Gameplay vs Story

Serious question Holla Forums:

Why do games now focus less on gameplay and more on storytelling?

Let's face it, motion capture technology struggles to cross the uncanny valley and is light-years behind films in capturing expressions. Cut scenes often break the flow of gameplay, and combat sequences do little in the way of character development.

In short, it seems like vidya is stuck in a limbo between the world of games like sports and table tops, and the world of stories like film and novels. Where should it be, where is it heading, and why?

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The people with the dollars don't understand video games, but they understand movies. So they treat video games like movies that you have to press buttons while watching.

And you have the modern game era.

You are wrong. They focus on appeasing the lowest common denominator.
A lot of the additions in Fallout 4 is purely gameplay focused rather than story but it still sucked.

Casuals love their movies. Playing and mastering a game is too hard and time-consuming.

Personally I think in-game expressions and AI (like in Half-Life 2) is the better choice. I just tell myself the cinematics-craze is just an experimentation phase until we can finally develop real convincing AI that can react to the player in real-time. But that's probably just wishful thinking.

There is your answer. In the beginning, board games were composed primarily of games which tested the strategic ability of players. The prototypes to Chess and so forth. Then you had real Chess and other games, which tested only the ability to play. In time, games became more complicated. Where board games like Chess shifted into ones like Monopoly, to become more casual, they also expanded into more complicated games. War games and the like, generally of a historical basis.

Human beings are storytellers. It is our nature to tell stories. If we did not, we would not look to learn about the world around us, have a multitude of religions, or properly detail events which had transpired. We are the only animal truly capable of doing this. Ants and the like can bring back information to simulate this, but one ant cannot simply go back and say "Hey, there is food here, I saw a dead squirrel, let us go eat it". Humans alone can do this. So when we play games, we do exactly that. A particularly exciting thing happens, it is made memorable.

So table-top gaming began to shift. First, there was the addition of fantasy elements into what was once a historical genre. Then there was the revolutionary decision - a game where you made an individual character, rather than controlling entire units. With this, the win-lose scenario stopped. You simply played the role of a person. RPGs began to branch from there. Some games focused on the game itself, wishing to be as realistic as possible. Others focused on narrative, making the players into heroes. Others were simply adaptable, changing as was desired by the DM.

Video games have had a similar evolution, moving from games like Pong, to ones like Space Invaders or Gauntlet from the arcades, to the various genres today. There was constant innovation within the world of gaming to get to that point. The problem is that so few people today have the creativity to continue that innovation, while there are many people who wish to tell a story, but are not adept enough at it to do so in film or novels. So they resort instead to telling it within video games, because the standard is lower for what people expect out of writing quality. The highlight of what is meant to be a game becomes a shitty story of lower quality than the average mass-produced d20 Module. And you end up with The Order: 1886 or The Last of Us as the result.

There's also the other side: The games which went in the Monopoly direction, become more casual so others can play them. It's from those games that you wind up with Fallout 4 and the rest of the shit which plagues today.

In essence: gaming evolved as table-top did. However, as it is a different medium dependent upon technology rather than pure human imagination, its evolution has simply made it inferior.

You can summarize it with one word, it's a plural and starts with "c".

I don't go to Holla Forums but I feel like they'd have a fit over your statement. "They understand how to sell movies." is what you mean.


This.

RPGs are still games by their nature. Just because you have a more involved story doesn't mean the game underlying it suddenly stops existing, and rarely do they ever test anything beyond your ability to play the game to succeed, rather than how well you act like your character. The biggest difference between them and previous board games is game sessions being strung along a common narrative and a long-term goal to.

Don't birds tell stories though? Harper Lee was a bird.

Coconuts?