How do I make my RPG Maker game not shit?

How do I make my RPG Maker game not shit?

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yanfly.moe/yep/
youtube.com/user/atelierscripts/videos
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By not making it.

You've already failed if you don't want it to be shit.

HEH

Make it about sex and lolis

Waifus. Also add really really shitty game mechanics. Autists love that shit.

Just put as many content-appropriate scripts into the game until the game is at least somewhat stimulating.
yanfly.moe/yep/

no lewd
yes!

Use Unity instead.

Learn programming and make a real RPG.

fill it with memes and "feels" then shill the fuck out of it on 4chan.

Cater to faggots and tumblr. Call it Undertail 2. Sell millions.

...

Go with this.
A traditional RPG is probably one of easiest things to program from scratch.

Don't make the sprites generic as fuck,
make the combat interesting,
don't overlord players with pointless text dumps.

Now go have fun.

Do you know of a site with VX Ace plugins?

Make it in Game Maker instead, that goofy-ass Shut Up and Jam Gaiden game is one of the better RPGs I've played.

I know, RPG Maker is shit and any fucking retard can make a game out of it, but good games have been made with it.


Didn't they switch to Game Maker because RPG Maker 2003 was old and fucked?


Ok!

Old and fucked and restrictive in what it could actually do.

1) Use unique sprites and shit
2) Write worth a damn
3) Google for new or interesting combat mechanics To be honest, I'd love to be able to find a combat system similarly to Megaman Battle Network
4) Go play other RPGs and see how they do things such as map design. A good RPG should tell you where to go based on the map

Honestly, if you ditch non-ascii graphix you could make it in virtually any language.

Post'em them.
Games that only have good story as a redeeming factor don't count because RPG Maker only hindered those by adding bad gameplay.

Obvious ones like Yume Nikki and its notable fangames, OFF, Space Funeral, Lisa The Painful/Joyful, LilEat.

All games that are only realy good because of the story/weird visuals, so RPG Maker only hindered them by hard coding everything into a grid and forcing shitty final fantasy combat.

Oh, you're serious.

1. Try googling for Japanese VX ACE scripts. "CACAO soft" would be good start.
2. There's a reason for the existence of "symbol encounter" in JRPG. Also, please include "speed battle" script.
3. Don't use auto dungeon generator.
4. Don't forget to make monster a beer!

And don't fill your game with 400 mb of background music. This is prevalent in many Nipponese game.

All of your surface elements (music, art, story) need to be strange and enticing, embed related

this is because your core gameplay will always be shit guaranteed

The only thing that RPG maker is useful for is quickly making games where the gameplay is the thing nobody cares. So the only good thing that can come off from it is porn.

Just don't make it another game over rape crap or use shitty 3D renders for the scenes.

The best way to make an RPG Maker game not look like shit is by making it not look like an RPG Maker game. Don't use placeholder sprites and use scripting and plugins to make the combat and mechanics unique.

The link below has demonstration videos of scripts in action:
youtube.com/user/atelierscripts/videos

Use Game Maker Studio instead, and make combat interesting. Consider studying various Mario RPG series battle systems. Stuff like timed hits adds more elements of actual involvement in the fights. Keep the story simple to understand but engaging. Focusing on making the characters themselves interesting can carry any overall plot you dream up. As far as artstyle, create your sprites in a way that simple but with color palettes that make them pop.

Did anybody ever actually find a copy of that movie?

THIS

Curiosity:

Undermeme was made in gamemaker, that's why the pseudo bullet hell battles are somewhat interesting instead of turn battle grinding bullshit.

This. Listen to this man.

Sage because this is a low-tier thread.

While there seems to be a lot of good advice in this thread, I'd like to know what your game is about, OP.

Break the platform.
Do anything you can to undermine expectations for your game. It doesn't have to be strange, zany, or weird, it just needs to be an experience different enough that it doesn't feel mediocre or uninteresting.
Corpse Party, Lisa, Space Funeral and the Legion Saga series are all made in RPGmaker, but work not to be weird but to subvert expectations.
Corpse Party is a horror game in a format where a RPG would make sense, and the product is excellent.
Lisa remains an example of psychological thriller/suspense excellence, even if this iteration is the most clunky- Sections included things you would not expect to find in a RPGmaker setting.
Space Funeral is Space Funeral
Legion Saga served as just an excellent examples of RPGs, but the methods of combat and plot development were advanced beyond "RPGmaker" levels of effort.
"Above and beyond" is more of "Above or beyond"- deliver more than what you should be able to do on RPGmaker, or deliver things different than what people expect from RPGmaker.

Hope you're fluent in Ruby OP. Because to do anything interesting in RPG maker you're going to make your own scripts and possibly rewrite the core scripts from scratch.

Keep in mind scripting can only do so much. You still have to deal with the limitations of the database and events. If you're making a more non-traditional JRPG then you might want to look into another engine.