Max Payne 3

Heard this game was OKish. Decide to play it, it's shit so far.

Max sounds annoying as fuck and I wish he'd shut the fuck up every time he opens his mouth. He was a cheese and campy character in previous games but now he is full of forced camp and cheesiness, the kind you can't stand.

Gameplay is CUSTCENE 5s gunplay CUTSCENE CUTSCENE CUTSCENE 10s walking CUTSCENE CUTSCENE.

Story and characters aren't interesting and feel like a rejected GTA script.

Look for clues… ok cool I guess I'll look for the… TIME ISN'T A LUXURY I COULD AFFORD TIME ISN'T A LUXURY I COULD AFFORD TIME ISN'T A LUXURY I COULD AFFORD TIME ISN'T A LUXURY I COULD AFFORD mission failed.

Game is intrusive as fuck.

HERE LET ME TAKE YOUR CONTROLS AWAY FROM YOU BRUH SO YOU WON'T MISS OUT ON THE CINEMATIC EXPERIENCE.

HERE LET ME CHANGE YOUR WEAPON FOR YOU, HOPE THIS DOESN'T FUCK YOU UP.

I can't remember the last time I was swearing at my monitor in frustration over a game. Does it get better or is the rest of the game also shit.

I liked it

Fanfic is fanfic

me to budy

Its a hilarious game to play if you're a br.
The enemy cursing constantly is just so over the top that you just can't take it seriously.

I think this game could have been good if STILL LOADING

PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA PUTA

CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO CARALHO

I have to agree with you OP. I like story in games but it should NEVER become an interactive movie.

The loading really sucks, the checkpoint system sucks, and you can't backtrack.

I have no idea how this game reviewed so well. Guess Rockstar wanted to make a movie.

It's shit.
The only good part is the last area, the airport.
Overall it's a cinematic shit on the Max Payne series. Humor: gone, comic intros: gone. Gritty noir feel: gone.
Now you get a dumb, depressed drunk who isn't Max Payne wandering around countries where he doesn't speak the language getting shot at.

Just replay 1 & 2.
3 is typical AAA hollywood-wannabe trash.

The only way I remember enjoying it was to skip like all the cutscenes until they were mostly in English.

I'm getting flashbacks to watching The Order: 1886 reviews.

If I wanted an interactive time waster with shit plot I'd choose something with that What's her name derp face has been actress neogaf eats up.

Thank god I pirated this shit. I'd be furious If I paid for it.

Would have been the best MP if the cutscenes were just the graphic novels. But yes, the sheer cutscene load massively drags the game down, which is a huge shame as the gameplay is great when you actually get to it.

I got it for a couple bucks, but it turned out the disk was scratched.

I've never been so nonplussed over a game not working.

...

It would've been a much better game had they has calmed the fuck down with the outrageous amount of cutscenes. It's a shame because the gameplay itself is actually very fun.

When the game let me play, I actually enjoyed it quite a bit. Actually challenging, some decent variety in locations and enemy types. Definitely liked the gameplay more than 2, which was easy as fuck and really repetitive in its locations. Story wasn't any worse than 2's either - the tone is more consistent and doesn't have huge breaks like putting Vinnie in a Captain Baseball Bat Boy suit, it's understandable why Max acts like a depressed moron unlike in 2, and the game doesn't ruin a character from previous game just to make him a cartoony villain. Of course, 2 didn't have obtrusive cutscenes and other "cinematic" elements, which is a pretty big fucking bonus.

I still hold 1 as the best of the series. Best balance between gameplay, story, level design, and presentation.

Only the soundtrack is worth listening.

It's a good game to play if you're a fellow angry gringo who's disgusted with the rampant faggotry of the modern world.

It also helps if you try and maximize your style and try clear each section like a boss. Playing it like a normal shooter is shit.

Yes, you pretty much nailed why I hated it too. Thing is when I pointed out these flawd everyone here got all pissy.

Don't forget the PC version is practically unplayable thanks to Rockstar Social Club DRM bullshit and the broken multiplayer.

I still liked it, mostly after the parasitic clusterfuck that was Max Payne 2. I liked the setting, I liked the subtle ways they added depth to the story, and the gunplay was pretty too.

Yeah a level should only start and end with a cutscene.

Seriously this game interrupted me every 10 minutes. I got tired of it and never finished it.

You can't explore, and I recall someone on neoFAG call it "Escort mission: the game".

Now that I think about it:

This game is perfect for watching a

If only the vast majority of Let's Players didn't suck at games.

Story is ass, gameplay is pretty damn good when you actually get to fucking play. It gets better as it goes too. If they'd spent some time optimising the fucking game they wouldn't have had to hide so much loading behind the cutscenes but R* are terrible developers so what can you do?

Push through the story once and you can play the arcade modes that cut out 3/4 of the cutscenes/cinematic nonsense. Even playing story on a higher difficulty improves it.

every maxpayne game has cuntscenes.

But neither of them are as obnoxious with them as Max Payne 3. 1 & 2 have more of their cutscenes in the graphic novel segments most relegated to the beginning and endings of stages, which can be skipped, and otherwise have a minimal amount of in-engine custcenes that break-up the gameplay.

I'm 90% certain that the time you can skip a cutscene is completely independent of when you actually load a level, instead, it's based on certain lines of dialogue/certain set pieces in the cutscenes.
Gameplay was actually pretty fun, even if the low TTK and infinite shootdodge meant that the optimal strategy with pretty much every weapon wound up playing like shootdodge-slomo-headshot-get up-shootdodge.

Im running into the same fucking poblem when pirating this game, it always asks me for a R* Social Club account, is there a way to circumvent this? I installed it but cant play if im not online.

If anyone has an SSD and some spare time it could be used to test this theory. I know for a fact some of the walking cutscenes (e.g. shot in the arm at the stadium or following the kid to the party) are completely unnecessary because the arcade modes like NYM miss them entirely. They also skip out on the end mission cutscenes.


Have you tried NYM? Having to do the entire level in one life and with a time limit really makes the low time to kill a great feature and, as mentioned, missing out most of the cutscenes is a bonus.

Some games have fanboy brigades shilling for free (try saying that MGS V is a 6/10 game at best).


PC optimization was kinda ass. Framerate was all over the place on highest settings (I had no problems running GTA 5 and Witcher 3).

I Have the R.G. mechanics version, did you try block MP in your firewall settings?

Gameplay would be enjoyable if you weren't rushed all the fucking time. Cutscenes really kill the flow and the fucker who thought switching you to default sidearm after each cutscene is a good idea should be fucking shot.

I had the opposite experience, believe it or not. Probably their best PC port overall but then again it was done by R* Leeds rather than R* North so that probably explains it. Of course a good port can't fix a game with such massive underlying problems.

There is a 10/10 game in there but Cockstar fucked it up thinking making it hold your hand with cinematics was enough for a hardcore game to appeal to console mongoloids, the retards literally play the game with hard-auto-aim and still think its a game too hard

It's worth noting that auto aim can (and should) be turned off entirely (soft and hard) in the PC version. I forget if it does this by default.

Its turned off by default, you can also unbid the slow-mo shit, since real man played all Max Payne games without it, just like FEAR

BTW i saw some cousin of mine playing GTA V on ponystation with that crap. I asked him why he didnt aim himself, what was the fun in just holding a button to getting a insta headshot.

He didnt even know what the fuck i was talking about. I browsed the games installed on his console and played a bit. All of them had that shit, i didnt even know they still made FPS games with that.

I'm pretty sure every big name console FPS in history has had some degree of auto aim with the possible exception of Counter Strike.

Hard-auto-aim?
Shit is worse than i thought

THANK YOU, I'm glad I'm not the only one who hated what Max Payne 2 did to both gameplay and story.

If you think of Max Payne 3 as Max Payne 2, Max makes way more sense as a character, In Max Payne 2, Max goes from a hard boiled snarky cop to a horny old dog constantly chasing after Mona's skirt, and the most insulting thing is the ending:

"Well, everyone is dead, I guess I'm over my Wife's death after all"

Ignoring the fact that most of the game was Max chasing after Mona's ass instead of dealing with the death of his wife, Max Payne 3 feels more like a continuation of Max Payne 1 with Max growing more solitary and bitter as his life keeps going to shit due to his abuse of painkillers. And the ending to Max Payne 3 actually makes a tad more sense.

HIJO PUTA ME PEGO BALHASO

While I don't dislike MP2 quite as much as you seem to I'll also add that it spends far too much time going 'look we have ragdoll tech now'. Lots of kills are set up to show it off which, to be fair, I can remember thinking were cool to watch back at the time which now just seem standard.

The gunplay is 8/10 and they're a lot of real world weapons, multiplayer is also fun as fuck if you can find the lobby or set up LAN minus the cancer prestige bullshit if you want some items.

Ragdoll was always cool to watch, but It would often get ridiculous, since if you used Bullet Time, you could shoot ragdolls up in the air and out of the map. In MP2, Max is the flash with him retaining his speed in bullet time instead of making it seem like bullet time is just Max reflexes.

It's shit, kill whoever told you it's ok.

It's shit too, have a webm.

I don't quite hate 2, but it's disappointing compared to the first game and how it squandered what it set up.

Compelling argument.

That's a great argument there user. Truly that wemb makes some valid points.

In terms of gameplay 3 is superior to 2 and in some areas objectively better than the first. It's just that to get to the good gameplay you have to deal with shitty cutscenes and a poor set of opening levels. Things don't really pick up until the first flashback mission.

I still don't get it, why was 2 not as good as everyone makes it out to be.

Metal Gear Solid 4 is better about combining cutscenes with gameplay than Max Payne 3 is. That's not a complement to either game.

how fucking long do you have to wait?
I picked this up for $5 months ago and tossed it after an hour of the first incredibly dull part.

Holy fuck I was so angry playing those. Cutscenes aside, they actually felt like a continuation of the original games.
And then Max just kind of leaves New York because someone at Rockstar saw Man on Fire and wanted to make it a video game.
They could've made a gmae with a semi-decent and fitting story, and it shows through in those two or three levels.

I played them back to back on release, basically.

Max Payne (1) is a self contained story, yeah. It's set up as a given that he's gonna die by the end.

So I don't mind that they changed the character up in MP2, to be honest. He hit bottom and didn't die, so he has to keep on going, and not just stay the same suicidal person.

Really the story in 1 and 2 was just an excuse to have some comic-style splash panels and then cool setpiece gunfights. 3 fucked up bigtime by wanting us to take it seriously.

Well he WAS arrested and it was implied that "One-eyed" Alfred had lied, but then the sequel turned around and said "Oh no, Alfred was totally true to his word"

I'm not sure if it's because I knew a sequel already existed but I didn't think Alfred would lie, I haven't watch the final cutscene in years but I remember him sounding snarky and hopeful but he always does.

max payne 2 he is a depressed drunken drug addicted trainwreck. he gets his revenge, and now there was nowhere to go from here really.

max payne 3 he is a drunken drug addicted trainwreck that had to pump out a 3rd game, so hes trying to kill himself the entire game.

and he just cant die, so he just kills and kills and doesnt even care. hes said to himself several times throughout the game "wtf am i doing here, im in brazil with organ harvesters, i dont even care about these people lol"

overall max payne 3 had the same problems as TLOU. the gunplay was fun, but too much story. waaaay too much story. made me wish there was more game.

but overall i liked the idea of a drunkey white guy high on painkillers going to brazil and killing thousands of brazilians.

It does not explicitly imply that Woden lied, but I always thought he did lie, not only because of his smug "winner" look, but also because Max Payne's story works much better as a self contained short story of a ex-family man going on a suicidal rampage.

A few hours, I'm afraid. Hell the entire first run of the campaign is inferior to playing it on a higher difficulty. Sadly R* are dumb and force you to play through once on a lower difficulty to unlock the better stuff.

Some of the non-flashback levels made good use of the change in setting at least. The level on the boat stands out as being colourful without being too happy, as it were.

I hated that the difficulty locked. the default difficulty only ramped up in the last 1 or 2 areas to something i could enjoy.

But the harder difficulties are actually alot more fun.

The difficulty unlocking is also tied to your social club account and often glitches. I had to finish the game on hard 4 fucking times for it to register and actually let me move on to hardcore.

I grabbed it on sale the first time it was discounted after release but the hassle of social club means I'd recommend torrenting it for anyone else.

It's got quite a bit wrong with it. The presentation is really solid though, so it allows you to glaze over some of its flaws on the first playthrough, but they become more visible over time. It's not a terrible game in its own right, but it's definitely a letdown compared to the first title.

I just turned my internet off to play.

This. It was simple and likeable.

Although 1 had some pretty grim moments which set the stage for the levels very well (like the factory and the laboratory).
My only complaint is that it's a bit short, although if it were any longer it could turn into a chore.
I guess I'll never know.

It awkwardly rehashes every character and almost every location from the last game, adds only two new people making a city of millions seem absolutely miniscule, and turns characters into villains and love interests for the sake of convenience rather than as a logical evolution of their personalities. They only really added one new gun and Max can now move at full speed during bullet time, making him some kind of time-manipulating god. The story is contrived and the overall narration narrative of pits and mysteries is complete nonsense. AI is so dumb that they're basically guaranteed to kill each other rather than you when throwing grenades. The entire thing feels like some direct to DVD sequel wrote up on a weekend bender.

Thanks for saving me the trouble OP. I really liked 1&2 and wanted to play this but now I won't.

Not on PC it wasn't you lying fuck.

It works for me and my friends but no one plays anymore, if you see anyone playing it's probably us.

I enjoyed it initially, but it's pretty impossible to replay because of the cutscenes that you can't skip.

It sucks, because I think it's got some solid gameplay when it actually lets you play.

Gameplay great, story bad to mediocre.

I remember there were a couple of missions near the end of the game that were setting up your partner to be revealed as a traitor, but then the game pulled back and decided that wouldn't be the case. The impression I got after that ended up summing up my opinion of the story as a whole.

Also, the cutscene effects with flashing text used to compensate for the comic book cutscenes from the first two games was jarring. Wish there was some way to disable that.

I enjoyed it, not nearly as much as 2 but the gunplay was fun.

You talk like a fag and your shits all fucked up.

...

Also, the cutscene
effects with flashing text used to compensate for the comic book
cutscenes from the first two games was jarring.

Especially with subtitles on,
since you'd see the caption twice.

this

even that arcade mode makes you watch the cutscenes