Some dude said something in another thread that got me thinking

Oh, hell no, I only dropped $20 on it.
What even happened to him?

I think he never managed to get that refund so probably hanged himself for listening to a bunch of shitters online. Nevertheless, I miss the generals and me being an autist with the skeleton niggers over or Waifu rulers and Deer faggots.

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I’m actually surprised the multiglom companies haven’t done something like this yet. Have a monthly-pay MMO where you can create nearly ANY manner of character to fill in the world’s economy, and then just tie in SEPARATE paid games to these characters. Rather than bloat the MMO system with all the different game-types that would make the characters fun and playable, sell the other types of games standalone and let progress within them count toward actions within the MMO.

So you play the standalone fighting game like in the video, get really good, and that “goodness” translates to a shit-ton of inventory for you to sell as a merchant (or to merchants as an industrial company) in the MMO. Or if you only have that game, it’s just you playing that game.

The system would give a purpose to playing the non-MMO games put out by that company other than the fun you get while playing them while simultaneously pushing people toward buying the MMO and paying them forever.

Woah there, buddy, I think you need to calm down.

I laugh, but that'd be awesome.

Camelot Unchained seems to have it locked down with their crafter class.

been thinking about making a game

so you play as a guy that leads a group of people.

they mine grow crops mill flower bake bread….

all of this go to commands mixed with stockpiles same as stronghold. but its a persistent mmo. your village/city district that you control makes deliveries to other players as you form trade deals with them for daily /hourly deliveries that have to be transported between villages.

so you take control over a pice of land and make it into a well oiled machine then you go and engage in trade with other players. as you try and maximize your output. limiting growing or less fertile land as you trade materials to acquire food. or abandoning mining to maximize food production as your land specializes in it. or even purchasing a city district to maximize access to a marketplace to manufacture goods. as you pay taxes to the city guards to protect your interests in the city and build roads/keep them safe.

all leading to the complex logistical challenges of feeding large quarantines of troupes of outfitting them and training them. and the driving causes of conflict as groups start to try to exploit one another economically and politically. as farming communities get bullied by manufacturing centers that are starting to starve. as guilds vie for power over materials and labor thugs walk the streets as gang violence erupts between guild heads in the city as the town guard tries to maintain order. as a "nation" collapses as the cites empty farmers struggle to keep bandits out of their granaries.

i mean it could work but i've tried making assets i've tried to learn to program. but i've kinda maxed out. i don't really know where to go from here. people give me shit saying that if i was really passionate about it that i would be able to power threw it. that i would be able to find others to work together on a project. that i would be willing to shell out money for assets and help to get a project going and on kikestarter…

so a merchant simulator to a certen extent but including the fielding of military units based on giving a citizen armor weapon and training each that affects his stats along with a hunger bar that refills at a "camp" that you would have to set up and dump food into. via caravans.