would look dumb.

...

You don't mess with important archetypes such as dragons.

But there are several different archetypal dragons. There's the wyvern (which I'm arguing is most believable), the dragon with four limbs and wings, and Eastern dragons, which don't have wings at all.

Google Beyond Skyrim. No part of it will most likely ever come out, but they are trying nevertheless.

What if the wings of dragons aren't treated as limbs? Also if the fact that dragons have some connection in your mind to real animals then you should concede that wyverns are just as dumb as dragons due to the simple power requirements wings on a creature that size would require, or how durable their bone structure and joints would be. More series should approach dragons from outside archetypes, or at least use the Eastern archetype.

Eastern dragons are their own things and (early) wyverns are a remnant of mesopotamian snakes which guarded chaos. Dragon with six limbs are the polished form of the European myths and archetypes. And now faggots are trying to dismantle it because it's not "realistic" enough. Fedora tier.

Then that would be a unique anatomical trait that doesn't really mirror any real-world winged animals. I don't get triggered by six-limbed dragons, I just think they look sillier than four-limbed wyverns. But yes, if you're going to hold to a standard of realism (which, as I've explained, is not what I'm doing), then their wings would need to be enormous, and they'd have to eat a ton of food in order to fly.
I agree that it would be cool to see more Western works that use Eastern dragons.


European wyverns date back to Roman times, and have nothing to do with Mesopotamia. Six-limbed dragons are different, but I wouldn't call either more "polished."

You're trying too hard, memester.

...

penelope.uchicago.edu/~grout/encyclopaedia_romana/britannia/anglo-saxon/flowers/gonfanon.html

Not really wings that allow flight, but flying lizards glide on 'wings' made of skin stretched on manipulable ribs

...

Read the thread.

Beth won't fuck Hammerfell or Summerset up because I'd wager they'll never touch them. The franchise now being what it is, they'll no doubt play as safely as possible, staying closer to the more Tolkienesque bits.

This is a thread about TES
Therefore every post should be made in context with the series

The people who argue 6-limbed dragons aren't realistic are arguing against those that say Skyrim should have used dragons

He's still in GG threads with the rest of us.

I respect it for its ambition, lore and effort put into it.

I dislike it because it was super linear, glitchy and kinda boring.

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C'EST TOUT

Spoken like a true redditor

Well in my mind there is the headcanon that either Azura cursed bosmer or that Lorkhan is using whatever power he has left to mutate cats into humanoids for shits and giggles. Both seem possible, considering that Azura did curse one entire people once before and on the other side Lorkhan being the patron god of humans… weeeeel… khajiit do seem to be more humanoid the more full the moons are and more feral looking the less the moons are visible.

It's going to be more of the same, but worse, that's all that I can think of.

I can't get excited for Bethesda games anymore, to think I couldn't wait for Skyrim.

And with khajiit I like to think that both are the case in some weird timedragony whimey way, Elsweyr is all about duality and mystery after all.
And duality is a nice way to keep you guessing, it all fits in my mind.

From what I remember, Azura tied their forms to the moon but lost control because Lorkhan was still alive but Azura thought he was dead.

We need an elder scrolls soap

I guess but

I don't know man. Elder Scrolls was never a game with much puzzles. It has always been a dungeon crawler with heavy emphasis on overworld exploration. Morrowind toned down the dungeon aspect since ES seemed to be more famous for it's huge open world than dungeon crawling. I don't want puzzles in my ES games, I just want to explore, observe stuff, do bizzare quests, and build my character.

How do you implement that? It's pretty hard to do in this kind of game. Besides, it's supposed to be a real time RPG game with a bit of action, not Dark Souls. DS isn't even an RPG game, it's an action game with RPG elements.

Removing level scaling in this game would be enough.

You've been playing too much Dark Souls, really. RPG games don't work that way, the skill progression would be a mess. They should revisit the multi directional weapon swinging from Morrowind if anything, this time with more detailed hitboxes.

Azura usually lies, but not really. Lorkhan is still alive - his heart is, or at least was when she tried changing spirits into khajiit. In other words, she fucked up because she thought she had more control over the world than she really had.

Also why would he bind them to the fazes of another "god".
But then again
This is why I love murky lore.

Well I'd rather have no puzzle-like elements than having a lazy system where you read the solution in one spot and use it in another. Either go all the way or don't bother–I don't care which of those they pick.

It wouldn't be that hard. Give higher-level enemies different attacks and/or animations. Skyrim actually did this, but only in once case: high-level draugr used shouts.

I don't even like Dark Souls, actually. There are loads of games with decent parry mechanics. Even Dishonored let you parry, and Bethesda clearly stole Fallout 4's parry/block animation from that game–so I see no reason why they couldn't include it in TES6. Skyrim and Oblivion kept the direction-specific attacks, they just all did the same damage regardless; only the animation was different.

Actually, now that I think about it, there were some direction-specific melee perks. I guess I just didn't use them.

They could use the same thing they did in Oblivion where certain creatures got racial abilities that did custom things. Like the Minotaur ability to destroy armor.

Because they were useless, if regular directional attacks were actually a thing and not just power attacks, TES combat would be greatly improved.

I don't think tes "gods" gain power by being whoreshipped, so my point of "for shits and giggles" still stands.

Yeah, I don't know what I was thinking when I said it was a minor upgrade. It's at least on par to the jump from Fallout 3 to Skyrim.


Settlements are coming back for TESVI. It made more sense to be in TES than in Fallout anyway.

No, it's still pretty bad. It was practically the first quest mod released and on top of that it added new jungle assets which made it stand far apart from everything in the vanilla game.

The mod is just small hubs you go through to complete the quest. It's long since been abandoned.


If they do Valenwood and don't want to cut corners by pulling an Oblivion and say "the jungles were a transcription error", it will have to be a new engine. I also think it won't be possible until at least next gen.

So parry is a thing now huh. Well, if it's already in Fallout 4, there's no reason it won't be in TES 6.

Also, I hope they'd get rid of megatexture. It's cancer. Skyrim looked fine without megatexture. I don't expect mind blowing graphics with framerate and file size being sacrificed.


This is what I meant.


Nah, a much bigger leap. It was an entirely different game with a heavily modified engine.

Azura just does it because it's egotistical
Remember when it cursed an entire race because they stopped worshipping it?

I don't think any of Bethesda Game Studio's work uses megatextures. Aren't megatextures only used in id Tech?

Good point.

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Barely. They could probably get away with retexturing exteriors from Oblivion and re-using 90% of Skyrim's internal assets. They'd pretty much just have to create "new" outfits, weapons, items and outdoor environments.

>>>/vp/1192
Ayy lmao.

None of those races look right. Dunmer aren't even blue.

What are you talking about? That makes no sense; it's 3D. And even if it wasn't, that'd have nothing to do with implementing usable ladders.

Player is a stationary point in the game world. He doesn't move thru the 3D space. Engine calculates the size of objects around the player depending on buttons he pushes or scripts that run.

1. Gamebryo/Creation does center the world on the player (which actually isn't uncommon), but that has nothing to do with it being "2.5D" (which it isn't; it's 3D).
2. Object size on the screen is a function of distance from the player, and nothing else.
3. There are much better reasons for Gamebryo being shit.

That's more work than I would expect them to do. high Rock is a lazy dev's dream especially since the lore would allow for such laziness. They could literally be even lazier than they were with Skyrim and even more casual due to the set up of the country and the nature of High Rock culture. It's terrain is similar to Skyrim's so there is even more reason to go down that route. I would be surprised and even impressed if they went with Hammerfell if only because that would mean they passed up the chance to be their typical lazy selves.