Perhaps I was naïve, but I was hopeful.
I played 13 hours of Stellaris and I can't bring myself to play anymore.
It's all true. In the mid-game there is absolutely nothing to do except wage war on xenos. There is no economic warfare, hell, there is no real trade system (just government to government trade). There's no espionage and there's no ledger (a ledger that fills up by using spies would have been dank as fuck). There are no empire projects, you can't build megastructures or anything cool really. The tech tree runs out faster than it would look like at first glance and very few of the techs are any fun to research. Combat has zero depth, even considering the usual Clausewitz fare : even CK2 has commander tactics so at least you have to think a bit about what your retinue is composed of and who's in charge. Hell, EUIV has terrain modifiers. Stellaris combat is purely RPS like GalCiv3. Just send a single corvette at an enemy planet, check out what kind of shit your enemy has and retrofit your fleet to deal with it.
The late game is disappointing too. There are only 3 crises (there were apparently supposed to be more) and they're all incredibly cliché : AI revolt, extragalactic invaders and extradimensional invaders. All 3 boil down to you or some other sucker losing some territory, huge fleets spawning inside it and killing everything and you gotta deal with them. I mean that quite literally because the AI will never lift a finger to help you unless you're already allied, and even then, it's hit or miss simply because the AI is so retarded. They will either always follow one of your fleets or sit around doing jack shit.
More shit that sucks :
Influence points are a fucking joke, they're just yet again another fucking mana system directly lifted from EUIV except even more retarded. Edicts cost influence, so do frontier stations, so do certain planetary buildings, and so do alliances. The only ways to get more are rivaling and tech. So basically if you have too many alliances, you can't enact any edicts, you can't expand without colonizing or even build shit on your own planets. Time and time again we keep screaming at Parajew NO FUCKING MANA but they apparently never listen, given that there will also be a mana system in HoI4.
Customizing ships is retarded, it's just about filling the utility slots with your best reactors, fitting the biggest guns then replacing reactors with deflectors until the energy balance is as close to 0 as possible. It's always better to have large versions of everything so choosing the ship's sectors is also a no-brainer. There's no real differences between ships. For instance, you can't make strong but slow ships because you will stick the fastest thrusters you have on everything you build. Everything is so cheap in energy that all your ships will just have all your best tech and the biggest versions of that tech the slots will allow.
Resource gathering is boring. Spam mining stations, break even on energy when necessary, research tech and reveal rare resources, exploit those you get. There is so much of everything that it's impossible not to have a strong economy, even if you're small. Production of resources is really overpowered in this game. There is no scarcity at all.
The two good things I will say about this game is that it is very much salvageable. In 3 years or so it might be the best space strategy game on the market, because Parajew will DLC it to death and because it's even easier to mod than other Clausewitz games. If Parajew is on point with DLC and doesn't do dumb shit like introducing shattered retreat perhaps it will be a great game. Distant Worlds fucking blew at release, but after the first expansion pack it became pretty good and with all of them it's an amazing game.
The other good thing is that I quite like the variety of portraits, and ethos could be genius if it impacted how you play more.