Gran Turismo officially DEAD

Oh how the mighty have fallen…

The playable build on show in London yesterday was riddled with technical issues, from screen tearing, frame drops, noticeable aliasing and poor texture filtering. But the biggest issue, ultimately, is that it isn't as big a step up from GT6 as you'd expect from the series' leap onto PS4.

The game appears to be targeting 1080p/60fps, but the lack of polish in yesterday's build suggests Polyphony may have let its ambition for including obscure features […] lead to the developer ignoring some of the basics. Even the replays suffer.

There doesn't appear to be any damage modelling, either, with cars simply bouncing off walls and each other, and we haven't yet been shown anything on night racing or weather effects. Whether Polyphony is holding these back until they're ready, I don't know, but with the performance on display yesterday I wouldn't be at all surprised to find out that they'd been cut from the project altogether.


GT IS FUCKING DEAD

Who would've thought fucking Driveclub would be the racing game of choice for PS4.

Other urls found in this thread:

archive.is/WqLsF
videogamer.com/ps4/gran_turismo_sport/preview-3996.html
twitter.com/AnonBabble

source:
archive.is/WqLsF
videogamer.com/ps4/gran_turismo_sport/preview-3996.html

and some screenshots

After 5, 6 and now this, I guess I'm just going to continue playing 3/4 instead

There's a thread about this already.

When did GT ever have good graphics? That's not really what the game was ever about

...

you're mixing up aliasing and anti-aliasing, you fucking idiot

fuck the graphics, it's the 21st century, older gta games had damage modelling

no I'm not mixing it up, what's wrong with aliasing?

it's blocky?
anti-aliasing was always the better choice as long as your pc can handle it