Amateur Gamedev General ~ /agdg/

funny thing though, one of the designers in half life 2 was bulgarian, as far as i remember

Better?

Newfag here, I have zero experience with both programming and 3d modeling as of yet. I'll be attending a free three-week game programming course soon, which will hopefully give me the spark to learn these things independently. The project I've had in mind is a dungeon crawler akin to Arx Fatalis and Ultima Underworld, the focus of gameplay being on environmental puzzles and diplomacy, also to a lesser extent on combat.

My question is this: What program is the best for constructing low-poly, irregular environments such as natural caverns and rough stonework? The game I have in mind will be set almost exclusively underground.

yes
now put some gypsies and old cars nearby, make sure to cover every inch of the buildings in graffiti

free or not, those are a waste of time
we could be your teachers tonight, user

I've nothing else to do during the summer I figured I might as well. At least it's not a course on game design :^)

it's probably gonna be the same when it comes to how useful it's actually gonna be
better to just mess with random programming tutorials yourself