Massive Action Game

What went wrong/right, Holla Forums?

Which faction were you?

Oh I remember this, it was supposed to be yet another "Halo Killer" right? Kinda funny that the only thing to kill it was itself.

Was there major server issues with this game? I thought I remember something like that when it first came out.

Killzone was hyped as that as well.


Why wasnt this free to play? Or why was it on consoles even?

Right
Had some nice convententions and innovative convepts

Wrong

It wasn't, it simply tried to pander to those who liked big battles
It served its purpose but had severe server problems for obvious reasons

A FORCE FOR ORDER
IN A WORLD OF CHAOS
RAVEN
BRINGING YOU THE HEROES OF TOMORROW

At least we still have Planetside 1

ah, well I sort of remember my friends were hyped up about it, this was back in 8th grade though

wait hold up, just looked this game up and it came out in 2010, could have sworn it was 2007. Was it revealed back then or am I getting it confused with a different MMOFPS type game just for ps3?

No, this was announced since the PS3 release I belive.

oh so it must have flopped real hard huh? Sometimes I wonder if these game projects are money laundering schemes

They werent before the shit eating casuals took the hobby by storm.

It failed because they didn't make the different factions equally appealing enough.

They literally had a super advanced PMC faction with stealth helicopters and tacitcool bullshit while another faction was a shitty African drug lord outfit of niggers with ak-47's and dune buggies.

Which you do think had more players?

All 3 factions appealed to kids, in fact the tacticool faction (RAVEN) got its ass kicked by the shitty ass Russian PMC (SVER) constantly. VALOR did pretty good as well.

Problem was that for the game's size SVER and VALOR were more powerful than RAVEN since at close range TTK and power matter more than firing rate and accuracy.

I remember the sound a ps3 made when attempting to be on a 256 player game. You could hear it falling apart louder and louder each minute. Was bretty good

SVER also had the majority of skilled players.

Playing against SVER was miserable. Playing as SVER was easy modo.

Playing against SVER as RAVEN was miserable. Not only did SVER have the better groups but they had more overall content than RAVEN did. A shame because I mained RAVEN but most of the time we lost.

Yeah, only Valor put up a good fight. Raven fights were usually gimmes. Kinda funny with the lore, Raven with all its high tech cool shit but green soldiers getting its ass kicked routinely by the group with the outdated shit but full of war veterans.

I was a SVER main because I wanted that kind of story.

We wanted a proper next-gen SOCOM game, but this was nice bonus if only servers wasn't shit and zerg tactics that made Planetside 2 being a great idea game but shitty implementation, it was just overhyped, large battles didn't mean everyone would follow orders, I fucking blame Sony for killing the community and CoD babies for doing rush bullshit arena no-scope 360 kills mentality.

Ah yes, the 256 player game. And by that it meant maps with 4 sections, 64 people in each one. While still technically true that there were 256 people in a game, you were only fighting a fourth of that.

Kinda misleading, really.

Raven and SVER please go.
Valor best faction.

SVER reporting, machine gunner. That fucking RPK and PKP wrecked shit when you were set up, they were nasty machine guns and I loved every second of it.

RAVEN is for all the baddies, at least VALOR put up a decent fight.

I don't think I EVER played that vehicle escort mode though. Once I unlocked the massive battles I just played that constantly.

amen bother

The biggest issue with this game by far was the community. Thanks to CoD, everyone wants to be Rambo, but this game actually required some thought. For example, fixing the fucking gates to prevent enemies from driving right to your sensitive locations. I think I saw two people ever do that, and one was me. MAG tried to be a game that required teamwork in an age where most gamers can't handle anything more complicated than running to a target area and blowing up something there. Yes, there were other problems like the obvious shitty servers and unbalanced maps, but there are a thousand games with the same issues where the community turned that shit into gold. MAG just lacked that community.

The russians had the best guns and maps. Valor had the worst of the worst. The game was so fucking horribly balanced that people either played on the OP team or just quit which made everything always one sided forever. It was doomed from the start.

SVER was full of shitters though, they only won a lot because of their better kit and maps. Speaking from someone who capped in every faction, playing as Raven or Valor was much more entertaining as it presented a bit more of a challenge.
Most of the best players I've ever seen in that game were in Valor.

Did right:
-Music was fantastic as long as you weren't valor
-Gunplay was satisfying before the retarded dlc that added the stupid gank weapons. .50 cal assault rifle OP
-You could hear enemies bitch at you in comms after you kill them for a few seconds for salt mining.

Did wrong:
-ps3 exclusive
-shitty servers
-imbalanced maps for some factions. (technically fixed later i guess)
-unsatisfying vehicle gameplay.
seriously, if this game came out on pc with dedicated servers it would be doing fine


It actually came out that Zipper allocated money meant for MAG to Socom 4, so you're not wrong.

It was doomed to die.

It wasn't a flop, apparently it pulled a pretty decent profit.
It was the move to SOCOM 4 that led to problems with Zipper, then some shitstain at Sony decided to pull the plug on them.

I loved the fuck out of MAG tbh.