I don't think it's as bad, I think it's worse.
You already have the upper hand of predicting their movement easier, you are also denying them movement AND causing a massive amount of damage. With one projectile.
It would be like as if the Pyro used fired for his backblast.
Mei is great to punish retards that roam alone or have no map awereness. Every single time I caught someone, it wasn't because I am good at Mei or she is OP, it's because the other tard didn't looked around or went alone.
Your aim is all fucked up when someone rocketjuggles you, good luck fighting back. You are also locked for much longer and there's no counter to it besides dodge the projectiles that this particular class use for it's main gun.
Oh, so that russian comedian is a meme now.
So british propaganda from world war 1 said by a character inspired by pinups in world war 1 is a meme now
So AFK and "easy mode" are now memes?
I fucking hate you and everyone in the same age bracket as you are. Back in the days, memes were not just "repeating pop culture references". What you are talking about are REFERENCES, not memes. I'm not gonna get into a discussion over what constitutes a meme with you, that's for you knowyourmeme.com shitposters to know and complain about. But if someone can't make a reference anymore these days without having it called a "meme", then fuck the internet. Did you really expect Mei not to have a "Frozen" line somewhere? And are you seriously complaining about an optional line that a player has to unlock to even use and is barely used in the game at all?
First world problems right there… :^)
Wrong. Removing it for arbitrary reasons or no reason at all is bad. Removing it to punish the player, not so much, although it's probably not as fun as some other alternatives.
In the case of McCree, his stun punishes people from going near him because he is worse at close range combat, even with his "fan the hammer" skill. He destroys tracers with the stun, but without it, he'd be the one that gets destroyed. An example of this would be Hanzo that has no short range defense.
Agreed. They change the way you engage a character, unless you like being stunned however.
Juggling can be interrupted by you, who is at a disadvantage or by a teammate, meaning it's a 2v1 fight so why even mention it?
Stunning can also be interrupted by a teammate defending you, like Zarya dropping a shield on you or simple bodyblocking. And since it's quite short, you also get the option to react to it once it's over. When Mei is stunned by McCreed, the smart thing to do is hammer Shift to use your Ice Shield the moment he uses his "Fan the Hammer" skill. By the time he realized the stun worked and moved on to attack, the stun passed. It makes it a matter of who reacts to it faster, involving skill with reaction times already.
You can also try dropping a stun on someone with teammates nearby but if you move in for the kill, you're gonna get yourself killed as well. Waiting for the right time and measuring the battlefield first ensures that your stun does indeed give you a kill, so there's skill involved.
Cut the bullshit, user. You drop a rocket near someone, he will go on the oposite direction. You see where he will land and put a rocket there before he lands. Rinse and repeat until he is dead. I did that flawlessly before in TF2, I do it now with Pharah and every good soldier can do so as well. There's no higher trick to this unless you like to show off your shotguns or airshots to make this even worse. It's not more skilled, just requires decent aim for a splash damage weapon (which is saying a lot, really).
I'm glad we agree there's no skill involved in rocketjuggling someone then. Because knowing the proper timing to use your stuns and actually reacting to them to capitalize on them also requires competence, far more actually IMO considering how someone is disrupted for far less time and with less damage than rocketjuggling.