Games with stupid weapon designs & models

I'm not even /k/ and the guns in Homefront triggered me. No pun intended.

When the firearms in Call of duty are more accurate

There's carbine conversions that can do things at least superficially similar.

Now, for some real shit, Fallout 4.

Honestly the concept seems cool as hell.

What would have to be done is put it in some sort of scifi setting where guns can be easily modded like this in the middle of battle. Like the shit in Dredd.

Guns are not modded. They are attachment. There a attachment to turn a crossbow into a pump action grenade launcher.

I'm talking about weapons from the future being able to turn into whatever gun you want, not talking about current firearms.

Yeah, but there's carbines that can do more or less what was seen in OP's image, even if the mechanical details are off and it takes half a second. There's also belt-fed uppers for AR's even if it wouldn't work on full auto for more than ten seconds, and the mine launcher is based on actual AR can launchers that got banned by the feds, which I found pretty amusing.

It's not actually good, but you get the sense that they actually tried to pay attention to current trends and take existing things to an absurd conclusion. There's far worse video game guns out there.

Just fuck me up

What's the second image from?

...

This.
The only game that I fondly remember that done this is Republic Commandos

try again

You know, you could just google the name of the image and get your answer right away.

Pretty sure Rogue Trooper had something similar.

Is the second image a weapon of some kind?

I still don't get why they would change the Assault rifle from a G3 looking gun to some kind of retarded handheld ww1 machine gun.

So, no offense to anybody taking issue with ridiculous weapon designs or anything, I have my own opinions too, but I have a question:

Is there any point where a game is silly enough that you don't care if the guns are particularly realistic? Like, if it were every my call, I'd probably not do guns right at all, but then again, probably nothing would be particularly realistic, and absolutely certainly not the overall art direction. I like the not serious business tone games used to have, and that's what I'd want to make. In that case, would people be fine with guns not being particularly realistic or real-life accurate? I'm just curious, personally I scale my expectations of realism and practicality in proportion to the realism of a game's art direction. Do other people do the same?

Doom, I suppose. Borderlands would fit were it not for the godawful writing and reliance on bulletsponge enemies.

I use to think key blades were cool looking

...

pratical
heh

Only virgins think that you want to see sexy things on your tv screen because you don't get the real thing. People that get laid still watch porn. People that get laid still enjoy half naked vidya characters. Eat shit neo-fag.

Can't you fucking read.
nobody said it's practical. It clearly says "Practicle"

0/10
This is the image of a truly progressive woman in armor. Get on my level.

Can't you fucking reed.
user said nothing about "Practicality". He just mocked it for not being "pratical".

while I agree with the general sentiment whoever made this infographic is either a master baiter or just plain retarded


This moorish brother in arms knows what's good

I thought they just needed a tax stamp now?

literally every single weapon in warframe

practicle
y?

I think they were aiming for something that didn't look like a toy when used by someone in power armour.

What you got against the banana belt bro?

To be fair, Warframe takes place in the far future. Homefront is supposed to be alt. history/present day.

Out of all the weapons you post the Soma?

fallout 3

So instead they made it look like a toy when it was being used by anyone, regardless of if they were wearing power armour or not.
Bravo Bethesda

I just looked up the concept art and it is in fact the reasoning. Apparently it was the very first gun they made for the game.
I also found mention of their thought process behind the pipe guns. I doubt they had much trouble with getting into that mindset.

pity buy

Are revolvers in the game? Because those are actually kind of good-looking.
The rest, however, is not.

there are revolvers in f4, they're pretty ok

I know there's some Taurus-looking shit, that's about it. Anything like on that picture?

I think all of the ones in that image can be obtained in-game. There is a larger version of the image that proposes more detail, giving a variety of different actions (e.g. gas operated vs blowback).
As far as I know most of that didn't make it, and they ended up just being classed as Pipe Revolver, Bolt-action Pipe Gun, or generic Pipe Gun.

Not gonna bother with pirating it then.
Well, unless there's some sort of a part pack mod out there, because from what i've seen it's kinda fucking shallow.

Got you covered, user. They had a full /k/-tier system in concept, and ditched it entirely for who knows what reason. Maybe they were lazy shitters, maybe they thought it'd be too confusing for casuals. Probably both.

I sacrificed my soul and pirated the game.
All Pipe guns are fucking wothless after few levels. When you progress in the game, you just move from one caliber to another - .38 -> 10mm -> .45 -> .308 -> .50 and so on.

Eh, fuck it then.

I can't see how anyone could possibly go autistic over the guns in Ratchet and Clank.

I don't think keyblades are necessarily poorly designed, they are certainly very thematically appropriate and if the plot of the franchise had clarified that they weren't actually weapons but fulfilled some other purpose and just happened by convention or tradition or the realities of their inherent power ended up being used as weapons (when you can just materialize it in your hands at will it's as good an impromptu club as anything else) and a martial art had just grown up around them then I think they would have actually been very interesting and appropriate.

But that would require an autistic shitposter on Holla Forums were in charge of a game franchise and that has it's own pitfalls.

I don't know if things have changed but when it came out I regretted bothering to pirate it.
I find its failings much more frustrating than Fallout 3. While Fallout 3 was bad, 4 had the potential to be at least reasonable. Between the improvements to combat, the weapon customization, and the base building, it could very easily have become a guilty pleasure of mine, had they not bungled everything.

The weapon customization options mean that there are a reasonable number of combinations for each gun, but there are a tiny number of weapons to customize. And once you get to the highest tier, there is one part in each category that is objectively better than everything else. Rather than choosing between a heavy and slow-to-reload drum mag versus a less cumbersome but smaller box, you can just get the Lightweight Fast-Reload Drum Magazine. There is only the illusion of choice.

Combat was a big improvement over their previous attempt, but that got ruined by the enemy design. The bullet-sponginess was awful. And if you tried to mod for increased damage output, weaker enemies would die to a light tap. And if you found a good balance for damage, you still have to put up with atrocious AI and pathing. I have to make conscious effort to not cheese deathclaws.

Base building was the final straw for me. It doesn't even let you clean up the garbage piled up against the ruined buildings (which you also can't remove). If you mod to be able to demolish the ruins, the game doesn't properly process it and treats line-of sight as the it's still there, meaning everything that was behind it stops rendering. You can only build a dirty, uneven toilet instead of a proper one. Every wall you can build is rusty and/or full of holes. The roofs are even worse. There is literally not a single buildable roof through which you cannot see the sky.
And don't bother trying to make defenses. I built a double-layered wall whose gates were offset by about a hundred feet from one another. Any enemies would have to pass through the corridor to get it, and it was bristling with turrets. Utterly useless, since the raiders and mutants always spawn near the centre of the settlement, sometimes actually inside buildings.

funny how fallout 4 fails to deliver to anybody:
fallout fans were disappointed because this has next to nothing to do with fallout, only some iconic items, like power armor and drug names, or dogmeat (who was a joke in the first place)
action game fans shit on it, because it's a bad and slow action game
rpg fans are pissed - it's not even an rpg
craft autists are pissed - crafting and base building in this game is so limited it hurts
/k/ is disgusted because todd promised a bazillion of guns, and 80% of them are shit, the rest is so out of this world it's a pain to look at them

sorry for blogposting, sage for myself

Maybe someone will make a mod out of thia