VR = dead end?

Is VR really a sneaky scam?

It's marketed as a "being inside the games we love" kind of thing, but the more I think about it, the less I can imagine normal games working with VR. And the reason is motion sickness.

In a typical FPS game for example you move your camera very rapidly all over the place using the mouse, but I cannot imagine doing this with VR goggles on my head and not throwing up after a few minutes. When you look at a monitor, the room around it keeps your head straight, but VR goggles "replaces" your vision with the screen. The more the camera is bound to the goggles, the less intuitive it will be to move with a controller. But the more the camera is bound to the controller, the more it will fuck with your brain.

I think this is why you see almost literally 0 VR games that do not revolve around the room gimmick and looking around while standing still. So the only games that will ever be viable with VR are those kind of games, shit where you stand in a single location and swing your arms around. It's not that developers don't want to do something else, but rather it's a limitation of the whole concept of VR goggles.

I was hyped to buy VR goggles some time ago because I was hopeful for cool VR adventure games coming in the future, but right now I feel like VR is a dead end of sorts.

Has anyone ever tried a VR game where you can move around freely with mouse/keyboard or something? What was it like?

Other urls found in this thread:

youtube.com/watch?v=GmdXJy_IdNw
developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_motion/
washington.edu/news/2013/08/27/researcher-controls-colleagues-motions-in-1st-human-brain-to-brain-interface/
github.com/OpenXRay/xray-16
youtu.be/A6zdOixScfQ
practicalhappiness.com/are-you-trying-too-hard/
vrfocus.com/2016/01/summer-lesson-dev-hasnt-decided-about-possible-full-release/
twitter.com/SFWRedditVideos

What are you goy? Some kind of "hardcore" gamer? You need to be more inclusive and let narrative driven games enrich the industry

Don`t you know interactive movies are the future?

VR is about as useful to games as 3D is to movies. It wont save an industry that doesnt know how to connect with its audience.

...

This is the closer we are to a true VR experience and still is just a gimmick, plus the cost would be insane

All the other headset only VR hardware is bait for techsavy trustfund kids, don`t be a sucker

VR can be a fun gimmick. But it will never be more than a gimmick. Like the wiimote or the Wii U tablet.

Touted as a revolution and as with most things marketingfags try to make out as revolutionary it just isn't.
IMO the real changes (take smartphones for ex.) tend to just steamroll over their predicted plans.

VR is just a step forward, but one that is already jewed up the the ass before it even filtered down to the masses.
Also pic related gave me a giggle when I first saw it.

A friend of mine told me that playing with VR is a good experience, but that was back when the Oculus was the only VR officially in the works and they demoed their SD resolution units at Gamescom.
Maybe things have changed.
He played EVE Valkyrie with it so it probably wasn't as intense as a FPS can get from time to time.

The first generation of VR seems to be like the Wii. There are no real "hardcore games" out there and all the other stuff is poorly optimised.
Most of it really is just a tech demo of static rail-shooters with your VR controls.
As OP said, games as we know them will not benefit from VR.

0 could be ironic, like "ps4 has no games"
literally 0 = literally 0, which probably isn't true


Thanks for the seizures m8

I wonder how long those support pillars are going to last before they snap.


Something where you ride a vehicle might be more tolerable, partly because head tracking is actually preferable for it, and partly because the movement is much more smooth.

Personally I'm not a huge fan of that kind of games though, and I'm not big into scifi themes.

Oh yeah, you're right.
Racing games, especially simulations can actually benefit from VR.
It could go hand in hand with all the other stuff you have like a steering wheel and such.

This right here, I hate racing games yet I think this is the coolest shit


beat me to it

i already said that VR is shit and only AR will have a true future.
VR isolate you while AR open yourself to a new world.

VR is the future of this guys in the webm

VR is not compatible with how the world is advancing. we are already at the limit of VR.
and already know everything i can do and it already does …

even if a FUCKING HATE the fact that it s microsoft who have an edge on AR with holo lens
you can t deny that it cover far more than just video game, thus it development will in the future be much higher than just this trend of VR
who only exist because we all come mainly from 80'-90' where VR failed and we just wished to try it again just for once.
VR is just a curiosity not viable in the long run.

AR give you hologram be it at home or outside,
aka absolutly everything you see in SF movies…
AR will allow your kids or the kids of your kid to play pokemon everywhere or now kind or RPG.
while VR will simply at best neuro link etc: put you into the matrix .

and with the expansion of cloud storage/gaming/whatever:
this can be done in the future by simply putting (almost?) normal glasses and not headset.

always said it, i even made HUGES post explaining in detail everything but i wont do it again because it s just to simple to ingnore your argument on the internet

youtube.com/watch?v=GmdXJy_IdNw

Check it fuck.

Does a kike love gold?

Does your mother love cock?

I wonder what kind of weird IRL MMOs are going to exist in the future.

It could shape out culture significantly, where people routinely "roleplay" IRL and you can pretty much expect to be greeted with random people who are playing a game and you're an NPC to them.

Not sure how many games can be made with AR though, the whole "shoot ayylmaos coming out of the walls in your house xD" shtick will get old quickly.

I guess time will tell whether VR or AR have a future.

They know about motion sickness. It's their #1 problem. Improvements have been made (this is why the rift has very low latency head trackers and requires 90+ fps)
It should be fine for most people in a few years.

Also, people probably said that for the whole FPS genre at the time. Look where it is now.

FPS is a different problem though.

Ever been into one of these things? It works at infinite FPS but it really messes with your sense of balance because you appear to be spinning even though you're not.

it may sound stupid for now but:

IRL digital pet battle (pokemon's style) will surely exist .
(or card game like yugioh will surely conquere the kids scene)

RTS can be made and be played/controled using thoses famous holo wartables.

same for space sims game. you go your HOTAS and you have holo interface too.
(unlike VR here you dont hate to memorize 100% or your Hotas's key because will still be abble to see it.)

and i beleive in the future it will be possible for the game to incorporate your hope enviroment with the game itself.

really: compare to VR who is only good for fps AR can serve for so many things.
including adds in the streets.

but why did VR get so much hype including from the edditor ?
because absolutly ANY SHITTY GAME can become immersive with VR
and you will see how many game in steam will have a review like:
"complete shit without VR"
(it s already the case but let s just say it s becuse thoses are specific VR game so it s normal that they have absolutly not interest without it )

yea my english is worst than … mexican immigrant?

Personally, VR isn't about enhanced gameplay. It's about entering the next level of the Matrix.

No?


A solid maybe.


VR is really only going to work if we get Matrix-style implants. So in that sense, yeah, we're pretty close to the end before we'd need to start modifying humans to match VR tech.

I scraped a DK2 for cheap off of ebay, so I can address some of this.

Motion sickness does happen when game devs don't properly do their shit up - either the framerate drops below 90 or the latency is a little higher than it should be - everything looks exactly like it should, but you start to feel queasy because of minute lags that the brain is trying to compensate for.
So yeah, that's a thing in shitty games or on rigs that can't properly power a HMD.

When it works, it's amazing, though. Like actually amazing "holy shit i'm inside the game" caliber stuff like they say it is.

However
VR can't work for all genres - at least not in its current state.
It works in Alien Isolation perfectly (probably the best example of VR vidya to date), but that's more of a walking "boo" simulator and not a true FPS. You aim with the mouse and look with your head, so aiming your gun, even rapidly changing your aim, feels totally natural and easy, but there's not that much action going on. In something like UT deathmatch, shit might get way too fast for it to work smoothly.

It's also important to remember head tracking. When you see a video of someone playing something in VR, it looks really jerky and disorienting, but with the HMD on, it looks smooth as silk, because your brain believes what its seeing enough to "edit" the input like it would with the HMD off - basically the same reason you don't notice jarring jerkiness in your vision when you walk around in real life (this is also why head-bob even in non-VR games makes many people feel queasy - we don't really experience that shit because the brain smooths everything out for us in the wetware).

I hate how much this VR shit is pushing controllers. Controllers are the absolute fucking worst for VR. Use a mouse and keyboard. You need to be able to respond rapidly and fluidly, and controllers just aren't suited to that task. I haven't tried their "touch" controller dildo things, so I don't know if they're shit or not. MKB is solid, though, and should be all you ever use in VR.

This is another important point.
Devs should not make games specifically for VR!
I cannot stress this enough. Creating a game specifically for a peripheral only has one outcome: shovelware. It's what we saw with the wii, the kinect, the psmove, and with all "VR Games" made specifically for the HMD.
It's like making a game with the sole design goal being to show off all the qualities of a specific model of mouse - you're thinking about tech demoing first and game mechanics a distant second. Garbage through and through.
VR-adapting vidya has been shown to be extremely easy with a simple wrapper, so that's all they need to focus on. Take existing games and slap VR into them.
This works great in Alien Isolation like I said. Also works great in Euro Truck Simulator 2, Elite Dangerous and Subnautica. E:D is actually fucking fantastic with an HMD, even if the game itself is so boring it makes me want to cry.
Subnautica is like 70% great, but the devs seem to be having a hell of a time getting it right. Current problems are misalignment of player model in vehicles, slow movement speed in buildings, and the inability to move your view up or down without tilting your head up or down. You can turn around with the mkb normally, but up/down movement is restricted to HMD only. They also remove the mouse pointer so you have to aim at shit with your face to interact or swim up and down, etc. That's absolute insanity, and I hope they take that face-aiming bullshit right the fuck out of it because holy shit now.

Anyway. Early days. There's potential, but it looks like they're hell-bent on squandering it, so we'll see what happens. It's not a dead end, but Oculus/Valve might make it a dead end out of sheer incompetence. I wouldn't be surprised at all.

Motion control is the future of gaming.

I think AR has the potential to be really cool.

Game enviroments being placed over your actual enviroments so its still the town you live in but with added shit.

The way i imagine it as some sort of MMO deal could be a really cool experience. Imagine you put on your AR Glasses/Goggles and run about farming low level shit to get some items for crafting when you get a pop up saying a dragon or some huge boss monster appeared somewhere. And you decide to get there and fight it. It then either shows you path there or just tells you the location. But as your arrive you can see theres loads of people already fighting it so you join in. In the end you share the spoils and maybe even make friends with people you didnt even know existed in your town. Ontop of that you even get fit from being outside running around.

Its just like in my japanese animes

indeed,
like i said much better compared to shitty VR mmorpg

AR has some nice potential. I hope AR and VR develop in parallel, honestly. I don't really have any desire to interact with the real world any more than I have to, so VR is the way to go for me - escapism to the point that I can forget the real world even exists for a while.

i have a HTC vive

all the games are glorified tech demos, I ended up using my Vive mostly for Porn, PlayClub by Illusion has a mod for Vive support.,
MMD has Vive support as well if you can be bothered finding/making scenes.
For IRL VR Porn you can use Whirligig in SBS mode.

Does Vive work for real games like the DK2 does? Or are you only able to play the VR crap?
AI, ETS2, ED and Subnautica are things to check out if the vive is supported.

...

AR that Pokemon GO thing going for it, VR has no games.

I'm so hyped for VR because maybe at some point I can play GTA and roam around and drop cash on hookers and all that shit, but afraid because it will kill 2D games and I make 2d games ;_;

I can't compete with big companies who will make super realistic simulations

bro

brose

One big problem that might exist with AR MMOs is server capabilities. If you had a truly AR MMO, the "map" would have to be basically the entirety of earth.

If you "generate" the world on the go, the map would be different every time you go to a certain location. It might also cause problems when two different people generate the map from different directions. I suppose you could generate it like minecraft, where the procedural algorithm's result depends on the coordinates, so you can generate and delete the map however you want. But it might still become a problem if hundreds of thousands of people are generating the world in real time, especially because that technology would have to analyze the environment.

I guess we're be running 600ghz graphene processors by then though, so it'll be a non-issue.

VR has a couple games

Like I said above, though, any game made for a peripheral will by definition be shovelware garbage.
Taking older or already existing games and converting them to be VR/AR compatible is the only way to build a quality library for them.

you can play anygame the DK2 can using a tool called Revive.

When you play non-VR games you get put into a Virtual Theatre and play the game on a Virtual Cinema Screen, but I prefer to juse use my monitor so I can see my kb/mouse.

There is a tool in development freeware called Vireio that will be able to inject VR into any game. Currently only has Oculus support because the dev didn't get his Vive till recently.

How are games where you move around with a keyboard as opposed to some motion gimmick or teleportation? is it disorienting or make you dizzy at all?

I can't imagine that would be very fun or interesting. The games I listed all have full VR compatibility - as in you're "in" the game. You definitely shouldn't have to play them on a virtual flat screen.

Yeah, this is where the "future of video games" part actually means something for me. I don't care about VR-only shovelware tech demos, but taking excellent games and turning them into full-fledged VR games is what we need for sure.
Those guys making it are doing god's work.

Each to their own i guess. I hate the general populace too but im sure theres lots of people in each town that think the same way that you just dont ever see. Vocal majority and stuff. Or in this case visual majority i guess. In that sense. Im sure there would be a lot of nice people playing AR stuff.


I had a talk with some buddies about that yesterday when we wandered around a forest in my area. We came to some clearing with some kind of monument building in the middle of it and we joked about how funny it would be with some full AR pokemon go shit with actual pokemon battles and if some shitty 13 year old kids were to hijack that building and make it into some makeshift gym with kids standing around waiting for you to pass to initiate fights telling you how great their gym leader is.


That thing was one of the best characters in the anime


Yeah. Sadly im a total chode in technology related shit so i have absolutely no perspective just how difficult getting full AR would be. I can imagine it though. Ontop of that how would you even power the glasses, youd need to carry around a pc of some sort if you want the AR stuff to have any kind of advanced visuals unless youre fine with snes starfox tier graphics.

But yeah sadly until we have a system that includes the entire body, VR right now is limited to things like flying, racing or mech games. The latter being the most interesting one for me.
Im positive that we will get there given enough time.
Anything is possible.

VR will only be ever good for sim games that only require head movement and not character movement

Driving, flight sims, etc. VR would just be an extension of what TrackIR already does

user, you're thinking of typical FPS games. Shit like Arma, shit that is slower and more tactical, could be fucking great with the right developers, since the gun will move a bit more independently from the camera.

A good control scheme is surely possible. Just needs to be discovered.

It feels totally natural. I don't really know how to describe it properly.
When you have the HMD on, your brain just kind of accepts what it's seeing as real. When you press a button to move or turn, you still have full head control and sense of orientation, so you don't get dizzy or anything.

I guess you can think of it like driving a car. You're not physically walking, you're instead using a wheel to tell the car to move you in various directions - just like the mouse and keyboard in this case. You're aware of what's making you move, and you're aware of where you'll be moving and how and at what rate, so your brain stitches all of that together for you and it feels exactly like it should.

Does that make sense?

VR is like driving a car, then?
No wonder so many autists here hate it.

Moving around with kb/mouse is fine, HOWEVER I find if movement is too fast or has headbobbing on I get a headache.

Im guessing your mind is expecting your vision to match reality and when it doesnt, it goes crazy hence the headaches.

IT WILL ALWAYS JUST TURN
YOUR HEAD INTO A TURRET
ROOM SPACE IS NOT READY
FOR PRIME TIME
AND LESS THAN 5% OF USERS
WILL BE ABLE TO USE THAT
FOR EVERYONE ELSE ITS
TURRET HEAD AND FLOATY ARMS

ITS JUST MOTION CONTROLS
DONT LIKE WII?
DONT LIKE PS MOVE?
DONT LIKE KINECT?
THEN YOU WONT LIKE VR
ITS JUST MOUSELOOK FOR YOUR
HEAD

Wew

Holy fucking shit, I didn't realize how much I wanted this until now. What a perfect way to bring back the genre.

back on the dk1 i played a good deal of battlefield 3 with vorpX and i had a great time. in fact, any fps i've played has been fine. all you need to do is lower the sensitivity of the camera until it looks natural with your head movement and use a controller rather then a mouse and keyboard.

theres already people working on something like that

VR mechwarrior would be pure sex though

Being in a car still gives your brain a lot of physical input, you can kind of tell what's going on even with your eyes closed. But I can imagine how it may be similar, that's interesting.


I'm sure developers will find optimal control schemes and tricks that minimize that.

...

Having experienced the oculus devkit I can say VR is actually pretty good, like I'm sure I could outplay myself in an FPS using it thanks to stuff like depth perception.

Too fucking bad the only options to get into VR right now are giving both 600 dollars and having all of your data send over to Zuckerstein's servers or spending the same amount on a Valve device which is guaranteed to never get past it's second iteration.

At first I thought that using crazy control setups with VR would be impossible, because you can't see shit.
But then I played Elite Dangerous with the DK2 and a thrustmaster warthog hotas, and after the usual acclimation period, you don't need to see your hands or the controls at all. Your muscles just know where all the switches are and you flip them without fumbling around at all.

Considering the price point of the consumer model VR sets, they should ship the fucking things with hotas and elite dangerous just so people can jizz themselves in space for a few hours before they realize that the game has no content and never will have

Imagine if the buttons and joysticks are also visible from your cockpit in-game and move/turn on in accordance with how you do it?
Think of all the immersion.

...

You can lurk ebay like I did, and get a DK2 on the cheap. That's really all I could recommend, honestly.
VR is completely amazing, but there are very few games that actually realize enough of that potential to be worth the insanity-level price they're asking.

That'd be pretty great. That'd be a hell of a thing, though, because each game would need to ship with its own custom control panel.
Or there'd have to be some kind of crazy software that scans your control setup and overlays a virtual representation of it in your cockpit like AR within VR.

This is some inception shit now.

It's over the top compared to pretty much any other control scheme.

the Vive has a frontal camera where you can toggle a tiny screen of real life into your vision and also has the option of creating a subtle overlay of real life so you recognise objects.

That's pretty neat. I wonder how immersion breaking that is, though.

region will have true meaning them .

sand box mmo would become ultra popular .

the cost of any transport is droping each year.

also no one said the content should be exclusive to a zone/city/country.
also with the development of procedural generated worlds… who know.

but that will indeed be a challenge that the dev will have to think of.
other than that: melee class will be something.
i mean no one woudl want to see potential dangerous street fighting… South park's style.

but until it become live i think they would have all figure it out.
i mean : there isn t only one lvl X zone …

either way the potential is here .


imagin playing this game with VR … pure shit since you wont see your actual controler and will press the buttons everytime …

...

It's easier than you think.

when you have something as "complaxe" or more precisely: spaced as this controler.
yea sorry but you will have to ,

your spacial cognition will be disturbed

with VR so yea you will have to look at your control expet if you use a gamepad because everything equiere no movement aside from your fingers …


yea i dont know why but i forgot the most important word so here you go :
>imagin playing this game with VR … pure shit since you wont see your actual controler and will press the wrong buttons everytime …

You don't hit the wrong buttons, though.
Please look up "muscle memory", user.

Just for clarification, this is what I use when I play Elite Dangerous with my VR headset on.
I don't need to see it the controls at all, I just remember where they all are, and I can hit them accurately and quickly every time.

Muscle memory isn't super reliable though, especially when you have no visual feedback whatsoever.

I've heard the vive controllers are so good that you can basically juggle them though, so some kind of sensor integration would help with controllers.

Fair enough.


Do you have to keep looking at your keyboard when typing, too?

VR is for simulators, see and

It's not that reliable if you're doing wide-ranging activity, sure. With something as small as a hotas, every switch is within 2 inches of where your hands normally rest. You never have to fully take your hand off of the throttle to flip any of the toggles, and you can use it as a perfect landmark to guide you.

I honestly can't think of any vidya peripheral that you couldn't use totally blindfolded.

...

Mouse = moves entire character like normal
Head tracking = moves viewpoint relative to front of character

How is this hard?

I was thinking about something like

I can't imagine you being able to press a very specific button in the middle accurately every time without being able to see the controller at least a little bit.

Keyboard is slightly different because you use it so much, you're able to see it in the corner of your vision, and you're able to look at it in the beginning before you're used to it.

Yeah, that Steel Battalion setup wouldn't work well at all, you're right. There are definitely limits, and a well-designed hotas or other control pad is definitely important.

Keep in mind that a lot of the people who can't understand that concept also think VR is just a 2D monitor taped to your eyeballs.

If Devving for the Rift wasn't so awesome, I'd kill myself over how terrible it is.

Yes it's a scam. I'm just trying to cash in while I can.

nice, i have no doubt about it
but i was commenting in this kind of "Hotas"

thats why i use the term "spaced"
when you actually have to move your arms and such.


no, do you have to an idea of how much time it take to be abble to do it without tricks? see below or pics

that s not the same case as one type of controler.

also you are out of the point:

can you type with your keyboard with only your index of your right or left hand ?
whithout looking ?

i bet you simply can t because even if you use keyboard all your life you know it configuration based on the position fo your hands and the way you spread your finger.

you can t even if it s something you use ALL THE FUKING TIME!

The one in your picture would be harder to use fully without seeing it, yeah. It's less because you can't see, and more because the Steel Battalion hotas is very poorly designed and uses space inefficiently.

Yes. I do this from time to time. I can type with any combination of fingers without looking. I assumed this was common, but I guess I'm just superhuman.

...

While we're still on topic, I bought a Cardboard VR last week, do you know a good place where I can get free 360° VR porn?

I mean, I know at least one of you already found that shit

You don't want 360° video anything. That's almost exclusively 2D video wrapped around a ball-shaped screen around you.
You want 180° SBS video that's specifically shot in 3D. VirtualRealPorn has the best VR porn currently. There are tons of torrents of their stuff.

the tiny screen not so much as its attached to the waggle which is rendered. The overlay is pretty immersion breaking for me though. It appears like a matrixy overlay but in neon blue instead of green.


pornhub has an app you can download and some vr porn already.

Yeah, I bet I'd have trouble on a fightstick using my feet, too. You learn muscle memory based on how you use it, so using a keyboard and learning 'tricks' is the same thing as learning where the buttons on a gamepad are and what combination of buttons do what actions. If I told you to do Armored Core grip instead, I'll bet you'd be scrambling trying to figure out what buttons got moved to where. If you have good muscle memory, you'll be alright almost no matter what.

As if the autists who would want to play these games would want to go outside and do all that shit. If they had the physical stamina or social aptitude for it they wouldn't be playing these games in the first place, and this would only make them more socially retarded anyway.


You're right, it's a 3D monitor taped to your eyeballs. But it also lets you control the camera with your head!

This isn't "VR" at all. Basically just motion controls and 3D combined.

I like to be optimistic in that regard. Playing videogames used to be something that made you a nerd too and look where we are now. Normalfags and idiots all climb onto it because its the cool thing to do and it quickly becomes acceptable. Now this sounds really bad from our perspective but i look at it like a sort of silver lining. If something like my idea with AR were to take off. Im pretty sure it would become acceptable fairly quickly.

VR will only catch on when we can have full movement in the game while sitting on our fat asses.

I wouldnt mind some grindan game that requires exercise in VR (swordfighting or some shit), gotta get them gainz and regular gym isnt enough Skinner box-y.

Worst fucking argument.

Not going to lie, if that was refined it looks like it would be a lot of fun.

The gun needs to kick.

Its going to stay for good in simulator games, so its not a completely useles gimmick like say Kinect.

That being said its scope of games can be very limited, precisely because you can only play games in short sessions with it.

So really all it is is a bloated niche. Its going to go back to the inevitable niche status once all the marketing is done. Its not a dead end by any means, make the VR goggles less comfortable to use and already it broadens the scope of the market.

Remember when everyone got excited over swordfighting games on the Wii? The chief reason they don't work isn't because the screen is too far away from your face or because you can't control the camera with your head, it's because there's no force applied when you touch something in came. You will never clash swords in a "VR" game. If there's a wall blocking your way, there is nothing stopping you from moving your hand right through that wall, because there's no wall in real life. You will never touch your waifu. We can simulate visuals and sound and maybe even smell and taste, but the closest we've gotten to simulating touch is vibrating controllers or maybe vests. It won't be enough until they can restrict your movement in very specific ways, and at that point you've basically created a robotic exoskeleton.

Haptic feedback.

Are there any games that actually do this in a significant way? Because I can't find any that do anything other than make something touching some part of your body (usually the controller) vibrate. The sheer logistics required to make you able to clash virtual swords with motion controls, or to make you feel your waifu's chest, are just mind boggling.

It can bee god for driving, flying and other similar games, but not for games where you play as a person and need to walk around

There are only 2 things VR looks good for, porn and Virtual shooting ranges because real guns are expensive, other than that, nothing but trash that will die in 2 years like the whole Wii motion control bollocks.

you're a millenial aren't you?

I've never used a VR set of any kind yet, but I have wanted to look around in-game by turning my head ever since there have been first-person games. And I've wanted the ability separate where I'm looking and where I'm aiming for nearly as long.

So I don't know how well VR actually does that, and I sure don't like the idea of games where you just stand in a room instead of exploring virtual environment far larger than your living room. But assuming the "head orientation = camera control" works well, and that's added to otherwise traditional controls and gaming experiences, seems like it'd be a real good thing to me.

You'd need entire suits for it, in order to simulate interaction with objects in the game, but it's perfectly possible. Not just with walls, but full physics simulation.

Games like you say do exist, but you know full well it's not the same as being able to have swordfights. Swordfighting ghosts isn't swordfighting, it's waving away ghosts. Lightsabers don't cut through other lightsabers, but you'll never have a proper lightsaber battle in a video game because you can't make a swordfighting motion control game where you don't cut through everything. You need force feedback to physically stop you from going through things in game that you shouldn't be able to go through.


Yeah but at that point you've just created a robotic exoskeleton, and if you're gonna do that you might as well just make full on robo-waifus, since that's obviously the end goal here anyway.

Go and find better ways to realize it.
Nerve induction?
Pressurized suits?
Forcefields?
Not exactly shit for the living room yet.

"Remember when everyone was excited [allowing me to be sheep to their excitement and go along]"
He sure is.

Yeah, because when people say "everyone" they mean literally everyone, including themselves, even if they're making fun of the people doing it. Have fun being an autistic faggot who is so pedantic and literal that he can't actually address the problems that were brought up.

Every VR thread OP

VR is a gimmick just like motion controls were.

Everytime

Isn't it hilariously sad that current VR is just as impressive as the virtual boy but having more color

VR discussions would be significantly improved if only the people who have actually tried the things were able to post.

Straight from the Oculus developer documentation:


Take a look at the documentation. The more you read into it, the more you realize just how limiting the technology really is.
developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_motion/

I gave the shekels for a Vive. Ask me anything.

Are you having fun with it, and if so, how long do you feel like that fun will last?

So far, yes, I'm having fun with it after having it for a week.
I've played all the free VR shit on steam so far, and while a bunch of them are either unfinished experiences or just tech demos at best, I am optimistic that it will hopefully get better as more companies get on board with it.

I'll have even more fun when the motion sickness problem gets solved. I'm not going to lie: The Oculus team was absolutely correct at when locomotion not generated by the user will induce motion sickness.

Right now I have a bunch of gamecube games I can play in VR right now with the latest Dolphin VR build. I've played Metroid Prime and it's almost like a whole new game for me. But after 40-50 minutes of playing, I feel like I'm going to cough something up. Maybe with time and continued persistence, I won't. But right now, it is frustrating as fuck, and I recognize that until this gets solved, a lot of potential games and other such shit not only won't be widely adopted, but it will be hard to penetrate the market.

Another note; I've been overhyped on this shit for months in January, ordering it in April, and not receiving it until last week in May, and it still exceeded all my expectations. I truly think this is probably the next logical step in gaming/technology or what have you, but there are issues that need to be solved. I can load up any of my gamecube games in VR, or load up Skyrim/Oblivion/whatever vorpx has on its list and play it in VR.

With that in mind, there's already a lot of VR content if you can somehow get past motion sickness. But not everyone will want to do that.

For the most part though, I'll probably continue to have fun with it long as they keep releasing good shit for it. But the selection right now is really bad I had legitimate fun with the budget cuts demo and there's only so much you can create in tiltbrush before you want something else. Unless you're an artfag, then I'm sure tiltbrush is VR's killer app for you. I can definitely see it doing that.

Until then, I'm stuck with tech demos and vomit inducing great games that I've already played yesteryear.

That's all my questions answered. Didn't know about GC VR so that's pretty fucking amazing.

I've tried several VR headsets and this is my interpretation.

1. It works. But only if you spend the cash for the expensive ones where people have actually done the proper research about optics and low latency movement. Google Cardboard and the cheap chinese phone holders like that are garbage. Motion sickness is not a thing on the good, expensive headsets like Oculus and Vive. Motion sickness DOES exist on the cheap ones and it can get pretty bad. If you use your experience with a $30 chunk of plastic from taiwan as an argument that the $600 version is shit, you're a goddamned moron and deserve to be sterilized.

2. Depth perception makes all the difference in the world for certain games. Mostly flight and racing sims, but it's nice for FPS games too. When you're driving in a racing sim using a VR headset, real life instinct takes over and you don't even have to think about how far you are from the next curve and when you need to start braking, you just KNOW like you would driving a real car. It's fucking amazing. I never want to go back to playing Forza or GT on a 2D television.

3. Watching movies in a virtual movie theater is the shit. As someone who never has company at my house, I'd rather spend the money on a VR headset and watch movies that way, than buy a 4K or 3D television. Again, google cardboard or other phone-based ones are trash and it's basically just an HMD with them. With Vive or Oculus it's like you're actually in a movie theater.

Can confirm on second and third accounts. Watching movies in a virtual theater really is the shit. Only thing one could do to make it better is being able to put your waifu next to you while you watch stuff.

I get sick too easily though, from the sound of it. Maybe its just me.

So shills shilling shills

the HMD isn't even close to 4K let alone give you the entire movie in the screen resolution. You sound like a shill with that BS.

you really think it s possible ?
dude, motion sickness is due to dissonance in your brain.

you can t fix it… unless you just donc use VR or limit yourself …
it s like saying:

Stop fighting progress
The future is here

No.

Stop lying nigger

3D movies are immersive only if objects come close to watcher without him focusing instead of going deeper. There are only two times I've found it impressive, other was cat coming from the white screen to next to your nose (ad for alice in the wonderland movie) and other was snowflake effect where it snowed in front of the seats.

Immersive VR gaming is only possible when bidirectional invasive BMI helmet is invented and you can send input with thoughts instead of mouse/kbd and get smell or touch sensations.

It's not THAT far off if this is of any credibility washington.edu/news/2013/08/27/researcher-controls-colleagues-motions-in-1st-human-brain-to-brain-interface/

well they kind of wal always exited about it since in wii you just need to do a small movement with your
wrist to make it work.

thus when SWk was announced many where hype out for it …
…until it completly annihilated this idea.

Try leaving your house sometime, there are opportunities to give it a shot if you know where to look.

It's neat watching shit in a virtual theater because of novelty or atmospheric value. It's definitely not superior in terms of image quality.

Oh god, it sure does. I almost never get motion sick at all, in any situation in VR or RL, but when some game I'm playing goes into a cutscene and starts swooping my VR view around like crazy, or sliding it awkwardly in some unnatural direction out of my control, it makes my stomach spin like a blender.

Using mouse and keyboard to move is fine, having free and rapid camera movement tied to the mouse is great as long as the head-tracking is also enabled and independent of the mouse camera control. That all works perfectly.
But when head-tracking is disabled for any reason and that camera starts moving, holy fucking shit.

Also gotta bring up ETS2/ATS for this. The games are 95% perfect in VR and look and feel amazing - except when you use three of the 8 external views. I have no idea why, but for whatever reason those specific views disable head tracking - they don't fuck with it, they just disable it. It might sound like this is fine, like the screens just act like a 2D display while the head tracking is off, but that's not the case. When you're used to all head motion correlating to expected viewpoint changes, and suddenly that correlation ceases, you feel like you were just spun around a dozen times with a blindfold on - instant dizziness and disorientation.

VR is for flight sims, milsims (proper ones like ArmA), racing games and a few other slower genres. Do not try to even think about playing Quake or UT with VR, that's not what it's for.

I am not shilling VR, I am just saying that you need to be aware of its niche. I myself would LOVE to play STALKER with VR, but not for the price of 1st gen VR, fuck that noise.

Everything about your post is right.

We had Oculus Rift developer versions in our 3d classrooms during my time in animation school. Even modded versions of Mirror's Edge and Skyrim to try it out on actual games and not just tech demos. The technology actually works and is pretty neat, simulator games or other "cockpit" games are going to benefit from it the most. Really cool how your head motions control the camera inside.

All the current problems are with how comfortable it is to use. Right now the goggles can bring nausea to those with eye problems, similarly to modern 3d-glasses, motion sickness to those who are weak against it and the practicality of the goggles overall is suspect. I have a weak muscle on my left eye, which is harmless by now but in older age might result in lazy eye and if I ever need glasses, they need to take that into account. But that also results in head-aches with 3d-glasses and Oculus Rift is sadly no different. You dont have to have motion sickness at all, any even slight problem with your eyes that made your head hurt at the end of watching Coraline 3D version on the theathers also affects Oculus Rift.

The strap that secures the goggles in your head is very tight, resulting the skin at the back of your ear getting irritated within half an hour or so and although the softpads are quite comfortable on the front of the goggles, they tend to irritate the skin after a while as well, you basically have to have short breaks every 15 minutes while you're playing something.

Then the other obvious limiting factor is the fact youre completely blind while you're playing the game. That means you require bit more space to play or you'll have your head or the precious goggles constantly bump into something. Friends have to sit way back if you want to do 180-turns with your computer chair. The sensor itself can also limit it, since in tight spaces you cant really move too far away from it. Multiplayer party games are just not going to happen because then you have multiple blind people in the same couch, bumping heads.

So really right now the tech is great with simulators and first person horror games. Personally I would hesitate to call it revolutionary tech until they make the goggles more comfortable to use. Its not a complete tech dead end like Kinect, but I predict 2-10 years until it might cross to other game genres or become more consumer-friendly as a whole.

The thing I am worried about with games not built for VR, particularly first-person games, is the lack of detachment between mouselook and aiming. ArmA would work well with VR, STALKER wouldn't, not without severe engine modding that decouples aiming from camera. I've seen VR videos of STALKER, but they all still have mouse-aim, which is conflated with aiming using your fucking head, which is ridiculously awkward.

You're not supposed to use any external views you dingus, let alone in VR. This is how the game discourages you from doing it while still leaving such option. Just in case you're as much of a casual as to use it, but it's gonna punish you like a bitch for doing it.

Wrong. Quake or UT play very nice in VR. You just need to adapt to VR locomotion, and it doesn't happen instantly, but you'll get there eventually.

Then go download that app for VR HMDs that fixes lazy eye, there you go, problem solved.

Eh they modded HL2, Quake (all 3 of them), UT4, even fucking Doom I to work with VR. So I don't imagine it's terribly difficult to accomplish.

Some app wont fix a thing if the problem is the same as with 3d-glasses, projecting 2 images and then combining them can cause nausea to people with eye problems. No amount of apps are going to fix that.

It's not about the graphical wrapper, it's about decoupling aim from view. It's possible in Source games, definitely, Underhell has aim decoupled from view. But it requires an engine mod, I think a more extensive one than a graphical wrapper.

Fuck that, treadmills are a shitty gimmick that have no future.

AxonVR is the future of VR input devices.

Actually yes it will, some dude made an app to treat his own lazy eye or some shit, I think it's called "dyplopia" I dunno, and that shit fixed his eye.

The problem is, VR as it is a niche product that they're trying to push as a revolution.

No fucking shit, Sherlock. But they did all of that shit, all the proper engine integration with decoupling and whatnot, and it took neither shit ton of work nor large team of world class experts.

I'm waiting until we can just plug our brains directly into the computer

That's great news then, since we have sourcecode for Xray, I am expecting this to happen to STALKER, too.

github.com/OpenXRay/xray-16

Fair enough. I haven't actually tried to play anything quite that fast yet, so you're probably completely right.

You're not supposed to use them to help you drive, no, but they're great for just looking around and taking in the sights. I highly recommend trying them sometime when you're parked on the side of the road, or when you're slowly cruising down some mountain highway.

VR is legit but it's dependent on people actually being able to fucking own it. If people don't have it then it might as well not exist. DK2 should have been the first real version and it should have been like $150. Shekelbergs however know that they make more quick money from rich kids who fork out for any premium meme.

100$ agreed

OSVR exists.

It's only dead because games like Flagship don't exist yet: youtu.be/A6zdOixScfQ

VR doesn't work with FPS very well, because you can't move your feet at the same time. I suppose you can use a gamepad but it kind of ruins the point of having actual VR handsets.

Just because you don't have 'feet' doesn't mean you can't move, you just have to use a teleport gimmick or some other method instead. VR is going to lead to a lot of new genres and styles of games. If devs capitalize on it, I can easily see it being successful. If they just try to port currentyear games to it, it'll probably be a failure.

Imagine if you will an RTS game but instead of clicking shit with a mouse, you point and command your army from above like some sort of invisible overlord. Having the scenery in full 3D surrounding you, being able to look over your lands and know that it is yours and yours alone.

only bitch ass pussies get motion sickness. bitch ass pussy.

That's a very interesting idea, however you'd basically be buying a human sized exoskeleton. That would be expensive as fuck no matter how you put it.

What? Just use WASD.

have extra lighthouse tracking devices on your legs or something, or a full body vr suit

No keyboards in VR and the handsets don't seem to have analog sticks either.

THE FUTURE IS HERE

What? Use your real life keyboard, not some virtual keyboard. Using mouse and keyboard with VR feels 100% natural.
Unless you're that strange russian user from earlier who can't use a keyboard without staring directly at it at all times.

Whatever the fuck do you mean? Or are you talking about Vive's shitty forced controllers?

You can't be this retarded.

I have no interest in VR and see it more or less as a massive novelty for people with money to burn. Seems like it'd be good for people who're into simulator games and admittedly my pants got pretty tight at the thought of a big lumbering mech game with "THIS COULD BE YOU" cockpit view and purposefully mind-bendingly elaborate controls but I wouldn't go out of my way for one.

at the current price, it is also not worth it, for the same price as a vr headset you can buy a top the line pc

Yeah I guess you can sit at a desk and use a keyboard with your VR headset. But thats not what im talking about, I mean new genres open up with the different control system with the vive's hand controllers. It gives you more physical input over the world.

For VR-specific games, sure.
That's the wrong road to go down for VR, though. Games designed specifically for VR will most likely never be anything more than shovelware.

Proper full games that are then modified with a VR wrapper are the real purpose for HMDs. Everything else that trumpets "look how VR!" is just tech demos to drum up buzz, but ultimately shallow and pointless.

A top of the line (or at least pretty good) PC you'd need to reliably use VR in the first place.

This shit will never make it into mainstream aside from shitty gimmicky games, like motion control shovelware. When you're a core gamer, you want to sit at your desk and play for hours at a time, not prance around for 15 minutes and then go back to drinking beers with your buttbuddies and talking about sports.

Amen.

Most of the 'games' developed for VR for this point have been entirely limited toys, like the car mechanic simulator line of games.

Those are the ones that are gimmicky and ultimately shallow. But a full-scale 3D RTS built into the game world would be much more fun. Heck even a point and click game except you actually investigate and use your detective skills using the VR hand set controllers to pick books off shelves and shit.

That depends on the developers, if all they make is gimmicky toys then I agree. VR won't move beyond the core market.

But I expect the demand for hardcore VR sims will arise. I really want VR strategy/RTS to be a thing.

someone repost that crazy VR vid made by Gex if you know what I mean

You know what? I actually might have to agree with you a little bit.

One of the Oculus tech demo apps is called Dreamscape - it's like 10 environments that you get to stare at for ~3 minutes each, as sort of concepts of what could be made.
One of those environments shows off what's obviously a mock-up for a city builder like SimCity. It looks miniature, but you can lean all around it to get better views, or even walk around it if you've got the space. There's a ton of things going on with ant-like people walking in and out of buildings, cars driving around, a tram, planes, firefighters trying to put out a blaze, and so on.

It looks fucking fantastic.

IF they could make such a game AND make it properly feature-rich rather than half-assing it to push out another shallow "so VR" turd, then it would be god damn amazing.
I have absolutely no faith in modern developers putting any effort into anything ever, though, so I can't see it actually happening - but I acknowledge at least that the potential does exist.

I guess even with the constant disappointments from devs. I still think that there will be dreamers who will embrace VR and try to use its full potential.

Even if they don't, it can probably be used to enhance PC games to give better immersion. If all you want is a VR headset get a oculus rift. Track IR is almost as good and cheaper.

I weep for this project.
But the devs said they would try again.

Tech becomes cheaper with time and mass-production, besides, you would be buying a perfect control device until near-perfect BCI's come. You could also play 2D games with it by only making a simulated mouse and monitor in VR..

This is mostly what I believe in right now, because it's what I've actually seen work so far with my DK2.
Also, considering how easily people have made wrappers for really old games that didn't have VR in mind at all, this feels a lot more concrete as an already proven branch for VR to shine.

I'd be really interested, once that more universal wrapper (Vireio I think it's called) is finished and polished up, I'm really interested to test its potential with Cities Skylines, which already has a ton of camera mods to begin with.

I love it, but they conveniently didn't render all of the rigid cables that'll have to be sticking out of it and plugging into either wall sockets or your PC, unless it's battery powered but meh to that.
We'll need wireless through-the-air induction charging to be commonplace first, and we'll also need nearly zero-latency mega-bandwidth wireless data communication. I know that in Korea their wireless streaming speeds are enormous, but I don't think two-way data transfer is that fast yet.

Good potential, but probably years away still.

I don't think VR is a scam, but it's not going to be the massive homerun the likes of Sony and Zuckerburg want it to be. The tech is too expensive, too limited, and, frankly, still not good enough.

It's too hard for the average faggot to adopt. It'll die off, just like 3D TVs. It'll be purely enthusiast stuff for a long time yet.

But there's no point to that? The deal with this suit is that you are stuck in place because of the exoskeleton and even if you turn around the wires still wouldn't get tangled up if they make the wires come from the bottom. Therefor it doesn't matter that it has wires sticking out of it, it fact making it wireless is a pointless endeavor and a worse solution.

I suppose, but I have a feeling the suit wouldn't work properly if you're reclining in a chair, especially with pressure feedback and things like that. You'd probably have to be standing to get the full effect.

Nevermind, missed that. I didn't realize the stuff in the two pictures were meant to be used in tandem. I could see that working out in that case.

ITT people who haven't tried VR

mfw I have the vive

How is it goyim?

Everything you ever paid for?

Can you link us to any footage that shows what an upgrade this is over what we have now?

In its current state I wouldn't say VR is a gimmick, it's a prototype for better things to come. A holographic high resolution head-mounted display using silicon photonics with a rock-solid hybrid positional tracking system and low latency wireless streaming in the form factor of a set of sunglasses will be the last screen you'll ever need to buy.

I'm tired of talking my mind on VR OP.

Yes, Its a gimmick and has only recently had a resurgence because normalfags got into "Tech" and "Nerd Culture".

The Technology just isn't there yet, and In my opinion, It never will be for what people expect from it.
The physical limitations of the human body will always be a hindrance.

If you're expecting the Matrix, maybe.
VR is just a fully immersive visual peripheral - and it succeeds at that quite nicely so far. Coupled with high quality sound design and good headphones, you get an extremely immersive experience using the two most important senses humans use.

People who want virtual smell, virtual touch, virtual taste and feelings of total virtual presence are deluded dreamers. The most we'll ever get is force/haptic feedback suits, and even those will have limits as far as how realistic they can feel.

There will never be VR tech that you plug your brain into and have a true virtual reality indistinguishable from real life. That's pure science fiction, and can never actually exist.
Screencap this so people from the year 7016 can laugh at me for finally being proven wrong.

It died when they decided to add motion controls and make cash grab games for it. That and a lot of people have to think about upgrading their machine before they can run games in VR at any decent framerate. Since most "gamers" use laptops they don't have the power to use them.

It will work amazing for any stuck in seat sim or game like Elite:Dangerous or Euro Truck. Otherwise the things you need to make the VR headset not detract from the gameplay increase dramatically. (multidirectional treadmill, wiimotes etc)

I would love to get a headset for Elite Dangerous but with the way it's headed we probably won't see any cheaper 2nd generation headsets for a while, if at all. Although I'd probably need to buy a throttle and stick etc to use with the headset as well.

I tried one of oculus devkits about a year back with half life 2 and it felt surprisingly natural. The game was clearly not meant for it, you could see the end of arm models, but it worked very well.
What I am more concerned is that I have shit vision over years of reading at night and playing videogames so it's either wear contacts or bust. Thing is pretty hard on the eyes after a while.

Supposedly the consumer models of the HMDs are designed to be comfortable with glasses on. Supposedly.
I don't really believe it, myself. I also use contacts with a dev kit, and I agree that they're a bit hard on the eyes after a while - at least for people with contacts anyway. It's not terrible, but it is noticeable.
Still, even with that, I've managed many 6-10 hour sessions of Elite Dangerous and ETS2, so it's not a game breaker necessarily, but it is definitely something to keep in mind and weigh.

I recently found some pretty damn good eye drops designed for contact lens wearers, and that's pretty much eliminated any discomfort I used to have. That's not really a solution, though, as it sort of falls into the "mods will fix it :^)" category.

VR's future is in the training and simulation market, outside of there it's going to be an expensive gimmick.

Like everyone else, if i ever get one it will be because of the sex sims

...

define it ?
iun my book the 2 most important senses human use is touch(and everything related to it)

and ears

because if you remove thoses 2 no matter the rest you will never feel alive .

your eyes can "replace" your ears but only because you have touch.
and so do ears.

but: to live completly deaf is worst than being blind as your other senses can t compensate for it .
you will not see better or have a better touch… unlike blind people who get a better hearing and touch.

really the eye is great because it just the easy way.
but the brain of a non blind people face many contracdition and near alway trust the other senses more than your sight.
that s why there so much dissonance and things like "deja vu"


now obviously: in a virtual perspective: all gamer would prefer being deaf than blind.

Humans are a predominantly visual species you goose

If you think VR will work well with most genres you are an idiot, if you don't realize how good it will be for sims you are also an idiot.

If you have a flight stick or steering wheel get VR, if you don't have them then don't get VR.

Humans are a primarily visual species. Your reasoning is…a little disconnected from reality.

You're a unique individual, user.

Huh??? Ears, nigger?

Thank god for 80 something UIDs telling me what's what

...

Quality posts user, have a couple of (you)s.

practicalhappiness.com/are-you-trying-too-hard/

Creating the single most detailed topographic map every consived by man

that s a misconception.
our main sense is the sense of touch.
so much that you can t even think about living without it .

so much that you are basicly born blind and for the few next months and even beyon your other sense are far more solicitate than your sight …

now obviously we have eyes that allow us to see the light but that doesn t make it the most important sense of all . moreover since it s limited to your field of view and/or even your focal point …

honestly that looks fun. but would be better to have a motion tab on the upper body to use a leaning movement too are the pillars safe

it seems to me like a perfectly reasonable solution to moving in VR would be a DDR-like pad with a WASD sort of layout to place in front of your chair and use with your feet, leaving your hands free to wave around IR dildos or jerk off 2 virtual dudes at once or whatever

Can this restrict my movement in specific enough ways so I feel the weight of an object I'm picking up in the game? So I feel the resistance if I bump into a wall or NPC or something? Can it simulate texture and softness so I can feel the difference between picking up a virtual sword and groping a virtual breast? Until it can do that, it's still not VR.

Plus, giving a person complete freedom of movement is important if you want the suit to actually be a significant improvement. But doing that while still restricting your movement so you're not blindly walking about your house requires a more complex contraption than in your first pic, and even that still looks incredibly awkward, not to mention expensive.


Yes, please tell me how this camera with motion controls taped to my face can simulate touch. I guess touch isn't an important sense.

This shit is only good for vehicle games.


The whole point would be immersion, and that's not immersive at all. It might make you tired faster but it doesn't feel like walking. I've seen fat fucks try to play DDR sitting down (I've seen some fat guys who are pretty damn good at DDR), but they never fooled themselves into thinking it felt like walking.

My brother bought a Vive a few days ago. He let me try it, and I really don't see the appeal to it.
It's unbelievably disorienting to not have any kind of tactile feedback when you hit something.
All the games for it are also just normal games where the VR aspect adds nothing and the games made for it are all tech demos.

It's certainly cool for an hour or two, but I imagine it'll end up being one of those things a lot of people will buy and never use after the first two weeks.

bye will

That's not the point. I was trying to address the issue others mentioned where they can't use a KB/M or controller to move because both hands are filled with motion controllers/guns/whatever. Also, omnidirectional treadmills and shit are a gimmick, people want to sit,game, and chill for hours, not walk and run for hours. My solution would be either a DDR-style "foot keyboard" or a set of 4 or so pedals, similar to operating a car. It doesn't have to "feel like walking"; it just has to allow you to initiate movement, plus who knows, initiating movement with your feet/legs on a controller may feel surprisingly natural to your brain.

VR is pretty much the second coming of the Virtual Boy. Sure, on paper it seems like something that would be innovative and industry changing but in practice, you begin to see just how counter-intuitive it really is (Not unlike how motion controls were.)

Also, wearing all that shit on your head and running on that treadmill thing makes you look like an asshole.

The reason is that people here are mostly focused about its use in video games right now (and why shouldn't they, this is a videogames board). Whereareas investors are thinking about movie distribution, virtual desktops, pornography, engineering software interfaces, flight navigation, social networking in virtual environments, medical usage, advertisements that follow your focus (this will get annoying really fucking quick), etc.

You might say "Meh, it's just a monitor that follows your field of view.", but instead they say "Holy shit, it's a monitor that FOLLOWS your field of view!".

Liberals are pushing this on honest to god gamers to make them unawares of their surroundings, this will facilitate access to their goods and property from thieving minorities and the welsh. The fact that a jew like Zuckerberg is one of its biggest supporters is undisputable proof of this.

Calling some shitty goggles "VR" is mistake in the first place.

The idea is cool but technology is nowhere near "there". Doubt it will become different anytime soon.

Think the OSVR is worth it?

I mean, mostly as a novelty and maybe a head mounted display. It seems cheap enough, and it's upgradeable.

Is this ded? haven't heard anything for almost a year

OSVR is great if you want to develop your own stuff or when you're using Gahnoo plus Leenucks but if you just want to consume content then stay away. I have it and I love it for making my own pet projects but I can't even think of single game that supports it natively

I would imagine it'll be a launch title and they're holding stuff back since the PSVR launches later this year.

to be honest, if it wasnt so expensive it'd feel great to have one of those onmi things for exercise that isnt boring as fuck

can't wait for the lewd mods

You mean you'd want to run on a omnidirectional treadmill with a massive thing strapped to your head? Sounds just about the most uncomfortable thing ever. Maybe in 5 years or whatever it takes to make these things light. Wanting one because exercise is boring sounds like a pretty lame excuse anyway. It's like getting a Wii because "it's totally healthy because I move while playing mom".


Hello?

It was just a tech demo. Public reception was good enough for them to register trademarks for #Season Lesson shortly after the reveal, so development as a real product should have started roughly around the trademark registrations. Don't expect anything soon.

vrfocus.com/2016/01/summer-lesson-dev-hasnt-decided-about-possible-full-release/

why not? or at least we could get SFM out of the models

btw about the wii and omni treadmill workout: I suppose you haven't heard about wetbreast

well more of just the treadmill with something like a wiiremote+nunchuck for controls for a third person game

stick is to move camera, no real turning is involved, and sidestepping makes you sidestep in a game. then you just have a big tv in front of you.

has been done before on anything that has a USB or SD card slot such as the xbox, xbox360, gamecube, wii, wiiu, ps3, I'm sure theres something on the bone by halo modders, and there is more then likely something being cooked up for ps4 so its not entirely out of question.

Are you seriously asking why there wont be (porn) mods on a console? Did I accidentally end up on bizarro Holla Forums where it's full of out of touch normalfags? Or maybe you're just one of those people to whom modding is just replacing a cloth texture with a skincolored one or opening up some sort of developer menu.

I suppose SFM could be a possibility if you can rip the models out but I don't know how hard it is. Maybe if it's made in Unity or something. SFM is generally bad anyway and the Summer Lessons girls are generic as fuck so I don't really see the value in SFM since the whole unique thing about it that makes it worth giving a damn is the VR waifu aspect.

Even at it's cheapest, I doubt something like that is going to be widely adopted for home use. I see it being more commonly adopted by something in the same vein as an arcade or cybercafe.

so the nigger develops a product and just decides not to sell it?

Consider what part of production we're talking about here: mostly preproduction for a franchise and development for the first title of it.
What game is feasible with this interaction model? What would sell well in the existing market when it's finished? How expensive can production and therefore scope of the project be without leading to a guaranteed financial loss?
We'll see if it goes beyond a small "experience" that wouldn't be too painful to abandon in the unlikely case that PSVR tanks. Wouldn't expect too much from the first title.

hes deciding whether to keep his waifu pure or whore her out.

aww

Who would give a damn about a Joan Baez simulator?
Joan "Baise" however….

Because it means "to fuck" (Baiser) in french and is pronounced the same.

So it's similar to the name "Fuchs"?