Overwatch

Thoughts? Will it be worth it?

Other urls found in this thread:

playoverwatch.com/en-us/blog/20100169/#faq
rule34.paheal.net/post/list/Overwatch/1
twitter.com/NSFWRedditImage

...

I'm pretty sure its a Blizzard property.

I've already put 140~ hours into the game just from the two weekend betas/open beta.
The game is fun, and personally for $40 it's worth it.

But even still I feel like $40 is too much for a multiplayer-only game when there's games like CS: GO that are $15 and go on sale much more often and have an already established community and playbase.

I feel like $20 is much more reasonable and I expect a pricedrop to that level in 3 months time, Blizzard just wants to milk their cows first and then let the people who are on the fence in.

you silly nigger

The only good thing to come out of this pos is the porn

Flavor of the month game where half the players will drop it two months in and the other half will defend it viciously.

get out

Watch its porn, Mei is pretty gud. Don't buy/play the game

something like 8 million people participated in the open beta.
Let's assume only half those people buy the game, so 4million - that's being very fucking generous, it will likely be upwards of 10mil sales in a month because of the fucking superb marketing team at Blizzard and the fact it's multiplatform but we'll use 4mil for now.

Half of 4million is still 2million people playing the game, user. That's a fuck ton of people.

i genuinely enjoyed the beta, but the price tag is a little steep for multiplayer only and you never know how things will go with blizzard

also good luck ever having a fucking conversation about this game on Holla Forums

during the open beta there was about 4-5 300+ post threads pertaining to OW - most of it not being porn or shitposting but actual discussion of the game.
it was pretty nice to be honest

i wasn't paying attention to Holla Forums those few days and missed out i guess, anything OW related i saw by that point was immediately hit with claims of shilling

I like it. It's pretty entertaining with friends.

Discussion was at most 40% of those threads. I enjoyed the open beta week a fair bit to the point where I find myself wishing I could be playing it now but the $40 price tag is just shitty. If they keep updating the game after release as often as they update Hearthstone or HotS then I think it would become worth that price in probably half a year or so but I have a gut feeling they'll just put out four or five maps and maybe one more character over the course of two or three years and that won't be nearly enough to sustain it.

It's also probably going to suffer from the usual Blizzard-style balancing where shit gets nerfed into the ground and characters get less and less fun over time so as the game gets more content the actual play of it will just get worse. The balance seemed mostly okay and only a few characters seemed to really need some tweaking but Blizzard has never been able to nerf or buff lightly.

if the ranked is good, it will be worth it. i enjoyed it a lot, but it needs more depth. i think the ranked modes will fix this.

this is my biggest concern, and i'm also concerned that there won't be any more maps than what we got in the beta

i'm happy to use a paywall to keep the dirty BRs and russians out of my games, but i gotta know that money went into something other than making it F2P later

Its pretty meh.
But it does have alot of great asses

Aren't those just too many classes?

shame she's a fucking limey

This chimp is objectively the greatest thing about the game.

It's basically just 3 with variations along the way, defense attack and support

some characters are really fun and surprisingly most support characters which are usually boring as hell are actually really fun to play but on the other hand, some characters just seem retarded to the point where you're actually asking yourself if the devs even had any idea what they were doing. soldier is simply dumb. the class itself is cheap and pointless and dying to his ult just feels wrong. it feels exactly the same as dying to aimbots in any other shooter. the game itself also feels shallow. it feels like i'll grow bored of it in another 10-20 hours of game time. there are only two game modes and the rounds go by too fast. i hate commercial breaks. i don't watch TV anymore but when i did, i usually ended up turning it off and stopping with watching a movie that i was actually invested in during the commercials. they bothered me so much i just didn't feel like it was worth it. overwatch's match recaps give me the same feeling. a single match lasts 5-10 minutes. it takes around 2-3 minutes for the next game to start (counting the recap, load time, pre-game time and all that). it feels like i'm constantly forced to stop having fun.

The girls are cute. Well except for that Russian dyke.

you know what's fuckg up, her alt skin is much better looking and her voice lines are all classic BIG TUFF RUSSIAN jokes, her fucking appearance doesn't match her personality at all

i would seriously bank that they altered her model to get appeal from idiots online

Nah. Prob not OP.

(Which means you're completely reliant on Blizzard for Content, which they have a stellar record for these days right?)

Don't get me wrong, I enjoyed the free beta. But I just know, from history and past experience that this game is going to be dead in a few months.
There is absolutely nothing to keep players hooked while Blizzard intravenously released content, It's extremely uncharacteristic of Blizzard to have a game without some skinnerbox mechanics.

I'm still deciding if I should get it at launch, experience it when its going to be at its peak popularity and relevance, and just move on when it inevitable dies off.
Or just wait and see if it lasts more than a month.

Also correct me if I'm wrong, but isn't she a shitty version of the heavy? Then why is her health so low and her dps ass? She gets nailed by practically every other class. I rather use Winston every single day.

I forgot all about the recap things, yeah those suck total ass. I can see how people thought they were awesome back when they were showing off the game at PAX or E3 or whatever but when you're just doing a ton of games back to back those are so fucking annoying because you know they're always going to be the exact same shit, a hanzo ulting or a bastion shooting three guys.

she seems out of place in this game overall, kinda useless save for extreme situations

You can see Tracer's bulge in that pic.
Tracer confirmed trap

it's not even the play of the game that bothers me so much it's just the whole recap thing with the scoring and the xp get etc. because none of that matters. it's all just pointless clutter preventing me from playing the game. i mean, xp is used just for unlocking cosmetics. it's literally useless, why is it wasting my time? i miss the custom servers where anyone can join and just chill out and play for hours without interruptions. it's really not fucking hard to do at all, i don't understand why modern games hate it so much.

...

Its just her chastity belt, user.

She's some weird hybrid of support and damage dealer who just happens to have a lot of health. I've seen her do really good and done really good with her but it requires playing her in just a really weird way that doesn't really fit into most matches or team compositions. Instead of trying to defend squishies or disrupt defensive positions you have to play her as like a counter offensive mid-range brawler backing up a reaper or a soldier or another tank, using the shields to block specific high-impact things like ults, rockets or sniper shots and lobbing your alt fire like a Junkrat to soften up the enemy team before they can push. Her ult is also absurdly good, probably one of the best in the game, but charging it is just such a pain in the ass because of how specific the circumstances she shines in are.

Call of Duty comes with
Overwatch comes with
HOW ARE THEY THE SAME PRICE?

Blizzard jewery

Overwatch is $40 for the game, and all future maps and heroes will be free DLC.
CoD has something like a $50 season pass, so in reality it's more like a $110 dollar game.

Although I do agree that OW's price too much for what it is

they aren't the same price, overwatch is 40 bux but blizz tries to trick people into buy the 60 dollar goy edition

Aren't CoDs still $60? Also I'm not sure I'd call 4 hour campaigns "full". The rest, it probably doesn't cost them much to keep putting that stuff in since once they did it for one game they essentially just copy paste it into the next.

I partly suspect the high price on Overwatch is because of all the money they sunk into Titan before scrapping and repurposing it, the game only has the content of a year or two of development but it's taken the budget of almost ten.

game is worth 20. I will not pay more for a f2p hyped up tf2 rebrand with a soulless cast of dipshits and abysmal writing.

That would be very painful…

you're a big guy

i look gooksquad and mcree
but blizzard is very clearly letting the fans do the work for them when it comes to personalities

Content seems weak for a 40$ game. It's more like 55cad for me anyways. Plus the risk of dying multiplayer and cash shop gouging. I think it's a risky investment.

I can buy an entire complete game for that kind of money.

Her in game ass is flat as shit.

It is fun, most likely will get it

But the fact it is blizzard is a huge turn off

That's not necessarily a bad thing. Blizzard is known for supporting their games years after launch.

You can expect constant updates from them, including new game modes, maps and heroes.

If you play with friends, it's quite competent.

Alone it's ok. I probably wouldn't have gotten it if I didn't find it fun to play by yourself as well.

I just hope they release a bunch of new characters, since I don't find a lot of them that fun (though some of them are incredibly fun,at least to me, like reinhardt)

Holy shit when will overwatch be confined to one shitfest "general" so we don't have to see constant threads?

When it comes out faggot

like clockwork

...

only if you have friends to play it with. Solo it gets boring QUICK.

We have had enough threads and discussion about this, the game is fundementally flawed and its going to stay that way.

This place is as bad as 4/v/

Whoops, I seemed to have missed the part where I directed you to a place where you could discuss this old news; >>>/reddit/, >>>/4chan/, >>>/facebook/, >>>/tumblr/.
Basically >>>/anywherebuthere/.

then why are you here?

you forgot your downvote my good man

Holla Forums is not one person, fuck off.

lmao look at this triggered cumskin not being able to sage

fuck shitposting is stupid, how does anyone find any fun out of it?

Basically the game is incredibly overpriced, say it's worth 1/5ths of its pricetag and not particularly fun. It's just TF2 with characters, that's all. I admit I liked a few things like the mobile snipers Hanzo and Widowmaker but otherwise I just can't get into the game. 6v6 is weak and boring and the game itself seems to be decided by lots of chokepoints. Half the characters are uninteresting, the other half are a complete bore to play especially the ones with auto aim ultimates.

We got to the point of people defending their overwatch threads.
People are genuinely defending actiblizz products.

Truly dark times.

I agree with you completely. I enjoyed the beta but I am really hesitant to buy at release. Think if they allowed community servers then it would change a great deal but that would likely not happen because of the way Blizzard tends to run.

Also just a question about the skinnerbox mechanics comment, could you not say that getting simply getting kills/killstreaks would fall into that definition?

please be gentle

I think Bastion looks cool.
Other than that, from what my friends tell me the game is shit. It's got awful level design and the characters are unbalanced.
Please stop shilling this game, Blizz. PLEASE. Most people here aren't going to buy it.

Zarya's a good tank when you factor how her shields and damage work as well as her natural Shield.
You can use the grenades to soften people up or punish someone trying to use cover to peel you, but you're better off charging them and forcing them to engage you. This is Zarya's bit thing from what I noticed playing her. You gotta force them to attack you and your teammates. If your enemies are calm, they'll wait for you to pop the shield and attack you when it's down, then you die. If you can stress them, they are bound to attack you at which point you pop your shield, charge your gun and murder them.

Part of her Health are Shields that regenerate, meaning you can start every fight calmly taking a few potshots, they'll regenerate anyway. If that happens, you can put the shield and charge the gun. If they don't attack, it's free damage to you. The shield she puts on teammates is not only good for protection, it also means you can foil flanking attemps easily as long as you have line of sight and murder the fucker before he knows what happened with the boost.

Basically, getting near a Zanya is a mistake. Staying safely in medium-range is also a mistake. And using your best shot right away on her is also a mistake. Treat her like Genji where you damage her a bit to force her shield to come out, don't attack for 2 seconds and you can kill her easily since she has no damage.


Honestly, with the large amount of people trying the Beta and a low retention rate of 10%, you're still gonna get about 10 times more people than TF2 ever had. I honestly doubt the game is gonna die that soon.

The cash shop is probably gonna be worst part of it, since all the cosmetics people got in the Beta have been reset. Most likely there's gonna be a way to buy Credits with actual money. However, if it's just cosmetic shit that you can get in-game anyway, it's more like you'll be paying to prioritize customization of the heroes you prefer instead. And as long as people can't trade skins (which is very much likely) than there's not gonna be all the trading cancer of TF2.

I'm guessing they're setting the price point that high to build a certain type of fanbase. I doubt they'll drop the price anytime soon though, or they'll risk really upsetting the early adopters.

Game over man, game over.

If you want a modern day TF2 then OverWatch is for you. It's not revolutionary but it's alright. The price tag is the problem and unlike when TF2 went free-to-play and you got extra storage space because you bought it when it was still in retail, I don't see much incentive to pay the full price for it now. The most you should probably pay is $20 or less.

Since cuckchan is banning any critisism towards it…. No.

...

There's only a single ability for a single character that aims for you with disadvantages of it's own.
The game doesn't "teleport you to where you need to be", what the fuck? People even complain they have to walk too much.

The important thing to realise with Overwatch is that it's really more of an assfaggots game where having actual mechanical skill is one of the more unimportant factors to being good at the overall game.

Take the character Zenyatta, for example. He has one of the highest potentials of any characters - he can heal allies, he has the most powerful debuff (targetted enemy takes 50% more damage, tracks enemy movement temporarily when line of sight is broken), and he does a TON of damage if you are fucking incredible at aiming his shots.

He's also as weak as a leaf. A large portion of the cast will one-shot him as soon as they look in his direction.

Some people will look at Zenyatta and think he's terrible because he can't survive in a fight for longer than a split second because anyone with a brain will drop him as soon as he peaks out of a corner, but that's the point! He can do great things with mechanical skill, but more importantly you have to have map awareness and objective awareness.

If you don't know where your enemies are and your team doesn't have control of the map, then just blindly walking to the objective will probably get you killed instantly. Compared to a more typical FPS, which is what most users of Holla Forums probably play more frequently, this just seems absurd because there's no opportunity for counter-play or outgunning the other man, but really it's that you made the mistake of going into a part of the map where your team doesn't have control on a vulnerable hero.

Similarly with the Ultimates; they are so powerful most heroes can outright wipe the enemy team effortlessly, but it's not that the Ultimate is overpowered, and it's not that it has no counterplay - it's just the mistake lies in being in the position to get destroyed by the Ultimate in the first place.

Once you understand you're more playing FPS LoL with all the boring parts stripped away, it gets better. Also, Bastion is significantly less impactful at higher levels of play when people actually understand how to deal with him, but only a small portion of the playerbase got that high because most of the playerbase think it's okay to walk right into a part of the map controlled by the enemy team.

At least it's not Battleborn.

Fuck Pitchford.

Of course, Tracer is a ten year old boy.

I had a lot of fun playing the beta, but I don't want to give €40 to Blizzard for this thing.
I'll wait a month or two and see at what price the keys drop to

Of course not. Aside from release hype, the game's got nothing going for it to keep players interested in the long run. It'll die in a few months like Evolve did.

I mostly agree with your post, but please stop doing this.
There's no level, no farming, no XP, no gold, no minions, no towers, no Base, there's none of the elements all too common to assfaggots that make a game actually assfaggots. There's no progression ingame unless you count charging your ulti.

Proper positioning was always important in many other different games, from standard Team Deathmatch in Unreal where staying together gets you a lot more kills than roaming alone, to TF2 where attacking simultaneously is far more effective than one at a time.

I get your whole point in that the game requires more skills than just mechanical ones from the player, namely map awareness and teamplay. This is even one of the reasons I like the game so much. But these aren't exclusive to assfaggots, especially when an ADC carry can do what his name implies and carry your team in most assfaggots anyway.

Uoi're also forgetting to mention that most Zenyatta's life is Shields that regenerate. If he seems weak it's because he isn't supposed to be on the front line or even out of cover. He can easily peek, throw 2 orbs and back way to regenerate any damage given to him.

Also mechanical and personnal skill is quite important but it's hard to notice it. I'm a shitty sniper and I don't even like the role but often have to because, for some reason, people like playing support more often than sniper in Overwathc (lulwut?).
Everytime I'm playing Widow and I'm not killing people fast enough, I notice my team struggling. The game is 5v6 because I picked a character that's not helping them at all, whereas if I was doing a good job, the game would be 5v4 or 5v3.
It's the same syndrom with supports where your personnal skill isn't noticeable because you're not getting killing sprees, but the lack of death in your team is a clear clue to how well you are doing.

The COD MW2 case says otherwise.

And the Fallout 4. Does anyone have that pic with the "Boycott Fallout 4" Steam group with mostly 80% of them playing the game on release?
I pirated that crap and couldn't even make it to Diamond City

Correct but a FPS game requires proper aiming which this game lacks. Even TF2 requires you to aim properly, this game has Halo levels of retard-proof aim assistance.

People using STEAM groups are usually massive autists, that's why all those BOYCOTT groups always fail at their purpose.

soldier whatevernumbers' ult aims for you. it's an aimbot.

lmao.. are you fucking retarded? you have like 50 insta kill ults and you're complaining about a sticky aim ult he has to reload in?

shut the fuck up

I assume that it is impossible to fully remove?

Yeah and it lasts for what, 3 seconds? He gets rekt for the rest of the game since other characters have much more OP ults

quit moving the goalposts man.

Are we talking consoles here? Because from what I've seen and personnaly tested, there's no aim assistance at all in the game. And believe me, it would have helped a lot many times, but there just isn't. Trust me, I'm a shitty sniper.
Unless you're still talking about the Soldier Ulti?


The Soldier's Ulti aimbots for you to their chest at a single target at a time and forces the Soldier to charge on if he wants to score more than a single kill with his ulti.
Another Soldier that can aim at his head outdamages his "ulti" and any 2 people looking back at him fuck his shit up. And he needs to go at least against 2 people otherwise he's gonna get a single kill with the short duration of that thing.

His entire ulti is a crutch that's only good against retarded people that have no aim and 0 map awareness.

This.
OW's sniper works exactly like TF2's sniper. No aim assistance

There's no aim assistance on the levels you often see on consoles for most shooters. No character has aim assist with the exception of the Soldier for his ulti.
Read here why it's not really that great anyway:>>9339155


You made a post claiming the game features auto-aim when it's not true at all for all heroes with the exception of a single skill of a character.
While you are not technically wrong, this is being petty and nitkpicking as well as misleading since you're implying every character has autoaim by ommitting in what circunstances it happens.

You can shoot at a wall 3 inches away from your target and they'll just die anyway.
I don't have the webms saved here but it's just as bad as console shooters.
Then the servers are 20 tick per sec on top of that.

Only when it will go F2P… And this will definitely be F2P in a couple months. $40 is not worth it

The sunk cost loss aversion-type fanbase who'll defend the game so they don't have to come to terms with any buyer's remorse they may face?

Probably not. The number of people who jumped into the beta was in the several millions. And most people won't shut up about the game.

I heavily suspect it's going to be a wildly successful franchise.

Pretty much, yeah.

How low can we expect the keys to the normal version of the game to be? The only keys available right now are of the Origin edition and those seem to be 20 euros lower at 40eur.

If keys for the original version even exist upon release and are down to 20eur this could be a reasonable price for this.

it's nowhere near as complicated as you have made it.

1. you say game has not a single example of 'x'
2. i point out that game has at least one example of 'x'

you were incorrect, and now you're taking some sort of pragmatic meaning from what i said. that's all.

Out of fanboys who will support any shitty Blizzard game like SocialJusticeWatch, Hearthstone: the P2W Edition, and Heroes of the Shitstorm, no. The hype will die down, and it will be one of those most overrated games of the decade.

Only pay attention to it for the porn.

...

My hope with the price point is that the community won't be as shitty as on many other shooters, but my fear is that the high price for the amount of content might lead to a SFV sort of a situation. Team-based games need a healthy amount of players of all skill levels even moreso than fighting games.

You're in for some major disappointment if you think a price tag will make SocialJusticeWatch's community any better.

What's making it seem so SJW for you?

And to be fair high price ain't helping with COD kiddies either now that I think about it. Then again the style isn't really working for teenage edgelords so it's not exactly the same audience.

probably the incident with the butt pose and the blatant painthead on zarya

It will be a complete pile of shit, but it will sell ten billion copies because it has Blizzard's logo on it.

-Da multiculturalism that's full of ethnic stereotypes
-Tumblr Russian Dyke and some other Fat Chick being op according to some people.
-Atrocious roster.
-"Tracer Gate"*

*I don't care about the pose. What bothered me was that Blizzard was only listening to one retarded sjw-libtard who shouldn't have had his/her kid see the game, and banned people for disagreeing with them let alone even tried to talk about it after the stupid pose change. Even if it was a stunt, it wasn't a good stunt.

Sjw stuff aside, you're still in for disappointment because like Mobas, any FPS game can bring out the worst in people. SocialJusticeWatch is no exception.

The normal price is actually a very traditional price you had to pay for multiplayers back in the day before all games went digital and always-online. So it might be that as well, Blizzard has had bad experiences with free-to-play stuff.

Soldier's ult also increases his reload time drastically so he's pretty much never out of ammo during it. Very easy to kill 3-4 people if positioned correctly.

Some idiot probably responded "yeah we'll fix it" on the forum and the whole company got stuck in the situation.
That's why the new pose still shows her ass, developers likely didn't care but some forum mod did

So, like every other ult. Reaper ult doesn't even require aiming, but I don't see Holla Forums bitching about it

The community will be mostly blizzdreones that will swallow everything blizzard shits out and beg for more, no matter how retarded and stupid it might be.
SJW and white knights as far as you can see, cheering Blizzard on as much as possible the more they give in.

I thought it was pretty obvious it was viral marketing.

The pose complained about was a placeholder, other charecters all had the same exact one. The one replaced it with was FAR more sexualized. Like on purpose (pin up girl).

And people pointed out that the account making the complaint spent all it's time on the tech forum for the game talking about data files and shit.

Most people got played pretty badly.

Also the whole tumblr dyke thing is pretty funny because it's based on an actual russian female power lifter, who dyes her hair neon colors.

Also the game takes place around the world, being multi-ethnic is expected. Would you complain about 1942 being multi-ethnic and multi-national, thus SJW tier?

No kidding. The forums SJWs showed themselves in the following threads, even referring Gamergate a couple of times for no fucking reason.

I wouldn't, but I'm pretty sure that a lot of people here were bitching about the dude on the cover of battlefield one being black

You implied that autoaim is a common feature in the game which is not true. It's not so much the absolute truth of wether there is or there isn't autoaim but rather the implications of your statement that I dispute.

Someone that knows nothing about the game will be inclined to believe every character has autoaim for every weapon he has based on your comment.
You know this very well but you don't care about being misleading because it's shitting on a game you dislike.

For comparisson, this would be like me complaing that in TF2 you can kill everyone with a single hit.
It's not false because backstabs, crockets and headshots are a thing, but it's not very correct to say it like that, implying that classes like the Engineer, Medic or the Scout can also kill everyone in a single hit as well.


I don't much care how much you dislike the game. Hate it with every muscle in your body. But do not lie or mislead people into spreading bullshit, especially when it's pretty clear to anyone that tried the game what you are trying to do here.

The whole incident was stupid even if it was stunt.


SocialJusticeWatch could be a big dud, and Blizzard fanboys will still support it. See Heroes of the Shitstorm.

For some reason, Overwatch's world is just hokey as fuck.

The Thing about your 1942 point is that almost every ethnicity was effected by it one way or another (the point doesn't really work).


If the marketing team and developers can pull it off properly (e.g. bring a part of history with black soldiers respectfully without the sjw bullshit), they wouldn't.

They would. That part of Holla Forums is just inverse tumblr, it has to look for a fake conspiracy and reasons to bitch everywhere. Both sides could call the same sentence "SJW" and "racist", because they're so obssessed with the fighting

The majority of people that play games couldn't care less about all of that

True.

I don't think this means what you wanted to say.
Regardless, unlike Reaper or Hanzo, he can only kill one person at a time. And just like Reaper, any 2 guys turning around and focusing him shut him down quite fast.
Couple with that the fact he is likely gonna charge to danger so as to not waste the Ulti, you're likely to shut him down after a single kill at best.

Much like other heroes, it's ulti is good for when you are flanking people and catching them one by one in a quick sucession. And any shield kinda ruin the party, with Zarya taking your shots and melting you with the boost you're gonna give her. Out of all the Ulti's in the game, Soldier's the most lack luster.


Probably because Reaper's Ulti leaves him in the middle of the enemy team, ready to be shutdown which happens quite frequently. It has it's time to be used and requires some setting up or distraction so it's not as good.
But people will rag on about Soldier's because they can call it "aimbot", ignore any issues the Ulti brings to the soldier and even claim that every character also has an aimbot.
Yes, they will pick on it because it's the closest thing they have to a buzzword :^)

Blizzard telling faggots that can't counter bastion to learn how to play has been great

Hahaha you're right, I meant to say reduces. Whoops.

christ, just suck it up. I implied nothing. You said something false and I called you out on it.

FYI I really enjoyed playing the beta, and I may in fact end up buying the game, but don't expect someone not to let you know you're wrong when you spout bullshit.

enough already, I only intended to correct you.

Did you meant to correct me when you posted in halfchan? Because I don't even post there and that was the first time you mentioned aim assists:


You said "The game fucking aims for you" and left it at that. You're implying that this is common practice for the game and if you think you aren't, you don't understand how implications work.

You're being ambiguous on purpose, you know this, you know I know this, so cut the act. You want to shitpost about the game and you'll cook up some meme-tier shitpost that can be repeated ad nauseum with a flimsy truth behind it. You said it because you know it's gonna be parroted about despite the fact that the autoaim is an exception.

So either you're shitposting about a game you actually like (why though?) and pretending you weren't in the first place or you're actually too dumb to understand what "the game fucking aims for you" implies. Either way, smash your keyboard against a wall. If you don't know how to use it, might as well trash it.

The game aims for you, there's plenty of webms showing off the aim assist shill, stop pretending it's the soldier's ultimate only.

Where are the webms?

what the fuck are you going on about you paranoid SOB? You know the whole world isn't out to get you.

also,

Thread theme

oy vey

If there's plenty, I'm sure you can provide at least one :^)


Oh fuck, sorry there mate. Legitimally sorry here, just a brain fart on my part. Your ID has mostly the same color as that other post and both start with D. My bad :^)

Still stupid to claim there's autoaim in the game.
If I said that rockets in TF2 kill everyone in one shot, you couldn't say it's false because there's crockets :^^^^)

no problem, was very fucking confused what you were talking about for a second there.

I get your false-equivalence argument, and your example with tf2 of course makes sense. But the thing is, from an objective standpoint, autoaim DOES exist in the game in the form of Soldier's ult and winston's lightning gun. No hidden meanings, no implied extras, no pragmatics, just fact. That was all I wanted to say.

Just keep lying bitch nigga, you're lucky I don't keep that shit on my phone but I'm sure some user must be able to post them.

...

But that's not correct at all from an objective standpoint either. The Soldier might be the best case, but that's an exception, not the rule. Engineers sentries are also aimbots but an exception to the rule so you don't say TF2 has aimbots.
And Winston's lighting gun is incredibly short range (and low damage) so it barely even counts as an exception.

Hanzo's arrows are just a wider projectile dumbass

keep lying and doing damage control you worthless shill
:^)

It's sad that only the most inimaginitive goyim get jobs at shills.
Always using the same retarded "arguments"…

It's pretty creative gotta give them that, dumb as fuck but you don't hear that often.

Sure, it's an exception, not the rule, but you would not deny me that it is present in the game?

That is all I am saying.

That does look silly. I wonder whether that's aim assist on console version or just a fucked up hitbox though.

Game is fun at a casual level, but any level other then that its terrible.

Game has:
1. Multiple Stuns or Control removers
2. Heavily relies on Class vs Class balance rather then Player vs Player
3. Multiple braindead instant kills
4. Multiple AOE instant kills
5. No advanced mobility
6. Generally no damage falloff

From a competitive standpoint, this game is pure ass, which is the main reason I like playing games.

When I play a game, I like playing for a reason. My biggest issue is the fact that I see no incentive to practice. In shooters in general, the reward for practicing is less deaths and more kills. So I practiced my ass off in other shooters and was rewarded with more playtime and less respawn time.

In this game individual skill is so undervalued to the point I may just look at my opponents class choices and react.

That's on a sitting target.
There's videos of it being used on moving players and it's far, far worse.
There's one where he shoots almost half a screen away from a bunnyhopping widowmaker and he gets a headshot on her.

Oh Hanzo's arrows, the projectiles with the largest hitboxes. And you're suprised they hit a target when they pass near it… I guess the Huntsman in TF2 only hits people as much because it has autoaim too?
Also, take a look at the moment of the impact and you'll notice the arrow still hits the wall. It doesn't curve or apply magnetism at all. Have another showing you how hitscan weapons don't have autoaim at all.

Now you're just being pedantic. Overwatch has as much autoaim as TF2. Would you say TF2 has autoaim?


This is pasta. And old.


Nobody mentioned anything about rockets. It's not about the splash damage but rather that the projectile has a larger collision box around it, meaning it will hit targets it brushes against. This is a common case for arrows in most shooters anyway, you're the one expecting an arrow to be as small as a bullet.

You just can't make a game trying to appeal the competitive fags, casuals and the ASSFAGGOTs audience all in the same game.
Blizzard wants to play both teams to replicate the success of WoW and they keep failing every time.
It might have worked before but that was some cosmic event of luck on their part.

Hanzo's arrow are just really wide. This this doesn't happen with any other character (web related)

Some balancing issues aside, I had a very good time with Overwatch. First AAA game in a while that I didn't instantly hate. But that is probably because I loved TF2 back in the day and I'm a sucker for the "capture zone(s) and transport something" gamemode that was in Enemy Territory Wolfenstein. So unless the launch goes horribly wrong and everything explodes, I'll probably get it a week or two after.

Hitscan man not have autoaim, but the hitboxes on characters sure make it feel like it.

Seriously, some of the hitboxes are disgusting.

...

Does this game have any auto aim features, user?

Can't believe someone else also did a webm for that.
You're shooting from the side because of the head hitbox, right? I noticed it was a spherical shape instead of a rectangle, which leads to you hitting your shots if aiming above it center, but missing if above and right\left. Probably couldn't be arsed to make better collision boxes for the little bots…


This is just the Huntsman all over again… To be honest, I don't particularly agree with this since it's usually to give an archer a chance in medium or even short range, but considering how fast he can shoot, there's really no need for such larger hitboxes. Hopefully that will be fixed.

Also, that video is from February, during the closed Beta. I did not notice this advantage during the Open Beta, so perhaps it's already fixed?


If you pop a Shield in Overwatch, you can deflect arrows too :^^^^)


What game, user? Because from the screenshot you provided, I don't think I want to play it…

Care to disprove any? Hard to be pasta when I posted it in the beta a while back regardless.

sry, I just cut that clip from a youtube video of a dude trying hitboxes

Sure, why not. It's what they pay me for :^^)))

What's wrong with that? Most stuns are under a heavy cooldown and last a very short amount of time, unless they still give you control during their duration or require a lot of setup.
This does not dimish the skill required to play the game nor makes it better or worse.
By this I'm assuming you mean "If you pick the right class to counter, you win even if you're worse than the other player". Which is incredibly vague and false. Bastions are easily countered by Hanzo, Widow, Pharah, Junkrat and a few others. Doesn't mean they lose every fight against them just have to play better than them. Or in other words, be better players, not classes.
Do you want to provided a better example to prove your point?
At which point I'll ask which. Because Pharah's, Reaper's and Soldier's Ulti kills them more often than the enemy, Junkrat's Ulti can be shot down, Toblerone requires proper timing, etc. Every ulti has to be used under specific circunstances and with carefull thinking or you're gonna waste it.
By which I'm assuming you mean the Ultis that most characters use. Which is not even close to being true with how obvious it is when they use one. Honestly, you die to one, it's more because of you than any skill from the other player.
Posting this is the same as saying "-t: shitposter" considering Lucio is a thing. You can felate rockets and stickies all day but those aren't the only kind of "advanced mobility".
Generally, uh? Funny weasel word. There's Damage Falloff on the heroes that need it like Tracer, Reaper and Dva and there's no Damage Falloff on the heroes that don't need it like Genji, Lucio and Widow.

It's 6v6, the standard competitive format for TF2. There's already a competitive scene for the game and more to come. Just because you personnaly don't like it, doesn't mean it's bad. I personnaly dislike fighting games, doesn't mean they are bad in a competitive standpoint.

You're implying that there's a very low skill ceiling for a game that hasn't even come out of Beta. Or that there's only one skill to increase with practice, aiming. Team Fortress 2 had a very low skill ceiling the first few years it was available and it increased with time, not to mention there's a lot more to practice and gitgud at, like teamplay, map awereness, synergy… Just because the game doesn't focus so much on the one skill you value the most does not mean there's no space for improvement.

I often have to pick Widow because nobody wants to play sniper (which is kinda weird coming from the "4 snipers per team TF2") and I'm a crap shot most of the time. Every round where I do bad as Widowmaker, I see my team struggling in a 5v6 fight, but if I do well, it's a 5v4 fight.
When I get to play a tank, if I'm present in a fight and can body block damage, I'll see the other side die quite fast but if I suck at my role, I'll be alone soon enough and dead shortly after.
Your individual skill matters a lot more than you might think but it's not that apparent most of the time. A good tip is that if you are constantly dying alone, someone's not doing their job.

Weasel words, huh?

When your complaint is "player skill doesn't matter" what counter argument do you really expect other than "better players win"?

They use the same worthless excuse when someone brings up FOTM/tiers in LoL.

Good porn, couldn't care less about the game

If player skill is a "worthless excuse" then why would you complain that the game doesn't reward it enough?

Pretending "the better player wins" when someone brings up class balance is a bullshit excuse.
Just how much "better player" are we talking about? a gook vs a disabled 10 years old?

But most of those actually are relative or better yet, situational. A Junkrat's gonna get a lot more skills coming with the RIPtire from the back or onto distracted enemies, otherwise people will just hear the damn thing coming, shoot it down and you're back at charging your ulti with 0 kills.

Besides, wasn't that your biggest problem with the game? That individual skill doesn't matter?
Well I told you that the better player can pick any class and still come out on top, beating evne counter picks. As well as your contribution to the match being very dependant on your individual skill.

There's nothing weasel here, especially considering how you brush a lot of gameplay mechanics under the same rug, complaing about "AoE attacks" but never giving an example.
If there's anything to complain about is how your post is a massive list of buzzwords you've cooked up to complain about the game without adressing a single specific example while assuming that everyone is a braindead retard that relies purily on counter picks and there's 0 individual skill involved.
Your entire post is weaselposting.

Your entire post is weasel wording, the guy made a valid list of complaints and you just brushed them aside with a "I don't think so" / "If the other guy is a retard you can feel better about yourself"

What about you bring up a specific example of a counter pick and how personal skill doesn't matter in that line up? Or are wide generalizations more of your thing?

Bastion in turret mode is easily countered by any class with burst damage using cover. Hanzo picking from a corner and shooting at him can damage him far more than Bastion can damage Hanzo, while his own healing is not gonna save him. I've been in this position as Bastion.

A good Bastion will get off his ass, find cover to heal and then either go after Hanzo in Recon Mode or relocate somewhere else and surprise him. Much turrets in TF2 that never kill the same person twice if they stay in the same place, Bastion's the same thing. A good Bastion that keeps changing spots beats any counter pick against him.

Why do you expect the reply to be more specific than the complaint? If all you say is "the game rewards class picking more than player skill" and all you get back is "player skill is still plenty rewarded" then you're just getting back the same level of detail you put in.

Might as well claim you always with with scout vs heavies when they are AFK.

If you don't know what weasel words are or you're not gonna read my post, you really should be posting either :^)

Please, there can't barely be any "skill" when aiming in the game is a console shooter tier joke and there are no advanced mechanics.

That's not what I said at all, your illiteracy is showing.
Bastion is decent against most characters covering a wide area and preventing anyone from entering it, but is easily countered by burst damage heroes. The claim of the other tard is that anyone picking one of his counterpicks is gonna kill bastion 11 times out of 10. Which isn't true as long as the Bastion player isn't an idiot that sits on his ass all day long when being shot at.

Things I want to see fixed:
Until all of these get changed/added, I don't think it's worth my money.

See, there you go again. You make a really low effort, low detail and low quality shitpost and now you're going to bitch when people don't give you back a super detailed point by point analysis of why you're wrong.

It's exactly the same bullshit you hear in the LoL forum verbatim.

Thinking about it it's exactly the same bullshit people said in WoW arena and SC2 too.
Fanboys never change.

Considering you can run custom servers with higher tick rating, maybe it's a matter of bitching enough on their forums… Maybe they have a reason for 20tick rate, but if it's so shitty koreans and aussies can play the game too, that's silly.
The game would be a clusterfuck with more people. Which would be quite fun. A queue for 6v6 and another for 12v12 would be neat.
????? You mean like, Widowmaker being fatter?
Here's a neat trick a lot of people haven't noticed yet. There's always an audioqueu about an hero activating his Ulti. For Widow, she says "no person can escape my sight". Now another detail is that, if you here it in English, it's a Widow in your team using it. If it's in French, it's an enemy Widow.
Hanzo's arrow does need some loud beeping, though.
patrician taste

Its also modern blizzard so they may just decide to be total dickheads and not add mod support

This is getting embarassing… I keep asking for specific examples and you keep feeding me wide generalizations or straight out ignoring previous posts…

By melee character I'm assuming you mean Genji. Who has no damage falloff for his shurikens and is supposed to act as a picker, softening people at range and then moving for the kill with his dash.

The "turret" part I don't get though. I already said a Bastion sitting on his ass is a shit Bastion that's gonna be destroyed easily because he is counting more on the class skill than in his own skill. A Bastion that changes often his spot and even uses Recon Mode against harassers is gonna fair much better.
In other words, a Bastion that relies on his individual skills more than just standing around is gonna get a much better result.

Why do you keep insisting that I'm saying precisely the oposite of that? Your 0 Int image is dreadfully ironic at this point…

Meh

Like having some way to know a sniper is aiming at a corner, or knowing when there was a near miss, having a much more visible damage mark when you take a sniper shot and don't die. I've been killed by a lot of Haznos and WMs that I simply didn't know were there, even though they took multiple shots at me and missed. It would be nice if they were punished more for missing a lot.

Well go figure. I thought enemy WMs just didn't make noise when they used theirs. Guess my ears automagically block out any honhon.

Sometimes you just wanna sit back and enjoy a nice clusterfuck. I hope they allow for a large amount of game customization.

For its current 40 dollar pricetag no.

If they don't behave like a bunch of entitled cunts who expect people to eat whatever shit they put out and decide to actually update their game consistently over the course of a few months to a year adding maps and tweaking the characters in ways that aren't retarded and add mod support on top of all that then yes.

Otherwise nope. Lacking in content, made by uberjews, and too pricey for what it is currently.

You're funny, I mean I understand when people use the "GIT GUD" but you're honestly coming up with "Pray the other guy is retarded" as a legit comeback and expect to be taken seriously.

>playoverwatch.com/en-us/blog/20100169/#faq
>During the Open Beta, players will have access to Overwatch's full roster of heroes, maps, and launch-day features
Get fucked, Beta means it's fucking done and has been done for months. Open beta was just a pre-launch demo of the full, launch-day game and you know it.

Oh I get what you mean then. I'm fairly sure missed shots can be heard but I'm not sure there are tracer lines or anything similar.
I don't know if they are that necessary, considering there are kill cams but I suppose a laser pointer for the Widow and an arrow trail for Hanzo would make sense.

That bit about the language is also true for every other Hero as well. Hanzo and Genji say his line in Japanese if they are in the enemy team but in English if they are in your team.
They also say it a lot louder if they are on the enemy team. It's these little bits that a lot of people are gonna have to get used to but I feel when they do, most Ultis are gonna be quite useless…

I also enjoy pub servers specifically for the amount of chaos they have going. Much easier to find people distracted or to have a mini fight with 3v3 or 4v4 in a part of the map that doesn't decide the match but is a tense moment, still. It's even more crazy in 16v16 and kinda reminds of the few times I cram 32 bots in UT2K4 in 1v1 maps.

Still generalizations, still not reading and still expecting to be taken seriously.
If other people are decent, you're gonna have to be decent yourself, not rely on counterpicks. Player Skill matters a lot.

Skill at what? learning the maps?

You're being an idiot. Open Beta is still Beta if we want to be pedantic here and just because the features are there, it doesn't mean the players are gonna use them all to their fullest extent. That's what I meant with that phrase.
Rocketjumping was in team fortress from day 1, but it wasn't used immediately at all or as professionally as it is now until some months later.

Nice shitpost kid

It's entirely true and everyone knows it.

Just noticed… Most of your images are from Holla Forums's shitposting armory. Should have picked on it longer ago…
Oh well. Site's fucked because of people like you, what are we gonna do about it, right?

This does not dimish the skill required to play the game nor makes it better or worse.

Stuns remove skill, this isnt arguable. Cooldowns dont make them balanced, just not spam-able. I honestly dont think stuns belong in any sort of game that relies on mobility/aiming.

Do you want to provided a better example to prove your point?

This game has class has hard class counters. Something like a Genji/Reaper/Lucio vs Mei or McCree vs any tank/flank class. I should be able to kill my opponent as nearly any class if we are both equally skilled and meet on the battlefield bar support classes.


Just because something is on a cooldown does not make it balanced. Junkrats is the most notable as it kills any class within a huge radius. Something like Mei's or Widows may not instantly kill, but the huge advantage they generate basically guarantees it.


Half of the classes in the game designed for flanking cant flank because either the map design is poor or the only mobility they have is the ability to go straight up. The only characters that somewhat can get around this are Genji and Junkrat because their mobility can be used in combat situations. Also Ice-roofs.


Tracer is currently broken in high level play because she is nearly unkillable bar hard CC, her only downside is average damage. Reaper lacks mobility and is generally a bad choice, the same goes for Dva. Im more talking about Bastion turret form, ults/abilities in general, or Junkrat bombs that have already hit the ground.


Stuns, Infinite Ammo, and Poor map design are my complaints. Stuff that make the game require less skill in general. If they polish the game out then I would have no complaints.


Almost every skill you listed is something you require for any other shooter at a basic level. I want to learn advanced mechanics of the classes I like, too bad that almost every class has an extremely limited role or set of skills.


What I am talking about is the inability to flank due to bad map designs, making every encounter play out as a midrange shootout until someone uses an ult/ability, to which someone responds with one or dies.

Widowmaker is also horribly designed, as most snipers are in class based shooters, as her only other viable counter is a better Widowmaker. But for some reason they decided to give her average health, mobility, and average damage compared to the usual sniper formula of max long range damage and no threat up close. It doesnt help that her charge rate on her rifle is insane.

Nigger I don't even post in boards outside of Holla Forums and /a/, you game release season shills are the main reason the board is garbage.

You're making up definitions for words to suit your argument, the game is finished and there's nothing for high-level competitive players to learn and master, anything that even remotely resembles advanced movement is an ability or outright detrimental to the player using them, for example Pharah attempting to rocket jump is not health efficient, otherwise it's on a cooldown.

Because you decided it's not arguable, of course.
Considering how they are counters to mobility, I'd say they are a very much natural part of this kind of games. The best example is the common complaint of Tracers being stunned by McCree. An high mobility hero has her mobility denied if she wanders too close to another hero ignoring his stun.
You ignore the short range of the stun, the baiting strategies Tracer can use and how doorways become tactically more important to McCree giving the game much more strategy simply because you decided aprior that stuns are bad, m'kay?

Who says you can't? Zenyatta is the character with least health (150) and yet he can go toe to toe with most other characters provided you can aim properly. Genji sounds like an excelent way to murder Tolbjorn and yet I kill Genji's often as Tolbjorne. Hanzo can easily kill any Bastion planted in his ass and yet Bastion can charge him in Sentry Mode and kill Hanzo too.
What classes aren't able to kill any other?

As long as they don't shoot it down, something available to every class. I've personnaly shut one down with Mercy's revolver, the shittiest gun in the game.
Or defend, something available to most classes. Hooking away as Widow, freezing yourself as Mei…
As long as they can follow up with some individual skill of course. The way you make it sound, it's like their ultis make every bullet home on the enemy's head or something and you know it's not that simple.

Ice-roofs are meant for movement, not to stay on top of them. You'd hate them a lot more if they weren't ice-roofs, since a lot of characters wouldn't be able to reach them and do something about the few characters that can reach those places and spam down with no oportunity to be flanked.

Tracer has her Blink that retains heigh from when used. If you start blinking from a high spot, you can easily reach a place way above the enemy team and fall amidst them or behind them. Reaper has teleportation, Genji has doublejumps… Really dunno what you are talking about here.

Stuff that makes the game require other skills as well, you might as well say. It's okay not enjoying those skills, but you can't just say there's none involved… High cooldowns on Stuns for instance means that proper timing becomes a much more important skill on par with using an Uber at the right moment in TF2.

That you know. Yet. Comparing a very recent game with one that has been around for 10 years like TF2 isn't really a fair comparison as you know the last one quite well and know all the mechanics present in it but still haven't had the time or oportunity to properly explore the first one. I've said it multiple times and I'll keep saying it because nobody has disagreed with this point yet: when TF2 came out, the skill ceiling was also fairly low until people learned a lot more about the gameplay elements of every hero.

Are you talking about the choke point in Anubis? Because that place still features an alternative route by going up and it's mostly a matter of making a team effort with a tank at least. And after that, the second point has 3 different routes to enter, allowing for easy flanking, especially from the right.
Hanamura is exactly the same.
Payload often has side routes as well and control points have a wide area around them with different routes on the sides.

They decided to make her fight closer to the action instead of putting her way back where she can't be counterplayer? And that's bad? That was the whole point of the Huntsman in TF2!
She can also be easily countered by either Tracer or Reaper and counter played by anyone with shields or Armor. having a Tolbjorn in your team means no more insta kills, even from headshots and at least 3 body shots to kill someone.

Riddle me this. In what genre/game is removing player control and movement options considered skillful. Especially if said genre/game relies on movement?

no

Dude, no, come on.

All the ones where doing so requires its own skill. Killing people removes their control and movement options too, you going to say there shouldn't be respawn timers either?

ASSFAGGOTs.

Honestly it's a mystery how people can think putting MOBA cancer on a shooter would be a good idea.
Certainly not the right genre to mix in.
RTS on a FPS? Sure. Action on a FPS? Can work. ASSFAGS? It's ruined.

Please explain this. Since there are no "mobility" in Overwatch. Everyone is slow like they're running through tar.

The main reason the board is shit is because of "the Holla Forums boogeyman" sticking their fingers in everything because they are all angsty teenagers that want to fight DA MAN and see in videogames an avenue to do "the good fight" against the "ebul joos and the SJWs".

Holla Forums doesn't know how to argue anymore and will shit on anything for the sake of laughing at it regardless of what it is. And this ruins discussion of ANYTHING, be it videogames, music, cinema or even politics. They can stay in their board circlejerking about how much better they are than Holla Forums for all I care (they are equally bad) as long as they left Holla Forums alone to just talk about videogames.

But instead, we now have a bunch of idiots indoctrinated into Holla Forumss way of thinking that will shit on anything because it's fun to do so, not because they really dislike it. I'm fairly sure a lot of people that dislike Overwatch do so because it's made by Blizzard. Hate the company all you like but if you can't separate criticism of one from the other, you're no better than the SJW's you claim to fight.

Fuck, even the "shill" word is a Holla Forums term that's pretty much a common word here. It used to be just marketer, but now it's yet another buzzword that nobody even knows the real meaning off.


I don't have to answer that :^) You're the one making the claim that stuns make it less skillfull. You prove your point. I even specifically said that they don't make the game neither better or worse.


You serious? Tons of people were complaining about his balls hitting for tons of damage, Tracer's being 2-shotted in the head and everything. Dude got a lot of hatred because of this, especially since he regenerates most of his health.

Sure thing Blizzard shill.
You can't even admit that other user is right in a single point because you'd breach your contract.

Reminder that "mobility" in TF2 applies to 3 classes only and you don't see people complaining about this either.
Reminder that "perceived speed" is dependant not just on your own speed but on the size of the map as well.
Reminder that you are shifting the goal posts now because you can't argue any other way :^)

That doesn't explain anything and I never mentioned TF2.

Then again you think Holla Forums invented literally everything bad for some reason so…

Holy shit. You're more retarded than I could've imagined.

Listen here you little shit. Every single TF2 class except sniper has mobility options and you fucking know it. Let's go through the list.

SCOUT:

SOLDIER:

PYRO:

DEMO:

HEAVY:

ENGY:

MEDIC:

SPY:

You're full of shit.

The only amazing thing about tards like you is that I never expect you to prove my point, but just like some idiot running to the sniper's scope, you always give in…

He made a claim that stuns make the game less skillfull. He's the one that has to prove his claim. What he is trying to do is create a dumb scenario with a premise that doesn't make sense and question "how can you defend this?" but the mistake here is that I didn't create that premise at all, he did.
Just like the NEETsocs in Holla Forums, nobody here knows how to debate or argue either. Burden of proof is a myth, proving your theory is not really important, appeals to popularity or authority pass as arguments… It's disgracefull.

Also, yes. Shill is a Holla Forums term since it's first use comes from politics itself, with someone infiltrating a community to try and change the way they think so they support a specific candidate or proposal. I know my history quite well. Do you know yours?


What's there to explain? You have a character who's biggest asset is mobility and you have another that has the oportunity to take away that advantage if he can land a skill. Proper timing and positioning helps to land it and baiting helps to avoid it.

Being able to take mobility away is essentially the same as someone flanking a sniper, removing his own asset (range) as long as he can avoid sniper fire to get near it. I'd even say this is a lot more extreme since characters regain their mobility after a very short time while a sniper is gonna have a lot more trouble regaining range after being flanked.

What are you even talking about now? Go read my first post to you and respond to that instead of going off the rails like this.

Someone cant possibly be this thick. But ill let the other anons respond.

Reinhardt's stun ult isnt AOE

Scout, Demo and Soldier were the 3 classes I mentioned so I'm not gonna bother with them.

Pyro:

Heavy:

Engy:

Medic:

Spy:

Your list is half of "you get extra speed under these situations" and another half of "you can use this and be killed really fast if anyone looks at you funny". Good list!
The whole point that people are trying to make here is how movement in Overwatch is incredibly simplistic when compared to rocket\stickyjumping and you decide to participate in the discussion with shit like the Whip? Where you hit a teammate for a short speed buff and that's it?

What?

man I knew Holla Forums was bad at games but damn this is next level retardation

also OP no this game is not worth it, wait for a sale if you REALLY want it.

We had people shilling in Holla Forums since before Holla Forums even existed.
You're shifting the topic to Holla Forums because you've been spotted.

You can't even give a single inch to that other user because shills can't accept any criticism of the product they're pushing, we're used to seeing you dishonest faggots do that forever.

...

two can play at this game

Mei's freeze is short-ranged and requires holding it over someone for a good amount of time.
McCree's stun has a very short range as well.
Reinhardts Stun needs follow up by the team or it does nothing on it's own.


This video you posted for instance, got Dva a triple kill. They had to use 2 Ultis and got just a triple kill. It's still a nice play by combining their powers and I see no problem there but a Lucio pushing the Mech away would be enough to change how it works, as well as not having everyone on the point ready to be pummeled.


It's a wide line in front of him with some cosiderable range. It's not centered on Reinhart but it's indeed an AoE stun.

Mei can't freeze people she's not touching so just stay away from her retard, McCree's flash bang has to fucking hit you to actually work so again don't fucking get right next to him, Reinardt's stun isn't an AoE so now you are just lying.

Did the definition of AOE change or something because an AOE attack means that it affects everything in the area around the caster and reinhardt's ult is clearly a wave in front of him

Did you read the fist post I was- No of course you didn't…
We had people marketering Holla Forums before. That was the term, they were marketers. It was Holla Forums that introduced the "shill" term as well as conflating every marketer with jews, nothing of that was a tradition of Holla Forums.

There isn't even a single inch to be given even if I wanted to. He keeps begging the question and hoping I play along, but that's just retarded. What do you expect me to say? That McCree can toss flashbangs through walls across the entire map with autoaim?

Of course not, can't talk bad about the guys paying you, that'd be ground to be fired.

Actually that's not correct. McCree can hit the ground near you and still stun, as long as you're very close to the point of impact. There's not much difference, but still. I don't play much the Brokeback Guy, though.
Reinardts is indeed an AoE in front of him. It's not a whole circle, rather a cone, but it's still a large area in front of him that stuns people. And I do believe it causes a minimal amount of damage but I'm not sure on that. It's not that damage that worries you anyway.


You're one to speak. You're not gonna admit the game did anything right either. Should I assume you're a shill for Valve, here to promote how not-TF2 is a worse game?

I'm not gonna apologize for being right. He wants me to give an inch, he's gonna have to suck it up and work for it. Prove that stuns reduce the skill involved in the game in anyway.

Reinhardt's Ultimate is a huge AOE where he slams the ground in front of him. You MIGHT be thinking of his Shift where he charges and pins (stuns) one target if it doesn't kill outright (does 200 damage), although the pin only lasts as long for the target as it does for Rein himself.

You are right about the other two. The skill in both cases is about positioning. If Mei trys to W+M1 mutliple targets she's going to get fucked, and if she has to close distance most classes will kill her before she has a chance. She's basically an ambush class

McE is the same deal. His flashbang is short range with a small AOE, so he has to get close to hit. The stun also doens't last very long, so if he wants to do anything useful with it he has to be in position to fan the hammer BEFORE he throws the flashing.

The trick to fighting McE is watching corners and keeping distance. The trick to Mei is keeping close to allies OR having mobility options to escape. Phara's rocket boost makes Mei almost completely harmless, Tracer's jumps are also pretty good but tracer has to get close to fight back.

I dunno man whenever I play McCree the stun didn't work unless the flashbang touched the guy I threw it at.

If he's complaining about Reinhardt's ultimate he's even more retarded as it has fucking pitiful range and he doesn't even have it all the time.

Eviction notice actually gives you around a 15% speed boost now in top of the boost you get if you land a hit, the detonator got it's explosion buffed so it closer to a rocket jump.
Furthermore speed weapons only work when active so you have to pull them out and choose to lose combat effectiveness in trade for mobility. This includes the medics overdose. Not only that but what's better then a revive? Not dying in the first place. If you want speed in TF2 then you must actively sacrifice something for it this alone makes it more complex then overwatch by adding the question of do I go fast or not die. Did you just hop on the wiki looking at the stats for your post or did you think?

Aoe = Area of effect.

Its not just a bubble around around a person. The area can be the front for example.


Hmm…Notable quotes here

This is a level of autism I cant beat.

I honestly don't know the appropriate counter for Reinhardt's ult. Maybe you are right and it's just not powerful enough to NEED a counter. Every other ult has an obvious way though.

I especially like reflecting Reapers death blossom back at him with Genji.

If you're in the air on on a slightly higher or lower plane, it wont affect you.

His Shift does exactly 200 damage? I was convinced it had to do with how far it went… Well that sucks for most characters, since the default health is 200, but still everytime one got me, I always felt it was my fault for standing in the way. It's kinda cool when you can dodge a Rein and shoot him while he is locked in the charge.

Pharah's really destroy Mei's and Genji not only has an escape mechanism but no damage falloff to his shurikens so soften or kill Mei's from a distance.
Reaper, I've been told and noticed that it's a matter of who sees whoe first. I've killed them and been killed by them according to that rule.


Reinharts Ulti is pretty much the same as Pharahs, Junkrat, Hanzo and a few other Ultis. It does one thing and only one thing: punish clusters of players. If a team is staying too close together, pop one of those and you get an upper hand. If they are well spread out, it's not gonna get you more than a single kill.

This is actually an interesting gameplay decision that you can see in Left 4 Dead for instance, where each Special Infected has a particular behaviour they punish. Boomers, Spitters and Chargers punish players that stick too together, for instance.


Didn't know about the speed bost of Eviction Notice, since I still run the GRU. They are shit but I never use melee with him anyway.

Hey, I run the powerjack because the speed is quite usefull especially for melee. But this is not "advanced movement mechanics" at all and you don't really sacrifice anything noteworthy.
Spies dieing in 1 hit isn't a problem, you shouldn't even be caught in the first place, Pyro's don't have the extra damage applied either unless they are running.
You don't even use any of those options to initiate a fight since it means free damage for your attacker, there are often just used while moving between safe places or to run away when you have nothing else to lose.

Medic's don't even bring the Overdose, considering how shitty it is and how they already have more speed. You have either stock, Blutsauger or Crossbow as real serious options.
You also forget that Ubers keep 1 person alive while revives can bring multiple people and that Ubers are fundamentally boring since they make 2 players almost uninteractable by most classes, as well as making sentry busting a very low skill effort.

I've actually tried most of these in game since I actually apreciate going fast. And what I noticed is that most of these options get you killed if you use them as opening, but MIGHT save you if you use them as escape mechanisms and that's it as far as complexity goes. The Big Earner is quite possibly the best example of this, but the Escape Plan even spells it out for you.

Enemy Reinhardt's and Winstons can completely negate it with shields, Zarya can block it for herself and a team mate, height advantage

I don't think it's autism, not even fanboys are that retarded, nobody from Holla Forums would just lie like that so fervently for free.


Pick TF2, dumb it down, put ASSFAGGOTs on it. Nothing good at all.
Just more of Blizzard trying to appeal to the casual market since their golden cow is sinking.
Porn's okay I guess. I'd say "it's fun with friends" but that's a fucking stupid meme, even getting mugged while in Guadalajara in a summer trip is fun with friends.

THE MARKETING FOR THIS GAME IS FUCKING EVERYWHERE

IT'S SO DISGUSTING

I FUCKING HATE OVERCOCK SHITFUCK SO MUCH HONESTLY

ALL OF IT NEEDS TO DIE IT'S EVERYTHING WRONG WITH EVERYTHING IN A NUTSHELL

SELL A GAME BECAUSE IT'S GOOD NOT BECAUSE YOU RAMMED MARKETING INTO EVERY ORIFICE POSSIBLE

FUCK THAT COCKING FUCK UP FUCK BLIZZ AND FUCK YOU ASTRO TURFING CHUNK OF VIRULENT CUM

Generally just not being right in front of him, which is pretty easy since he's very easy to see/hear coming. Reaper can of course dodge it with ghost form, and tracer can avoid it with the recall animation but I think it's intentionally fairly easy to hit with to make up for all his other moves being difficult to land.

Reinhardt's charge is the fucking best

That wont be long. Just wait for like a month after it gets released. Having a price $40 price tag will kill it

meant for

I think you're underestimating how cucked blizzdrones are.
They'll support it no matter what.

My hope is that Blizzard will give up on the console version of the game when they realize the majority of people bought it for the PC. In fact I'm pretty sure the majority of people playing the beta played it on the PC.

Also when you compare the $40 price tag, its a lot better than Battleborn's, which is at $60 and half of the characters are locked

I've had Genji's reflect my High Noon shot for an insta kill for them and even my headshots as Widow. It was pretty sweet even if I was the one taking the bullet.


Wait, what? Seriously? Just jumping solves it? I mean, it sounds like he hammers the ground and that's what makes people fall down. If being airborne is enough to avoid it, that's a pretty good tip.


Sure thing, Valve shill.


AAAAHHH
WHY ARE PEOPLE TALKING ABOUT A GAME I DON'T LIKE
I DON'T UNDERSTAND WHY PEOPLE ARE TALKING ABOUT A RECENT GAME ABOUT TO BE RELEASED
I WISH I COULD JUST NOT OPEN THESE THREADS AND READ ALL THIS BUT I MUST


I've played with a few friends and 2 of them were a Reinhart and Mercy combo.
Reinhart sees someone near and edge and charges, knowing fully well he's gonna kill the both of them. The guy just moves out of the way and off goes Reinhart into the pit. Mercy's following him with Shift and goes ballistic over the mic about how suicidal he was. Twas pretty funny.


The Beta was played by almost 10 million people. Assuming only 10% stay, that's still 1 million people. 40$ for a game really isn't that expensive especially with the promises of free heroes, maps and gamemodes in the future.
You'd do well to worry about that if the number of players was low; they wouldn't last long enough to keep supporting the game. But with such high number of players, it's likely it's gonna happen.
Besides, HotS is free and still gets a lot of updates.

Just be happy that the paywall is gonna keep the usual faggotry out of the game.

I'll admit when it first launched, the trailer was cool. and I though it was gonna be free, so it could compete with it's inspiration, TF2.

what I got was generic Pixar rejects so safe and sterile they look like zombies in costumes, I-Win-ultimate buttons, a fucking CASH SHOP, Blizz drones and just…

fuck it all man, I just don't know how much longer I can have Shillwatch raping my eyes and ears

I don't want to eat this shit but they're trying to force feed it too me.

Reflecting a headshot is HARD, because the bullet hits where the Genji aims, so he has to be headshotting you at just the right time when you fire.

I've been in reflect-wars with another genji. He reflected my shuriken, I reflected it back at him and when his reflect ended first I headshot him to death with it.

...

Just regular jumping won't dodge Reinhardt's ult, though it will usually dodge his charge and make you just bounce off him. You have to be a decent distance above the ground so if you're already on an incline and jumping it will probably work and if you have any sort of augmented jump like Genji or Pharah it will work.

despite the obvious bait or underage posting, i'll give you a serious reply. just for the sake of conversation. maybe someone else will indulge me on this topic.

the problem with his ult is that it's the only ult where all you need is to confirm that there are enemies in your field of vision and you can still get kills even if you close your eyes and just hold down lmb. you also can't just move away from it. you can move out of the soldier's line of sight but if there is no cover around you, you're just dead. no other ult does that. everything else requires aiming and some sort of setup and is usually a lot easier to dodge. soldier just presses q and holds lmb. so long as there are enemies around, he'll be getting kills. it's not that OP in terms of power, it's just a stupid and pointless mechanic that just feels cheap to play against.

compare it to any other powerful damage ult in the game. mccree, for example, yells across the whole map, glows through everything, has to stand practically still and wait for a long ass time until he can use his ult. during that time most people just go away (or kill him). meanwhile, soldier needs to take like a second to kill one guy with a similar ult but he can move freely, isn't even half as obvious and his ult just works the moment he uses it. those are the most similar ults i can think of and the soldiers' is clearly superior in almost all situations. i mean, because of the ridiculous windup, you might not even get a decent chance to use the mccree's ult in the whole game. usually it's better to just kill people using your basic kit and ult is really just there for that one time every 3 games when you manage to somehow catch the whole enemy team from behind and no one figures you out until it's too late. in most cases you'll just manage to snipe one dumb asshole and that's it. meanwhile, if you're in a pinch on the soldier, just press ult and absolutely murder everything around you.

the only actual instakill ults i can think of are the junkrat tire which he has to pilot, aim, dodge bullets with and detonate himself and it still doesn't instakill tanks. another one is the tracer bomb which she has to AGAIN aim and sticky onto an enemy in most cases since it has a rather small range and people tend to just run away otherwise. she also has to come close to the enemy so there's lots of player involvement there. then there's d'va who basically plants a bomb which stays still and anyone can run away from. with that, i can't really think of other instakills. pharah's rockets kill fast but they're not instakill. she also has to set herself up really properly since it's very easy to dodge otherwise and she has to keep still while ulting. reaper kills fast but he has to set-up his ult and get in close range and generally isn't very successful if you see him coming. soldier can just pop ult and start killing everything no matter where he is without even really playing the game. as long as he can see his enemies, he's good.


can we end this meme already? any competitive game can bring out the worst in people. why are we even talking about this? why do we care? as far as i know Holla Forums isn't tumblr and we don't need safe spaces to go cry to when some angry, competitive edgelord tells us to kill ourselves cause we suck and he fucked our mother. if you play competitive games, expect shittalking. some people get really pissed. fuck it. i've played unreal tournament 99 and 2004, quake, cod mw, super smash bros, mortal kombat, bit of lol and dota, dota2, red orchestra, chivalry, cs(1.6,source,go), rocket league, tf2 etc. etc. and there were mad people in all those games. the more competitive the game, the louder the rage. if this is seriously a thing that ruins your fun you're probably better off just not playing competitive mp games.


is that real?

You are oversimplyfing this. I've already posted about it but because you're being polite, I'll even do so again.

Headshots for almost all characters deal double damage. The Soldier's autoaim locks onto the chest, meaning that any other character aiming for his head can outdamage the Soldier and kill him. This is a basic point, you still have the fact he doesn't get a boost to his damage. A close range Tracer or Reaper will kill faster than he can kill them as well.
You're also assuming that there will be several people in sight for him to shoot, forgetting that these same people can turn around and kill him. His Ulti forces him to charge in to danger to profit from it at all which often results in getting him killed unless he catches people unaware. It's no different from Pharahs or Reaper Ulti for instance, except it actually causes less damage than those. Also cover. Don't assume people won't go for cover, because that's assuming you're playing with noobs all the time.

Pharah, McCree, Dva, Reinhart, Winston, Zarya, etc, etc. Especially McCree.

Aren't you exagerating a bit here? He doesn't get extra damage, he takes as long as he always did to kill someone, possibly more if you usually land headshots.

Assuming they don't turn around and shoot at you, of course.

You seem to have noticed how most other ultis have some problem with them that makes it not so trivial to use them. I don't know if you played the Beta or just watched gameplay videos but I can garantee to you that, having personnally tested it and fought against it, Soldier's Ulti is quite possibly the most underwhelming in the whole game.
You still can't outdamage people and a lot of classes can still kill you way too fast for your Ulti to help at all. What I often ended up seeing was people running from cover when they saw the Soldier, forcing him to run and expose himself, at which point he'd be killed easily.
I've seen a few doublekills against characters that'd be hard pressed to fight against him but the only triple kill was when the Soldier came up from behind and the team was already busy with someone else in the front.

It's essentially the same thing as Bastion. It looks retardedly usefull and powerfull until you realize how it can leave you exposed in almost similar manners to Pharah or Reaper and is easily countered by any form of shield, proper aim or teamwork.

Also, that's not real. You can open any page, Inspect Element with a righ-click, find the string and change it for an easy screenshot. It's a neat trick for some fun since it never holds to scrutiny.

...

Nah that tweets not real but they have been telling people that want a nerf to learn to counterpick bastion

For proof and easy laughs, here's Blizzard admitting they are literally worse than Hitler.


That dragon concept would work better for Mei than Mercy.

Soldier's ult also takes about 1-2 seconds to activate before you can start shooting while he does his callout, giving enemies plenty of time to find cover or kill/stun him. It takes even longer than that for him to kill anyone, so there's even more time. If you are more than 3 seconds away from cover you are just playing badly/risky and about to get punished for it.

I played a defense match on the map that has snow and the little hut area, everyone on our team went bastion and sat in there in turret mode, a walled in rectangle with only 1 exposed exit looking right at the cap point. I could not stop laughing at the idea that throughout the entire match it would take only one person to switch to genji and pop their ability one time to wipe the entire team, but nobody ever did that, they just kept complaining in chat about how bastion is OP. All it would have taken was one person to hit e, one time and we all would have died and switched but instead people cry for balance.

They tried the same shit next match and we destroyed them, I wish I could have seen the look on their face when they realized it would have been that easy.

Genji is terrible at killing bastion unless he has the whole team backing him. Or you are fighting a retard bastion who shoots during the reflect animation.

Better counters are Junkrat/Widow/Phar.

This aint real right

The fact that there are better counters is even worse, picking junkrat and lobbing grenades into the hut would have killed us all too. In that particular area Widow couldn't get a shot and their Phar was real bad at getting rockets in there, they at least tried Phar at the end but failed.

mein DICK

game is shit tho

Bastion counters Phara, not the other way around. He just has to have his eyes open and not be a retard looking at a single point on the map. Takes 3 direct hit rockets to kill and bastion can kill Phara before she can fire the third every time.

You are probably right at a more skilled/pro level with genji, but it's fun to humiliate a bastion by making him kill himself over and over again until he switches class. Plus even if he stops shooting you have 2 seconds to close distance or find cover, so genji is still good for getting around bastion.

Genji is just lackluster in general. I wish he had more damage up close or some sort of a stronger melee attack. His slash is ok….but his shurikens have been proven to be ass both in combat and in hitbox size/

I think you are underestimating the range and mobility. The shurikens are 100% accurate at any range and travel more than fast enough to actually hit targets reliably (unlike say Phara's rockets). There are punishlingly few heroes that can do that outside of the snipers.

Also up close he has the alt fire. It's more DPS against fatties and more reliable against agile targets.

What do you think? :^)


Pharah can use cover from a wall to negate most of the damage Bastion can potentially due to her. Literally peek and fire 3 times and you kill it. You can even throw the concussion rocket to screw it's aim.
Also, in such a closed space, Hanzo's multishot thing would make a killing. Literally.


His shurikens have no damage falloff so it seems they are supposed to be used from afar with good aim to peel at people and you only go for the kill in melee range when they are low.
Hitting the shurikens is kinda easy on big targets like Reinhart, Winston and Roadhog and they still do a decent amount of damage especially with an headshot. He sounds a lot more like a Tracer that doesn't need to expose himself as much to cause decent damage.

But I do wish his melee was better. You can toss 3 shurikens and quickly melee but there's a short delay before you can melee again. If he had increased damage or just no delay at all, that'd be neat.

re-read the first paragraph. what bothers me the most about his ult is
it's not so much about it being strong, it's just dumb to die to it when you're somewhere on mid range with two seconds to the nearest cover and he runs out the corner and guns you down with no effort. the only other ult that can do that is mccree's but he needs to stay still so long pretty much anyone can find cover if they notice him. soldier runs in, gunning and whether you see him immediately or not, by the time you react to it you're usually already one leg deep in your grave. he can also follow you behind cover. but the biggest problem is that he just doesn't have to try. you need to really play to successfully use other ults while soldier just presses q and runs. i did get to try out the beta.

I'll wait until the inevitable free2play update.

100% accurate but slower then most projectiles with a hitbox that would make people laugh. Its unreliable at anything other then close due to that. If you are using him to poke he isnt doing his job either.

My only complaint about him is that he needs a more reliable way of doing burst damage up close. He needs something like his melee does waaaaay more damage or a charged single shuriken that is more reliable for direct combat.

I would rather avoid the F2P version at all costs. Better to pay and play it (if at all) while it's tolerable than to wait until the game is absolutely fucked with purchasable content and f2p jackholes.

There's the reflect again. It can save your life or kill an enemy, depends on timing.

You have to pay attention to the enemy team comp, don't play Genji AT ALL against a non-projectile team like Mei, Winston, Symmetra etc.

I don't know if he's balanced competitively but he gets the job done at pub level.

Working as intended.


I don't think that has been true since WC3.

Well if you think it's bad NOW it will only get worse when it goes fully F2P. Totally your call but I intend to drop the game before it even gets to that point.

This is a video game, an assassin class lacks enough damage.

Why not just add an exploding/poison shuriken for more damage and to fit his theme?

I'm actually already tired of the porn. Almost every artist only draws Overwatch characters now.

He has very high mobility and surviability in 1 on 1, which is is specialty. I think he does plenty of damage.

A lot of classes "out ability" him in combat. I dont believe that he should win every 1 v 1 encounter, just that if he gets within a certain range on a 250 hp or less class he should kill them as an assassin should.

McCree/Mei/Roadhog/Junkrat come to mind as characters who can just throw out an ability to stun/blow Genji away with little counterplay.


His health got nerfed, they removed his bleed, and his midrange damage is pathetic compared to half the classes in the game. Mobility only gives you so much in combat.

His midrange damage is great, it's his shortrange that's pathetic.

McCree is hard, but doable. All you gotta do is not get hit by the fucking flashbang. Keep him distant or juke it.

Avoid Mei, she's a counter. Climb a wall or something, maybe you can get her from above.

Does reflect work on roadhogs chain? Never tried it but I've been surprised what it works on sometimes. If not just fight him from long range, easy kill.

The game is flawed and casual but it isn't cancerous since it isn't a modern military shooter and doesn't have ADS on most weapons or regening health

Probably won't get it. Priced too high considering the content it gives you. Game is ok/10, nothing ground breaking.

However Holla Forums has been making shit up a lot of the time, assuming what the game "might be like" and calling it fact. Once someone new to the game figures that out, they're much more likely to purchase the game to see what it's actually like. Disinformation on Holla Forums is going to be more responsible for sales than shills ever could reasonably cause.


He's not supposed to be going up against Roadhog to begin with. Roadhog is slow and can only waddle forward, Genji climbs a wall and flanks. This game isnt built like an arena shooter, and certain classes are going to have very hard counters.


No, but if memory serves reflect cancels it.

LOL

Most nintendo games are flawed and casual but good fun. I don't even like overwatch but I prefer it over what has been coming out.

LOL

Decent porn though.

Porn doesn't make shills leave ;^)

If you're going to dump porn can it at least be good stuff?

I was about to dump some good stuff but then I remembered this place is pretty Holla Forumsanilla.

guro isnt good porn

Gimme summodat milfs

...

Can we have one of these threads?

...

What has Holla Forums come to

wew

Why can't you newkids go back to the half chan Holla Forums you ruined?

they're not real people with opinions, they're shills

just hide the thread its a hive thats subtly trying to encourage you to buy this shitty pay to play tf2 clone

just look at posts like
and realize that anons dont actually write like that and move on

it's a pretty middle of the road game that's only polarized here because of shill fear and AAA association, think your for yourself

like the game? fine go play it it. don't like it? be a big boy and hide the thread rather than crying about it in an attempt to fit in on Holla Forums by complaining about games you weren't ever going to play

I just want videogame threads to not be shitposted 24/7 by newfags and meme kids.

Is anyone else just done with 'competitive' games?

After all the different games that I've gotten into, I'm just done at this point.

I am sick and tired of putting hundreds to THOUSANDS of hours into a game. Learning every little nuance and exploit because if I don't someone else will, and then regardless get my shit stomped in because someone else on my team was having a bad day, wasn't really trying or just had a lucky streak to get up where my ranking is.

I'm not going to learn every god damn pick and counter pick, cheese and anti-cheese and every other bullshit mechanic you need to take a god damn course in to learn just so I can 'enjoy' stressful game after game of stupid unblanced bullshit so I can get that one dopamine hit every few months.

I'm not going to deal with hundreds and hundreds of enemies choosing the OP (but 1 or 2 characters expertly played can stop them) characters for an easy win so I have to play certain characters I don't like. I'm just done with that kind of bullshit.

I'm done with getting stomped on by smurf accounts, I'm done with shit getting nerfed as soon as the meta settles down around it, I'm done with dev favorite classes being allowed to remain OP for years, I'm done with any kind of solo que, and I'm certainly done with having to get on voice chat and pretend like I'm a god damn special ops agent with commands and updates on what we're doing. Sorry, this is going on a lot, but I just kind of realized while writing this that I got out of Magic for way less bullshit than I've put up with things like arena shooters/mobas and fighters over the years. You get suckered in with your friends who actually want to have fun playing a game, only to get caught up in the need to win at all cost.

I'm just so done with this kind of shit. I'm going to focus on some nice relaxing single player games.

I love this game because there's about 300 new porn images of the female characters every day. I haven't had this much fresh fap fuel since Kill la Kill.

at this point i just want a decent free for all mode in a game

I'm ok with competitive games as long as they don't try to be casual, bottom of the barrel, inclusive, social party games at the same time.

Missed opportunity.

mccree has to be really fast after he throws the flash to kill genji. he has to almost count on it to hit and rmb at him because the genji will be spamming reflect and if he takes even a fifth of a second too long, genji will end up reflecting the spray back at mccree, making him kill himself. if the flash is dodged, mccree is dead. it's easy to do, too. get in just close enough for him to throw the flash and use dash. most mccrees will end up missing the flash and you'll find yourself behind a naked mccree. you can also try reflecting it but i think wasting that cooldown like that is a bit pointless, especially if he waits. it's all about reading your opponent for both heroes in these duels. genji isn't a "get close for instakill" class. that would be pretty op, to be honest since he's quite a mobile fellow and can easily sneak up on most heroes. you have to be smart with him. as far as i've seen, he isn't a "recipe" or class. meaning there's no certain way to play him in every situation. like mccree, for example will flash and rmb in most cases, sometimes changing his tactic a bit depending on what hero he's fighting. meanwhile, with genji you have to constantly think about your situation and adapt. he's got a very mobile toolkit, making him insanely good in most 1v1s if played correctly but he's a bit harder to master than everyone else.

you edit it big guy

Arenas were shit but they didn't try to be inclusive at all.

I don't work for the Blizzard character design team you goofball.

It reaaally looks like a soulless amalgamation of what corporate types think will hook the largest audience. ASSFAGGOTS shit with inclusive pandering to everyone combined with a fps, all wrapped up with skins and an esports scene. It's just so… cynical. I'll get it if it ever drops to 10 bucks or less

I played during the beta.
Would play if it ever became free, which it never will.
TF2 and Dirty Bomb are both free, so Overwatch is literally worth nothing.

the paywall is one of the few things it has going for it, i'm all fucking for keeping the BRs out of the game, but 40 bucks is still steep

I'd pay 20 at most, if I was desperate, but there's a billion other games out there I could be playing instead. If it were 10 or less, I would have bought it already.

also depends if blizzard is going to keep their word on making all future add-ons free for those who purchased the game

i would be happy with the price tag if i knew they could keep their word and not fuck it all up, but i doubt it

played like a fotm f2p game
i don't think i'll ever consider touching it after the beta

You can be sure that cosmetics will be for sell. They said no character or maps would be sold.
Up to how much you trust them.

AAA retail game, complete with an in-game cash shop to go along with Battle.net's cash shop so I can cash shop while I cash shop

yup it's cancer

Where's the fucking porn? It's the only reason I browse these threads

rule34.paheal.net/post/list/Overwatch/1

have fun

More likely that the Credits you can get ingame are gonna be up for sale. So you could just grind them ingame or buy them directly.

Honestly, if they stay at that it wouldn't be that bad. Still having all the heroes and maps available to be used with just the base game means you'll always "stay competitive" :^) and won't split the userbase like Cod MW2 did (I think that was the one with the map packs).
And if you can still get skins and Credits in game then you'll likely only pay for that one specific hero you want the most.


Hooked almost 10 million people during the beta, not even Hitler got that much people :^)
You people keep recyclying buzzwords as if nothing of that was debunked before. You're not convincing anyone, just outing yourselves as illiterate faggots that aren't really interested in a discussion.


You really need to learn what /n is.

I think it's more likely they'll be selling the loot crates instead of the credits, it would obfuscate the credit exchange rate more to better trick people out of money and the gambling aspect will be a big hook too.

I heavily doubt that, since they already have a leveling mechanism for your player account and the only reward they can give you for a levelup is either some Credits or a loot box like they used to do.

Looking at Heroes of the Stom, you get Credits too from leveling up heroes and your account as well as completing quests and you can use said credits to buy heroes. Money comes into play only for cosmetic items or to buy a specific hero without grinding credits.

Now since all heroes are free in Overwatch, then that's not something you can buy with credits, leaving cosmetic shit having a price too. Considering how this worked in the Beta, it's likely that they'll keep using the exact model they showed us but include the option to buy Credits if you don't want to wait.

get fuckin hype

I only managed to play about 10 hours of the open beta, of which I enjoyed a lot.
I'm probably going to get it at launch because I know I'll have fun playing it, but I'm concerned as to whether the game's community will fizzle out after a few months. Blizzard are probably going to pump cash into the game to make sure that isn't the cash but they can only keep that up for so long.
Only way that I think they can really justify that 30 quid price tag is by releasing fairly frequent (even monthly would be adequete) free content like new maps etc. And they have said that there would be plenty of post-launch content to come this summer but whether they will live up to that promise is to be seen.
I really don't want it to die quickly.