DOOM GENERAL

Not that Bethesda trash, keep it out.
You know the drill.

Other urls found in this thread:

chocolate-doom.org/wiki/index.php/FAQ
onemandoom.blogspot.com/
doomworld.com/vb/wads-mods/87080-japanese-community-project-v1-1-please-feedback-for-final-version/
quake.wikia.com/wiki/Spawn
zandronum.com/]
zdaemon.org/]
doomutils.ucoz.com/
doomworld.com/vb/wads-mods/66112-definition-of-slaughter-map/
pastebin.com/cpjZmazY
archive.is/OlKEn
twitter.com/NSFWRedditGif

It's like you're so retarded clickbaity that your brain has been ruined to the point where you can't help it but clickbait even if it's completely against what you want.

What?

Bumping with a picture of my favorite enemy from DOOM.

Gonna ask this again because my internet died and i was unable to check the other thread.

Is there any client console command for clearing corpses? I get lag on Invasion and co-op when there are too many corpses in the screen.

Hello comrade, I know exactly what you mean. Here's a step-by-step guide on how to fix this problem.

Step 1: Close the fucking game
Step 2: Get a refund
Step 3: Buy The Ultimate Doom or pirate it
Step 4: Install a Doom source port
Step 5: Play a real Doom game
Step 6: Don't be a fucking faggot

It's that easy.

don't think i'm defending doom2016, this is just a bad video, to use for comparison purposes

if you want to judge the quality of doom2016 properly you should be comparing it to whatever you consider a gold standard newer shooter, maybe fear or something, maybe half life 2 but that game actually sucks dick

What the hell is happening to that cat?

Zzzzzz

that's the cat's third eyelid

I was talking about DOOM II you mongoloid.


Why do you keep posting this everywhere?

are you retarded or it's just shitposting?

i keked

What? I thought I hadn't posted this in days. I guess it's time to flush my reaction folder.

That blonde would be fuckable if her face wasn't so god damn wide.

It's a sleepy cat.

Fuck off SgtMarkIV.

With all the ports that have been done on the first two DOOM games, I'm surprised there was never a DS or PSP re-release, or even a 3DS/Vita port. It's not like the systems cant handle it, right?

The only official portable port was for the GBA, id Software (and now Bethesda) never really cared about handhelds, the only handheld game that they made after the GBA Doom ports was a dungeon crawler originally made for cellphones.

Honestly i'd really like to see a Doom game on the 3DS or Vita (maybe a sequel to Doom 64, who knows).

DUMB ASS NIGGA CAT ATE ALL THE WEEED

Yea go fuck yourself OP

This is a nuDoom general now.

You know what the best thing about nuDoom is? That makes you pathetic sad little faggots so fucking salty, its mere existence sends you into a frothing diaper shitting rage, and since there's no crack you'll just keep doubling down, all the while acting like SJWs and not realizing it.

I actually like nuDoom but I love it more knowing that while I'm enjoying it some sad little user is crying his eyes out cause he can't pirate it and has convinced himself he's bad cause he's a pathetic poorfag

Dont know about 3/DS but there was PSP homebrew for playing wads. Ran perfectly from what I remember. Wouldve been extra neat had it been able to use ad-hoc for MP.

That's a shame, I'd love to play a portable version. Preferably one that isn't on a phone with touch controls.


I don't know about PSP Doom, though I've heard of crazy things people did on it like try and port Cave Story to it

...

PSP Doom is alright. Circle pad for movement, shoulder buttons for turning, and the face buttons for fire, activation, and weapon cycling works well. There's quite a bit of psp homebrew out there, though most people only use the emulators.

This is not a NuDoom thread you fuck. There's a general for that.

I don't get why Holla Forums hates DooM 4. I really liked it, especially the Hell levels, which reminded me of QUAKE.

also, Is there any GOOD DooM 1 emulator on Android?

Is there any way to prevent/repair "out of synch" when playing Ultimate Doom in multiplayer? I'm playing LAN with my brother and his computer is in the same fucking room but I still get this shit.

Can you fucking shills just stop talking about your damn game and get off the board. Fuck

Anyway, I'm currently doing a modified pistol start challenge for Final Doom. Not only each map has to be complete with pistol start, I'm trying to kill at least 75% of monsters on the map before I move on.

Anyone have any tips about Plutonia though? I'm stuck on the 2nd level, and it's kicking my butt.

Which episode?

What source port are you using?

Hey shithead, At least answer the question.

You want proof I'm not a shill, here's a vid of me completing the 3rd Episode of Doom in Brutal Doom

DooM 4 was good. get over yourself, nostalgiafag

Both TNT and Plutonia.

I'm on Map 20 (with the 2 secret levels) for TNT and Map fucking 2 on Plutonia. I know, I need to git gud.

user, this is not the Doom 4 thread. That's over here . This thread is for the first games.

What difficulty are you playing on?
Because man, Plutonia is fucking insane on UV. It might not be as hard as Thy Flesh Consumed in Doom 1, but it's close.

Again, you didnt answer my question.
Whats the best emulator for DooM 1 on Android phones.

I've been playing the shitty GBA port through GBA emulators and it sucks. I downloaded PSP DooM too, but it never loads the wads, on physical PSP or emulator

Brutal Doom is nothing like the original ones

That was the first time I replied to you, mate.
You'd want to be looking at a DOS emulator, but I don't know if those even exist on Android.

I've beaten the originals but don't have footage of my 4 year old self playing it on PC, so excuse me

I also lost my QUAKE disc so I cant prove that either, but I remember the case being somewhat leather.


That would be impossible to control, considering on screen buttons. I think the best bet is the PSP DooM through PPSSPP, but as I said, I cant get the thing to run the wads

Well, for starters…
>Retarded story In b4 >story in Doom


nuDoom is just Licensed Brutal Doom, with none of the charm of original Doom.

Use D-Touch. Now, fuck off.

UV like a real man should. Funny thing is that I did the same PS challenge for Thy Flesh Consumed and beat it legit.

What's killing me is that area in Map 2 where you have to cross the bridge for the exit. I barely have any ammo for both the Revenants and Cacos and that fucking chaingunner by the window.

LOL Fuck off

gzdoom with the "Aliens the Ultimate Doom" mod.

Why would you need to record yourself to proof that you've played it?
By those means I haven't finished a single game in my lifetime.

Shit, D-Touch looks good. downloadin now.

nu-Doom>Doom


Prove me wrong

You guys are fucking autistic.

...

I just wanted a classic Doom thread goddamn it

Ignore the retards and discuss Doom.

I keep hearing bad things about zdoom's multiplayer. Is that mod compatible with Zandronum? If so, then try using that source port instead.

Quality > Quantity

Even if theres a limit, you can always infinitely spawn newones when the limit has space

Nobody ever even liked those shitty DooM wads where its a big empty room with 1000s of demons and a BFG or Rockets

How do i play Doom with the Chex Quest weapons?

I always wondered how the devs could keep on porting Doom to however many consoles and not get tired of it back in the day. Or even the constraints Doom had to go to even run on the SNES or 32x

So limiting the toolset and creative potential of it is a good thing?

I don't think there's any mod for that atm. I did a quick search on Jewgle and the Zdoom forum and could not find anything.

I dunno if it's compatible but thanks for the suggestion. Also I really recommend the mod if you have not played it already.

Samsara.

Doom was just that big, just like MK or SFII.


He is just baiting.
But, considering the limits of the nuDoom editor, you can't recreate E1M1 in UV using it, and that's enough to prove how bad it is.

look I liked nu-Doom.

but nu-Doom has unskipable Cutscenes and that is shit because every time you replay a level with them you go "oh yeah this is the part were the game stops me from playing."

OG Doom is superior from that reason alone.

The difference is, had the limit not been there, 99% of the Snapnaps would have been Room Full of Demons .wads all over again, just like the mountains of DooM 1/2 wads that exist now

Here's a playthrough. Killing aliens is fun and the M41A sounds are just too satisfying. It's also the most up-to-date aliens mod, as far as I know.

ID didn't do all the ports. In fact I don't think they were involved with the majority of them. They simply licensed the game to developers who knew those consoles better. It does help that the Doom engine is well made and had good documentation thanks to based Carmack autism.

...

It's still cool that was still big even during the PS1 releases, and that I guess you can say it was finally considered "playable" on consoles when the OG Xbox came out.


I knew at least the PS1 and GBA versions were outsourced, but I didn't know that probably applied to all the other versions. Makes me wonder why more devs don't have based Carmack autism anymore.

Jesus christ, that looks as hairy as the Alien versus Predator game from 2000. That was one of the few games that could make me jump with how fast the aliens bounded down on top of you.

Are you trying to spin a variety of different maps, gametypes, and mods created by a devoted fanbase into a bad thing?

Unfortunately, being a good programmer in the gaming industry is not as well-praised or as well-paying as it was in the 80's and 90's. I can't think of another well-known programmer for any game past 2000.

Now, to get any praise at all, you have to be some arts-major who only has bare experience with a pre-made engine and some basic business and marketing know-how.

It's the same way with all online games, user. Look at Battlefield. 99% of PC servers are Meatgrinder levels with Max Ticket counts, and I'm sure Call of Duty has 99% Nuke Town maps and shit. Sure theres diamonds in the rough, just as Snap Map already has, but theres still gonna be TONS of shitty fanmade maps for every single good map made.

And? Why should the people that will make good maps be limited because other people will make bad maps?

Yeah, it can get pretty nasty, especially against predators or praetorians (protip:the flamethrower stuns them). Xenomorph groups in tight spaces are also insta-death with their evading and jumping around, so basically every single lowly enemy can kill you very very fast.

The only problems with the mod is that sometimes there's too much clutter (the dev has promised to reduce them), and the commando class sprites are bugged, so you turn invisible when shooting (though this is only a problem in multiplayer). I managed to repair the commando sprites, though.

True, but you're comparing apples and oranges. The servers you talk about are on maps created by the devs, not the community. The thing with Doom is that the vast majority of multiplayer maps are community created and maintained. Not only that, but a majority of the wads and mods were made for single player, so your analogy doesn't even hold up there.

I blame the casuals and gaming journalism for this one.


Stop trying to spin the argument. The point we're discussing is how limited SnapMap is, not the map quality. No Doom editor has the limitations that SnapMap has, and you can't defend that point.

Got any infamous wads to play? I just tried nuts.wad and man shit is crazy. Can't believe it even managed to get an R7 260 to lag horribly.

Also looking for more called The Sky May Be, and more according to the Doom wikia

So because a few noobs are trying to learn how to map and few legit idiots make a few bad maps, everyone has to be severely limited?

Fucking hell. Where are the mods to ban this derailing fag? And why does my filter options not work?

My original posts contained DooM 1 questions
You're the one who wont stop whining about it

You could feel a bit edgy and play Eric Harris' wads. There's also the nuts sequels. If you turn your volume down, then there are a variety of troll wads called Terry wads, but those don't have much for gameplay.

Nice trips.

Hey user should I emulate Ultimate Doom on DOSBox or will the Chocolate Doom source version be fine? I just want the best experience.

OP still being a tremendous faggot I see.

just use gzdoom

Edge aside, were his wads good? Or am I better off looking for other DOOM wads?

Question:
Are there any Chex Quest compatible PWADS, not counting Samsara?

Chocolate Doom is better imo than DOSbox.

Just be sure to read about first:
chocolate-doom.org/wiki/index.php/FAQ

UAC Labs is pretty good for an afternoon romp, that's really about it.

Finished Doom 4 yesterday. Was fun as fuck.
Glad I never take advice from you people.

They're below average, even for the 90's. Very simple and somewhat easy. I mean, I only suggested it because it's infamous, not because it's a good wad.

If you want something that's both fun and crazy, then try Going Down. It's a bit a hard though for someone who's new to Doom. It was by cyriak, that guy with weird music videos.

What about The Eye? I'm sure that was also made by Cyriak.

Samsara.

For viceversa, use the Chex Quest 3 wad with brutal doom, it actually works and its fun.

Alright so there seems to be a large number of doom ports. Which is best? Is there a comprehensive list? I don't care about multiplayer, at least not yet, and I don't care about extensive graphical mods and shit. I just want to play Ultimate Doom as it was packaged circa 1995.

is it fun enough to replay more than once though?

any AAA game is usually decent for one quick and dirty playthrough but then always fail once the new game smell wears off and there's no reason to burn through it again

Haven't heard of it until now, but it does look fun and it is made by Cyriak.

Btw, for anyone who's looking for wads to play should check out this guy who reviews wads:

onemandoom.blogspot.com/

I'm currently playing Doom 64 EX and having a blast.

Do mods for Doom 64 exist?

Yea. Just not immediately after for me anyways. I could easily go back in a week or 2, attempt ultra nightmare and it would still be fun but that is how most games are for me. But if the game play itself doesn't look fun to you, don't buy. At least not at full price.
Haven't even gotten into the multiplayer or snapmap shit yet.

FINALLY!

I beat Map 2, only 30 excruciating levels to go.


Mods? No Maps? Yes, but I can't think of any significant level pack or megawad right now.

There is literally nothing wrong with DOOM 2016
It's a fun, competent FPS that is in many ways faithful to the original without being exactly like it.

Doom 64 is a great game. Still though, I personally prefer the music in the first two games

it has unskipable cutscenes that kill the momentum when replaying the game.

just because you enjoyed the game doesn't mean there isn't anything wrong with it.

Did I fucking stutter.
LITERALLY
NOTHING

I didn't mean literally nothing I meant it's not bad and I'm sick of people shitting on it because it's not exactly like the original.

Do you fags enjoy shitting up these threads?

I guess he isn't aware there's a thread for DOOMed?

If you didn't mean literally then don't use the word literally

Shut up autistic nigger

OP invited this autism in by posting Nu doom in the OP.

If you havent gotten all the secrets, or want to play on Ultra Nightmare, then yes. if not, then why even play?

I mean, one of the features I thought was TOO GOOD was the map, cause you can basically reveal everything on your first playthrough if you're smart, unlike the OG dooms where they were much more secretive, but then again, I've NEVER 100%'d either of the OG doom games for that same reason. its a catch 22.

Yes.

Blame your dear board owner for permitting shitting on nuDoom threads with porn.

Nobody gets to talk about Doom anymore, congrats retards you fucked yourselves over with your own retarded shitposting.

You will never have a Doom thread without someone talking about nuDoom now.

feels good man. Hopefully someone mods Snapmap to be better, or to make that color mod to make NuDooM look more like the classics
(bottom left image is ideal)

heh

i co-op'd earlier today, was a hoot

I play through doom 1 and 2 probably 25 times a year or some shit.

D44m was really fun for one playthrough but its impossible to enjoy it any further.

Why the fuck can't we have games like Doom where you just pick the thing up and play it and have a blast anymore?

yeah if only you could mod doom4

Holy shit, actually looks decent.

We have a fucking cyclic general for NuDoom. If they can't handle the arguments there, tough fucking shit. What more do these fags want?

Even cuckchan banned NuDoom shitposters off the Doom general on /vr/. Why can't Mark do the same. He needs to get several more mods or something.

On topic, any tips for Plutonia Map03: Aztec?

I think Denuvo stops you from really being able to mod a game.

Also holy shit I hope someone finds a way to adjust the colors in the game to make it look like bottom left. That looks good.

...

why

Really, I want to know why. What's the point of this weapon? There is not a single occasion where this is good. The only use I can think of it is charging it, landing a shot on your enemy and immediately switching to another weapon. And if you miss your first shot it's fucking useless.

Its a shitty bethesda game, thats all you need yo know.

try chocolate doom

QUALITY

the point is you gave Todd money and you are a dumb faggot

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Whats the difference between nu-id and bethesda anymore?

Both the developer and studio are shit, your point?

Considering I've completed the single player campaign and played a few hours of Multiplayer without encountering idiotic bugs or seeing the game crash on me, I would say there's plenty.

NuDooM isn't nearly as broken as Bethesda games.

You mean 'neoptism free'?

Didn't see your post.

Anyway here's the list of the source ports that are general used now and what their focus is:

ZDoom - Gameplay mods and fancy maps with advanced scripts

GZDoom - Prettier version of ZDoom with slightly higher potential for moddability. (I think, don't quote me on this though.)

PrBoom+/GLBoom+ - For vanilla gameplay while still allowing for limit-removed wads

Zandorum - The main multiplayer source port ever since skulltag died

Competition Doom - For speedrunning. I think you have to use this for certain Doom runner communities like Compet-N

Chocolate Doom - Replicates Vanilla Doom technically as well as with gameplay. Mostly for nostalgia-fags and demo-fags

DOSBox - You bought Doom on Steam or GoG and are too lazy or stupid to make your experience better.

I use gzdoom with ZDL for mods. I like demonsteele so that's why. ZDL is a mod manager by the way.

Alright, thanks. Chocolate Doom it is, for now anyway.

I like top right and bottom left.

idsoftware.com
"id Software, part of the ZeniMax Media Inc. family of companies"
they own them, they aren't independent.
also iD is dead.

Yeah, and Konami made all the MGS and Silent Hill games. I always wondered why there was a correlation between the GOOD games, and the ones that Kojima and Team Silent worked on… weird…

They really don't make games like it anymore. Not only do you have to go through however many splashscreens and Unreal Engine 3 intros, a title card reminding you of the game you're playing like you're a retard that forgot after the first level, and a forced mandatory cutscene of something, it's like a bad porn video where it doesn't even give you a strip tease until like a few minutes into it. That's not even bringing up other things I may have forgotten

Woah, are you trying to say that Bethesda didn't call the shots?
Are you saying Id came up to Bethesda and went 'hey, we want to make nuDoom, and have a reference to your arrow in the knee meme'
And Bethesda just nodded and went 'sure, have complete creative freedom and this budget, we won't ever check in on you to make sure its going well and tell you to make changes to fit our corporate branding, our goals and projections etc'.

Because that's not how business fucking works.

My bf had several crashes and a few game breaking bugs in NuDoom.

Konami chopped MGS5 in half. Zenimax directed the Doom project, restarted it repeatedly and outsourced much of it.
do you not understand that "the money" dictates everything in an AAA project?

keep moving the goalpost farther man

So, what wads are we all playing at the moment?

Let me try and give an argument. The main guys behind iD are gone. When Beth got iD, they got more of the rights to their titles than anything else. They hired new programmers. In term, these new devs were told what to do from Beth and Zenimax. If it's hired by someone that isn't iD with the intentions of making what the publisher wants, it sounds more reasonable.

but Bethesda themselves didnt make it. You can tell, because the game actually works and isnt buggy as fuck

Checkmate

Was playing memento mori, but now im thinking of playing doom 64 ex.

...

Ironfall devs are pretty autistic, programming in assembly for the 3ds.

Isn't that a really difficult language or something that can result in amazing payoffs?

I mean I get called a shill constantly but goddamn you are retarded

Shit, someone already webm'd it.

NVM

From earlier:

I think that has something to do with not using Gamebryo, user.

of course it didn't work, this isn't a good way of showing how the games shit

you have to skip all the way to the end to get to the point that you can only have 12 live in a room or whatever, they should have just cut to that chase if they wanted to make a statement

so how does it feel to be 80$ cheaper? Not like that money matters to me as an engineer

I wasn't the one you were arguing with you tosspot so I can't move the goalposts. And you'd have to be a complete idiot. And even if Bethesda didn't directly make it, it is still their game, what with being the parent company, so the anons original point is still fucking true.

Do you actually think every shit game from EA was actually directly made by EA? No! But each one got EA's seal of approval. And nudoom got Bethesda's. They had to have known what it was every step of the way or it wouldn't have gotten made. So stop hiding behind this 'It's Id's fault, not Bethesda!'

goto bed, Eurofag

Also, who's fault is what? I'm not the one hating on doom 4 you moron

what the fuck

Tha'ts your subjective opinion and you're allowed to believe that.

...

Why can't doom and d44m anons leave each other's generals alone? I'm interested in doom 1 and 2 and the tons of mods. I want an update for Demonsteele. Cyborg character is almost perfect.

Is there a wad for doom that makes the game more vertical? Focus on jumping, jetpacks, aerial combat, mouse look?

Seriously, I haven't seen this much salt since the release of fallout 4.

Not that it matters, told my co-workers about how good the game was, they bought it, and they all fucking loved it.

WHERES MY CHECK TODD?

goto your options on the top of your browser and filter NuDooM or Doom 4

but unlike DooM 4, Fallout 4 has many bugs and errors and past gen graphics…

It's called Descent

go to your nearest rope and hang yourself.
your'e the reason why bad games exist.

I was more hoping for Tribes singleplayer.

Yeah I played Vengeance. It was not good.

damn that reminds me, why isnt that on STEAM? I cant wait for Descent Underground to come out

I'd have to say, compared to the releases of Fallout 3 and Fallout NV, for was "stable" (using the term liberally) also the lighting and animations were a huge step up.

Though, to be honest, I'm waiting for the Obsidian release of their take on it, with the fallout 4 engine.

Fallout 4's story was shit, side-missions were okay, and I'm not sure how the DLC for 4 is, though with 3, the only DLC I really liked was "The Pitt" and operation anchorage"

It was for a while, until Interplay, the publisher who held the rights to the first three Descent games, got all pissy and decided to remove the games from Steam and GOG for some reason.

fuck… I spent loads playing that back in the day…

Does anyone know of wads with Asian themed architecture? I really liked the maps in Shadow Warrior and want more.

Because the faggots here can't help themselves, any nuDoom thread that pops up just gets shitposted into the ground.

Like seriously, this is a Holla Forums where you can barely talk about vydia, what is even the fucking point then

Ima write Do4m then to trigger your bitch ass.

have fun being autistic then. I'll be over here having fun :^)

Zenimax. Bethesda is just Zenimax's subsidiary with good PR.

Continued

trash vs trash

The japanese map pack that released a while ago has some good stuff

Oh, what's this?

This
doomworld.com/vb/wads-mods/87080-japanese-community-project-v1-1-please-feedback-for-final-version/

Waiting for the final version before I play this. What I have seen look fantastic. Imagine playing HDoom with this wad.

A couple months ago I decided to finally get around to trying doom (what got me interested was the story of Romero making the new E1M8 map). Since then I've beaten 1, 2, and replayed some of both with different mods. I've got a ton of questions, but I'll keep it short.

For commercial addons, people mainly talk about TNT and plutonia. On the other hand I've never seen people here talk about the master levels or no rest for the living. How do those two compare to original doom 1 and 2 levels? Also if I get around to playing doom 64, is the n64 or the PC total conversion better?

I'm trying not to get burnt out on doom, so I tried some source ports of other games out of curiosity. Dark places, eduke32, and aleph one all seem pretty good, but winrott seems a little barebones in comparison. Descent rebirth seems interesting, but I'm having trouble getting the hang of it. Is it meant to be played with a joystick?

no, you can play it normally.

also, try the Heretic and Hexen games. also QUAKE is a must as well.

Master Levels are mediocre, and are a pain in the butt to run with a source port. No Rest is decent and worth a pirate.

As for Doom64, I prefer the Doom64 EX since it has more options than vanilla 64 and can run custom maps. But if you prefer the authentic Nintendo experience or are more comfortable with controllers, then buy the cart. It doesn't hurt to try out both.

I'm not familiar too much with Descent, so I can't help you with that.

One of the programs I mentioned, dark places, is a source port of quake 1. Of all the ones I mentioned, it's probably the one I put the most time into so far. I'm near the end of E1 on hard.

It feels noticeably different from doom, it's a bit slower and the shotguns don't feel as good. On the other hand, the other weapons are pretty interesting. I still haven't gotten used to not having a use key.

The atmosphere is one thing I didn't expect. It isn't exactly horror, but the soundtrack, sound design, and art style together create a really oppressive atmosphere. It's really surprising given the game's age.

Quake is on that Silent Hill/Fatal Frame level

Not horror, but Terror. (yes theres a difference)

Industrial Music is hella spooky but for some reason helps me sleep very well. What's up with that????

Also, cant forget this gem

Not to mention that the original Doom is using modified enemy speeds. Most evident with pinkies.

The nuDoom isn't anywhere near the quality of the original, naturally. But I would go as far as to say that it's pretty on par with the full-3D garbage that came out later, such as Quake or Half-Life.

Quake is like the high point of Id as a company, it has the best weapons,enemies,soundtrack and level design, the only thing I didn't like about it is that telefragging is inconsistent in the campaign, so killing the final boss didn't make much sense to me. I think the super Shotgun in Doom is better than the Shotguns in Quake and I hate the lack of extra large enemies like the Hell Knight and Cyberdemons.

If anything I'd say nuDoom is at least better than Doom 3.

You're fucking pathetic.

bump ;^)

You people are worse than Doomworld for classic Doom discussion sometimes. Just open up a thread with the "Play some fucking DOOM" infograph and go from there, it's not fucking hard.

OP's the dumbass who had it in the thumbnail.

This faggot needs to be set on fire for being that much of an obnoxious derailing shithead.

Thank you

It happened with the Evil Dead remake at Holla Forums around its release, then people realized the remake was shit/mediocre shortly after the hype died down, with there being only a few retards left afterwards. I suspect the same to happen here, considering the game doesn't have the same longevity as the originals. I don't think it looks bad personally, just meh.

Not gonna happen. Bethesda attempted to bleed them dry to buy them out. Obsidian barely survived, having let go of a lot of their staff. It's unlikely they'll be working with Beth ever again.

sage for not Doom.

see

They're not modified, Monsters move twice as fast on nightmare.

I've only seen videos and despite that still saw tons of bugs, including falling through the fucking floor. You're either blind or shilling.

post proof mang

here, I'll do the same
here's a vid of the Day 1 unpatched gameplay. I havent watched it, but feel free to notify me when you find a single bug or glitch.

...

I think its decent enough, and that video OP posted is fucking retarded.

I haven't fallen through the floor yet.

again, I've never encountered that in any 3 of my doom playthroughs. Games glitch tho. Even MGSV glitches once and a while. One game breaker in who knows how long doesnt make the game bad.

I mean shit, I've even glitched DooM 1 and Quake. doesnt make em shit. if there were CONSTANT glitches or even abusable ones like in OG Doom and quake, then maybe

Have you played Doom so much you wish to create something for it?

I kinda want to start slow.

Quake's level design is head and shoulders above the original Doom games', let alone Doom: Painkiller Edition. You should revisit it some time. There's lots of great custom maps as well.

this. Quake 1 always had the best maps

GZDoom Builder, my friend. There's videos on doombuilder.com and a full text guide on DoomWorld to help get you started mapping.

ahah it looks like minecraft xD

Ah right, I had forgotten since my last attempt tp make something.

Thanks.

I'd say its what Xcom 2 is to the original 90s xcom.

Yes, I'm learning how to use Doombuilder for that purpose.

Shout outs to Cyberdemon531, who's running Doom 2 at NASA. Has WR for UV Max for Final Doom and Doom 2. And he's not a shill for CuckDoom.

I don't remember any of that from my runthrough of most of the game…

I think I stopped midway through the 4th episode because of those damned Pain Elementals.

They're just examples of custom maps for the game, and I don't remember any pain elementals in Quake.

I'm both rusty and sleepy, my apologies.

These faggots.
quake.wikia.com/wiki/Spawn

OP fucked from the start. Other classic Doom threads made after NuDoom came out didn't suffer the same fate.

post your maps in progress

i've been working on this map on and off (mostly off) for a while

it's probably garbage but after messing around in snapmap for a bit im tempted to jump back into it and actually finish the damn thing

I'm just starting to make map, so anything I'm doing will look shitty.

I'm planning on adding a little more, make it pretty, and treat this map as an E1M1 replacement.

Please don't compare Zenimax Doom to Painkiller

Please stop

fug

You militant classic-fags are fucking delusional.
There is literally nothing a new Doom could've done to satisfy your fucking capricious baby gold standard. It could've been a 1:1 remake of Doom 1 down to every last mechanic and you still would've bitched about how there's no reason to play it and everyone should just play Doom 1.
And that's probably the most pathetic fucking part of it, just the fact that they had the audacity of making a new Doom and also not let you pirate it right away is what makes you butthurt to no end.

You are the prime example of becoming as deluded and reality denying as SJWs while simultaneously convincing yourselves otherwise because you hold the principles opposite of theirs, right down to the fucking part where if you can't find an objective fault with it you'll find an ideological or political one instead. Or, hell, just make shit up because none of you have fucking played the game and you'll literally believe anything .

...

He's a big (you).

I think you should delete the game from your hard drive

Ok how bad it is?

Crazy how fast it's dying.

I'm not changing visual settings for non-gameplay shit. The map is tested in PrBoom+ with no filters enabled anyway, so contain your autism.

Maybe not, but making a solid attempt couldn't have hurt.

The developers could have made a game with a distinct variety of enemy types easy to recognize by colour, sound, pattern and silhouette.
Instead they made a bunch of mostly samey demons that 'vary' from brown to yellow and flesh to robot.

They could have made new and interesting weapon choices that allow for a variety of combat choices and interesting ways to deal with enemies and move around.
Instead they mostly just made the same guns, with half of them locked into multiplayer only.

They could have made a large sprawling facility full of secrets that reward you with shortcuts and new weapons/ammo for your cooler weapons.
Instead they stuck to a corridor-with-secrets and locked-arena format.

They could have made combat about managing your ammunition, utilizing cover, strafing, focusing down priority targets and choosing the right gun for the job.
Instead they encouraged you to run around in a circle jumping, shooting any enemies in front of you with whatever weapon you have and using the melee executes on enemies once they get to low health stagger animations (which they stay in for about 5-8 seconds), which are the easiest way to get health and ammo back and totally don't get old after doing them for an hour.

They took the safest, most boring and least faithful path they could that looks close enough to old Doom to sell copies. They strayed way far from the original formula and didn't do anything new that wads hadn't already done for years.

Tell me user, you clearly think the game deserves being defended (why the fuck else would you defend it except to troll?), what does nuDoom do that Brutal Doom doesn't?

Graphics and progression system

Please translate.

Haha, wow. Gaming really has gotten bad hasn't it?

1. Launch BD with all addons, new maps and high quality
2. Launch BD without addons, but with new maps and high quality
3. Launch BD without addons, but with new maps and medium quality
4. Launch BD with all addons, new maps and medium quality
5. Launch BD with all addons and high quality

YOU'RE HUGE, THAT MEANS YOU HAVE HUGE GUTS, RIP AND TEAR RIP AND TEAR YOUR GUTS


Yep, this is Doom pandered to Bethcucks and Reddit and everyone and their mothers are shilling it.
Its pretty obvious, notice how many ecelebs just take it out of their ass and show footage of it and/or make reviews about it when their content is barely or not related.
Game is liquid ass and is being praised because its not CoD with a Doom label.

Where do I get the doom2 master files user
Or do you have a working tutorial on how to set up brutal doom 20 with all the shit needed to run it properly linked
I'm handicapped when it comes to finding these elusive pieces to make the damn thing work
I tried 3 times and quit out of frustration
help

DooM was never good

I am talking about the classics, the new game, everything

ready for this? DooM is just a fucking meme and nothing more

seriously, the game is so fucking barebones and I get it, back in the day it was hot shit. Quake and Unreal Tournament are so much better though, DooM always felt like a technical demo for what those two would eventually be

hell, even fucking Duke Nukem classic was better than classic DooM

DooM is just a fucking meme guys….

jesus dude go get a drink or something

Doom was great, but it aged REALLY badly due to being sprite based corridor shooter.

heres what would have had to happen for doom 4 to live up to the originals
* get some real level designers so you don't end up with arenas. the industry's level designers probably suck for something like this, go find some of the best from the Doom, Quake and all those arena shooter's mapping communities, and/or re hire some old id talent.
* don't lose the entire tech team.
* don't scrap the project a hundred times over
* make the gameplay actually good. you could look at arena shooters and good FPSes with good campaigns like doom itself, quake, blood etc to get inspiration. don't bother with story, fire all your writers if they try to slow down the game one bit, you should be able to get into the action as soon as you're ingame. don't fucking make halo mixed up with serious sam and brutal doom's rip n tear mechanic (now no longer optional!).
* have real good modding and mapping tools, and a format like WAD for maps/data/etc so modding isn't a mess.
* make it all open source

its possible to make good arena levels but neo-id isn't going to make them unless theres some sort of miracle, its hard enough to do already when its a small team or one person.

you just need doom2 wad
google doom 2 full version or some shit


wut
Duke nukem was a fucking side scrolling platformer

I think he means Duke 3D.


Doom was…and still is.. FUN.
While fun can be subjective, since it's also affected by prejudices and mentality while going in, technical gameplay design really isn't.

While NuDoom may not be a bad game, it will never be a great game, since it fails to have any mechanical depth.

1) tpb/kickass torrents -> doom hexen heretic WADs
2) get them .WAD files
3) get skulltag [zandronum.com/] & get zdaemon [zdaemon.org/]
4) get DoomExplorer, extremely handy server browser and singleplayer offline launcher doomutils.ucoz.com/
5) install skulltag[zandro] somewhere, zdaemon elsewhere, extract doomexplorer, launch doom explorer and click options -> set pathes to your zandro/zdaemon directories, and a shared folder for .WADs, put your pirated commercial wads[they are called IWADs from step 1. into that folder
6) ????
7) go join random servers or start singleplayer gaem with any shitty settings you'd ever wish for.
note: to join zdaemon servers you must first claim&password a nickname, in doomexplorer -> multplayer -> ZDBoard tab -> randomname randompassword -> new account button, successful? hit login button, unsuccessful? try different name, prob taken or illegal characters

the most comprehensive and retard-proof guide i could come up with

pic very related

I bet you fags haven't even played this little gem.

Duke Nukem 3D came out 3 years after Doom. It would be a disgrace if it wasn't at least technologically advanced. Even then, Duke 3D has some really awful level design due to the whole "real places" gimmick. The entire second episode is prime example of that.

I couldn't play the game legally even if I wanted to, since Denuvo completely breaks the game on Wine even when the multiplayer test earned a platinum score on the Wine database.

I love Bethesda doom. Better than OP's hipster trash. Probably wasn't alive when it came out. What a fag.

eat shit

What a faggot.

This is why I can't stand to watch other people play vidya.

Do you have any actual reasons for why you think Doom is a bad game? Or is it just "muh limitations" and that it "aged badly"?
Too many pozloads to the neghole have turned you into an utter faggot.

so what happened to that diablo clone with doom graphics

second episode takes place in space and in spaceships

It says it can't find the IWADS properly and asking if I installed ZDAEMON correctly.
How do I brutaldoomize it

I fapped to boku no pico

Are you trying to play single player or multiplayer?

Sorry for the following post, I know it's a mess, but I just cannot articulate my frustrations I have with this game.

I've been playing NuDoom, and I constantly go from hating it to enjoying it, because for everything the game does right it does another wrong. Straight off the bat, it plays nothing like Doom, and anyone who believes so has not played Doom (or is an idiot). The game's constant use of upgrades, Glory Kills, ammo/health drops, along with the often linear level design, tell me it's everything Doom is not. It plays more like a corridor shooter with Serious Sam enemy counters, except with them not being as diverse, and the enemies often blending in with the environment. The enemy count is frequently low as well, with any large encounters being monotonous because the enemies can be bullet sponges unless you use Glory Kills, meaning if you opt to avoid Glory Kills the flow of the game will often feel slow.

When I first played the game it felt completely alien to me, as I've not played very many modern shooters, usually staying in the realm of Classic-Shooters and Half-Life clones. Even after 5-hours the game still feels odd to me, and I don't think it ever won't. There's several things that down right irk me, from the often shrill music that consists of a cacophony of electronic industrial, that never sets the atmosphere of the levels. To the meta of the game that just gets tiring, as it has you take priority over smaller enemies for either ammo or health pick ups. Too many of the arenas function in the same way, with all the elevation rarely being used in any interesting way, in the end it just boils down to platformer more than anything, which feels out of place in anything bearing the Doom name.

My thoughts are not coherent enough to articulate what it is that makes me so questionable about this game, even if I beat the game I'm uncertain if I ever will because the game in general feels like a mishmash of ideas, that probably point to the developmental hell of the game. It's worth pirate whenever there's a crack available, and I highly recommend you do since the game feels very off, even as its own thing.

Use your brain user
IWADS = commercial wads [doom2.wad, heretic.wad etc]
doomexplorer -> WAD directories…
start gaem through doomexplorer and not by click zandro/zdaemon exes

Can somebody please fucking tell me how to add snow/weather effects in Doombuilder?

And what did you expect? NuDoom is a modern shooter, it wont challenge nor penalize the player. By modern standard even a dumbest player must be able to reach next level and dying is a big nono, monsters in such games exist only to distract you and not pose any actual threat.

You expected them to create maze-like levels filled with traps, scarce healthpacks and ammo hidden around, where average modern player would get lost in a matter of seconds?
Everyone seen it coming user.

I need this shit.

The weird thing about new Doom is that it does start to get more difficult as it goes on, after all the enemies have been introduced and you get access to most of your weapons. The last few levels have some pretty crazy fights that have you scrambling around as to not get surrounded.

In these situations, glory kills are no longer a guaranteed free get-out-of-jail card, and more often than not will get you killed unless you prioritize your targets correctly and isolate one of them, otherwise you get fucked in the ass by every other enemy in the area right after you come out of the glory kill.

I have my problems with new Doom but at the very least I can safely say it's not an easy walk in the park to beat the game, at least not on UV difficulty.

You are absolutely right

user, I'm the biggest faggot about being sensitive to old games, but even I'll only say that the one thing that aged poorly was the horizontal-only rotation. Care to explain?

I beg to differ, see those developer faggots, not being scrubs and making it easily out using sanic SPEED and good aiming accuracy. It's down to players personal skill level.

btw, what mods/wads are these?

Looks like Legacy of Suffering.

On the other hand you have classic dood 2 bringing you the bullethell difficulty experience

Ultra Nightmare would be piss easy if you we'rent forced to use the shitty unsatisfying pistol to conserve ammo because the enemies are all bulletsponges.
If you use upgrades its a literal walk in the park.

Why does everyone hate Sandy Petersen? He did the majority of maps in the original Doom.

Your movement control and aim are horrible.
git gud

Pretty much this

I just wanted to shoot some demons…

So did I, but then people started buying a game that has less demons.

I don't really get how posting that video disproves my point. Being skillful at a game means you win. Being shit means you lose.


You can't compare a speedrun to a casual playthrough, especially one of a custom slaughtermap. New Doom's difficulty is pretty much on par with Doom 1's three episodes, which when you look back on it, isn't the most challenging thing in the world.

Honestly, that's probably the best way to describe new Doom, it's Doom 1 as seen through the lens of modern AAA game design. Whether this is a positive thing or a negative thing is up to individual opinion.

At least get your definition straight
Operation Drown in Blood or Slaugheterfest are slaughtermaps.
Sunder/SoD/PHMLSpd are not.

jewtube related, the "golden standard" of slaughtermaps im not even shitting you, THIS is the famous DiB slaughterjunk

Okay I'll bite, what is your definition of a slaughtermap

Jesus you are fucking dense.
Slaughtermaps are crap ass poorly designed shits that just get you go forward and kill everything, all the ammo/hp lies everywhere under your feet, or even better you get infinite ammo+fastweapons.

Drown in Blood and original DBZone are prime examples of slaughter wads, with Slaughterfest projects being just a little bit more advanced but still holding same basic principles - all the supplies in huge amounts lying in front of you, and on plenty of maps you even get infinite bfg…

NOW FUCKING COMPARE IT TO SUNDER OR SPEED OF DOOM you have to fucking find your damn resources and they are so fucking scarce you'd better be playing it online with item respawn, else you need to be super damn conservative over all the ammo and available medkits + most of shit is hidden from you.

have fucking more slaughermaps

I don't think nudoom being "Doom 1 as seen through the lens of modern AAA game design." Is necessarily a bad thing. Honestly, I think the true test will be what they do with the inevitable nuDoom2. Will the arch-viles return in their former glory? Will the Cyberdemon/Spider mastermind return as a boss or as a super strong enemy? Will we get a proper sdk?

I'm guessing no, no, and no since fuck the lack of creativity in the AAA industry

So I finally lost it and bought nuDoom.
Pros:
-weapon system and weapons' design (alt modes and upgrades are fun).
-levels trick you into thinking that they are big and complex, however there is a linear progression, but it works.
-secrets matters. Can get few weapons earlier if you look around.
-can die. Playing on Ultra-Violence and glory kills really makes it enjoyable because I'm not very good and don't pay attention to surroundings. That said, you have to fully stop to die.
-demons can hit and kill each other. Seen few instances of them fighting among themselves, but I guess it was scripted event.

Cons:
-music is garbage. Can't tell if it's a music or just random industrial noises. Can barely hear it over the cacophony that happens during fights. There are parts of Doom 1 and 2 hidden on levels, they feature OG music. Now that's the shit, good rhythm and the beat.
-demons' design. Before: zombie-chaingunner - you know what's up. Now: possessed soldier - magical hellwave turns people into mutants that lose their mind and bla bla bla. Only thing I can say here is - over designed.
-story. Worse than Doom 3. "Weaponize the demons!" "Use Hell as power source!" "If you want to explore our Revenant program, talk to Suzan at HR!" Jonh Carmack was right about porn in porn and vidya.
-glory kill. It's a life saver alright, but holy shit do they get boring fast.
-weapons feels underpowered. It's easier to shoot fuckers in the head couple times with assault rifle and melee them rather than hope that shotty will do it's job point blank.
-denuvo. Wouldn't buy it if I could. And it's too late to ask for a refund.

How new are you?

Man, do i suck at FPS games with a mouse and keyboard.

Slaughtermap isn't a dirty word. It describes a type of map where enemy density is large and ammo management is key.

There are loads of bad slaughtermaps, yes, but there are good ones too. trying to make a new term for slaughtermap is like telling people "yes I play video games but I'm not a gamer…"

doomworld.com/vb/wads-mods/66112-definition-of-slaughter-map/

For what purpose?

I'm looking for level packs similar to Hellbound. I love its level design philosophy with lots of shortcuts, alternative routes and general nonlinearity. It also looks pretty realistic without object clutter of BD Starter Pack, which I quite enjoy. Could somebody recommend something similar?


Just started Return to Saturn X ep.1
Feels kinda all over the place.


Assembly is the lowest level of abstraction in modern (since 80s, I think) processors save for direct bit manipulation. It doesn't have any of those fancy OOP tricks, but it works directly with processor, so you can optimize programs like crazy if you know what you're doing.


Shit, I wanted to get into Quake for a long time. Is there some sort of jump-start infograph or a tutorial with tips on running it on modern systems?

It is a dirty word since first half of 00's,
It was always used to describe a boring ass maps where you do stand in place and keep firing for 5 minutes into enemy blob, sometimes moving few inches to the side to dodge projectiles.
And then the fucking newfags came and were like "lelelel 300 monsters, wow shit! what a slaughtermap XDDDD" fucking cancer

Agreed, slaughter maps are usually trash.

But is it a dirty word nowadays? It's been over 10 years since the early 2000s. Given how people in the thread I linked talked about it, they just see it as a genre of map rather than what you described. People like Ribbiks, who has made stuff like Swim with the Whales and Crumpets, which for all intents and purposes could be considered slaughtermaps, even though they aren't the type of map you described.

Strictly single player, want that brootal experience
(checked)
I managed to get it running, how do I brutalize it?
Again, tech retard on this specific field

I don't think Slaughter Map is consistently derogatory word.
The way I understand it it means a map featuring lots of open spaces filled with high-end monsters as well as the ammo to deal with them.

This type of maps can be done in a right way and a wrong way.
When done right they feature plenty of ammo at hand where you need it (though it might force you to run a gauntlet in order to get a useful weapon at first). Plenty of opportunities for monster infighting with the intention that a sizable fraction of the monsters will "handle themselves" so to speak and represents an exercise in crowd management for the player.
When done wrong they feature seas of the same kind of high hit-point monster that takes ages to chew through, even with a BFG. Lots of backtracking for health and ammo and just doesn't know when to call it quits.

Honestly, there should be no reason you can't beat Doom 1 on at least the lowest difficulty. I can understand the last two episodes a LITTLE bit, but there should be no problem beating the game for everyone.

But when it comes to DooM 2? Fuck that noise, don't waste your time on that shit. I never bothered getting past a few missions after Dead Simple, and I'm a huge fag for DooM.

what went wrong with current year DOOM?

Bethesda.

It was too half-and-half between old school design philosophy and modern design philosophy, with the modern stuff only serving to water down what could have been a blast up your ass amazing game.

As it stands, new Doom is alright. But it could have been a hell of a lot more.

you think i should still buy it or just get my hands on the ultimate doom for 5 bucks?

I can see dood being worth it on a sale

I paid $35 bucks for it. Last week I'd have said it was worth at most $40. This week I say it's worth at most $20.

If you haven't played classic Doom though, buy (or pirate) that instead. GOG version is DRM free.

what changed your opinion on it so much that it halved in value to you?

Only buy it if you want to log your hours on steam and spend like 10 mins trying to replace the dosbox file in the steam folder with ZDL and a source port. The steam port is shit, but I have a weird thing in my head that makes me want to see where I put my time into.

Going back to the original with mods, probably.

I replayed a bunch of the levels with max upgrades. Upgrades break the game more than the glory kills do.

There's two upgrades that when paired together, completely break the game. One gives you armor on glory kills, and the other gives you infinite ammo when your armor is above a certain value. Those two together with the upgrade that speeds up your glory kills tremendously make the game a complete joke.

Plus there's the fact that regardless of whether you glory kill or not, enemies will drop large amounts of health while you're low, which feels less like a reward for being skillful and more like the game is taking pity on me for not playing well.

I do like a lot of what the game does but there's too many problems that add up for me to recommend it for $40. I'd say it's worth around $30 but people here are bigger jews about paying for games than any other site I've been to so I said $20.

Sounds like something they'd have to "fix" via adding a lot of crazy difficulty levels, ala Brutal Doom.

I've never been able to get a version of Quake with modern resolutions and custom map support.

How dare porn have porn.

Honestly if they added a classic/hardcore mode that disabled glory kills, enemy item drops, and all upgrades (outside of obtaining weapon mods because those are fun), I think I would enjoy this game more, because as far as I'm concerned those elements are unnecessary.

Unfortunately, some of the arenas you're locked into have zero item pickups in them. Most of the arenas are good about having them placed around but there are some that have none at all, which sucks because then you're supposed to rely on item drops and your upgrades that you wouldn't have in a hardcore mode.

Linuxfags, what's the best sourceport in your opinion?

Where's a download for MOON.wad?
I found a link locked behind a forum registration, and one that I think gave me a bad file.
Also I can't get any wads to open besides doom 1 and 2. I'm using PrBoom+

...

Use the Quakespasm source port

More info about running Quake and download links for the game data files can be found here

pastebin.com/cpjZmazY

Retarded/newfag question of the day:
How do I switch between games with Chocolate Doom ?

Make a shortcut to the .exe and add -iwad doom.wad at the end of the target for Doom and -iwad doom2.wad for Doom II.

Are there any mods or overhauls that make Doom 3 a bit more like the originals?

trent razorner's soundpack

so there really isn't any rebalancing mods. Downloading the "ultimate" mod at the moment and going to see how that is.

Doom is the dope, Duke Nukem was a technical improvement but wasn't as fun for some reason.
However Shadow Warrior and Blood was the all time doppest.

Imagine if some indiefags made a Modern FPS with the design sensibilities of a late 90's fps. They wouldn't even need the greatest of graphics, just on par with maybe the SW reboot but with the map design, weapons and aesthetic of the classics.

It would be so easy to make bank on doing something like this. I'm actually supersized no one has done this yet. Hopefully SW2 is will MFPSGA

You're forgetting that modern indie fags have literally no talent, no balls, and are likely millennials that have never played Doom or any of the other aforementioned essentials for classic FPS games

I wonder if an indie dev could just lisense the build engine and make an offical build engine game?

yup, its Legacy of Suffering.


build license doesn't allow for commercial use.
they could take GZDoom-GPL and basically have a much more advanced, better supported engine for free. plus all the free tools like SLADE 3.

Thanks, user.

See Rise of The Triad remake and Bombshell prequel.

I liked the enemy banter in RotT remake.

It's not enemy banter, it's your mission control. The briefings between levels were also pretty rad.
That said,

Hey Holla Forums, what's that mod that makes Doom's UI look more like Halo? I recently downloaded ZDoom and some classic doom WADs and I wanted to give that a try.

Project MSX, maybe?

Thanks, I'll check it out.

There was on indiefag using the Darkplaces Quake source port called Retro Blazer. But Unfortunately is not very fun in it's current demo state because the weapons suck & the maps are shit because they went too far with the "retro" (Wolfenstein 3D style). Not to mention its full of furfagotry.

So yeah apparently you can use a source port Quake engine and get away with it. It still would be better then 99% of modern fps.


Never played it because I just don't have too much nostalgia or love for Rise of the Triad tbh but it proves my theory, that this idea would be bank.
archive.is/OlKEn

However from what I understand about RoTT doesn't the map design of the Reboot suffer from arena-itis? Where the dev's basically made several multiplayer maps and used them in the single player Champlain? I also recall reading that Rise of the Triad 2013 didn't really have a very good single player champain at all because the dev's where focused on catering to the Quake Arena audience.

I mean Doom had "Multiplayer" technically but it was LAN, IPX or 1v1 with directly dialing someones modem. I also don't recall Duke Nukem 3D, Shadow Warrior or Blood being big Multiplayer games. It wasn't until Quake and Counter Strike did the competitive multiplayer kick off. I'd just like to see one game return to that late 90's formal of puzzle maps and monster swarms but with a visual facelift and none of the above have really captured the spirit of those games yet.