How big of a mistake am I making?

How big of a mistake am I making?

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An irreparably big one, don't waste your money.

There's nothing worth the dosh you're sinking into it available for it.

Well, I'm a developer, and developing my own shit is my primary motivation.

But yeah, you're probably right, my choices are usually poor.

Wait a year and then buy one.
Also get a vive much better product.

I don't know, how big is your wallet?.

The market is already flooded with uninspired ideas. The technology is not really there yet. VR without freedom of movement controls is pointless.

Quiet large, the Vive is better in every possible way.

Look at this cover art. They don't make em like that anymoren, there used to be something about artwork for games of the late 70s and 80s/90s that just got lost when games got really big and advanced, i blame graphics.

Except in every case where you don't need to move eg. racing sims, flying sims, train driving sims, boating sims ect.
VR is fucking great for sims, if you don't like sims then forget it.

Don't call it a grave…

You made a big mistake yourself… you didn't flush.


IMMERSHUN

It's a pair of fucking goggles strapped to phone displays. The fuck difference does it make shitheaps?

Even with the advancement in techs I still don't think we're quite there yet for VR.


Awful time to do VR.
On one hand it's doable to an extent, on the other hand the TAM is not there yet for any developers of note to make use of the platform

I'll wait for a $400 consumer ver.3 or so to get it, so long as there's actually games that make use of it and aren't fuking $40 tech demos

so far not looking very good for VR

It's a tape you put in a box, what difference does it make
It's a disk you put in a drive what difference does it make.
It's a disk you put in a drive what difference does it make.

There is always a technically superior format, it would be nice to see that one win for once.

ITT: anons complaining that VR doesn't jerk them off without having to use their hands.

Without a lot of early adopters, I can't see them maintaining (or improving) quality and dropping the price that much, and without any fucking games I don't see them getting a lot of early adopters.

If you have a smartphone made past 2013 you don't even need to buy a VR headset, just an adapter for your phone.

for shitty VR, sure.
For actual game-oriented VR, not a fucking chance
Most phone screens are not OLED/95Hz/>=1200p resolution, not even getting started on the massive amount of compute horsepower needed to drive a decent VR experience

The phone VR is the worst gimmick of all

But I have inspired ideas :^)

Somewhere between 'You're profoundly retarded' to 'You're the most retarded person on Earth.'

My phone is like 1440p/75hz faggot.

Not even once, you will get more value from your money if you burned it.

Full retard. Not even comparable.

There's already VR sex suits.

No it's VR without software freedom that is pointless.

Take a look at what's available commercially for VR right now; it's all worthless crap made in Unity. They're barely better than tech demos in most cases. That's not going to change anytime soon.

The only interesting things on the horizon are emulators like Dolphin and PCS2X plus older PC games that had their engines released to the public(or new community made engines) that will provide 3d VR support with head tracking for older games. Oculus Rift won't be getting any support in these projects because of their terrible SDK license. As shitty as Valve is with DRM or spying on users at least their headset is compatible with OSVR by design and doesn't need Steam to be used.

If you're a developer you've made the worst choice possible.

I have a HTC Vive.

Outside of Porn, there's nothing good on VR, however these wanks were the best i've had in a while.

For Porn GearVR for videos, PlayClub, SexyBeach PR.

Oculus, Videos, SexyBeachPR, Playclub, MMD

Vive, Videos, Playclub, MMD

For Unity based porn, oculus has the best support, newer versions of unity based porn vive works fine and some older may work using the revive injector, gearVR so far doesn't seem to have much unity support.

Essentially, how much do you value porn?

Are games better with it, I really just want it for first person RPGs so I can feel more immeresed within the world.

Based Asians.

My brother who is a college drop out poorfag and can barely hold a job for longer than a couple months is putting every hope into this thing. He already spent all he had on improving his computer. I tried to convince him there wouldn't be any good games for it and it wouldn't be worth the month. I told him he should buy it when it gets cheaper. I don't understand poorfags. Obviously you're all poor for making these horrible decisions and lack self control.

i tried some injection tools and virtual desktop zoomed in for first person adventure games like skyrim, moving too fast or headbobbing makes me wanna puke literally. So in terms of improving game experiences, yeah i guess but its really fiddly at the moment, more effort than its worth.

The vive comes with a code they email you seperately for free games. I thought it was gonna be wii level wagling bulshit but they are really immersive, you're literally in the game and the controllers are rendered in the games. However the games available at the moment seem to be glorified tech demos, theres not much to do.

At the very least go with a Vive for crying out loud. Have you not been paying attention to how Kikebook have fucked the Rift?

Huge fucking mistake. Oculus more less. It's like you want whatever you're developing to be shit.

Have fun with having to suck Facebook dick.

Tou clearly don't know what the fuck you're talking about.

How bad is the Facebook DRM?
How better is it on the vive and OSVR?
does trinus support vive games?

How much disposable income do you have?

You're making a mistake by funding the jews schemes, such as race mixing, to breed off the human race.

Why not wait a few years to see how many people go blind? Having a screen that close to your eyes for hours can't be healthy

why do people say this? don't all simulators worth a shit already have oculus/vive support?

...

i'm mildly curious for vr waifu or vr photogrammetry

theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/

Vive looks a lot better. Occulus apparently needs like 2 usb 3.0s, and an HDMI outlet to work. Vive needs only one usb, and HDMI.

I'm interested in VR regardless of the nasaly 5 foot tall Holla Forums hiveminds opinion. that simulator game that comes with the Vive looks neat.

real simulators not goat simulator shit.

Distance from screen doesn't matter, only brightness and time.

OY VEY give us your private information and freedom ITS NOT A MISTAKE! Buy our amazing new and innovative product goyim it will enslave you will surely improve your games 6 million percent!!

all the "games" released specifically for the VR platforms will be casual garbage with waggle controls. if you aren't into flight sims then indeed there's no reason to get VR-set.

We've entered a curious vicious cycle with VR, actually.

You began with a decent hardware gimmick that got people's attention. Until the price dropped.
Even if a lot of people bought into it, the idea it gave the market is that there's very little people interested in VR (even though that's clearly false)

So Devs look at VR as an OUYA. Why bother making actual games for it if nobody is gonna buy them?
Some still give it a shot but they are never much better than iOS-tier games because why put more effort into something that's gonna be played only by a very small minority of people, right? And what's more, they are so desperate to justify their headset, they'll pay outrageous prices for shitty games. 30$ for shovelware isn't normal. But with VR it is.

Then people look at the selection of games, take another look at the price and reach the logical conclusion "this shit just ain't worth it, not even at half price" and they don't buy it later either. Who can blame them? There's no signs this will get better in the future.

So Devs see less players and adopters. And the players and adopters see less games and quality. And Devs see…

Honestly, this is very disapointing. I kinda wished VR would be a thing, since for Immersion purposes it would be great. STALKER with VR would be another whole different level of cheeky bricky and maybe even Mech games could have their comeback.
All VR needed really was a few signs that this is going to work, but the way the price was set, the few games put forward at launch… VR is being worked on by a bunch of people that clearly don't care nor play videogames at all. Expect nothing good for videogames in that department…

Yeah fucking gamers and their entitlement

...

back to 4chan

You misenderstood me.
Not buying any VR headset after seeing the initial selection of games is the most logical choice possible. Even when the price finnaly drops to half of what it is now, it's still not a good idea to buy it unless the catalog expands with better games. Clients are in the right for not supporting any VR headset.

However, this also means that the catalog is not gonna expand, since it's not even garanteed to get players to buy your games if you are a Dev. It's not the client's fault for not being fanboys but it's also not the Devs fault for not making AAA for any VR headset. Why would they if the sales are never gonna make up for the dev costs?

Both clients and devs are inclined to stay the fuck away from VR and it's perfectly reasonable to do so. It's not their fault at all.
What VR needed was encouraging signs that gave hope to both clients and Devs but that simply wasn't a priority from the developers of said VR headsets.
Nobody cared about what the massive price would do to the public interest for VR. Nobody cared to get actual decent devs and pay them to develop some actually decent game, not another bow&arrow.

No company cared about making an actual good first impression because they expected hype alone to kickstart this entire market and the result is the mess we are in.
At this point, even if the Occulus dropped to 300$ and the VIVE to 400$, it still wouldn't convince people to buy it because shit catalog. And even if it had decent games, it would just burn the devs who would see a return in their investment from the minority that bought the damn thing to actually play games.

Neither Devs nor Players can help VR now, no matter how much they want. Supporting 3rd party stuff like the Razer knockoff is probably the best move.
The makers of VR ruined their product even before it made it into the shelves and they alone can still save it but at a massive loss for them, so don't count on it.

Holy shit.

And yeah fuck gamers and their entitlement.

I thought you meant "until it dropped in price", but I'm assuming you meant "until the price was announced".

Because yeah, the price is the biggest inhibitor of VR becoming a standard consumer item.
It's largely just a gimmick enthusiast level device right now, because of the price.

No respectable game company is going to take a risk and develop a game only meant for VR, so what we get instead is a bunch of companies on contract by Valve or whoever to make games that look like mobile apps.
Yes, Valve backed the Vive, but valve doesn't make games anymore, and the games that were shown were just gimmicky shit games.

The same thing happened to the kinect.
No games came out for it, because it was the fucking kinect. It was just a gimmick device, just like VR.

Not to mention the device requires a decent modern gaming computer to even use it.
So we're talking about 600-800$ for the pc, and then another 800$ for the VR peripheral.
Ontop of that, they're charging for games, which is understandable, but it should still be a factor.

To a lot of people, that's an entire month of rent.

The price to get into VR is too high for the average consumer.
No good games will come out on it, and most likely no big name companies will dev for it, unless it's just a small "VR Support" patch.

You didn't make a mistake at all, as a developer and consumer you're on the ground floor of an emerging technology.

The only reason VR failed in the 90s was because the hardware was too expensive for individual consumers.

Right now the problem is there's no "killer app"; you're in a great position to develop it. If you can't, oh well, you're out whatever you spent on the headset plus time spent learning (which isn't a loss anyway).

I would have picked the other one.

Say: what if the first gen of consumer headsets are also the LAST?

Think about it.

Yeah, that's what I meant. Probably should have used different words.

A good point here is that Valve didn't back games for the Vive or even made their own. Backing the Vive is the same thing Sony did with the PS3, expecting decent software to appear later on to justify their hardware. If Devs had some backing to make games, maybe something decent could happen, except not really. They'd use the backing money solely and that's good enough to make some walking simulator only.

Charging for games ain't the worst part, considering that's how you bait other devs into working with your hardware.
The problem is charging 30$ for crap like Job Simulator. You wouldn't even pay 5$ on regular PC for that kind of games and they expect it to be worth 6 times as more just because it's in VR?


I really hate the Holla Forums meme of shills but… Mate, you sound like a textbook marketer. If that's you being sarcastic on purpose, I don't see any :^) anywhere.

He can buy games made with very low effort and quality to get bored after a single day trying the entire library of VR.
Or he can develop his own games for an audience of a few hundred people only. If he charges 10$ for the game, 5000-8000$ is the best possible return he can get, assuming he spends none to make it.

History has a tendency to repeat itself, doesn't it?

VR had a huge amount of hype and marketing, you really thing some user would be the vanguard creating that killer app when there's plenty of AAA studios around that need a new gimmick before they sink any further?
If there's no "killer app" yet that's because there's no reason for anyone to make a killer app. You'd have to invest a fair amount of time\money for a game that has no audience. Larger companies know this and that's why they aren't investing a single cent in making games for VR. Valve itself backed Vive but made no games for it, just adapt their current ones at best. Same for Occulus.

If you don't care about room-scale and want to play more traditional games in VR then the Rift is more suited for you, Touch comes in a few months if you want motion controls.

If you want to stand up, move around, wag your arms around and play more VR motion-control based tech demos then the Vive would be more up your alley.

Vive has more blurry text, more expensive, people say that it's less comfortable than the Rift as well.

I'll wait for second gen for the hopefully cheaper headsets and to see what becomes standard, lighthouse tech will probably be incorporated into other major VR headsets eventually.

And that's why consoles died after the fourth generation right?
The industry is just too safe.

Considering how long it took for the PS3 to stop being "nogamestation" or how the PS4 is just called Bloodbornestation, while Xbox is that thing where people play Halo, it's a bit hard to say consoles are still alive. They abandoned their niche and tried to invade the PC market but all they've done is screw themselves in process.
They aren't dead yet, but walking the deathrow as it is. The only thing keeping them alive is that 4 in PS4 and the playerbase it brings with it as well as the few exclusives they get.

I see you've never used anything VR in the 90's. Even if those headsets were dirt cheap few people would want to do anything in VR on dual 263 x 230 screens with a tiny FoV and that had poor software support.


There's very few worthwhile apps to begin with, killer apps don't just magically come out of nowhere. If making a killer app was easy you'd think OR/Samsung, Valve/HTC or Google would spend a few million and make it. Instead they're spending hundreds of millions on helping to create thousands of shitty apps for their platforms.

The biggest mistake possible.

Speaking about VR Headsets in general though:
If you're expecting anything worth your time right now, a big one.
If you have enough cash lying around and just want to play around with something, it's fine.
If you want to screw around with development or serious development, good on you.

sage because I know this will be a "VR is a meme" shitposting thread

Actually they are, slowpoke


Are you retarded or do you not understand the concept of tethering a phone to your PC?

Seconding this. Plus, consoles originally only existed because it was cheaper to make a dedicated box with special hardware specifically for games, than to play the equivalent game on a consumer PC. In the good old days, consoles had completely different, specialized chips for outputting game sound and graphics. Now, everything is just a reskinned PC and you can make a superior machine for cheaper by buying the parts yourself. Consoles serve no purpose anymore because they are no longer specialized in comparison to the PC. Both use HDMI video output. Both can easily connect USB or wireless controllers. The only reason more people don't put a gaming PC in their living room is because it has a cultural stigma attached to it created entirely by marketing teams who want to sell consoles, and even that's starting to evaporate.

Nintendo is the only one still trying to do things a PC can't and actually justify their console's existence, but with the Wii U's general failure they've realized they can't do this forever and they're expanding into mobile devices.

Your mistake is asking Holla Forums for opinions. I bet my right testicle that most fags here don't even like videogames. They come here only to shitpost, trash other people's tastes and check dubs (I'm ok with the last one, though)

Go back to cuckchan

The scattergun approach. Something'll stick eventually.
We all know the gimmicky stuff will always flop but VR as it is now might settle in a niche for things like racing and flight sims. AR is the future, and I hope someone picks up where M$ leaves off after they shoot hololens in the back of the head and leave it in a ditch

...

Being an immature kid stuck in the fictional realm of video games will do that to people. These same people also think we're going to live on the moon and mine metals from asteroids in the next 20 years. Funny what these people believe yet will mock normalfags for not spending their whole life playing old video games.

it's because the art is real paint-and-canvas art, made by an artist.
compare the old Doom cover to the nuDoom cover. a painting vs a Photoshop speedpaint.


idiots like you ask opinions of people that will always say "yes" for easy validation.

Idiots like him will always ask for a discussion, not opinions. Opinions do nothing for anyone, discussing opinions is what matters.

Idiots like you will instead always say "no" for easy laughs, because it's easier to laugh at the next Tortanic or ESO than to actually play videogames for fun and talk about them.
Idiots like you will also post only about how it's a general consensus that everyone does or should hate something, expecting this self-validation-by-association to acertain how objectively superior your subjective opinion is. Because it's easier to assume you are right when "everyone else" agrees with you then bringing up points and actually argue about things, instead of using buzzwords and calling it a day..

Ironically, the constant mockery for cheap laughs, the buzzwords and the "appeals to majority" are actually very good examples of "easy validation".
But keep telling yourself that everyone who disagrees with you is a shill and I'm sure someone else will validate your post.

You're trying to equate two different things and your dumbassery is showing

Look at their track record with motion controls. This is typical of them; jump on a tech fad way too late, buy up any interesting companies before they get a chance to do anything useful and then suffocate the market with patent trolling.

The hololens was never meant to be a consumer product it's just a way for them to beef up their patent portfolio in VR/AR and keep their marketing arm busy. They make a lot more in revenue by extorting other companies in court than they do with their own consumer devices. That's why it's failure after failure with them, they don't care. Their Windows Phone strategy was a major financial success while being a complete commercial disaster. The Xbox brand provided them patents on online gaming, the Zune patents on online music streaming, the Kinect patents on motion control. They're all considered successful to investors.

I own a Vive; pretty fuckin big m8. I couldn't do VR without the controls.

Get a Vive if you're going for VR
Dont forget that the good games that use it have been created before its release.

Once VR horror becomes a thing, then and only then will headsets be worth investing money into.

I don't think so. I'm a huge horrorfag, but horror walking sims are far too niche to prop up VR.

I disagree, Slenderman and FNaF (were) certainly not niche and they were pretty much made for VR.
not we just need to make then into actual good games.

They were niche in that they were exclusively played by young children and streamers (with young children as the primary audience). I think the amount of kids that have parents willing to buy them $1000+ PCs with $800 VR sets so they can play their slendermans and fnafs is ridiculously small.

Complete bullshit.
It was the lack of software support. As awesome as System Shock and Descent may have been in VR, it wasn't worth it just for those. Add to that how other games had support just for one of the competing HMDs it's easy to see why it flopped. Without compatibility between devices even those interested waited for a solution that played everything - which never came. Give me a wrapper for all DOS era VR games and I'll be interested in your HMD as long as your name isn't Zuckerberg

I wish I could be as innocent.

The biggest market is women playing phone games and spending hundreds of dollars on candy crush powerups.

Also what percent of kids do you think have parents that will buy their kids a $1000+ gaming PC and delicate $800 VR hardware?

That's pretty much the bottom line. And if you were already a serious simmer, you wouldn't be asking a bunch of autists if you were making a mistake.

Have fun playing your novelty tech demos.

Even if you bought it now, you'd have to wait until June or August to get it, as they are on backorder until then.

o.k.

crippling headaches, eye pain, nausea after short use. not counting the $10,000 government targeted stuff it was all like that until oculus's crappy first model.


a serious simmer with a more serious PC. less than 90FPS or drops makes pukevomit.

Proof. If you order now, you'd probably be waiting longer. There are people that ordered in March that are just now getting them.

It may not be worth the money for one game, but it's still cool as shit.

I play DCSWorld. 60fps solid with asynch timewarp might be OK. I haven't tried any HMDs yet so my judgement is reserved. I'm paying a lot of attention to the early adopters right now on sim forums. All I know for now is that I'm not even thinking about HMDs before I upgrade to gtx1080 minamum. I'll probably wait for the Titan/X version.

Didn't experience any of this nor hear it from anyone, so it wasn't a PR issue like it is today. Only problem back then was the combination of high price and lacking support, mostly the latter.

That is the only true VR AAA game that isn't some shitty novelty tech demo. I don't think we're going to see anything else of that calibur on any VR until Ace Combat 7. Obviously I'm not including niche driving/flight sims like iRacing and DCSWorld.

Elite Dangerous is fucking shit.

Judge it as a game, not as a sim. But if you really care about this stuff, you'd already know about Rogue System.

Parents buy consoles because they are cheaper than PCs. They can't be arsed to build one themselves, but I can't really blame them for that.
And they buy games because spending 60$ every 2-4 weeks so your kid shuts the fuck up is a pretty sweet deal. Father can be porking mother all night while the kid thinks he is being a rebel playing CoD late at night.

You tell them to buy a PC that can give virus to your fridge and microwave as well as porn to the kid, they have gag reflexes at the idea. You tell them to buy a new peripheral that costs at least as much as the PC needed to run it, and they'll laugh in your face and wonder where you got your marketing degree so they can attend free stand-up comedy.

Take Sony for instance. Their entire VR is being sold for their console because they already know how many people bought their bloodborne-station and can predict sales. And even then, the entire marketing for their headset is about making it a fun SOCIAL experience for friends and family so it looks appealing to parents. And despite all that, it's still gonna flop harder than Wiggly-Waggly-Magic-Dildo because there's no decent games to take advantage of that.

Now compare the odds of sucess Sony's VR has to the odds for Vive or Occulus, see the sucess of Sony's VR and you can make a guess on how it's gonna go for PC…

You've obviously missed the point behind the ship designs.

Yeah, it's not really that good, but it's the best game of its kind.

You mean Sony's AceCombat7 peripheral? I can't wait to buy it + AC7 in a used game store for $50 one day.

You need to just kill yourself, okay? No, really, I'm being serious here: You let 4chan change who you are fundamentally. Your will is weak, and being bombarded by jokes presented as facts has brainwashed you into incorporating those things into your brain as actual thoughts.

You need to put a bullet in your brain, user.

To look like shit that would never be in space?

From what I've played of infinities version of excalibur they at least know how to make things batshit insane still so that's good I guess

Real space craft would just be cubes covered in maneuvering thrusters, cameras, and guns.

I think it will be great. Most AC games are good, and this time Sony is dedicating their own $ and engineers into the development. I just think it will be the *only* great game and won't be enough to sell the HMD on its own. There has to be like 6 or 7 games of that caliber all launching simultaneously for VR to really catch on. That's just not happening.

And that's how I want them, got a problem?

faggot

So I bought it and I regret it.

Gunna sell it and make a profit though so I'm not too butthurt

Yeah go with the Vive if you want VR.. without motion controls and roomscale this is pointless

All the games are just sit and look at stuff

Elite Dangerous is cool but the game gets boring so fast

GET A VIVE. Please don't make the same mistake I did, if you can the vive dk2 shouldn't be hard to find. Oculus/FB will ream you for cash if you so much as half mention you use it.

I have both, and vive is a lot better man. I can post timed pictures later in the weekend but man, please don't make the same mistake I did.

I'm not buying a HMD until I can buy it standalone. I don't want those expensive VR controllers or a Xbox1 pad. I play sims only.

I made the same mistake you did.

It's been one night and I already regret it. I'm already selling it LMAO

I should make a tiny profit so whatever, no real harm done. I knew this was a big risk going in.

I have a lot of developement ideas for it but without motion controls it's like why bother

Do I really?

IF you want to have one for vidya, just use your phone, a $15 google-cardboard headset, and the trinus app. Same effect, but less of a cost. Hell you can save money by making the headset yourself out of something like a fucking pizza box.

i played with some old headsets, the low resolution was painful and the motion tracking didn't match your vision. actually miserable.

But if you have to buy a phone you may as well get a headset, a 2560 x 1440 phone are 500 euro bare minumum used.

I am pretty sure phone can't handle 90FPS.
So hold all this vomit in a box, and sell it to zuckerberg.

vr is for porn and flight sim.

nice viral

An $800 mistake.

Most phones compatible with vr support refresh rates over 60, besides the point of trinus is to tether you iPhone to your pc