Remember when graphics felt crisp and clear instead of muddled and messy? When everything was simple, but beautiful?
Why did we ever abandon low polygon count and cubic skyboxes? Can we ever go back?
Things looked so much better without as much detail. Now we can't see the forest for the trees.
Blake Gray
Disable Chromatic Aberration, Depth of Field and Motion Blur.
Congrats, you have nice clean crisp visuals.
Owen Williams
But it's not the same. You can't disable beveled edges and a high poly count.
Julian Cruz
Or high def lighting/shading, either.
Joseph Fisher
First thing i do
low level shading looks like ass, but you can lower ambient occlusion without much loss and actually some textures look better
Henry Gray
But those are good things you shouldn't want to disable.
That would be like wanting to downgrade the beautiful spriting in diablo 2 to match modern indie pixelshit.
Joseph Price
Can't you, just, I don't know, mess with tessellation settings to lower the polycount?
William James
I've always wondered why indiefags always hyped pixelshit but we never had a low poly boom or anything.
Or maybe a decent pixelart game
Austin Barnes
Not at all. Diablo is a different beast than full-3d games.
Eli Harris
I can't get my mind out of reinstalling bloody 2001 Deus Ex. The graphics are part of the charm. Pretty, clean and functional graphics. Aiming works as intended. Every pixel counts.